#ifndef slic3r_GLGizmoMmuSegmentation_hpp_ #define slic3r_GLGizmoMmuSegmentation_hpp_ #include "GLGizmoPainterBase.hpp" namespace Slic3r::GUI { class TriangleSelectorMmuGui : public TriangleSelectorGUI { public: explicit TriangleSelectorMmuGui(const TriangleMesh& mesh, const std::vector> &colors) : TriangleSelectorGUI(mesh), m_colors(colors) { m_iva_colors = std::vector(colors.size()); } // Render current selection. Transformation matrices are supposed // to be already set. void render(ImGuiWrapper* imgui) override; private: const std::vector> &m_colors; std::vector m_iva_colors; }; class GLGizmoMmuSegmentation : public GLGizmoPainterBase { public: GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoPainterBase(parent, icon_filename, sprite_id) {} void render_painter_gizmo() const override; bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down) override; virtual void set_painter_gizmo_data(const Selection& selection) override; protected: void on_render_input_window(float x, float y, float bottom_limit) override; std::string on_get_name() const override; bool on_is_selectable() const override; size_t m_first_selected_extruder_idx = 0; size_t m_second_selected_extruder_idx = 1; std::vector m_original_extruders_names; std::vector> m_original_extruders_colors; std::vector> m_modified_extruders_colors; private: bool on_init() override; void update_model_object() const override; void update_from_model_object() override; void on_opening() override {} void on_shutdown() override; PainterGizmoType get_painter_type() const override; void init_model_triangle_selectors(); void init_extruders_data(); // This map holds all translated description texts, so they can be easily referenced during layout calculations // etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect. std::map m_desc; }; } // namespace Slic3r #endif // slic3r_GLGizmoMmuSegmentation_hpp_