OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
2023-11-04 11:41:05 +08:00

645 lines
22 KiB
C++

// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoRotate.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "slic3r/GUI/Jobs/RotoptimizeJob.hpp"
namespace Slic3r {
namespace GUI {
const float GLGizmoRotate::Offset = 5.0f;
const unsigned int GLGizmoRotate::AngleResolution = 64;
const unsigned int GLGizmoRotate::ScaleStepsCount = 72;
const float GLGizmoRotate::ScaleStepRad = 2.0f * float(PI) / GLGizmoRotate::ScaleStepsCount;
const unsigned int GLGizmoRotate::ScaleLongEvery = 2;
const float GLGizmoRotate::ScaleLongTooth = 0.1f; // in percent of radius
const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
: GLGizmoBase(parent, "", -1)
, m_axis(axis)
{}
void GLGizmoRotate::set_angle(double angle)
{
if (std::abs(angle - 2.0 * double(PI)) < EPSILON)
angle = 0.0;
m_angle = angle;
}
std::string GLGizmoRotate::get_tooltip() const
{
std::string axis;
switch (m_axis)
{
case X: { axis = "X"; break; }
case Y: { axis = "Y"; break; }
case Z: { axis = "Z"; break; }
}
return (m_hover_id == 0 || m_grabbers.front().dragging) ? axis + ": " + format(float(Geometry::rad2deg(m_angle)), 2) : "";
}
bool GLGizmoRotate::on_init()
{
m_cone.init_from(its_make_cone(1., 1., 2 * PI / 24));
m_grabbers.push_back(Grabber());
return true;
}
void GLGizmoRotate::on_start_dragging()
{
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
m_center = m_custom_center == Vec3d::Zero() ? box.center() : m_custom_center;
m_radius = Offset + box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
}
void GLGizmoRotate::on_update(const UpdateData& data)
{
const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
const Vec2d orig_dir = Vec2d::UnitX();
const Vec2d new_dir = mouse_pos.normalized();
double theta = ::acos(std::clamp(new_dir.dot(orig_dir), -1.0, 1.0));
if (cross2(orig_dir, new_dir) < 0.0)
theta = 2.0 * (double)PI - theta;
const double len = mouse_pos.norm();
// snap to coarse snap region
if (m_snap_coarse_in_radius <= len && len <= m_snap_coarse_out_radius) {
const double step = 2.0 * double(PI) / double(SnapRegionsCount);
theta = step * std::round(theta / step);
}
else {
// snap to fine snap region (scale)
if (m_snap_fine_in_radius <= len && len <= m_snap_fine_out_radius) {
const double step = 2.0 * double(PI) / double(ScaleStepsCount);
theta = step * std::round(theta / step);
}
}
if (theta == 2.0 * double(PI))
theta = 0.0;
m_angle = theta;
}
void GLGizmoRotate::on_render()
{
if (!m_grabbers.front().enabled)
return;
const Selection& selection = m_parent.get_selection();
const BoundingBoxf3& box = selection.get_bounding_box();
if (m_hover_id != 0 && !m_grabbers.front().dragging) {
m_center = m_custom_center == Vec3d::Zero() ? box.center() : m_custom_center;
m_radius = Offset + box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth);
}
const double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
m_grabbers.front().center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers.front().angles.z() = m_angle;
m_grabbers.front().color = AXES_COLOR[m_axis];
m_grabbers.front().hover_color = AXES_HOVER_COLOR[m_axis];
glsafe(::glEnable(GL_DEPTH_TEST));
m_grabbers.front().matrix = local_transform(selection);
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d view_model_matrix = camera.get_view_matrix() * m_grabbers.front().matrix;
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const bool radius_changed = std::abs(m_old_radius - m_radius) > EPSILON;
m_old_radius = m_radius;
ColorRGBA color((m_hover_id != -1) ? m_drag_color : m_highlight_color);
render_circle(color, radius_changed);
if (m_hover_id != -1) {
const bool hover_radius_changed = std::abs(m_old_hover_radius - m_radius) > EPSILON;
m_old_hover_radius = m_radius;
render_scale(color, hover_radius_changed);
render_snap_radii(color, hover_radius_changed);
render_reference_radius(color, hover_radius_changed);
render_angle_arc(m_highlight_color, hover_radius_changed);
}
render_grabber_connection(color, radius_changed);
shader->stop_using();
}
render_grabber(box);
render_grabber_extension(box, false);
}
void GLGizmoRotate::on_render_for_picking()
{
const Selection& selection = m_parent.get_selection();
glsafe(::glDisable(GL_DEPTH_TEST));
m_grabbers.front().matrix = local_transform(selection);
const BoundingBoxf3& box = selection.get_bounding_box();
render_grabbers_for_picking(box);
render_grabber_extension(box, true);
}
//BBS: add input window for move
void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit)
{
//if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
// return;
if (m_object_manipulation)
m_object_manipulation->do_render_rotate_window(m_imgui, "Rotate", x, y, bottom_limit);
//RotoptimzeWindow popup{m_imgui, m_rotoptimizewin_state, {x, y, bottom_limit}};
}
void GLGizmoRotate3D::load_rotoptimize_state()
{
std::string accuracy_str =
wxGetApp().app_config->get("sla_auto_rotate", "accuracy");
std::string method_str =
wxGetApp().app_config->get("sla_auto_rotate", "method_id");
if (!accuracy_str.empty()) {
float accuracy = std::stof(accuracy_str);
accuracy = std::max(0.f, std::min(accuracy, 1.f));
m_rotoptimizewin_state.accuracy = accuracy;
}
if (!method_str.empty()) {
int method_id = std::stoi(method_str);
if (method_id < int(RotoptimizeJob::get_methods_count()))
m_rotoptimizewin_state.method_id = method_id;
}
}
void GLGizmoRotate::render_circle(const ColorRGBA& color, bool radius_changed)
{
if (!m_circle.is_initialized() || radius_changed) {
m_circle.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(ScaleStepsCount);
init_data.reserve_indices(ScaleStepsCount);
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
init_data.add_vertex(Vec3f(::cos(angle) * m_radius, ::sin(angle) * m_radius, 0.0f));
init_data.add_index(i);
}
m_circle.init_from(std::move(init_data));
}
m_circle.set_color(color);
m_circle.render();
}
void GLGizmoRotate::render_scale(const ColorRGBA& color, bool radius_changed)
{
const float out_radius_long = m_snap_fine_out_radius;
const float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth);
if (!m_scale.is_initialized() || radius_changed) {
m_scale.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * m_radius;
const float in_y = sina * m_radius;
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
init_data.add_index(i * 2);
init_data.add_index(i * 2 + 1);
}
m_scale.init_from(std::move(init_data));
}
m_scale.set_color(color);
m_scale.render();
}
void GLGizmoRotate::render_snap_radii(const ColorRGBA& color, bool radius_changed)
{
const float step = 2.0f * float(PI) / float(SnapRegionsCount);
const float in_radius = m_radius / 3.0f;
const float out_radius = 2.0f * in_radius;
if (!m_snap_radii.is_initialized() || radius_changed) {
m_snap_radii.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2 * ScaleStepsCount);
init_data.reserve_indices(2 * ScaleStepsCount);
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * step);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
const float in_x = cosa * in_radius;
const float in_y = sina * in_radius;
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
init_data.add_index(i * 2);
init_data.add_index(i * 2 + 1);
}
m_snap_radii.init_from(std::move(init_data));
}
m_snap_radii.set_color(color);
m_snap_radii.render();
}
void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_changed)
{
if (!m_reference_radius.is_initialized() || radius_changed) {
m_reference_radius.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
init_data.add_vertex(Vec3f(m_radius * (1.0f + GrabberOffset), 0.0f, 0.0f));
// indices
init_data.add_line(0, 1);
m_reference_radius.init_from(std::move(init_data));
}
m_reference_radius.set_color(color);
m_reference_radius.render();
}
void GLGizmoRotate::render_angle_arc(const ColorRGBA& color, bool radius_changed)
{
const float step_angle = float(m_angle) / float(AngleResolution);
const float ex_radius = m_radius * (1.0f + GrabberOffset);
const bool angle_changed = std::abs(m_old_angle - m_angle) > EPSILON;
m_old_angle = m_angle;
if (!m_angle_arc.is_initialized() || radius_changed || angle_changed) {
m_angle_arc.reset();
if (m_angle > 0.0f) {
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(1 + AngleResolution);
init_data.reserve_indices(1 + AngleResolution);
// vertices + indices
for (unsigned short i = 0; i <= AngleResolution; ++i) {
const float angle = float(i) * step_angle;
init_data.add_vertex(Vec3f(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f));
init_data.add_index(i);
}
m_angle_arc.init_from(std::move(init_data));
}
}
m_angle_arc.set_color(color);
m_angle_arc.render();
}
void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radius_changed)
{
if (!m_grabber_connection.model.is_initialized() || radius_changed || !m_grabber_connection.old_center.isApprox(m_grabbers.front().center)) {
m_grabber_connection.model.reset();
m_grabber_connection.old_center = m_grabbers.front().center;
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
init_data.add_vertex((Vec3f)m_grabbers.front().center.cast<float>());
// indices
init_data.add_line(0, 1);
m_grabber_connection.model.init_from(std::move(init_data));
}
m_grabber_connection.model.set_color(color);
m_grabber_connection.model.render();
}
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box)
{
m_grabbers.front().color = m_highlight_color;
render_grabbers(box);
}
void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking)
{
const double size = 0.75 * GLGizmoBase::Grabber::FixedGrabberSize * GLGizmoBase::INV_ZOOM;
//float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
//double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
ColorRGBA color = m_grabbers.front().color;
if (!picking && m_hover_id != -1)
color = m_grabbers.front().hover_color;
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat_attr" : "gouraud_light_attr");
if (shader == nullptr)
return;
m_cone.set_color(color);
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
const Vec3d& center = m_grabbers.front().center;
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d& view_matrix = camera.get_view_matrix();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
Transform3d view_model_matrix = view_matrix * m_grabbers.front().matrix *
Geometry::assemble_transform(center, Vec3d(0.5 * PI, 0.0, m_angle)) *
Geometry::assemble_transform(1.5 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_cone.render();
view_model_matrix = view_matrix * m_grabbers.front().matrix *
Geometry::assemble_transform(center, Vec3d(-0.5 * PI, 0.0, m_angle)) *
Geometry::assemble_transform(1.5 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_cone.render();
shader->stop_using();
}
Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
{
Transform3d ret;
switch (m_axis)
{
case X:
{
ret = Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()) * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ());
break;
}
case Y:
{
ret = Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()) * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitY());
break;
}
default:
case Z:
{
ret = Transform3d::Identity();
break;
}
}
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
ret = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true) * ret;
return Geometry::assemble_transform(m_center) * ret;
}
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
{
double half_pi = 0.5 * double(PI);
Transform3d m = Transform3d::Identity();
switch (m_axis)
{
case X:
{
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY()));
break;
}
case Y:
{
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitY()));
m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ()));
break;
}
default:
case Z:
{
// no rotation applied
break;
}
}
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse();
m.translate(-m_center);
return transform(mouse_ray, m).intersect_plane(0.0);
}
//BBS: GUI refactor: add obj manipulation
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_gizmos({ GLGizmoRotate(parent, GLGizmoRotate::X), GLGizmoRotate(parent, GLGizmoRotate::Y), GLGizmoRotate(parent, GLGizmoRotate::Z) })
//BBS: GUI refactor: add obj manipulation
, m_object_manipulation(obj_manipulation)
{
for (unsigned int i = 0; i < 3; ++i) {
m_gizmos[i].set_group_id(i);
}
load_rotoptimize_state();
}
bool GLGizmoRotate3D::on_init()
{
for (GLGizmoRotate& g : m_gizmos) {
if (!g.init())
return false;
}
for (unsigned int i = 0; i < 3; ++i) {
m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
}
m_shortcut_key = WXK_CONTROL_R;
return true;
}
std::string GLGizmoRotate3D::on_get_name() const
{
return _u8L("Rotate");
}
bool GLGizmoRotate3D::on_is_activable() const
{
// BBS: don't support rotate wipe tower
const Selection& selection = m_parent.get_selection();
return !m_parent.get_selection().is_empty() && !selection.is_wipe_tower();
}
void GLGizmoRotate3D::on_start_dragging()
{
if (0 <= m_hover_id && m_hover_id < 3)
m_gizmos[m_hover_id].start_dragging();
}
void GLGizmoRotate3D::on_stop_dragging()
{
if (0 <= m_hover_id && m_hover_id < 3)
m_gizmos[m_hover_id].stop_dragging();
}
void GLGizmoRotate3D::on_render()
{
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
if (m_hover_id == -1 || m_hover_id == 0)
m_gizmos[X].render();
if (m_hover_id == -1 || m_hover_id == 1)
m_gizmos[Y].render();
if (m_hover_id == -1 || m_hover_id == 2)
m_gizmos[Z].render();
}
GLGizmoRotate3D::RotoptimzeWindow::RotoptimzeWindow(ImGuiWrapper * imgui,
State & state,
const Alignment &alignment)
: m_imgui{imgui}
{
imgui->begin(_L("Optimize orientation"), ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoCollapse);
// adjust window position to avoid overlap the view toolbar
float win_h = ImGui::GetWindowHeight();
float x = alignment.x, y = alignment.y;
y = std::min(y, alignment.bottom_limit - win_h);
ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
float max_text_w = 0.;
auto padding = ImGui::GetStyle().FramePadding;
padding.x *= 2.f;
padding.y *= 2.f;
for (size_t i = 0; i < RotoptimizeJob::get_methods_count(); ++i) {
float w =
ImGui::CalcTextSize(RotoptimizeJob::get_method_name(i).c_str()).x +
padding.x + ImGui::GetFrameHeight();
max_text_w = std::max(w, max_text_w);
}
ImGui::PushItemWidth(max_text_w);
if (ImGui::BeginCombo("", RotoptimizeJob::get_method_name(state.method_id).c_str())) {
for (size_t i = 0; i < RotoptimizeJob::get_methods_count(); ++i) {
if (ImGui::Selectable(RotoptimizeJob::get_method_name(i).c_str())) {
state.method_id = i;
#ifdef SUPPORT_SLA_AUTO_ROTATE
wxGetApp().app_config->set("sla_auto_rotate",
"method_id",
std::to_string(state.method_id));
#endif SUPPORT_SLA_AUTO_ROTATE
}
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", RotoptimizeJob::get_method_description(i).c_str());
}
ImGui::EndCombo();
}
ImVec2 sz = ImGui::GetItemRectSize();
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", RotoptimizeJob::get_method_description(state.method_id).c_str());
ImGui::Separator();
auto btn_txt = _L("Apply");
auto btn_txt_sz = ImGui::CalcTextSize(btn_txt.c_str());
ImVec2 button_sz = {btn_txt_sz.x + padding.x, btn_txt_sz.y + padding.y};
ImGui::SetCursorPosX(padding.x + sz.x - button_sz.x);
if (wxGetApp().plater()->is_any_job_running())
imgui->disabled_begin(true);
if ( imgui->button(btn_txt) ) {
wxGetApp().plater()->optimize_rotation();
}
imgui->disabled_end();
}
GLGizmoRotate3D::RotoptimzeWindow::~RotoptimzeWindow()
{
m_imgui->end();
}
} // namespace GUI
} // namespace Slic3r