FIX: crush when slicer multi-color model
the root cause is a mismatch between the dimensions of flush matrix and the number of extruders
Change-Id: I3a4ca706cb24d9e5d33969b9e6f5b288e71bb8f2
(cherry picked from commit 7399037eaacdfd7d8407667a2e5a097757265254)
FIX: fix crash when switch printer
Change-Id: I7632689c5df07df0222a5fa529993e114d7c5b08
Signed-off-by: Stone Li <stone.li@bambulab.com>
ENH:close the amsmapping dialog when exit seletmachine dialog
Change-Id: Ib49b1f9d08267c56b34d867edb40f287114479e1
ENH:no longer hide the unload button when connected to AMS
Change-Id: I62c7195d590827bd189c6e6886e95c2cf755e203
FIX: fix the slicing result different issue
when move volume in objects copied from other object
the result is not correct
Change-Id: Ieebc586f11c42429902d653e871c038d096783e8
FIX: support blocker not work on vertical+horizontal faces
Jira: STUDIO-2088
Change-Id: I6803e8e90ebcc4c67d81473f60fdf97929011e12
(cherry picked from commit 738800c5af48ab8a2cde40b6f2b3c48a88bfee8b)
FIX:fixed send print will crash when resources path is chinese path
Change-Id: Ie4a5161f853dca691bd69e5695720d99148a0134
* Changes:
Improve precise wall
Port PS2.6 overhang slowdown feature
Implement overhang fan for new overhang slowdown algo
Add option to switch between classic/new overhang slowdown implementation
Set Arachne as default engine
Small adjustment of temp calibration range
turn off small perimeter by default
Small UI tweaks
Change default top_surface_pattern to monotonic
Fine tune jerk
Signed-off-by: SoftFever <softfeverever@gmail.com>
* Disable optimizations for RelWithDebInfo
Signed-off-by: SoftFever <softfeverever@gmail.com>
* fix an issue that max volumetirc/vfa calibration can't send to print
Signed-off-by: SoftFever <softfeverever@gmail.com>
#322
* fix build errors
Signed-off-by: SoftFever <softfeverever@gmail.com>
---------
Signed-off-by: SoftFever <softfeverever@gmail.com>
1.fix an occasional crash when slice a new plate after sliced.
2.layer height/line width/flow/fanspeed/temperature shall not display at travel/retract/wipe move, this five only display at extrude move.
Change-Id: I4d9f9d329b5ea656c42cb421ba54123ef7f2d6c5
1. continue post_init when gl window not ready under linux
2. use deleted_wipe_towers in reload_scene to judge whether it is deleted
Change-Id: I5be2ac876842e5432d254d47e4fe31f066455106
(cherry picked from commit 5e61a21d5662ccc656136b6a219c2358364c36d9)
On Linux, GLEW requires (at least, in EGL land) that an OpenGL context be
active before glew_Init is called -- otherwise, GLEW doesn't know what
extension symbols to look up. If glew_Init fails, then some symbols
elsewhere will not exist, and the app will shortly crash. We work around
this by detecting if we're actually ready for postinit, and if not,
resetting the flag so that wxEVT_IDLE will cause us to try again later, when
the window hopefully has gone into the foreground and is ready to be used.
When determining whether or not we need to update the object list, we check
all of the objects that are being deleted to see if they're a wipe tower.
Unfortunately, by the time we check, the objects have already been deleted,
and the memory has been freed! Avoid this by writing down for deleted
objects whether they are wipe towers, and if they were, we can indeed skip
updating the object list.
ImGuiWrapper::load_svg previously could load an image that was not of the
aspect ratio specified by the target_width and target_height, and as a
result, could create an output vector that was smaller (or differently
shaped!) than the target_width and target_height. GCC's Address Sanitizer
flagged this because init_font was reading over the end of the allocated
buffer, but this also meant that images with incorrect aspect ratios might
get rendered to the font canvas incorrectly.
To solve this, we pass the generated width and height out from load_svg, and
use it when copying images later.
previous commit only fix the crash when switch spiral_mode
and will cause crash when switch timelapse_mode
Change-Id: If21acf3701e9519de55a08e183620678378f61b9