#include "GLGizmoBase.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/GUI_Colors.hpp" // TODO: Display tooltips quicker on Linux namespace Slic3r { namespace GUI { float GLGizmoBase::INV_ZOOM = 1.0f; const float GLGizmoBase::Grabber::SizeFactor = 0.05f; const float GLGizmoBase::Grabber::MinHalfSize = 4.0f; const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f; const float GLGizmoBase::Grabber::FixedGrabberSize = 16.0f; const float GLGizmoBase::Grabber::FixedRadiusSize = 80.0f; ColorRGBA GLGizmoBase::DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f }; ColorRGBA GLGizmoBase::DEFAULT_DRAG_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f }; ColorRGBA GLGizmoBase::DEFAULT_HIGHLIGHT_COLOR = {1.0f, 0.38f, 0.0f, 1.0f}; std::array GLGizmoBase::AXES_HOVER_COLOR = {{ { 0.7f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.7f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.7f, 1.0f } }}; std::array GLGizmoBase::AXES_COLOR = {{ { 1.0, 0.0f, 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f, 1.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } }}; ColorRGBA GLGizmoBase::CONSTRAINED_COLOR = {0.5f, 0.5f, 0.5f, 1.0f}; ColorRGBA GLGizmoBase::FLATTEN_COLOR = {0.96f, 0.93f, 0.93f, 0.5f}; ColorRGBA GLGizmoBase::FLATTEN_HOVER_COLOR = {1.0f, 1.0f, 1.0f, 0.75f}; // new style color ColorRGBA GLGizmoBase::GRABBER_NORMAL_COL = {1.0f, 1.0f, 1.0f, 1.0f}; ColorRGBA GLGizmoBase::GRABBER_HOVER_COL = {0.863f, 0.125f, 0.063f, 1.0f}; ColorRGBA GLGizmoBase::GRABBER_UNIFORM_COL = {0, 1.0, 1.0, 1.0f}; ColorRGBA GLGizmoBase::GRABBER_UNIFORM_HOVER_COL = {0, 0.7, 0.7, 1.0f}; void GLGizmoBase::update_render_colors() { GLGizmoBase::AXES_COLOR = { { ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Grabber_X]), ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Grabber_Y]), ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Grabber_Z]) } }; GLGizmoBase::FLATTEN_COLOR = ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Flatten_Plane]); GLGizmoBase::FLATTEN_HOVER_COLOR = ImGuiWrapper::from_ImVec4(RenderColor::colors[RenderCol_Flatten_Plane_Hover]); } void GLGizmoBase::load_render_colors() { RenderColor::colors[RenderCol_Grabber_X] = ImGuiWrapper::to_ImVec4(GLGizmoBase::AXES_COLOR[0]); RenderColor::colors[RenderCol_Grabber_Y] = ImGuiWrapper::to_ImVec4(GLGizmoBase::AXES_COLOR[1]); RenderColor::colors[RenderCol_Grabber_Z] = ImGuiWrapper::to_ImVec4(GLGizmoBase::AXES_COLOR[2]); RenderColor::colors[RenderCol_Flatten_Plane] = ImGuiWrapper::to_ImVec4(GLGizmoBase::FLATTEN_COLOR); RenderColor::colors[RenderCol_Flatten_Plane_Hover] = ImGuiWrapper::to_ImVec4(GLGizmoBase::FLATTEN_HOVER_COLOR); } PickingModel GLGizmoBase::Grabber::s_cube; PickingModel GLGizmoBase::Grabber::s_cone; GLGizmoBase::Grabber::~Grabber() { if (s_cube.model.is_initialized()) s_cube.model.reset(); if (s_cone.model.is_initialized()) s_cone.model.reset(); } float GLGizmoBase::Grabber::get_half_size(float size) const { return std::max(size * SizeFactor, MinHalfSize); } float GLGizmoBase::Grabber::get_dragging_half_size(float size) const { return get_half_size(size) * DraggingScaleFactor; } PickingModel &GLGizmoBase::Grabber::get_cube() { if (!s_cube.model.is_initialized()) { // This cannot be done in constructor, OpenGL is not yet // initialized at that point (on Linux at least). indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0); its_translate(its, -0.5f * Vec3f::Ones()); s_cube.model.init_from(its); s_cube.mesh_raycaster = std::make_unique(std::make_shared(std::move(its))); } return s_cube; } void GLGizmoBase::Grabber::register_raycasters_for_picking(PickingId id) { picking_id = id; // registration will happen on next call to render() } void GLGizmoBase::Grabber::unregister_raycasters_for_picking() { wxGetApp().plater()->canvas3D()->remove_raycasters_for_picking(SceneRaycaster::EType::Gizmo, picking_id); picking_id = -1; raycasters = { nullptr }; } void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color) { GLShaderProgram* shader = wxGetApp().get_current_shader(); if (shader == nullptr) return; if (!s_cube.model.is_initialized()) { // This cannot be done in constructor, OpenGL is not yet // initialized at that point (on Linux at least). indexed_triangle_set its = its_make_cube(1.0, 1.0, 1.0); its_translate(its, -0.5f * Vec3f::Ones()); s_cube.model.init_from(its); s_cube.mesh_raycaster = std::make_unique(std::make_shared(std::move(its))); } if (!s_cone.model.is_initialized()) { indexed_triangle_set its = its_make_cone(1.0, 1.0, double(PI) / 18.0); s_cone.model.init_from(its); s_cone.mesh_raycaster = std::make_unique(std::make_shared(std::move(its))); } //BBS set to fixed size grabber const float grabber_size = FixedGrabberSize * INV_ZOOM; const double extension_size = 0.75 * FixedGrabberSize * INV_ZOOM; s_cube.model.set_color(render_color); s_cone.model.set_color(render_color); const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); const Transform3d& view_matrix = camera.get_view_matrix(); const Matrix3d view_matrix_no_offset = view_matrix.matrix().block(0, 0, 3, 3); auto render_extension = [&view_matrix, &view_matrix_no_offset, shader, this](int idx, PickingModel &model, const Transform3d &model_matrix) { shader->set_uniform("view_model_matrix", view_matrix * model_matrix); const Matrix3d view_normal_matrix = view_matrix_no_offset * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose(); shader->set_uniform("view_normal_matrix", view_normal_matrix); model.model.render(); if (raycasters[idx] == nullptr) { GLCanvas3D &canvas = *wxGetApp().plater()->canvas3D(); raycasters[idx] = canvas.add_raycaster_for_picking(SceneRaycaster::EType::Gizmo, picking_id, *model.mesh_raycaster, model_matrix); } else { raycasters[idx]->set_transform(model_matrix); } }; if (extensions == EGrabberExtension::PosZ) { const Transform3d model_matrix = matrix * Geometry::assemble_transform(center, angles, Vec3d(0.75 * extension_size, 0.75 * extension_size, 2.0 * extension_size)); render_extension(0, s_cone, model_matrix); } else { const Transform3d model_matrix = matrix * Geometry::assemble_transform(center, angles, grabber_size * Vec3d::Ones()); render_extension(0, s_cube, model_matrix); const Transform3d extension_model_matrix_base = matrix * Geometry::assemble_transform(center, angles); const Vec3d extension_scale(0.75 * extension_size, 0.75 * extension_size, 3.0 * extension_size); if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosX)) != 0) { render_extension(1, s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitX(), Vec3d(0.0, 0.5 * double(PI), 0.0), extension_scale)); } if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegX)) != 0) { render_extension(2, s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitX(), Vec3d(0.0, -0.5 * double(PI), 0.0), extension_scale)); } if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosY)) != 0) { render_extension(3, s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitY(), Vec3d(-0.5 * double(PI), 0.0, 0.0), extension_scale)); } if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegY)) != 0) { render_extension(4, s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitY(), Vec3d(0.5 * double(PI), 0.0, 0.0), extension_scale)); } if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::PosZ)) != 0) { render_extension(5, s_cone, extension_model_matrix_base * Geometry::assemble_transform(2.0 * extension_size * Vec3d::UnitZ(), Vec3d::Zero(), extension_scale)); } if ((int(extensions) & int(GLGizmoBase::EGrabberExtension::NegZ)) != 0) { render_extension(6, s_cone, extension_model_matrix_base * Geometry::assemble_transform(-2.0 * extension_size * Vec3d::UnitZ(), Vec3d(double(PI), 0.0, 0.0), extension_scale)); } } } GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : m_parent(parent) , m_icon_filename(icon_filename) , m_sprite_id(sprite_id) , m_imgui(wxGetApp().imgui()) { m_base_color = DEFAULT_BASE_COLOR; m_drag_color = DEFAULT_DRAG_COLOR; m_highlight_color = DEFAULT_HIGHLIGHT_COLOR; } void GLGizmoBase::set_icon_filename(const std::string &filename) { m_icon_filename = filename; } void GLGizmoBase::set_hover_id(int id) { if (m_grabbers.empty() || id < (int)m_grabbers.size()) { m_hover_id = id; on_set_hover_id(); } } void GLGizmoBase::enable_grabber(unsigned int id) { if (id < m_grabbers.size()) m_grabbers[id].enabled = true; on_enable_grabber(id); } void GLGizmoBase::disable_grabber(unsigned int id) { if (id < m_grabbers.size()) m_grabbers[id].enabled = false; on_disable_grabber(id); } void GLGizmoBase::start_dragging() { m_dragging = true; for (int i = 0; i < (int)m_grabbers.size(); ++i) { m_grabbers[i].dragging = (m_hover_id == i); } on_start_dragging(); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id; } void GLGizmoBase::stop_dragging() { m_dragging = false; for (int i = 0; i < (int)m_grabbers.size(); ++i) { m_grabbers[i].dragging = false; } on_stop_dragging(); //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("this %1%, m_hover_id=%2%\n")%this %m_hover_id; } void GLGizmoBase::update(const UpdateData& data) { if (m_hover_id != -1) on_update(data); } bool GLGizmoBase::update_items_state() { bool res = m_dirty; m_dirty = false; return res; }; bool GLGizmoBase::GizmoImguiBegin(const std::string &name, int flags) { return m_imgui->begin(name, flags); } void GLGizmoBase::GizmoImguiEnd() { last_input_window_width = ImGui::GetWindowWidth(); m_imgui->end(); } void GLGizmoBase::GizmoImguiSetNextWIndowPos(float &x, float y, int flag, float pivot_x, float pivot_y) { if (abs(last_input_window_width) > 0.01f) { if (x + last_input_window_width > m_parent.get_canvas_size().get_width()) { if (last_input_window_width > m_parent.get_canvas_size().get_width()) { x = 0; } else { x = m_parent.get_canvas_size().get_width() - last_input_window_width; } } } m_imgui->set_next_window_pos(x, y, flag, pivot_x, pivot_y); } void GLGizmoBase::register_grabbers_for_picking() { for (size_t i = 0; i < m_grabbers.size(); ++i) { m_grabbers[i].register_raycasters_for_picking((m_group_id >= 0) ? m_group_id : i); } } void GLGizmoBase::unregister_grabbers_for_picking() { for (size_t i = 0; i < m_grabbers.size(); ++i) { m_grabbers[i].unregister_raycasters_for_picking(); } } ColorRGBA GLGizmoBase::picking_color_component(unsigned int id) const { id = BASE_ID - id; if (m_group_id > -1) id -= m_group_id; return picking_decode(id); } void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const { #if ENABLE_FIXED_GRABBER render_grabbers((float)(GLGizmoBase::Grabber::FixedGrabberSize)); #else render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0)); #endif } void GLGizmoBase::render_grabbers(float size) const { GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); if (shader == nullptr) return; shader->start_using(); shader->set_uniform("emission_factor", 0.1f); for (int i = 0; i < (int)m_grabbers.size(); ++i) { if (m_grabbers[i].enabled) m_grabbers[i].render(m_hover_id == i, size); } shader->stop_using(); } std::string GLGizmoBase::format(float value, unsigned int decimals) const { return Slic3r::string_printf("%.*f", decimals, value); } void GLGizmoBase::set_dirty() { m_dirty = true; } void GLGizmoBase::render_input_window(float x, float y, float bottom_limit) { on_render_input_window(x, y, bottom_limit); if (m_first_input_window_render) { // for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame // so, we forces another frame rendering the first time the imgui window is shown m_parent.set_as_dirty(); m_first_input_window_render = false; } } std::string GLGizmoBase::get_name(bool include_shortcut) const { int key = get_shortcut_key(); std::string out = on_get_name(); if (include_shortcut && key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z) out += std::string(" [") + char(int('A') + key - int(WXK_CONTROL_A)) + "]"; return out; } } // namespace GUI } // namespace Slic3r