1. backend support multi_extrude data structure
2. Compatible with third-party calibration
3. fix bug when get extruder in gocde export process
Change-Id: I5dac9abdd9907a521a1ba9b480f9e05640591bc1
(cherry picked from commit 21e6271e59ea8e4924866275566617d14a4b2b6e)
we need to keep the original values and update after pre-slice
jira: no-jira
Change-Id: I232d3c43340b4a23bc42121bd05380746e736f20
(cherry picked from commit 7b7ebf1b959ba5c967baff30fb226c808a2e7d44)
* Add some new non-overlapping functions for rotation surfaces/infills
I can't post the entire package of changes yet, but this is just the beginning. These features do not affect the latest changes to the pattern rotation system. They are merely adding new functionality.
* Added relative rotation of the infill according to the template.
* Update PrintConfig.cpp
* Update PrintConfig.cpp
* Update PrintConfig.cpp
* Add height limitation
* Both sparse and solid. +one-time instructions
* implementation v3
need for clean code in future
* + Multiply Instructions
* Add solid layers into sparse infill
* Update Layer.hpp
* Update PrintObject.cpp
* Update Tab.cpp
* Remove some bugs and increase quality
* rename apply_model_direction to align_infill_direction_to_model
* Change the data type of top_surface_direction and bottom_surface_direction to float so that they are consistent with other infill direction parameters.
* remove top_surface_direction and bottom surface_direction options
* clean code
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Co-authored-by: SoftFever <softfeverever@gmail.com>
* SPE-2486: Refactor function apply_mm_segmentation() to prepare support for fuzzy skin painting.
(cherry picked from commit 2c06c81159f7aadd6ac20c7a7583c8f4959a5601)
* SPE-2585: Fix empty layers when multi-material painting and modifiers are used.
(cherry picked from commit 4b3da02ec26d43bfad91897cb34779fb21419e3e)
* Update project structure to match Prusa
* SPE-2486: Add a new gizmo for fuzzy skin painting.
(cherry picked from commit 886faac74ebe6978b828f51be62d26176e2900e5)
* Fix render
* Remove duplicated painting gizmo `render_triangles` code
* SPE-2486: Extend multi-material segmentation to allow segmentation of any painted faces.
(cherry picked from commit 519f5eea8e3be0d7c2cd5d030323ff264727e3d0)
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Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
* SPE-2486: Implement segmentation of layers based on fuzzy skin painting.
(cherry picked from commit 800b742b950438c5ed8323693074b6171300131c)
* SPE-2486: Separate fuzzy skin implementation into the separate file.
(cherry picked from commit efd95c1c66dc09fca7695fb82405056c687c2291)
* Move more fuzzy code to separate file
* Don't hide fuzzy skin option, so it can be applied to paint on fuzzy
* Fix build
* Add option group for fuzzy skin
* Update icon color
* Fix reset painting
* Update UI style
* Store fuzzy painting in bbs_3mf
* Add missing fuzzy paint code
* SPE-2486: Limit the depth of the painted fuzzy skin regions to make regions cover just external perimeters.
This reduces the possibility of artifacts that could happen during regions merging.
(cherry picked from commit fa2663f02647f80b239da4f45d92ef66f5ce048a)
* Update icons
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Co-authored-by: yw4z <ywsyildiz@gmail.com>
* Make the region compatible check a separate function
* Only warn about multi-material if it's truly multi-perimeters
* Improve gizmo UI & tooltips
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Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
* SPE-2405: Add Zig Zag infill that is rectilinear infill but with a consistent pattern between layers.
This Zig Zag infill is inspired by the Zig Zag infill in Cura.
Change-Id: I798affa99f4b5c3bd67f47643e67530fb7c3e0cb
(cherry picked from commit 2808d04d5deef6f99f9618648e46f11de03efc98)
* Add Cross zag and locked-zag for shoes
Ported from BambuStudio
* wip
* sparse infill roratation template
* solid_infill_rotate_template
* remove rotate_solid_infill_direction
* hide sparse infill rotation template for non applicable infill pattern
* hide solid_infill_rotate_template for non supported solid infill patterns
* update icon
* support empty string for ConfigOptionFloats deserialize
* fix build errors
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Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
* Add new Bambu RIB wall feature, including only the rib wall generation algorithm.
* Fix Linux compilation errors.
* Attempt to fix flatpak build
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Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
IS Calib - Use default Filament MVS
To fix#9439 added a comment in wiki and remove Max Volumetric Speed overload.
Co-authored-by: Rodrigo <162915171+RF47@users.noreply.github.com>
* Remove extra spaces between words
* Remove extra spaces after punctuation
* Remove extra spaces before punctuation
* Always needs a space after punctuation
* Always needs a space before parens
* Remove trailing spaces before newline
Don't show "remember my choice" on 3mf open dialog (SoftFever/OrcaSlicer#9108)
Lots of people accidentally checked it without realizing the consequences, now we make it more explicit by
only allowing change this in preference settings.
* Remove unused search code
* Reimplement the object search bar (SoftFever/OrcaSlicer#7438)
* Fix result list when search text is empty
* Prevent infinite focus loop
* Update layout on Linux
* Fix focus on macOS
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Co-authored-by: SoftFever <softfeverever@gmail.com>