
* Add process images * Reorder like GUI + images * GUI images subfolder * MVF restandarizarion (naming pending) Update volumetric speed calibration docs and image paths * Improved SVGs * Infill Wall Overlap * Apply gap fill + Anchor * Minor change * Internal Solid Infill * Images++ * Step file import image update * Add VFA calibration documentation and images * fix pa-tower image not visible * Removed WIP in not implemented features. * Added Old and New Order in xlsx * Wall generator * Wiki #9924 * New Zag Infills Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com> * Infill Rescaled images + sharpness 2d honeycomb image fix * Update infill_desc_calculator.xlsx * Rename extrusion rate smoothing references for consistency * Add wiki and link for top/bottom shells settings * Updated Wiki Links tab.cpp * Update infill_desc_calculator.xlsx * Fix indentation in top/bottom shells option group * Fill images optimized Removed Metadata Reduce color bit to 16 --------- Co-authored-by: Rodrigo <162915171+RF47@users.noreply.github.com>
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Single Extruder Multimaterial Printing in OrcaSlicer
Introduction
In this guide, we will explain the parameters for single extruder multimaterial printing in OrcaSlicer. The whole process and parameters are same as PrusaSlicer as OrcaSlicer is based on PrusaSlicer. OrcaSlicer has some additional features and minor differences though. We will explain them in this guide.
Prime tower
The prime tower is a structure that is printed before the actual print to ensure that the nozzle is primed with the correct filament. It helps to prevent oozing and stringing during the print. The prime tower can be customized in various ways, such as its size, shape, and position.
Ramming
Ramming is a technique used to push the filament through the nozzle to ensure that it is primed and ready for printing. It can be adjusted in terms of speed and distance to optimize the priming process.
Manual filament change
Manual filament change is a feature that allows the user to change the filament during the print. This can be useful for multi-material prints or when changing colors. The user can specify the position and timing of the filament change, as well as the speed and distance of the ramming process.