From 4bd1ab4e3c01a49205ee7ae0ca8f3292b91ea30a Mon Sep 17 00:00:00 2001 From: "lane.wei" Date: Fri, 26 May 2023 19:53:49 +0800 Subject: [PATCH] ENH: adjust the black color for the thumbnail rendering (cherry picked from commit 2319ad511ff8d9dcbe0ac7060e098ed921fff40e) Change-Id: I13512d1bac78c46257ceb907d5c2233976552a18 --- src/slic3r/GUI/GLCanvas3D.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 1afc496a13..52e00d1722 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -5654,7 +5654,8 @@ void GLCanvas3D::render_thumbnail_internal(ThumbnailData& thumbnail_data, const curr_color[2] = vol->color[2]; curr_color[3] = vol->color[3]; - shader->set_uniform("uniform_color", curr_color); + std::array new_color = adjust_color_for_rendering(curr_color); + shader->set_uniform("uniform_color", new_color); shader->set_uniform("volume_world_matrix", vol->world_matrix()); //BBS set all volume to orange //shader->set_uniform("uniform_color", orange);