#ifndef slic3r_SupportCommon_hpp_ #define slic3r_SupportCommon_hpp_ #include "../Layer.hpp" #include "../Polygon.hpp" #include "../Print.hpp" #include "SupportLayer.hpp" #include "SupportParameters.hpp" namespace Slic3r { class PrintObject; class SupportLayer; // Remove bridges from support contact areas. // To be called if PrintObjectConfig::dont_support_bridges. void remove_bridges_from_contacts( const PrintConfig &print_config, const Layer &lower_layer, const LayerRegion &layerm, float fw, Polygons &contact_polygons); // Turn some of the base layers into base interface layers. // For soluble interfaces with non-soluble bases, print maximum two first interface layers with the base // extruder to improve adhesion of the soluble filament to the base. // For Organic supports, merge top_interface_layers & top_base_interface_layers with the interfaces // produced by this function. std::pair generate_interface_layers( const PrintObjectConfig &config, const SupportParameters &support_params, const SupportGeneratorLayersPtr &bottom_contacts, const SupportGeneratorLayersPtr &top_contacts, // Input / output, will be merged with output SupportGeneratorLayersPtr &top_interface_layers, SupportGeneratorLayersPtr &top_base_interface_layers, // Input, will be trimmed with the newly created interface layers. SupportGeneratorLayersPtr &intermediate_layers, SupportGeneratorLayerStorage &layer_storage); // Generate raft layers, also expand the 1st support layer // in case there is no raft layer to improve support adhesion. SupportGeneratorLayersPtr generate_raft_base( const PrintObject &object, const SupportParameters &support_params, const SlicingParameters &slicing_params, const SupportGeneratorLayersPtr &top_contacts, const SupportGeneratorLayersPtr &interface_layers, const SupportGeneratorLayersPtr &base_interface_layers, const SupportGeneratorLayersPtr &base_layers, SupportGeneratorLayerStorage &layer_storage); void tree_supports_generate_paths(ExtrusionEntitiesPtr &dst, const Polygons &polygons, const Flow &flow, const SupportParameters &support_params); void fill_expolygons_with_sheath_generate_paths( ExtrusionEntitiesPtr &dst, const Polygons &polygons, Fill *filler, float density, ExtrusionRole role, const Flow &flow, const SupportParameters& support_params, bool with_sheath, bool no_sort); // returns sorted layers SupportGeneratorLayersPtr generate_support_layers( PrintObject &object, const SupportGeneratorLayersPtr &raft_layers, const SupportGeneratorLayersPtr &bottom_contacts, const SupportGeneratorLayersPtr &top_contacts, const SupportGeneratorLayersPtr &intermediate_layers, const SupportGeneratorLayersPtr &interface_layers, const SupportGeneratorLayersPtr &base_interface_layers); // Produce the support G-code. // Used by both classic and tree supports. void generate_support_toolpaths( SupportLayerPtrs &support_layers, const PrintObjectConfig &config, const SupportParameters &support_params, const SlicingParameters &slicing_params, const SupportGeneratorLayersPtr &raft_layers, const SupportGeneratorLayersPtr &bottom_contacts, const SupportGeneratorLayersPtr &top_contacts, const SupportGeneratorLayersPtr &intermediate_layers, const SupportGeneratorLayersPtr &interface_layers, const SupportGeneratorLayersPtr &base_interface_layers); // FN_HIGHER_EQUAL: the provided object pointer has a Z value >= of an internal threshold. // Find the first item with Z value >= of an internal threshold of fn_higher_equal. // If no vec item with Z value >= of an internal threshold of fn_higher_equal is found, return vec.size() // If the initial idx is size_t(-1), then use binary search. // Otherwise search linearly upwards. template IndexType idx_higher_or_equal(IteratorType begin, IteratorType end, IndexType idx, FN_HIGHER_EQUAL fn_higher_equal) { auto size = int(end - begin); if (size == 0) { idx = 0; } else if (idx == IndexType(-1)) { // First of the batch of layers per thread pool invocation. Use binary search. int idx_low = 0; int idx_high = std::max(0, size - 1); while (idx_low + 1 < idx_high) { int idx_mid = (idx_low + idx_high) / 2; if (fn_higher_equal(begin[idx_mid])) idx_high = idx_mid; else idx_low = idx_mid; } idx = fn_higher_equal(begin[idx_low]) ? idx_low : (fn_higher_equal(begin[idx_high]) ? idx_high : size); } else { // For the other layers of this batch of layers, search incrementally, which is cheaper than the binary search. while (int(idx) < size && ! fn_higher_equal(begin[idx])) ++ idx; } return idx; } template IndexType idx_higher_or_equal(const std::vector& vec, IndexType idx, FN_HIGHER_EQUAL fn_higher_equal) { return idx_higher_or_equal(vec.begin(), vec.end(), idx, fn_higher_equal); } // FN_LOWER_EQUAL: the provided object pointer has a Z value <= of an internal threshold. // Find the first item with Z value <= of an internal threshold of fn_lower_equal. // If no vec item with Z value <= of an internal threshold of fn_lower_equal is found, return -1. // If the initial idx is < -1, then use binary search. // Otherwise search linearly downwards. template int idx_lower_or_equal(IT begin, IT end, int idx, FN_LOWER_EQUAL fn_lower_equal) { auto size = int(end - begin); if (size == 0) { idx = -1; } else if (idx < -1) { // First of the batch of layers per thread pool invocation. Use binary search. int idx_low = 0; int idx_high = std::max(0, size - 1); while (idx_low + 1 < idx_high) { int idx_mid = (idx_low + idx_high) / 2; if (fn_lower_equal(begin[idx_mid])) idx_low = idx_mid; else idx_high = idx_mid; } idx = fn_lower_equal(begin[idx_high]) ? idx_high : (fn_lower_equal(begin[idx_low ]) ? idx_low : -1); } else { // For the other layers of this batch of layers, search incrementally, which is cheaper than the binary search. while (idx >= 0 && ! fn_lower_equal(begin[idx])) -- idx; } return idx; } template int idx_lower_or_equal(const std::vector &vec, int idx, FN_LOWER_EQUAL fn_lower_equal) { return idx_lower_or_equal(vec.begin(), vec.end(), idx, fn_lower_equal); } } // namespace Slic3r #endif /* slic3r_SupportCommon_hpp_ */