OrcaSlicer/src/libslic3r/SLAPrint.hpp

120 lines
4 KiB
C++

#ifndef slic3r_SLAPrint_hpp_
#define slic3r_SLAPrint_hpp_
#include "PrintBase.hpp"
#include "Point.hpp"
//#include "SLA/SLASupportTree.hpp"
namespace Slic3r {
enum SLAPrintStep {
slapsRasterize,
slapsValidate,
slapsCount
};
enum SLAPrintObjectStep {
slaposObjectSlice,
slaposSupportIslands,
slaposSupportPoints,
slaposSupportTree,
slaposBasePool,
slaposSliceSupports,
slaposCount
};
class SLAPrint;
class SLAPrintObject : public PrintObjectBaseWithState<SLAPrint, SLAPrintObjectStep, slaposCount>
{
private: // Prevents erroneous use by other classes.
typedef PrintObjectBaseWithState<Print, SLAPrintObjectStep, slaposCount> Inherited;
public:
const ModelObject* model_object() const { return m_model_object; }
ModelObject* model_object() { return m_model_object; }
protected:
// to be called from SLAPrint only.
friend class SLAPrint;
SLAPrintObject(SLAPrint* print, ModelObject* model_object);
~SLAPrintObject() {}
void config_apply(const ConfigBase &other, bool ignore_nonexistent = false) { this->m_config.apply(other, ignore_nonexistent); }
void config_apply_only(const ConfigBase &other, const t_config_option_keys &keys, bool ignore_nonexistent = false)
{ this->m_config.apply_only(other, keys, ignore_nonexistent); }
void set_trafo(const Transform3d& trafo) { m_trafo = trafo; }
struct Instance {
// Slic3r::Point objects in scaled G-code coordinates
Point shift;
// Rotation along the Z axis, in radians.
float rotation;
};
bool set_instances(const std::vector<Instance> &instances);
// Invalidates the step, and its depending steps in SLAPrintObject and SLAPrint.
bool invalidate_step(SLAPrintObjectStep step);
private:
// Points to the instance owned by a Model stored at the parent SLAPrint instance.
ModelObject *m_model_object;
// Object specific configuration, pulled from the configuration layer.
SLAPrintObjectConfig m_config;
// Translation in Z + Rotation by Y and Z + Scaling / Mirroring.
Transform3d m_trafo = Transform3d::Identity();
std::vector<Instance> m_instances;
// sla::EigenMesh3D emesh;
// std::unique_ptr<sla::SLASupportTree> support_tree_ptr;
// SlicedSupports slice_cache;
friend SLAPrint;
};
/**
* @brief This class is the high level FSM for the SLA printing process.
*
* It should support the background processing framework and contain the
* metadata for the support geometries and their slicing. It should also
* dispatch the SLA printing configuration values to the appropriate calculation
* steps.
*
* TODO (decide): The last important feature is the support for visualization
* which (at least for now) will be implemented as a method(s) returning the
* triangle meshes or receiving the rendering canvas and drawing on that
* directly.
*
* TODO: This class uses the BackgroundProcess interface to create workers and
* manage input change events. An appropriate implementation can be derived
* from BackgroundSlicingProcess which is now working only with the FDM Print.
*/
class SLAPrint : public PrintBaseWithState<SLAPrintStep, slapsCount>
{
private: // Prevents erroneous use by other classes.
typedef PrintBaseWithState<SLAPrintStep, slapsCount> Inherited;
public:
SLAPrint() {}
virtual ~SLAPrint() { this->clear(); }
PrinterTechnology technology() const noexcept { return ptSLA; }
void clear() override;
bool empty() const override { return false; }
ApplyStatus apply(const Model &model, const DynamicPrintConfig &config) override;
void process() override;
private:
Model m_model;
SLAPrinterConfig m_printer_config;
SLAMaterialConfig m_material_config;
std::vector<SLAPrintObject*> m_objects;
friend SLAPrintObject;
};
} // namespace Slic3r
#endif /* slic3r_SLAPrint_hpp_ */