OrcaSlicer/src/libslic3r/Support/SupportCommon.hpp
Arthur f76683e90e FIX: support wall count doesn't work
jira: STUDIO-7975
Change-Id: Ic580d298568fc6eab8b1a2c017fa182869b432bf
(cherry picked from commit 82bcb099e139065cc00c133f507e955d9955b2f4)
(cherry picked from commit 04756bf447f690a071eace1500b150f0b7b4ce02)
2025-02-08 11:34:40 +08:00

158 lines
6.8 KiB
C++

#ifndef slic3r_SupportCommon_hpp_
#define slic3r_SupportCommon_hpp_
#include "../Layer.hpp"
#include "../Polygon.hpp"
#include "../Print.hpp"
#include "SupportLayer.hpp"
#include "SupportParameters.hpp"
namespace Slic3r {
class PrintObject;
class SupportLayer;
// Remove bridges from support contact areas.
// To be called if PrintObjectConfig::dont_support_bridges.
void remove_bridges_from_contacts(
const PrintConfig &print_config,
const Layer &lower_layer,
const LayerRegion &layerm,
float fw,
Polygons &contact_polygons);
// Turn some of the base layers into base interface layers.
// For soluble interfaces with non-soluble bases, print maximum two first interface layers with the base
// extruder to improve adhesion of the soluble filament to the base.
// For Organic supports, merge top_interface_layers & top_base_interface_layers with the interfaces
// produced by this function.
std::pair<SupportGeneratorLayersPtr, SupportGeneratorLayersPtr> generate_interface_layers(
const PrintObjectConfig &config,
const SupportParameters &support_params,
const SupportGeneratorLayersPtr &bottom_contacts,
const SupportGeneratorLayersPtr &top_contacts,
// Input / output, will be merged with output
SupportGeneratorLayersPtr &top_interface_layers,
SupportGeneratorLayersPtr &top_base_interface_layers,
// Input, will be trimmed with the newly created interface layers.
SupportGeneratorLayersPtr &intermediate_layers,
SupportGeneratorLayerStorage &layer_storage);
// Generate raft layers, also expand the 1st support layer
// in case there is no raft layer to improve support adhesion.
SupportGeneratorLayersPtr generate_raft_base(
const PrintObject &object,
const SupportParameters &support_params,
const SlicingParameters &slicing_params,
const SupportGeneratorLayersPtr &top_contacts,
const SupportGeneratorLayersPtr &interface_layers,
const SupportGeneratorLayersPtr &base_interface_layers,
const SupportGeneratorLayersPtr &base_layers,
SupportGeneratorLayerStorage &layer_storage);
void tree_supports_generate_paths(ExtrusionEntitiesPtr &dst, const Polygons &polygons, const Flow &flow, const SupportParameters &support_params);
void fill_expolygons_with_sheath_generate_paths(
ExtrusionEntitiesPtr &dst, const Polygons &polygons, Fill *filler, float density, ExtrusionRole role, const Flow &flow, const SupportParameters& support_params, bool with_sheath, bool no_sort);
// returns sorted layers
SupportGeneratorLayersPtr generate_support_layers(
PrintObject &object,
const SupportGeneratorLayersPtr &raft_layers,
const SupportGeneratorLayersPtr &bottom_contacts,
const SupportGeneratorLayersPtr &top_contacts,
const SupportGeneratorLayersPtr &intermediate_layers,
const SupportGeneratorLayersPtr &interface_layers,
const SupportGeneratorLayersPtr &base_interface_layers);
// Produce the support G-code.
// Used by both classic and tree supports.
void generate_support_toolpaths(
SupportLayerPtrs &support_layers,
const PrintObjectConfig &config,
const SupportParameters &support_params,
const SlicingParameters &slicing_params,
const SupportGeneratorLayersPtr &raft_layers,
const SupportGeneratorLayersPtr &bottom_contacts,
const SupportGeneratorLayersPtr &top_contacts,
const SupportGeneratorLayersPtr &intermediate_layers,
const SupportGeneratorLayersPtr &interface_layers,
const SupportGeneratorLayersPtr &base_interface_layers);
// FN_HIGHER_EQUAL: the provided object pointer has a Z value >= of an internal threshold.
// Find the first item with Z value >= of an internal threshold of fn_higher_equal.
// If no vec item with Z value >= of an internal threshold of fn_higher_equal is found, return vec.size()
// If the initial idx is size_t(-1), then use binary search.
// Otherwise search linearly upwards.
template<typename IteratorType, typename IndexType, typename FN_HIGHER_EQUAL>
IndexType idx_higher_or_equal(IteratorType begin, IteratorType end, IndexType idx, FN_HIGHER_EQUAL fn_higher_equal)
{
auto size = int(end - begin);
if (size == 0) {
idx = 0;
} else if (idx == IndexType(-1)) {
// First of the batch of layers per thread pool invocation. Use binary search.
int idx_low = 0;
int idx_high = std::max(0, size - 1);
while (idx_low + 1 < idx_high) {
int idx_mid = (idx_low + idx_high) / 2;
if (fn_higher_equal(begin[idx_mid]))
idx_high = idx_mid;
else
idx_low = idx_mid;
}
idx = fn_higher_equal(begin[idx_low]) ? idx_low :
(fn_higher_equal(begin[idx_high]) ? idx_high : size);
} else {
// For the other layers of this batch of layers, search incrementally, which is cheaper than the binary search.
while (int(idx) < size && ! fn_higher_equal(begin[idx]))
++ idx;
}
return idx;
}
template<typename T, typename IndexType, typename FN_HIGHER_EQUAL>
IndexType idx_higher_or_equal(const std::vector<T>& vec, IndexType idx, FN_HIGHER_EQUAL fn_higher_equal)
{
return idx_higher_or_equal(vec.begin(), vec.end(), idx, fn_higher_equal);
}
// FN_LOWER_EQUAL: the provided object pointer has a Z value <= of an internal threshold.
// Find the first item with Z value <= of an internal threshold of fn_lower_equal.
// If no vec item with Z value <= of an internal threshold of fn_lower_equal is found, return -1.
// If the initial idx is < -1, then use binary search.
// Otherwise search linearly downwards.
template<typename IT, typename FN_LOWER_EQUAL>
int idx_lower_or_equal(IT begin, IT end, int idx, FN_LOWER_EQUAL fn_lower_equal)
{
auto size = int(end - begin);
if (size == 0) {
idx = -1;
} else if (idx < -1) {
// First of the batch of layers per thread pool invocation. Use binary search.
int idx_low = 0;
int idx_high = std::max(0, size - 1);
while (idx_low + 1 < idx_high) {
int idx_mid = (idx_low + idx_high) / 2;
if (fn_lower_equal(begin[idx_mid]))
idx_low = idx_mid;
else
idx_high = idx_mid;
}
idx = fn_lower_equal(begin[idx_high]) ? idx_high :
(fn_lower_equal(begin[idx_low ]) ? idx_low : -1);
} else {
// For the other layers of this batch of layers, search incrementally, which is cheaper than the binary search.
while (idx >= 0 && ! fn_lower_equal(begin[idx]))
-- idx;
}
return idx;
}
template<typename T, typename FN_LOWER_EQUAL>
int idx_lower_or_equal(const std::vector<T*> &vec, int idx, FN_LOWER_EQUAL fn_lower_equal)
{
return idx_lower_or_equal(vec.begin(), vec.end(), idx, fn_lower_equal);
}
} // namespace Slic3r
#endif /* slic3r_SupportCommon_hpp_ */