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	Few small fixes
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					 5 changed files with 14 additions and 60 deletions
				
			
		|  | @ -5584,13 +5584,13 @@ void GCodeViewer::render_statistics() | |||
| 
 | ||||
|     ImGuiWrapper& imgui = *wxGetApp().imgui(); | ||||
| 
 | ||||
|     auto add_time = [this, &imgui](const std::string& label, int64_t time) { | ||||
|     auto add_time = [&imgui](const std::string& label, int64_t time) { | ||||
|         imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label); | ||||
|         ImGui::SameLine(offset); | ||||
|         imgui.text(std::to_string(time) + " ms (" + get_time_dhms(static_cast<float>(time) * 0.001f) + ")"); | ||||
|     }; | ||||
| 
 | ||||
|     auto add_memory = [this, &imgui](const std::string& label, int64_t memory) { | ||||
|     auto add_memory = [&imgui](const std::string& label, int64_t memory) { | ||||
|         auto format_string = [memory](const std::string& units, float value) { | ||||
|             return std::to_string(memory) + " bytes (" + | ||||
|                    Slic3r::float_to_string_decimal_point(float(memory) * value, 3) | ||||
|  | @ -5613,7 +5613,7 @@ void GCodeViewer::render_statistics() | |||
|             imgui.text(format_string("GB", inv_gb)); | ||||
|     }; | ||||
| 
 | ||||
|     auto add_counter = [this, &imgui](const std::string& label, int64_t counter) { | ||||
|     auto add_counter = [&imgui](const std::string& label, int64_t counter) { | ||||
|         imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label); | ||||
|         ImGui::SameLine(offset); | ||||
|         imgui.text(std::to_string(counter)); | ||||
|  |  | |||
|  | @ -7002,14 +7002,6 @@ void GLCanvas3D::_check_and_update_toolbar_icon_scale() | |||
| void GLCanvas3D::_render_overlays() | ||||
| { | ||||
|     glsafe(::glDisable(GL_DEPTH_TEST)); | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glLoadIdentity()); | ||||
|     // ensure that the textures are renderered inside the frustrum
 | ||||
|     const Camera& camera = wxGetApp().plater()->get_camera(); | ||||
|     glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.10))); | ||||
|     // ensure that the overlay fits the frustrum near z plane
 | ||||
|     double gui_scale = camera.get_gui_scale(); | ||||
|     glsafe(::glScaled(gui_scale, gui_scale, 1.0)); | ||||
| 
 | ||||
|     _check_and_update_toolbar_icon_scale(); | ||||
| 
 | ||||
|  | @ -7081,8 +7073,6 @@ void GLCanvas3D::_render_overlays() | |||
|             }*/ | ||||
|     } | ||||
|     m_labels.render(sorted_instances); | ||||
| 
 | ||||
|     glsafe(::glPopMatrix()); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::_render_style_editor() | ||||
|  |  | |||
|  | @ -417,7 +417,7 @@ void GLModel::init_from(const indexed_triangle_set& its) | |||
| 
 | ||||
|     // update bounding box
 | ||||
|     for (size_t i = 0; i < vertices_count(); ++i) { | ||||
|         m_bounding_box.merge(m_render_data.geometry.extract_position_3(i).cast<double>()); | ||||
|         m_bounding_box.merge(data.extract_position_3(i).cast<double>()); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -460,7 +460,7 @@ void GLModel::init_from(const Polygons& polygons, float z) | |||
| 
 | ||||
|     // update bounding box
 | ||||
|     for (size_t i = 0; i < vertices_count(); ++i) { | ||||
|         m_bounding_box.merge(m_render_data.geometry.extract_position_3(i).cast<double>()); | ||||
|         m_bounding_box.merge(data.extract_position_3(i).cast<double>()); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -707,31 +707,32 @@ bool GLModel::send_to_gpu() | |||
|     // indices
 | ||||
|     glsafe(::glGenBuffers(1, &m_render_data.ibo_id)); | ||||
|     glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_render_data.ibo_id)); | ||||
|     const size_t indices_count = data.indices.size(); | ||||
|     if (m_render_data.vertices_count <= 256) { | ||||
|         // convert indices to unsigned char to save gpu memory
 | ||||
|         std::vector<unsigned char> reduced_indices(data.indices.size()); | ||||
|         for (size_t i = 0; i < data.indices.size(); ++i) { | ||||
|         std::vector<unsigned char> reduced_indices(indices_count); | ||||
|         for (size_t i = 0; i < indices_count; ++i) { | ||||
|             reduced_indices[i] = (unsigned char)data.indices[i]; | ||||
|         } | ||||
|         data.index_type = Geometry::EIndexType::UBYTE; | ||||
|         glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, reduced_indices.size() * sizeof(unsigned char), reduced_indices.data(), GL_STATIC_DRAW)); | ||||
|         glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_count * sizeof(unsigned char), reduced_indices.data(), GL_STATIC_DRAW)); | ||||
|         glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); | ||||
|     } | ||||
|     else if (m_render_data.vertices_count <= 65536) { | ||||
|         // convert indices to unsigned short to save gpu memory
 | ||||
|         std::vector<unsigned short> reduced_indices(data.indices.size()); | ||||
|         std::vector<unsigned short> reduced_indices(indices_count); | ||||
|         for (size_t i = 0; i < data.indices.size(); ++i) { | ||||
|             reduced_indices[i] = (unsigned short)data.indices[i]; | ||||
|         } | ||||
|         data.index_type = Geometry::EIndexType::USHORT; | ||||
|         glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, reduced_indices.size() * sizeof(unsigned short), reduced_indices.data(), GL_STATIC_DRAW)); | ||||
|         glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices_count * sizeof(unsigned short), reduced_indices.data(), GL_STATIC_DRAW)); | ||||
|         glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); | ||||
|     } | ||||
|     else { | ||||
|         glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.indices_size_bytes(), data.indices.data(), GL_STATIC_DRAW)); | ||||
|         glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); | ||||
|     } | ||||
|     m_render_data.indices_count = indices_count(); | ||||
|     m_render_data.indices_count = indices_count; | ||||
|     data.indices = std::vector<unsigned int>(); | ||||
| 
 | ||||
|     return true; | ||||
|  |  | |||
|  | @ -157,13 +157,9 @@ void GLGizmoRotate::on_render() | |||
|         render_grabber_connection(color, radius_changed); | ||||
|         shader->stop_using(); | ||||
|     } | ||||
|     glsafe(::glPushMatrix()); | ||||
|     transform_to_local(selection); | ||||
| 
 | ||||
|     render_grabber(box); | ||||
|     render_grabber_extension(box, false); | ||||
| 
 | ||||
|     glsafe(::glPopMatrix()); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::on_render_for_picking() | ||||
|  | @ -445,12 +441,12 @@ Transform3d GLGizmoRotate::local_transform(const Selection& selection) const | |||
|     { | ||||
|     case X: | ||||
|     { | ||||
|         ret = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.5 * PI, 0.0)) * Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.0, -0.5 * PI)); | ||||
|         ret = Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()) * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()); | ||||
|         break; | ||||
|     } | ||||
|     case Y: | ||||
|     { | ||||
|         ret = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.0, -0.5 * PI)) * Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, -0.5 * PI, 0.0)); | ||||
|         ret = Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()) * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitY()); | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|  | @ -467,38 +463,6 @@ Transform3d GLGizmoRotate::local_transform(const Selection& selection) const | |||
|     return Geometry::assemble_transform(m_center) * ret; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::transform_to_local(const Selection& selection) const | ||||
| { | ||||
|     glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z())); | ||||
| 
 | ||||
|     if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) { | ||||
|         const Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true); | ||||
|         glsafe(::glMultMatrixd(orient_matrix.data())); | ||||
|     } | ||||
| 
 | ||||
|     switch (m_axis) | ||||
|     { | ||||
|     case X: | ||||
|     { | ||||
|         glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f)); | ||||
|         glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f)); | ||||
|         break; | ||||
|     } | ||||
|     case Y: | ||||
|     { | ||||
|         glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f)); | ||||
|         glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f)); | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|     case Z: | ||||
|     { | ||||
|         // no rotation
 | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const | ||||
| { | ||||
|     double half_pi = 0.5 * double(PI); | ||||
|  |  | |||
|  | @ -87,7 +87,6 @@ private: | |||
| 
 | ||||
|     Transform3d local_transform(const Selection& selection) const; | ||||
| 
 | ||||
|     void transform_to_local(const Selection& selection) const; | ||||
|     // returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
 | ||||
|     Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const; | ||||
| }; | ||||
|  |  | |||
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