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									 Alessandro Ranellucci | 7b980c1dc9 | New option for vertical distance between object and support material, with special handling of the 0 case that disabled bridge flow/speed in order to allow for soluble material. #2491 #2272 #2069 #1942 #2435 #1703 | 2015-01-19 09:52:24 +01:00 |  | 
				
					
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									 Alessandro Ranellucci | cf4119e169 | Populate ExtrusionPath::height correctly in case of bridge | 2015-01-18 01:07:22 +01:00 |  | 
				
					
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									 Alessandro Ranellucci | aa69ae11a8 | Prune very short thin walls | 2015-01-15 22:37:55 +01:00 |  | 
				
					
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									 Alessandro Ranellucci | 24e8307e68 | Faster algorithm for sorting perimeter loops | 2015-01-15 17:42:39 +01:00 |  | 
				
					
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									 Alessandro Ranellucci | bf02062a67 | Bugfix: random but frequent crashes after recent perimeter code refactoring | 2015-01-14 22:55:11 +01:00 |  | 
				
					
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									 Alessandro Ranellucci | 406d045ced | The inwards move after an external loop was still randomly generated outwards in some cases. Perimeters are now generated with a distinct iterator for each slice. Nested islands are also correctly supported too. Various regression tests included. #2253 | 2015-01-08 15:22:13 +01:00 |  | 
				
					
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									 Alessandro Ranellucci | b085710a4b | Further refactoring to PerimeterGenerator: remove the $traverse closure | 2015-01-07 16:16:00 +01:00 |  | 
				
					
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									 Alessandro Ranellucci | 82ec03fc23 | Refactored perimeter generation code into a new separate class for easier unit testing | 2015-01-07 16:04:53 +01:00 |  |