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	Fix pick rendering depth issue
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		|  | @ -973,8 +973,6 @@ void PartPlate::render_only_numbers(bool bottom) | |||
| 
 | ||||
| void PartPlate::render_rectangle_for_picking(const Transform3d &view_matrix, const Transform3d &projection_matrix, GLModel &buffer, const ColorRGBA render_color) | ||||
| { | ||||
|     glsafe(::glDisable(GL_DEPTH_TEST)); | ||||
| 
 | ||||
|     GLShaderProgram *shader = wxGetApp().get_shader("flat_attr"); | ||||
|     if (shader != nullptr) { | ||||
|         shader->start_using(); | ||||
|  |  | |||
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