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![]() for lower memory consumption. Rewrote the print path 3D preview to generate these indexed triangle / quad sets, possibly with at least as possible duplication of vertices, with a crease angle of 45 degrees, leading to maximum 8% overshoots at the corners. |
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.. | ||
admesh | ||
expat | ||
glew | ||
libslic3r | ||
poly2tri | ||
Shiny | ||
slic3r/GUI | ||
clipper.cpp | ||
clipper.hpp | ||
perlglue.cpp | ||
polypartition.cpp | ||
polypartition.h | ||
ppport.h | ||
xsinit.h |