OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp

69 lines
2.4 KiB
C++

#ifndef slic3r_GLGizmoMmuSegmentation_hpp_
#define slic3r_GLGizmoMmuSegmentation_hpp_
#include "GLGizmoPainterBase.hpp"
namespace Slic3r::GUI {
class TriangleSelectorMmuGui : public TriangleSelectorGUI {
public:
explicit TriangleSelectorMmuGui(const TriangleMesh& mesh, const std::vector<std::array<uint8_t, 3>> &colors)
: TriangleSelectorGUI(mesh), m_colors(colors) {
m_iva_colors = std::vector<GLIndexedVertexArray>(colors.size());
}
// Render current selection. Transformation matrices are supposed
// to be already set.
void render(ImGuiWrapper* imgui) override;
private:
const std::vector<std::array<uint8_t, 3>> &m_colors;
std::vector<GLIndexedVertexArray> m_iva_colors;
};
class GLGizmoMmuSegmentation : public GLGizmoPainterBase
{
public:
GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
void render_painter_gizmo() const override;
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down) override;
virtual void set_painter_gizmo_data(const Selection& selection) override;
protected:
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
bool on_is_selectable() const override;
size_t m_first_selected_extruder_idx = 0;
size_t m_second_selected_extruder_idx = 1;
std::vector<std::string> m_original_extruders_names;
std::vector<std::array<uint8_t, 3>> m_original_extruders_colors;
std::vector<std::array<uint8_t, 3>> m_modified_extruders_colors;
private:
bool on_init() override;
void update_model_object() const override;
void update_from_model_object() override;
void on_opening() override {}
void on_shutdown() override;
PainterGizmoType get_painter_type() const override;
void init_model_triangle_selectors();
void init_extruders_data();
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
};
} // namespace Slic3r
#endif // slic3r_GLGizmoMmuSegmentation_hpp_