* Layer time Variability Co-Authored-By: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com> * Layer time Variability ++ Co-Authored-By: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com> * Infill gcode analysis tool * Infill calculator project * 2 Sigma Co-Authored-By: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com> * Layer Time Variability improved calculation, grouping % and New names Co-Authored-By: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com> * Fix Applies to lines * Reorder, icons and descriptions * #10687 comment * Update phishing site reporting instructions in README README now advises users to report malicious sites using both Google Safe Browsing and Microsoft Security Intelligence, improving community security guidance. * Ziped analysis gcodes * Klipper estimator + 3mf klipperized * Klipper estimator Corrected * Reformat MD generator * extra-solid-infill.gif Size Optimized * Analysis Refactor * cleaned outliers * imagefix * Images with accurate values * Project specific Machine, Material and Process * Notes * Update extra-solid-infill.gif * Update profiles images and fix using same name * Zipped analysis files * Add note on Avoid Crossing Walls and Timelapse mode Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com> * Update VS build instructions Co-Authored-By: Anson Liu <546458+ansonl@users.noreply.github.com> * Added IPThreat report links in README * DEFA[.]NG Co-Authored-By: Nanashi <53353250+NanashiTheNameless@users.noreply.github.com> --------- Co-authored-by: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com> Co-authored-by: Rodrigo <162915171+RF47@users.noreply.github.com> Co-authored-by: Anson Liu <546458+ansonl@users.noreply.github.com> Co-authored-by: Nanashi <53353250+NanashiTheNameless@users.noreply.github.com>
32 KiB
Patterns
Patterns determine how material is distributed within a print. Different patterns can affect strength, flexibility and print speed using the same density setting.
The infill pattern also impacts the uniformity of the layer times, since the patterns may be constant, or present significant variations between adjacent layers.
There is no one-size-fits-all solution, as the best pattern depends on the specific print and its requirements.
Many patterns may look similar and have similar overall specifications, but they can behave very differently in practice.
As most settings in 3D printing, experience is the best way to determine which pattern works best for your specific needs.
Analysis parameters
Strength
- X-Y Direction: The strength of the print in the "Horizontal" X-Y plane. Affected by the pattern's connections between walls, contact between layers, and path.
- Z Direction: The strength of the print in the "Vertical" Z direction. Affected by contact between layers.
Material Usage
Not all patterns use the same amount of material due to their Density Calculations and adjustments to the paths.
This leads to patterns that do not use the specified percentage but rather variations of it.
Print Time
Print time can vary significantly between patterns due to differences in their pathing and infill strategies.
Some patterns may complete faster due to more efficient use of the print head's movement, while others may take longer due to more complex paths.
Note
OrcaSlicer Time estimations are not always accurate, especially with complex patterns.
This analysis was estimated with Klipper Estimator.
Layer Time Variability
Layer time variability refers to the differences in time it takes to print each layer of a pattern. Some patterns may have consistent layer times, while others may experience significant fluctuations. These variations can potentially impact the outer appearance of the print due to differences in cooling and material flow between layers.
Patterns Quick Reference
| - | Pattern | Strength | Material Usage | Print Time | Layer time Variability |
|---|---|---|---|---|---|
| Monotonic | X-Y: ⚪️ Normal Z: ⚪️ Normal |
⚪️ Normal | 🔘 Normal-Low | 🟢 None | |
| Monotonic line | X-Y: ⚪️ Normal Z: ⚪️ Normal |
⚪️ Normal | 🔘 Normal-Low | 🟢 None | |
| Rectilinear | X-Y: ⚪️ Normal-Low Z: 🟡 Low |
⚪️ Normal | 🔘 Normal-Low | 🔵 Unnoticeable | |
| Aligned Rectilinear | X-Y: ⚪️ Normal-Low Z: ⚪️ Normal |
⚪️ Normal | 🔘 Normal-Low | 🔵 Unnoticeable | |
| Zig Zag | X-Y: ⚪️ Normal-Low Z: 🟡 Low |
⚪️ Normal | 🔘 Normal-Low | 🔵 Unnoticeable | |
| Cross Zag | X-Y: ⚪️ Normal Z: 🟡 Low |
⚪️ Normal | 🔘 Normal-Low | 🔵 Unnoticeable | |
| Locked Zag | X-Y: ⚪️ Normal-Low Z: ⚪️ Normal-Low |
⚪️ Normal-High | ⚪️ Normal-High | 🟢 None | |
| Line | X-Y: 🟡 Low Z: 🟡 Low |
⚪️ Normal | 🔘 Normal-Low | 🟢 None | |
| Grid | X-Y: 🟣 High Z: 🟣 High |
⚪️ Normal | 🟣 Low | 🟢 None | |
| Triangles | X-Y: 🟣 High Z: ⚪️ Normal |
⚪️ Normal | 🔘 Normal-Low | 🟢 None | |
| Tri-hexagon | X-Y: 🟣 High Z: 🔘 Normal-High |
⚪️ Normal | 🔘 Normal-Low | 🟢 None | |
| Cubic | X-Y: 🟣 High Z: 🟣 High |
⚪️ Normal | 🔘 Normal-Low | 🔵 Unnoticeable | |
| Adaptive Cubic | X-Y: 🔘 Normal-High Z: 🔘 Normal-High |
🟣 Low | 🟣 Low | 🔵 Unnoticeable | |
| Quarter Cubic | X-Y: 🟣 High Z: 🟣 High |
⚪️ Normal | 🔘 Normal-Low | 🔵 Unnoticeable | |
| Support Cubic | X-Y: 🟡 Low Z: 🟡 Low |
🔵 Extra-Low | 🔵 Extra-Low | 🔴 Likely Noticeable | |
| Lightning | X-Y: 🟡 Low Z: 🟡 Low |
🟢 Ultra-Low | 🟢 Ultra-Low | 🔴 Likely Noticeable | |
| Honeycomb | X-Y: 🟣 High Z: 🟣 High |
🟡 High | 🔴 Ultra-High | 🟢 None | |
| 3D Honeycomb | X-Y: 🔘 Normal-High Z: 🔘 Normal-High |
🔘 Normal-Low | 🟠 Extra-High | 🟡 Possibly Noticeable | |
| Lateral Honeycomb | X-Y: ⚪️ Normal-Low Z: ⚪️ Normal-Low |
⚪️ Normal | 🔘 Normal-Low | 🟡 Possibly Noticeable | |
| Lateral Lattice | X-Y: ⚪️ Normal-Low Z: 🟡 Low |
⚪️ Normal | 🔘 Normal-Low | 🔵 Unnoticeable | |
| Cross Hatch | X-Y: 🔘 Normal-High Z: 🔘 Normal-High |
⚪️ Normal | 🟡 High | 🔴 Likely Noticeable | |
| TPMS-D | X-Y: 🟣 High Z: 🟣 High |
⚪️ Normal | 🟡 High | 🟡 Possibly Noticeable | |
| TPMS-FK | X-Y: 🔘 Normal-High Z: 🔘 Normal-High |
⚪️ Normal | 🔴 Ultra-High | 🟡 Possibly Noticeable | |
| Gyroid | X-Y: 🟣 High Z: 🟣 High |
⚪️ Normal | 🔴 Ultra-High | 🔵 Unnoticeable | |
| Concentric | X-Y: 🟡 Low Z: ⚪️ Normal |
⚪️ Normal | 🔘 Normal-Low | 🟢 None | |
| Hilbert Curve | X-Y: 🟡 Low Z: ⚪️ Normal |
⚪️ Normal | 🟠 Extra-High | 🟢 None | |
| Archimedean Chords | X-Y: 🟡 Low Z: ⚪️ Normal |
⚪️ Normal | 🔘 Normal-Low | 🟢 None | |
| Octagram Spiral | X-Y: 🟡 Low Z: ⚪️ Normal |
⚪️ Normal | ⚪️ Normal | 🟢 None |
Note
This estimations are based in a Cube model to maintain consistency.
This WILL NOT be the same for all models and only serves as a standard guideline.
Tip
You can see how this analysis was made in infill-analysis folder:
- Infill calculator Project to generate the gcode files and images.
- infill_desc_calculator.xlsx used to calculate the values above.
- Time, and material usage where simulated with the same Klipper Estimator values to maintain consistency.
Monotonic
Rectilinear in a uniform direction for a smoother visual surface.
- Strength
- Horizontal (X-Y): ⚪️ Normal
- Vertical (Z): ⚪️ Normal
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🟢 None
- Applies to:
Monotonic line
Monotonic but avoids overlapping with the perimeter, reducing excess material at joints. May introduce visible seams and increase print time.
- Strength
- Horizontal (X-Y): ⚪️ Normal
- Vertical (Z): ⚪️ Normal
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🟢 None
- Applies to:
Rectilinear
Parallel lines spaced according to infill density. Each layer is printed perpendicular to the previous, resulting in low vertical bonding. Consider using new Zig Zag infill instead.
- Strength
- Horizontal (X-Y): ⚪️ Normal-Low
- Vertical (Z): 🟡 Low
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🔵 Unnoticeable
- Applies to:
Aligned Rectilinear
Parallel lines spaced by the infill spacing, each layer printed in the same direction as the previous layer. Good horizontal strength perpendicular to the lines, but terrible in parallel direction. Recommended with layer anchoring to improve not perpendicular strength.
- Strength
- Horizontal (X-Y): ⚪️ Normal-Low
- Vertical (Z): ⚪️ Normal
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🔵 Unnoticeable
- Applies to:
Zig Zag
Similar to rectilinear with consistent pattern between layers. Allows you to add a Symmetric infill Y axis for models with two symmetric parts.
- Strength
- Horizontal (X-Y): ⚪️ Normal-Low
- Vertical (Z): 🟡 Low
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🔵 Unnoticeable
- Applies to:
Cross Zag
Similar to Zig Zag but displacing each layer with Infill shift step parameter.
- Strength
- Horizontal (X-Y): ⚪️ Normal
- Vertical (Z): 🟡 Low
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🔵 Unnoticeable
- Applies to:
Locked Zag
Version of Zig Zag that adds extra skin. When using this fill, you can individually modify the density of the skeleton and skin, as well as the size of the skin and how much interconnection there is between the skin and the skeleton (a lock depth of 50% of the skin depth is recommended).
- Strength
- Horizontal (X-Y): ⚪️ Normal-Low
- Vertical (Z): ⚪️ Normal-Low
- Density Calculation: Similar to Zig Zag.
Skin density * ( Infill Area - Skin Area + lock depth area) + ( Skin density * Skin area).
- Material Usage: ⚪️ Normal-High
- Print Time: ⚪️ Normal-High
- Material/Time (Higher better): ⚪️ Normal
- Layer time Variability: 🟢 None
- Applies to:
Line
Similar to rectilinear, but each line is slightly rotated to improve print speed.
- Strength
- Horizontal (X-Y): 🟡 Low
- Vertical (Z): 🟡 Low
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🟢 None
- Applies to:
Grid
Two-layer pattern of perpendicular lines, forming a grid. Overlapping points may cause noise or artifacts.
- Strength
- Horizontal (X-Y): 🟣 High
- Vertical (Z): 🟣 High
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🟣 Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🟢 None
- Applies to:
Triangles
Triangle-based grid, offering strong X-Y strength but with triple overlaps at intersections.
- Strength
- Horizontal (X-Y): 🟣 High
- Vertical (Z): ⚪️ Normal
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🟢 None
- Applies to:
Tri-hexagon
Similar to the triangles pattern but offset to prevent triple overlaps at intersections. This design combines triangles and hexagons, providing excellent X-Y strength.
- Strength
- Horizontal (X-Y): 🟣 High
- Vertical (Z): 🔘 Normal-High
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🟢 None
- Applies to:
Cubic
3D cube pattern with corners facing down, distributing force in all directions. Triangles in the horizontal plane provide good X-Y strength.
- Strength
- Horizontal (X-Y): 🟣 High
- Vertical (Z): 🟣 High
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🔵 Unnoticeable
- Applies to:
Adaptive Cubic
Cubic pattern with adaptive density: denser near walls, sparser in the center. Saves material and time while maintaining strength, ideal for large prints.
- Strength
- Horizontal (X-Y): 🔘 Normal-High
- Vertical (Z): 🔘 Normal-High
- Density Calculation: Same as Cubic but reduced in the center
- Material Usage: 🟣 Low
- Print Time: 🟣 Low
- Material/Time (Higher better): ⚪️ Normal
- Layer time Variability: 🔵 Unnoticeable
- Applies to:
Quarter Cubic
Cubic pattern with extra internal divisions, improving X-Y strength.
- Strength
- Horizontal (X-Y): 🟣 High
- Vertical (Z): 🟣 High
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🔵 Unnoticeable
- Applies to:
Support Cubic
Support |Cubic is a variation of the Cubic infill pattern that is specifically designed for support top layers. Will use more material than Lightning infill but will provide better strength. Nevertheless, it is still a low-density infill pattern.
- Strength
- Horizontal (X-Y): 🟡 Low
- Vertical (Z): 🟡 Low
- Density Calculation: % of layer before top shell layers
- Material Usage: 🔵 Extra-Low
- Print Time: 🔵 Extra-Low
- Material/Time (Higher better): 🟡 Low
- Layer time Variability: 🔴 Likely Noticeable
- Applies to:
Lightning
Ultra-fast, ultra-low material infill. Designed for speed and efficiency, ideal for quick prints or non-structural prototypes.
- Strength
- Horizontal (X-Y): 🟡 Low
- Vertical (Z): 🟡 Low
- Density Calculation: % of layer before top shell layers
- Material Usage: 🟢 Ultra-Low
- Print Time: 🟢 Ultra-Low
- Material/Time (Higher better): ⚪️ Normal-Low
- Layer time Variability: 🔴 Likely Noticeable
- Applies to:
Honeycomb
Hexagonal pattern balancing strength and material use. Double walls in each hexagon increase material consumption.
- Strength
- Horizontal (X-Y): 🟣 High
- Vertical (Z): 🟣 High
- Density Calculation: % of total infill volume
- Material Usage: 🟡 High
- Print Time: 🔴 Ultra-High
- Material/Time (Higher better): 🟡 Low
- Layer time Variability: 🟢 None
- Applies to:
3D Honeycomb
This infill tries to generate a printable honeycomb structure by printing squares and octagons maintaining a vertical angle high enough to maintain contact with the previous layer.
- Strength
- Horizontal (X-Y): 🔘 Normal-High
- Vertical (Z): 🔘 Normal-High
- Density Calculation: Unknown
- Material Usage: 🔘 Normal-Low
- Print Time: 🟠 Extra-High
- Material/Time (Higher better): 🟡 Low
- Layer time Variability: 🟡 Possibly Noticeable
- Applies to:
Lateral Honeycomb
Vertical Honeycomb pattern. Acceptable torsional stiffness. Developed for low densities structures like wings. Improve over Lateral Lattice offers same performance with lower densities.This infill includes a Overhang angle parameter to improve the point of contact between layers and reduce the risk of delamination.
- Strength
- Horizontal (X-Y): ⚪️ Normal-Low
- Vertical (Z): ⚪️ Normal-Low
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🟡 Possibly Noticeable
- Applies to:
Lateral Lattice
Low-strength pattern with good flexibility. You can adjust Angle 1 and Angle 2 to optimize the infill for your specific model. Each angle adjusts the plane of each layer generated by the pattern. 0° is vertical.
- Strength
- Horizontal (X-Y): ⚪️ Normal-Low
- Vertical (Z): 🟡 Low
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🔵 Unnoticeable
- Applies to:
Cross Hatch
Similar to Gyroid but with linear patterns, creating weak points at internal corners. Easier to slice but consider using TPMS-D or Gyroid for better strength and flexibility.
- Strength
- Horizontal (X-Y): 🔘 Normal-High
- Vertical (Z): 🔘 Normal-High
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🟡 High
- Material/Time (Higher better): 🟡 Low
- Layer time Variability: 🔴 Likely Noticeable
- Applies to:
TPMS-D
Triply Periodic Minimal Surface (Schwarz Diamond). Hybrid between Cross Hatch and Gyroid, combining rigidity and smooth transitions. Isotropic and strong in all directions. This geometry is faster to slice than Gyroid, but slower than Cross Hatch.
- Strength
- Horizontal (X-Y): 🟣 High
- Vertical (Z): 🟣 High
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🟡 High
- Material/Time (Higher better): 🟡 Low
- Layer time Variability: 🟡 Possibly Noticeable
- Applies to:
TPMS-FK
Triply Periodic Minimal Surface (Fischer–Koch S) pattern. Its smooth, continuous geometry resembles trabecular bone microstructure, offering a balance between rigidity and energy absorption. Compared to TPMS-D, it has more complex curvature, which can improve load distribution and shock absorption in functional parts.
- Strength
- Horizontal (X-Y): 🔘 Normal-High
- Vertical (Z): 🔘 Normal-High
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔴 Ultra-High
- Material/Time (Higher better): 🟡 Low
- Layer time Variability: 🟡 Possibly Noticeable
- Applies to:
Gyroid
Mathematical, isotropic surface providing equal strength in all directions. Excellent for strong, flexible prints and resin filling due to its interconnected structure. This pattern may require more time to slice because of all the points needed to generate each curve. If your model has complex geometry, consider using a simpler infill pattern like TPMS-D or Cross Hatch.
- Strength
- Horizontal (X-Y): 🟣 High
- Vertical (Z): 🟣 High
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔴 Ultra-High
- Material/Time (Higher better): 🟡 Low
- Layer time Variability: 🔵 Unnoticeable
- Applies to:
Concentric
Fills the area with progressively smaller versions of the outer contour, creating a concentric pattern. Ideal for 100% infill or flexible prints.
- Strength
- Horizontal (X-Y): 🟡 Low
- Vertical (Z): ⚪️ Normal
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🟢 None
- Applies to:
Hilbert Curve
Hilbert Curve is a space-filling curve that can be used to create a continuous infill pattern. It is known for its aesthetic appeal and ability to fill space efficiently. Print speed is very low due to the complexity of the path, which can lead to longer print times. It is not recommended for structural parts but can be used for aesthetic purposes.
- Strength
- Horizontal (X-Y): 🟡 Low
- Vertical (Z): ⚪️ Normal
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🟠 Extra-High
- Material/Time (Higher better): 🟡 Low
- Layer time Variability: 🟢 None
- Applies to:
Archimedean Chords
Spiral pattern that fills the area with concentric arcs, creating a smooth and continuous infill. Can be filled with resin thanks to its interconnected hollow structure, which allows the resin to flow through it and cure properly.
- Strength
- Horizontal (X-Y): 🟡 Low
- Vertical (Z): ⚪️ Normal
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: 🔘 Normal-Low
- Material/Time (Higher better): 🔘 Normal-High
- Layer time Variability: 🟢 None
- Applies to:
Octagram Spiral
Aesthetic pattern with low strength and high print time.
- Strength
- Horizontal (X-Y): 🟡 Low
- Vertical (Z): ⚪️ Normal
- Density Calculation: % of total infill volume
- Material Usage: ⚪️ Normal
- Print Time: ⚪️ Normal
- Material/Time (Higher better): ⚪️ Normal
- Layer time Variability: 🟢 None
- Applies to:




























