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			63 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| 
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| # Building Slic3r PE on Mac OS
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| 
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| To build Slic3r PE on Mac OS, you will need to install XCode, [CMake](https://cmake.org/) (available on Brew) and possibly git.
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| 
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| ### Dependencies
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| 
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| Slic3r comes with a set of CMake scripts to build its dependencies, it lives in the `deps` directory.
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| Open a terminal window and navigate to Slic3r sources directory and then to `deps`.
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| Use the following commands to build the dependencies:
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| 
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|     mkdir build
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|     cd build
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|     cmake ..
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|     make
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| 
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| This will create a dependencies bundle inside the `build/destdir` directory.
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| You can also customize the bundle output path using the `-DDESTDIR=<some path>` option passed to `cmake`.
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| 
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| **Warning**: Once the dependency bundle is installed in a destdir, the destdir cannot be moved elsewhere.
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| (This is because wxWidgets hardcode the installation path.)
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| 
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| 
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| ### Building Slic3r
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| 
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| If dependencies built without an error, you can proceed to build Slic3r itself.
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| Go back to top level Slic3r sources directory and use these commands:
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| 
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|     mkdir build
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|     cd build
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|     cmake .. -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
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| 
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| The `CMAKE_PREFIX_PATH` is the path to the dependencies bundle but with `/usr/local` appended - if you set a custom path
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| using the `DESTDIR` option, you will need to change this accordingly. **Warning:** the `CMAKE_PREFIX_PATH` needs to be an absolute path.
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| 
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| The CMake command above prepares Slic3r for building from the command line.
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| To start the build, use
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| 
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|     make -jN
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| 
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| where `N` is the number of CPU cores, so, for example `make -j4` for a 4-core machine.
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| 
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| Alternatively, if you would like to use XCode GUI, modify the `cmake` command to include the `-GXcode` option:
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|     cmake .. -GXcode -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
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| 
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| and then open the `Slic3r.xcodeproj` file.
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| This should open up XCode where you can perform build using the GUI or perform other tasks.
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| 
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| ### Note on Mac OS X SDKs
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| 
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| By default Slic3r builds against whichever SDK is the default on the current system.
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| 
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| This can be customized. The `CMAKE_OSX_SYSROOT` option sets the path to the SDK directory location
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| and the `CMAKE_OSX_DEPLOYMENT_TARGET` option sets the target OS X system version (eg. `10.14` or similar).
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| Note you can set just one value and the other will be guessed automatically.
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| In case you set both, the two settings need to agree with each other. (Building with a lower deployment target
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| is currently unsupported because some of the dependencies don't support this, most notably wxWidgets.)
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| 
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| Please note that the `CMAKE_OSX_DEPLOYMENT_TARGET` and `CMAKE_OSX_SYSROOT` options need to be set the same
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| on both the dependencies bundle as well as Slic3r PE itself.
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| 
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| Official Mac Slic3r builds are currently built against SDK 10.9 to ensure compatibility with older Macs.
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