OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoBase.cpp

380 lines
14 KiB
C++

#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/GUI_Colors.hpp"
// TODO: Display tooltips quicker on Linux
namespace Slic3r {
namespace GUI {
float GLGizmoBase::INV_ZOOM = 1.0f;
const float GLGizmoBase::Grabber::SizeFactor = 0.05f;
const float GLGizmoBase::Grabber::MinHalfSize = 4.0f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
const float GLGizmoBase::Grabber::FixedGrabberSize = 16.0f;
const float GLGizmoBase::Grabber::FixedRadiusSize = 80.0f;
ColorRGBA GLGizmoBase::DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f };
ColorRGBA GLGizmoBase::DEFAULT_DRAG_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f };
ColorRGBA GLGizmoBase::DEFAULT_HIGHLIGHT_COLOR = {1.0f, 0.38f, 0.0f, 1.0f};
std::array<ColorRGBA, 3> GLGizmoBase::AXES_HOVER_COLOR = {{
{ 0.7f, 0.0f, 0.0f, 1.0f },
{ 0.0f, 0.7f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 0.7f, 1.0f }
}};
std::array<ColorRGBA, 3> GLGizmoBase::AXES_COLOR = {{
{ 1.0, 0.0f, 0.0f, 1.0f },
{ 0.0f, 1.0f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 1.0f, 1.0f }
}};
ColorRGBA GLGizmoBase::CONSTRAINED_COLOR = {0.5f, 0.5f, 0.5f, 1.0f};
ColorRGBA GLGizmoBase::FLATTEN_COLOR = {0.96f, 0.93f, 0.93f, 0.5f};
ColorRGBA GLGizmoBase::FLATTEN_HOVER_COLOR = {1.0f, 1.0f, 1.0f, 0.75f};
// new style color
ColorRGBA GLGizmoBase::GRABBER_NORMAL_COL = {1.0f, 1.0f, 1.0f, 1.0f};
ColorRGBA GLGizmoBase::GRABBER_HOVER_COL = {0.863f, 0.125f, 0.063f, 1.0f};
ColorRGBA GLGizmoBase::GRABBER_UNIFORM_COL = {0, 1.0, 1.0, 1.0f};
ColorRGBA GLGizmoBase::GRABBER_UNIFORM_HOVER_COL = {0, 0.7, 0.7, 1.0f};
void GLGizmoBase::update_render_colors()
{
GLGizmoBase::AXES_COLOR = { {
ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Grabber_X]),
ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Grabber_Y]),
ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Grabber_Z])
} };
GLGizmoBase::FLATTEN_COLOR = ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Flatten_Plane]);
GLGizmoBase::FLATTEN_HOVER_COLOR = ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Flatten_Plane_Hover]);
}
void GLGizmoBase::load_render_colors()
{
RenderColor::colors[RenderCol_Grabber_X] = ImGuiWrapper::to_ImVec4(GLGizmoBase::AXES_COLOR[0]);
RenderColor::colors[RenderCol_Grabber_Y] = ImGuiWrapper::to_ImVec4(GLGizmoBase::AXES_COLOR[1]);
RenderColor::colors[RenderCol_Grabber_Z] = ImGuiWrapper::to_ImVec4(GLGizmoBase::AXES_COLOR[2]);
RenderColor::colors[RenderCol_Flatten_Plane] = ImGuiWrapper::to_ImVec4(GLGizmoBase::FLATTEN_COLOR);
RenderColor::colors[RenderCol_Flatten_Plane_Hover] = ImGuiWrapper::to_ImVec4(GLGizmoBase::FLATTEN_HOVER_COLOR);
}
PickingModel GLGizmoBase::Grabber::s_cube;
PickingModel GLGizmoBase::Grabber::s_cone;
GLGizmoBase::Grabber::~Grabber()
{
if (s_cube.model.is_initialized())
s_cube.model.reset();
if (s_cone.model.is_initialized())
s_cone.model.reset();
}
float GLGizmoBase::Grabber::get_half_size(float size) const
{
return std::max(size * SizeFactor, MinHalfSize);
}
float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
{
return get_half_size(size) * DraggingScaleFactor;
}
PickingModel &GLGizmoBase::Grabber::get_cube()
{
if (!s_cube.model.is_initialized()) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0);
its_translate(its, -0.5f * Vec3f::Ones());
s_cube.model.init_from(its);
s_cube.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
}
return s_cube;
}
void GLGizmoBase::Grabber::register_raycasters_for_picking(PickingId id)
{
picking_id = id;
// registration will happen on next call to render()
}
void GLGizmoBase::Grabber::unregister_raycasters_for_picking()
{
wxGetApp().plater()->canvas3D()->remove_raycasters_for_picking(SceneRaycaster::EType::Gizmo, picking_id);
picking_id = -1;
raycasters = { nullptr };
}
void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color)
{
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader == nullptr)
return;
if (!s_cube.model.is_initialized()) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0);
its_translate(its, -0.5f * Vec3f::Ones());
s_cube.model.init_from(its);
s_cube.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
}
if (!s_cone.model.is_initialized()) {
indexed_triangle_set its = its_make_cone(1.0, 1.0, double(PI) / 18.0);
s_cone.model.init_from(its);
s_cone.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
}
//BBS set to fixed size grabber
const float grabber_size = FixedGrabberSize * INV_ZOOM;
const double extension_size = 0.75 * FixedGrabberSize * INV_ZOOM;
s_cube.model.set_color(render_color);
s_cone.model.set_color(render_color);
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
const Transform3d& view_matrix = camera.get_view_matrix();
const Matrix3d view_matrix_no_offset = view_matrix.matrix().block(0, 0, 3, 3);
auto render_extension = [&view_matrix, &view_matrix_no_offset, shader, this](int idx, PickingModel &model, const Transform3d &model_matrix) {
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
const Matrix3d view_normal_matrix = view_matrix_no_offset * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
model.model.render();
if (raycasters[idx] == nullptr) {
GLCanvas3D &canvas = *wxGetApp().plater()->canvas3D();
raycasters[idx] = canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *model.mesh_raycaster, model_matrix);
} else {
raycasters[idx]->set_transform(model_matrix);
}
};
if (extensions == EGrabberExtension::PosZ) {
const Transform3d model_matrix = matrix * Geometry::assemble_transform(center, angles, Vec3d(0.75 * extension_size, 0.75 * extension_size, 2.0 * extension_size));
render_extension(0, s_cone, model_matrix);
} else {
const Transform3d model_matrix = matrix * Geometry::assemble_transform(center, angles, grabber_size * Vec3d::Ones());
render_extension(0, s_cube, model_matrix);
const Transform3d extension_model_matrix_base = matrix * Geometry::assemble_transform(center, angles);
const Vec3d extension_scale(0.75 * extension_size, 0.75 * extension_size, 3.0 * extension_size);
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosX)) != 0) {
render_extension(1, s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitX(), Vec3d(0.0, 0.5 * double(PI), 0.0), extension_scale));
}
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegX)) != 0) {
render_extension(2, s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitX(), Vec3d(0.0, -0.5 * double(PI), 0.0), extension_scale));
}
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosY)) != 0) {
render_extension(3, s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitY(), Vec3d(-0.5 * double(PI), 0.0, 0.0), extension_scale));
}
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegY)) != 0) {
render_extension(4, s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitY(), Vec3d(0.5 * double(PI), 0.0, 0.0), extension_scale));
}
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosZ)) != 0) {
render_extension(5, s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitZ(), Vec3d::Zero(), extension_scale));
}
if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegZ)) != 0) {
render_extension(6, s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitZ(), Vec3d(double(PI), 0.0, 0.0), extension_scale));
}
}
}
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: m_parent(parent)
, m_icon_filename(icon_filename)
, m_sprite_id(sprite_id)
, m_imgui(wxGetApp().imgui())
{
m_base_color = DEFAULT_BASE_COLOR;
m_drag_color = DEFAULT_DRAG_COLOR;
m_highlight_color = DEFAULT_HIGHLIGHT_COLOR;
}
void GLGizmoBase::set_icon_filename(const std::string &filename) {
m_icon_filename = filename;
}
void GLGizmoBase::set_hover_id(int id)
{
if (m_grabbers.empty() || id < (int)m_grabbers.size()) {
m_hover_id = id;
on_set_hover_id();
}
}
void GLGizmoBase::enable_grabber(unsigned int id)
{
if (id < m_grabbers.size())
m_grabbers[id].enabled = true;
on_enable_grabber(id);
}
void GLGizmoBase::disable_grabber(unsigned int id)
{
if (id < m_grabbers.size())
m_grabbers[id].enabled = false;
on_disable_grabber(id);
}
void GLGizmoBase::start_dragging()
{
m_dragging = true;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = (m_hover_id == i);
}
on_start_dragging();
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id;
}
void GLGizmoBase::stop_dragging()
{
m_dragging = false;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = false;
}
on_stop_dragging();
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id;
}
void GLGizmoBase::update(const UpdateData& data)
{
if (m_hover_id != -1)
on_update(data);
}
bool GLGizmoBase::update_items_state()
{
bool res = m_dirty;
m_dirty = false;
return res;
};
bool GLGizmoBase::GizmoImguiBegin(const std::string &name, int flags)
{
return m_imgui->begin(name, flags);
}
void GLGizmoBase::GizmoImguiEnd()
{
last_input_window_width = ImGui::GetWindowWidth();
m_imgui->end();
}
void GLGizmoBase::GizmoImguiSetNextWIndowPos(float &x, float y, int flag, float pivot_x, float pivot_y)
{
if (abs(last_input_window_width) > 0.01f) {
if (x + last_input_window_width > m_parent.get_canvas_size().get_width()) {
if (last_input_window_width > m_parent.get_canvas_size().get_width()) {
x = 0;
} else {
x = m_parent.get_canvas_size().get_width() - last_input_window_width;
}
}
}
m_imgui->set_next_window_pos(x, y, flag, pivot_x, pivot_y);
}
void GLGizmoBase::register_grabbers_for_picking()
{
for (size_t i = 0; i < m_grabbers.size(); ++i) {
m_grabbers[i].register_raycasters_for_picking((m_group_id >= 0) ? m_group_id : i);
}
}
void GLGizmoBase::unregister_grabbers_for_picking()
{
for (size_t i = 0; i < m_grabbers.size(); ++i) {
m_grabbers[i].unregister_raycasters_for_picking();
}
}
ColorRGBA GLGizmoBase::picking_color_component(unsigned int id) const
{
id = BASE_ID - id;
if (m_group_id > -1)
id -= m_group_id;
return picking_decode(id);
}
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
{
#if ENABLE_FIXED_GRABBER
render_grabbers((float)(GLGizmoBase::Grabber::FixedGrabberSize));
#else
render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
#endif
}
void GLGizmoBase::render_grabbers(float size) const
{
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
for (int i = 0; i < (int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled)
m_grabbers[i].render(m_hover_id == i, size);
}
shader->stop_using();
}
std::string GLGizmoBase::format(float value, unsigned int decimals) const
{
return Slic3r::string_printf("%.*f", decimals, value);
}
void GLGizmoBase::set_dirty() {
m_dirty = true;
}
void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
{
on_render_input_window(x, y, bottom_limit);
if (m_first_input_window_render) {
// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
// so, we forces another frame rendering the first time the imgui window is shown
m_parent.set_as_dirty();
m_first_input_window_render = false;
}
}
std::string GLGizmoBase::get_name(bool include_shortcut) const
{
int key = get_shortcut_key();
std::string out = on_get_name();
if (include_shortcut && key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z)
out += std::string(" [") + char(int('A') + key - int(WXK_CONTROL_A)) + "]";
return out;
}
} // namespace GUI
} // namespace Slic3r