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	ENH: adjust the black color for the thumbnail rendering
(cherry picked from commit 2319ad511ff8d9dcbe0ac7060e098ed921fff40e) Change-Id: I13512d1bac78c46257ceb907d5c2233976552a18
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -5654,7 +5654,8 @@ void GLCanvas3D::render_thumbnail_internal(ThumbnailData& thumbnail_data, const | ||||||
|             curr_color[2] = vol->color[2]; |             curr_color[2] = vol->color[2]; | ||||||
|             curr_color[3] = vol->color[3]; |             curr_color[3] = vol->color[3]; | ||||||
| 
 | 
 | ||||||
|             shader->set_uniform("uniform_color", curr_color); |             std::array<float, 4> new_color = adjust_color_for_rendering(curr_color); | ||||||
|  |             shader->set_uniform("uniform_color", new_color); | ||||||
|             shader->set_uniform("volume_world_matrix", vol->world_matrix()); |             shader->set_uniform("volume_world_matrix", vol->world_matrix()); | ||||||
|             //BBS set all volume to orange
 |             //BBS set all volume to orange
 | ||||||
|             //shader->set_uniform("uniform_color", orange);
 |             //shader->set_uniform("uniform_color", orange);
 | ||||||
|  |  | ||||||
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