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	Further refactoring to PerimeterGenerator: remove the $traverse closure
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					 1 changed files with 163 additions and 162 deletions
				
			
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			@ -18,6 +18,12 @@ has 'overhang_flow'         => (is => 'ro', required => 1);
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has 'solid_infill_flow'     => (is => 'ro', required => 1);
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has 'config'                => (is => 'ro', default => sub { Slic3r::Config::Region->new });
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has 'print_config'          => (is => 'ro', default => sub { Slic3r::Config::Print->new });
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has '_lower_slices_p'       => (is => 'rw');
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has '_holes_pt'             => (is => 'rw');
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has '_ext_mm3_per_mm'       => (is => 'rw');
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has '_mm3_per_mm'           => (is => 'rw');
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has '_mm3_per_mm_overhang'  => (is => 'rw');
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has '_thin_wall_polylines'  => (is => 'rw', default => sub { [] });
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# generated loops will be put here
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has 'loops'         => (is => 'ro', default => sub { Slic3r::ExtrusionPath::Collection->new });
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			@ -32,17 +38,17 @@ sub process {
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    my ($self) = @_;
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    # other perimeters
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    my $mm3_per_mm          = $self->perimeter_flow->mm3_per_mm;
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    $self->_mm3_per_mm($self->perimeter_flow->mm3_per_mm);
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    my $pwidth              = $self->perimeter_flow->scaled_width;
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    my $pspacing            = $self->perimeter_flow->scaled_spacing;
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    # external perimeters
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    my $ext_mm3_per_mm      = $self->ext_perimeter_flow->mm3_per_mm;
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    $self->_ext_mm3_per_mm($self->ext_perimeter_flow->mm3_per_mm);
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    my $ext_pwidth          = $self->ext_perimeter_flow->scaled_width;
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    my $ext_pspacing        = scale($self->ext_perimeter_flow->spacing_to($self->perimeter_flow));
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    # overhang perimeters
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    my $mm3_per_mm_overhang = $self->overhang_flow->mm3_per_mm;
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    $self->_mm3_per_mm_overhang($self->overhang_flow->mm3_per_mm);
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    # solid infill
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    my $ispacing            = $self->solid_infill_flow->scaled_spacing;
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			@ -192,7 +198,6 @@ sub process {
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    # process thin walls by collapsing slices to single passes
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    my @thin_wall_polylines = ();
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    if (@thin_walls) {
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        # the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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        # (actually, something larger than that still may exist due to mitering or other causes)
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			@ -200,8 +205,8 @@ sub process {
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        @thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -$min_width/2, +$min_width/2)};
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        # the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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        @thin_wall_polylines = map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls;
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        Slic3r::debugf "  %d thin walls detected\n", scalar(@thin_wall_polylines) if $Slic3r::debug;
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        $self->_thin_wall_polylines([ map @{$_->medial_axis($pwidth + $pspacing, $min_width)}, @thin_walls ]);
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        Slic3r::debugf "  %d thin walls detected\n", scalar(@{$self->_thin_wall_polylines}) if $Slic3r::debug;
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        if (0) {
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            require "Slic3r/SVG.pm";
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			@ -210,14 +215,14 @@ sub process {
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                no_arrows => 1,
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                expolygons      => \@thin_walls,
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                green_polylines => [ map $_->polygon->split_at_first_point, @{$self->perimeters} ],
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                red_polylines   => \@thin_wall_polylines,
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                red_polylines   => $self->_thin_wall_polylines,
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            );
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        }
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    }
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    # find nesting hierarchies separately for contours and holes
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    my $contours_pt = union_pt(\@contours);
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    my $holes_pt    = union_pt(\@holes);
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    $self->_holes_pt(union_pt(\@holes));
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    # prepare grown lower layer slices for overhang detection
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    my $lower_slices = Slic3r::ExPolygon::Collection->new;
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			@ -229,162 +234,10 @@ sub process {
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        $lower_slices->append($_)
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            for @{offset_ex([ map @$_, @{$self->lower_slices} ], scale +$nozzle_diameter/2)};
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    }
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    my $lower_slices_p = $lower_slices->polygons;
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    # prepare a coderef for traversing the PolyTree object
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    # external contours are root items of $contours_pt
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    # internal contours are the ones next to external
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    my $traverse;
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    $traverse = sub {
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        my ($polynodes, $depth, $is_contour) = @_;
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        # convert all polynodes to ExtrusionLoop objects
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        my $collection = Slic3r::ExtrusionPath::Collection->new;  # temporary collection
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        my @children = ();
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        foreach my $polynode (@$polynodes) {
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            my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
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            my $role        = EXTR_ROLE_PERIMETER;
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            my $loop_role   = EXTRL_ROLE_DEFAULT;
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            my $root_level  = $depth == 0;
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            my $no_children = !@{ $polynode->{children} };
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            my $is_external = $is_contour ? $root_level : $no_children;
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            my $is_internal = $is_contour ? $no_children : $root_level;
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            if ($is_contour && $is_internal) {
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                # internal perimeters are root level in case of holes
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                # and items with no children in case of contours
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                # Note that we set loop role to ContourInternalPerimeter
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                # also when loop is both internal and external (i.e.
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                # there's only one contour loop).
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                $loop_role  = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
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            }
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            if ($is_external) {
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                # external perimeters are root level in case of contours
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                # and items with no children in case of holes
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                $role       = EXTR_ROLE_EXTERNAL_PERIMETER;
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            }
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            # detect overhanging/bridging perimeters
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            my @paths = ();
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            if ($self->config->overhangs && $self->layer_id > 0) {
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                # get non-overhang paths by intersecting this loop with the grown lower slices
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                foreach my $polyline (@{ intersection_ppl([ $polygon ], $lower_slices_p) }) {
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                    push @paths, Slic3r::ExtrusionPath->new(
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                        polyline        => $polyline,
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                        role            => $role,
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                        mm3_per_mm      => ($is_external ? $ext_mm3_per_mm : $mm3_per_mm),
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                        width           => ($is_external ? $self->ext_perimeter_flow->width : $self->perimeter_flow->width),
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                        height          => $self->layer_height,
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                    );
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                }
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                # get overhang paths by checking what parts of this loop fall 
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                # outside the grown lower slices (thus where the distance between
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                # the loop centerline and original lower slices is >= half nozzle diameter
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                foreach my $polyline (@{ diff_ppl([ $polygon ], $lower_slices_p) }) {
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                    push @paths, Slic3r::ExtrusionPath->new(
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                        polyline        => $polyline,
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                        role            => EXTR_ROLE_OVERHANG_PERIMETER,
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                        mm3_per_mm      => $mm3_per_mm_overhang,
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                        width           => $self->overhang_flow->width,
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                        height          => $self->layer_height,
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                    );
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                }
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                # reapply the nearest point search for starting point
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                # (clone because the collection gets DESTROY'ed)
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                # We allow polyline reversal because Clipper may have randomly
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                # reversed polylines during clipping.
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                my $collection = Slic3r::ExtrusionPath::Collection->new(@paths); # temporary collection
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                @paths = map $_->clone, @{$collection->chained_path(0)};
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            } else {
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                push @paths, Slic3r::ExtrusionPath->new(
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                    polyline        => $polygon->split_at_first_point,
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                    role            => $role,
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                    mm3_per_mm      => $mm3_per_mm,
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                    width           => $self->perimeter_flow->width,
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                    height          => $self->layer_height,
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                );
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            }
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            my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
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            $loop->role($loop_role);
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            # return ccw contours and cw holes
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            # GCode.pm will convert all of them to ccw, but it needs to know
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            # what the holes are in order to compute the correct inwards move
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            # We do this on the final Loop object instead of the polygon because
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            # overhang clipping might have reversed its order since Clipper does
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            # not preserve polyline orientation.
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            if ($is_contour) {
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                $loop->make_counter_clockwise;
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            } else {
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                $loop->make_clockwise;
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            }
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            $collection->append($loop);
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            # save the children
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            push @children, $polynode->{children};
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        }
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        # if we're handling the top-level contours, add thin walls as candidates too
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        # in order to include them in the nearest-neighbor search
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        if ($is_contour && $depth == 0) {
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            foreach my $polyline (@thin_wall_polylines) {
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                $collection->append(Slic3r::ExtrusionPath->new(
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                    polyline        => $polyline,
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                    role            => EXTR_ROLE_EXTERNAL_PERIMETER,
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                    mm3_per_mm      => $mm3_per_mm,
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                    width           => $self->perimeter_flow->width,
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                    height          => $self->layer_height,
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                ));
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            }
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        }
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        # use a nearest neighbor search to order these children
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        # TODO: supply second argument to chained_path() too?
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        # (We used to skip this chiained_path() when $is_contour &&
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        # $depth == 0 because slices are ordered at G_code export 
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        # time, but multiple top-level perimeters might belong to
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        # the same slice actually, so that was a broken optimization.)
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        my $sorted_collection = $collection->chained_path_indices(0);
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        my @orig_indices = @{$sorted_collection->orig_indices};
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        my @loops = ();
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        foreach my $loop (@$sorted_collection) {
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            my $orig_index = shift @orig_indices;
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            if ($loop->isa('Slic3r::ExtrusionPath')) {
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                push @loops, $loop->clone;
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            } else {
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                # if this is an external contour find all holes belonging to this contour(s)
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                # and prepend them
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                if ($is_contour && $depth == 0) {
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                    # $loop is the outermost loop of an island
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                    my @holes = ();
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                    for (my $i = 0; $i <= $#$holes_pt; $i++) {
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                        if ($loop->polygon->contains_point($holes_pt->[$i]{outer}->first_point)) {
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                            push @holes, splice @$holes_pt, $i, 1;  # remove from candidates to reduce complexity
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                            $i--;
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                        }
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                    }
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                    # order holes efficiently
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                    @holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
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                    push @loops, reverse map $traverse->([$_], 0, 0), @holes;
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                }
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                # traverse children and prepend them to this loop
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                push @loops, $traverse->($children[$orig_index], $depth+1, $is_contour);
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                push @loops, $loop->clone;
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            }
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        }
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        return @loops;
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    };
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    $self->_lower_slices_p($lower_slices->polygons);
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    # order loops from inner to outer (in terms of object slices)
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    my @loops = $traverse->($contours_pt, 0, 1);
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    my @loops = $self->_traverse_pt($contours_pt, 0, 1);
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    # if brim will be printed, reverse the order of perimeters so that
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    # we continue inwards after having finished the brim
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			@ -397,6 +250,154 @@ sub process {
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    $self->loops->append($_) for @loops;
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}
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sub _traverse_pt {
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    my ($self, $polynodes, $depth, $is_contour) = @_;
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    # convert all polynodes to ExtrusionLoop objects
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    my $collection = Slic3r::ExtrusionPath::Collection->new;  # temporary collection
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    my @children = ();
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    foreach my $polynode (@$polynodes) {
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        my $polygon = ($polynode->{outer} // $polynode->{hole})->clone;
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        my $role        = EXTR_ROLE_PERIMETER;
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        my $loop_role   = EXTRL_ROLE_DEFAULT;
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        my $root_level  = $depth == 0;
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        my $no_children = !@{ $polynode->{children} };
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        my $is_external = $is_contour ? $root_level : $no_children;
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        my $is_internal = $is_contour ? $no_children : $root_level;
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        if ($is_contour && $is_internal) {
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            # internal perimeters are root level in case of holes
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            # and items with no children in case of contours
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            # Note that we set loop role to ContourInternalPerimeter
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            # also when loop is both internal and external (i.e.
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            # there's only one contour loop).
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            $loop_role  = EXTRL_ROLE_CONTOUR_INTERNAL_PERIMETER;
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        }
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        if ($is_external) {
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            # external perimeters are root level in case of contours
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            # and items with no children in case of holes
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            $role       = EXTR_ROLE_EXTERNAL_PERIMETER;
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        }
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        # detect overhanging/bridging perimeters
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        my @paths = ();
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        if ($self->config->overhangs && $self->layer_id > 0) {
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            # get non-overhang paths by intersecting this loop with the grown lower slices
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            foreach my $polyline (@{ intersection_ppl([ $polygon ], $self->_lower_slices_p) }) {
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                push @paths, Slic3r::ExtrusionPath->new(
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                    polyline        => $polyline,
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                    role            => $role,
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                    mm3_per_mm      => ($is_external ? $self->_ext_mm3_per_mm : $self->_mm3_per_mm),
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                    width           => ($is_external ? $self->ext_perimeter_flow->width : $self->perimeter_flow->width),
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                    height          => $self->layer_height,
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                );
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            }
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            # get overhang paths by checking what parts of this loop fall 
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            # outside the grown lower slices (thus where the distance between
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            # the loop centerline and original lower slices is >= half nozzle diameter
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            foreach my $polyline (@{ diff_ppl([ $polygon ], $self->_lower_slices_p) }) {
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                push @paths, Slic3r::ExtrusionPath->new(
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                    polyline        => $polyline,
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                    role            => EXTR_ROLE_OVERHANG_PERIMETER,
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                    mm3_per_mm      => $self->_mm3_per_mm_overhang,
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                    width           => $self->overhang_flow->width,
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                    height          => $self->layer_height,
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                );
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            }
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            # reapply the nearest point search for starting point
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            # (clone because the collection gets DESTROY'ed)
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            # We allow polyline reversal because Clipper may have randomly
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            # reversed polylines during clipping.
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            my $collection = Slic3r::ExtrusionPath::Collection->new(@paths); # temporary collection
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            @paths = map $_->clone, @{$collection->chained_path(0)};
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        } else {
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            push @paths, Slic3r::ExtrusionPath->new(
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                polyline        => $polygon->split_at_first_point,
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                role            => $role,
 | 
			
		||||
                mm3_per_mm      => $self->_mm3_per_mm,
 | 
			
		||||
                width           => $self->perimeter_flow->width,
 | 
			
		||||
                height          => $self->layer_height,
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
        my $loop = Slic3r::ExtrusionLoop->new_from_paths(@paths);
 | 
			
		||||
        $loop->role($loop_role);
 | 
			
		||||
        
 | 
			
		||||
        # return ccw contours and cw holes
 | 
			
		||||
        # GCode.pm will convert all of them to ccw, but it needs to know
 | 
			
		||||
        # what the holes are in order to compute the correct inwards move
 | 
			
		||||
        # We do this on the final Loop object instead of the polygon because
 | 
			
		||||
        # overhang clipping might have reversed its order since Clipper does
 | 
			
		||||
        # not preserve polyline orientation.
 | 
			
		||||
        if ($is_contour) {
 | 
			
		||||
            $loop->make_counter_clockwise;
 | 
			
		||||
        } else {
 | 
			
		||||
            $loop->make_clockwise;
 | 
			
		||||
        }
 | 
			
		||||
        $collection->append($loop);
 | 
			
		||||
        
 | 
			
		||||
        # save the children
 | 
			
		||||
        push @children, $polynode->{children};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    # if we're handling the top-level contours, add thin walls as candidates too
 | 
			
		||||
    # in order to include them in the nearest-neighbor search
 | 
			
		||||
    if ($is_contour && $depth == 0) {
 | 
			
		||||
        foreach my $polyline (@{$self->_thin_wall_polylines}) {
 | 
			
		||||
            $collection->append(Slic3r::ExtrusionPath->new(
 | 
			
		||||
                polyline        => $polyline,
 | 
			
		||||
                role            => EXTR_ROLE_EXTERNAL_PERIMETER,
 | 
			
		||||
                mm3_per_mm      => $self->_mm3_per_mm,
 | 
			
		||||
                width           => $self->perimeter_flow->width,
 | 
			
		||||
                height          => $self->layer_height,
 | 
			
		||||
            ));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    # use a nearest neighbor search to order these children
 | 
			
		||||
    # TODO: supply second argument to chained_path() too?
 | 
			
		||||
    # (We used to skip this chiained_path() when $is_contour &&
 | 
			
		||||
    # $depth == 0 because slices are ordered at G_code export 
 | 
			
		||||
    # time, but multiple top-level perimeters might belong to
 | 
			
		||||
    # the same slice actually, so that was a broken optimization.)
 | 
			
		||||
    my $sorted_collection = $collection->chained_path_indices(0);
 | 
			
		||||
    my @orig_indices = @{$sorted_collection->orig_indices};
 | 
			
		||||
    
 | 
			
		||||
    my @loops = ();
 | 
			
		||||
    foreach my $loop (@$sorted_collection) {
 | 
			
		||||
        my $orig_index = shift @orig_indices;
 | 
			
		||||
        
 | 
			
		||||
        if ($loop->isa('Slic3r::ExtrusionPath')) {
 | 
			
		||||
            push @loops, $loop->clone;
 | 
			
		||||
        } else {
 | 
			
		||||
            # if this is an external contour find all holes belonging to this contour(s)
 | 
			
		||||
            # and prepend them
 | 
			
		||||
            if ($is_contour && $depth == 0) {
 | 
			
		||||
                # $loop is the outermost loop of an island
 | 
			
		||||
                my @holes = ();
 | 
			
		||||
                for (my $i = 0; $i <= $#{$self->_holes_pt}; $i++) {
 | 
			
		||||
                    if ($loop->polygon->contains_point($self->_holes_pt->[$i]{outer}->first_point)) {
 | 
			
		||||
                        push @holes, splice @{$self->_holes_pt}, $i, 1;  # remove from candidates to reduce complexity
 | 
			
		||||
                        $i--;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                # order holes efficiently
 | 
			
		||||
                @holes = @holes[@{chained_path([ map {($_->{outer} // $_->{hole})->first_point} @holes ])}];
 | 
			
		||||
                
 | 
			
		||||
                push @loops, reverse map $self->_traverse_pt([$_], 0, 0), @holes;
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            # traverse children and prepend them to this loop
 | 
			
		||||
            push @loops, $self->_traverse_pt($children[$orig_index], $depth+1, $is_contour);
 | 
			
		||||
            push @loops, $loop->clone;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return @loops;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
sub _fill_gaps {
 | 
			
		||||
    my ($self, $min, $max, $w, $gaps) = @_;
 | 
			
		||||
    
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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