OrcaSlicer/doc/How-to-build.md
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Co-Authored-By: Noisyfox <timemanager.rick@gmail.com>
Co-Authored-By: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com>
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Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Co-authored-by: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com>
Co-authored-by: Nico Domino <7415984+ndom91@users.noreply.github.com>
Co-authored-by: Martin Ulmschneider <7497782+mulmschneider@users.noreply.github.com>
Co-authored-by: Rodrigo <162915171+RF47@users.noreply.github.com>
2025-06-08 11:11:43 +08:00

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# How to Build
## Windows 64-bit
This guide is for building your Visual Studio 2022 solution for OrcaSlicer on Windows 64-bit.
### Tools Required
- [Visual Studio 2022](https://visualstudio.microsoft.com/vs/) or Visual Studio 2019
```shell
winget install --id=Microsoft.VisualStudio.2022.Professional -e
```
- [CMake (version 3.31)](https://cmake.org/) — **⚠️ version 3.31.x is mandatory**
```shell
winget install --id=Kitware.CMake -v "3.31.6" -e
```
- [Strawberry Perl](https://strawberryperl.com/)
```shell
winget install --id=StrawberryPerl.StrawberryPerl -e
```
- [Git](https://git-scm.com/)
```shell
winget install --id=Git.Git -e
```
- [git-lfs](https://git-lfs.com/)
```shell
winget install --id=GitHub.GitLFS -e
```
> [!Tip]
> GitHub Desktop (optional): A GUI for Git and Git LFS, which already includes both tools.
> ```shell
> winget install --id=GitHub.GitHubDesktop -e
> ```
### Instructions
1. Clone the repository:
- If using GitHub Desktop clone the repository from the GUI.
- If using the command line:
1. Clone the repository:
```shell
git clone https://github.com/SoftFever/OrcaSlicer
```
2. Run lfs to download tools on Windows:
```shell
git lfs pull
```
2. Open the appropriate command prompt:
- For Visual Studio 2019:
Open **x64 Native Tools Command Prompt for VS 2019** and run:
```shell
build_release.bat
```
- For Visual Studio 2022:
Open **x64 Native Tools Command Prompt for VS 2022** and run:
```shell
build_release_vs2022.bat
```
3. If successful, you will find the VS 2022 solution file in:
```shell
build\OrcaSlicer.sln
```
> [!IMPORTANT]
> Make sure that CMake version 3.31.x is actually being used. Run `cmake --version` and verify it returns a **3.31.x** version.
> If you see an older version (e.g. 3.29), it's likely due to another copy in your system's PATH (e.g. from Strawberry Perl).
> You can run where cmake to check the active paths and rearrange your System Environment Variables > PATH, ensuring the correct CMake (e.g. C:\Program Files\CMake\bin) appears before others like C:\Strawberry\c\bin.
> [!NOTE]
> If the build fails, try deleting the `build/` and `deps/build/` directories to clear any cached build data. Rebuilding after a clean-up is usually sufficient to resolve most issues.
## macOS 64-bit
### Tools Required
- Xcode
- CMake (version 3.31.x is mandatory)
- Git
- gettext
- libtool
- automake
- autoconf
- texinfo
> [!Tip]
> You can install most of them by running:
> ```shell
> brew install gettext libtool automake autoconf texinfo
> ```
Homebrew currently only offers the latest version of CMake (e.g. **4.X**), which is not compatible. To install the required version **3.31.X**, follow these steps:
1. Download CMake **3.31.7** from: [https://cmake.org/download/](https://cmake.org/download/)
2. Install the application (drag it to `/Applications`).
3. Add the following line to your shell configuration file (`~/.zshrc` or `~/.bash_profile`):
```sh
export PATH="/Applications/CMake.app/Contents/bin:$PATH"
```
4. Restart the terminal and check the version:
```sh
cmake --version
```
5. Make sure it reports a **3.31.x** version.
> [!IMPORTANT]
> If you've recently upgraded Xcode, be sure to open Xcode at least once and install the required macOS build support.
### Instructions
1. Clone the repository:
```shell
git clone https://github.com/SoftFever/OrcaSlicer
cd OrcaSlicer
```
2. Build the application:
```shell
./build_release_macos.sh
```
3. Open the application:
```shell
open build/arm64/OrcaSlicer/OrcaSlicer.app
```
### Debugging in Xcode
To build and debug directly in Xcode:
1. Open the Xcode project:
```shell
open build/arm64/OrcaSlicer.xcodeproj
```
2. In the menu bar:
- **Product > Scheme > OrcaSlicer**
- **Product > Scheme > Edit Scheme...**
- Under **Run > Info**, set **Build Configuration** to `RelWithDebInfo`
- Under **Run > Options**, uncheck **Allow debugging when browsing versions**
- **Product > Run**
## Linux
### Using Docker (Recommended)
#### Dependencies
- Docker
- Git
#### Instructions
```shell
git clone https://github.com/SoftFever/OrcaSlicer && cd OrcaSlicer && ./DockerBuild.sh && ./DockerRun.sh
```
> [!Note]
> To troubleshoot common Docker-related errors, refer to the comments in
> ```shell
> DockerRun.sh
> ```
## Ubuntu
### Dependencies
All required dependencies will be installed automatically by the provided shell script, including:
- libmspack-dev
- libgstreamerd-3-dev
- libsecret-1-dev
- libwebkit2gtk-4.0-dev
- libosmesa6-dev
- libssl-dev
- libcurl4-openssl-dev
- eglexternalplatform-dev
- libudev-dev
- libdbus-1-dev
- extra-cmake-modules
- libgtk2.0-dev
- libglew-dev
- cmake
- git
- texinfo
### Instructions
```shell
sudo ./BuildLinux.sh -u # Install dependencies
./BuildLinux.sh -dsi # Build OrcaSlicer
```