OrcaSlicer/src/slic3r
Lukáš Hejl 6194e67e68 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
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Config Support for forward compatibility of configurations, user and system 2021-06-27 16:57:05 +02:00
GUI Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo. 2021-07-13 11:23:36 +02:00
Utils fix of #6588 - using same copy function for updating presets as for exporting gcode 2021-06-28 13:21:07 +02:00
CMakeLists.txt Modifiers Gallery (#6703) 2021-07-12 15:20:50 +02:00
pchheader.cpp Precompiled headers on Visual Studio & GCC, with the highest hopes 2018-10-29 16:01:26 +01:00
pchheader.hpp Some more reduction of compiler warnings on MSVC 2021-02-10 18:04:16 +01:00