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https://github.com/SoftFever/OrcaSlicer.git
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jira: STUDIO-7975 Change-Id: Ic580d298568fc6eab8b1a2c017fa182869b432bf (cherry picked from commit 82bcb099e139065cc00c133f507e955d9955b2f4) (cherry picked from commit 04756bf447f690a071eace1500b150f0b7b4ce02)
158 lines
6.8 KiB
C++
158 lines
6.8 KiB
C++
#ifndef slic3r_SupportCommon_hpp_
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#define slic3r_SupportCommon_hpp_
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#include "../Layer.hpp"
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#include "../Polygon.hpp"
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#include "../Print.hpp"
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#include "SupportLayer.hpp"
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#include "SupportParameters.hpp"
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namespace Slic3r {
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class PrintObject;
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class SupportLayer;
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// Remove bridges from support contact areas.
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// To be called if PrintObjectConfig::dont_support_bridges.
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void remove_bridges_from_contacts(
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const PrintConfig &print_config,
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const Layer &lower_layer,
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const LayerRegion &layerm,
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float fw,
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Polygons &contact_polygons);
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// Turn some of the base layers into base interface layers.
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// For soluble interfaces with non-soluble bases, print maximum two first interface layers with the base
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// extruder to improve adhesion of the soluble filament to the base.
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// For Organic supports, merge top_interface_layers & top_base_interface_layers with the interfaces
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// produced by this function.
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std::pair<SupportGeneratorLayersPtr, SupportGeneratorLayersPtr> generate_interface_layers(
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const PrintObjectConfig &config,
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const SupportParameters &support_params,
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const SupportGeneratorLayersPtr &bottom_contacts,
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const SupportGeneratorLayersPtr &top_contacts,
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// Input / output, will be merged with output
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SupportGeneratorLayersPtr &top_interface_layers,
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SupportGeneratorLayersPtr &top_base_interface_layers,
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// Input, will be trimmed with the newly created interface layers.
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SupportGeneratorLayersPtr &intermediate_layers,
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SupportGeneratorLayerStorage &layer_storage);
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// Generate raft layers, also expand the 1st support layer
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// in case there is no raft layer to improve support adhesion.
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SupportGeneratorLayersPtr generate_raft_base(
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const PrintObject &object,
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const SupportParameters &support_params,
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const SlicingParameters &slicing_params,
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const SupportGeneratorLayersPtr &top_contacts,
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const SupportGeneratorLayersPtr &interface_layers,
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const SupportGeneratorLayersPtr &base_interface_layers,
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const SupportGeneratorLayersPtr &base_layers,
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SupportGeneratorLayerStorage &layer_storage);
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void tree_supports_generate_paths(ExtrusionEntitiesPtr &dst, const Polygons &polygons, const Flow &flow, const SupportParameters &support_params);
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void fill_expolygons_with_sheath_generate_paths(
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ExtrusionEntitiesPtr &dst, const Polygons &polygons, Fill *filler, float density, ExtrusionRole role, const Flow &flow, const SupportParameters& support_params, bool with_sheath, bool no_sort);
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// returns sorted layers
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SupportGeneratorLayersPtr generate_support_layers(
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PrintObject &object,
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const SupportGeneratorLayersPtr &raft_layers,
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const SupportGeneratorLayersPtr &bottom_contacts,
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const SupportGeneratorLayersPtr &top_contacts,
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const SupportGeneratorLayersPtr &intermediate_layers,
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const SupportGeneratorLayersPtr &interface_layers,
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const SupportGeneratorLayersPtr &base_interface_layers);
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// Produce the support G-code.
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// Used by both classic and tree supports.
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void generate_support_toolpaths(
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SupportLayerPtrs &support_layers,
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const PrintObjectConfig &config,
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const SupportParameters &support_params,
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const SlicingParameters &slicing_params,
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const SupportGeneratorLayersPtr &raft_layers,
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const SupportGeneratorLayersPtr &bottom_contacts,
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const SupportGeneratorLayersPtr &top_contacts,
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const SupportGeneratorLayersPtr &intermediate_layers,
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const SupportGeneratorLayersPtr &interface_layers,
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const SupportGeneratorLayersPtr &base_interface_layers);
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// FN_HIGHER_EQUAL: the provided object pointer has a Z value >= of an internal threshold.
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// Find the first item with Z value >= of an internal threshold of fn_higher_equal.
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// If no vec item with Z value >= of an internal threshold of fn_higher_equal is found, return vec.size()
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// If the initial idx is size_t(-1), then use binary search.
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// Otherwise search linearly upwards.
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template<typename IteratorType, typename IndexType, typename FN_HIGHER_EQUAL>
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IndexType idx_higher_or_equal(IteratorType begin, IteratorType end, IndexType idx, FN_HIGHER_EQUAL fn_higher_equal)
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{
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auto size = int(end - begin);
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if (size == 0) {
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idx = 0;
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} else if (idx == IndexType(-1)) {
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// First of the batch of layers per thread pool invocation. Use binary search.
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int idx_low = 0;
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int idx_high = std::max(0, size - 1);
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while (idx_low + 1 < idx_high) {
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int idx_mid = (idx_low + idx_high) / 2;
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if (fn_higher_equal(begin[idx_mid]))
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idx_high = idx_mid;
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else
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idx_low = idx_mid;
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}
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idx = fn_higher_equal(begin[idx_low]) ? idx_low :
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(fn_higher_equal(begin[idx_high]) ? idx_high : size);
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} else {
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// For the other layers of this batch of layers, search incrementally, which is cheaper than the binary search.
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while (int(idx) < size && ! fn_higher_equal(begin[idx]))
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++ idx;
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}
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return idx;
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}
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template<typename T, typename IndexType, typename FN_HIGHER_EQUAL>
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IndexType idx_higher_or_equal(const std::vector<T>& vec, IndexType idx, FN_HIGHER_EQUAL fn_higher_equal)
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{
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return idx_higher_or_equal(vec.begin(), vec.end(), idx, fn_higher_equal);
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}
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// FN_LOWER_EQUAL: the provided object pointer has a Z value <= of an internal threshold.
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// Find the first item with Z value <= of an internal threshold of fn_lower_equal.
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// If no vec item with Z value <= of an internal threshold of fn_lower_equal is found, return -1.
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// If the initial idx is < -1, then use binary search.
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// Otherwise search linearly downwards.
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template<typename IT, typename FN_LOWER_EQUAL>
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int idx_lower_or_equal(IT begin, IT end, int idx, FN_LOWER_EQUAL fn_lower_equal)
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{
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auto size = int(end - begin);
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if (size == 0) {
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idx = -1;
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} else if (idx < -1) {
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// First of the batch of layers per thread pool invocation. Use binary search.
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int idx_low = 0;
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int idx_high = std::max(0, size - 1);
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while (idx_low + 1 < idx_high) {
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int idx_mid = (idx_low + idx_high) / 2;
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if (fn_lower_equal(begin[idx_mid]))
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idx_low = idx_mid;
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else
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idx_high = idx_mid;
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}
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idx = fn_lower_equal(begin[idx_high]) ? idx_high :
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(fn_lower_equal(begin[idx_low ]) ? idx_low : -1);
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} else {
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// For the other layers of this batch of layers, search incrementally, which is cheaper than the binary search.
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while (idx >= 0 && ! fn_lower_equal(begin[idx]))
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-- idx;
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}
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return idx;
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}
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template<typename T, typename FN_LOWER_EQUAL>
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int idx_lower_or_equal(const std::vector<T*> &vec, int idx, FN_LOWER_EQUAL fn_lower_equal)
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{
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return idx_lower_or_equal(vec.begin(), vec.end(), idx, fn_lower_equal);
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}
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} // namespace Slic3r
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#endif /* slic3r_SupportCommon_hpp_ */
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