Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								0d6a013658 
								
							 
						 
						
							
							
								
								GCode Preview - Coloring by tool  
							
							
							
						 
						
							2018-02-07 09:07:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								6ff9021e04 
								
							 
						 
						
							
							
								
								GCode Preview - Legend texture shown only when gcode is available  
							
							
							
						 
						
							2018-02-06 12:43:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								a417cf955d 
								
							 
						 
						
							
							
								
								GCode Preview - Code cleanup  
							
							
							
						 
						
							2018-01-17 10:39:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								c63e6b74fa 
								
							 
						 
						
							
							
								
								GCode Preview - Added legend texture  
							
							
							
						 
						
							2018-01-16 14:59:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								0f4bec8af0 
								
							 
						 
						
							
							
								
								gcode preview - first installment - wip  
							
							
							
						 
						
							2018-01-08 13:44:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								673e98bc83 
								
							 
						 
						
							
							
								
								When the legacy OpenGL 1.2 is enforced, suppress anti aliasing as well.  
							
							... 
							
							
							
							Let's hope it will be a valid workaround for the reoccuring
buggy Intel HD Graphics driver issue. 
							
						 
						
							2017-12-12 20:47:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								743fc9dbd0 
								
							 
						 
						
							
							
								
								Workaround for buggy Intel HD Graphics OpenGL drivers:  
							
							... 
							
							
							
							Fall back to OpenGL 1.1 by a "use_legacy_opengl" preferences switch.
https://github.com/prusa3d/Slic3r/issues/233 
https://github.com/prusa3d/Slic3r/issues/268 
https://github.com/prusa3d/Slic3r/issues/619  
							
						 
						
							2017-12-11 18:00:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ee645007f2 
								
							 
						 
						
							
							
								
								Another step towards C++ presets.  
							
							
							
						 
						
							2017-10-25 12:53:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6d4ec5c989 
								
							 
						 
						
							
							
								
								Further fix of  https://github.com/alexrj/Slic3r/issues/4085  
							
							... 
							
							
							
							making it safe in case wxWidgets do not report supporting multisampling,
but the OpenGL context actually does and it leaves the multi-sampling enabled.
This then may in theory lead to incorrect picking by color. 
							
						 
						
							2017-09-12 10:14:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								888a904c9b 
								
							 
						 
						
							
							
								
								Workaround of  
							
							... 
							
							
							
							"GL_MULTISAMPLE and GL_ARRAY_BUFFER_ARB messages on failed launch"
https://github.com/alexrj/Slic3r/issues/4085 
Also fixes
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=872273  
							
						 
						
							2017-09-12 10:03:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ed46cfa19d 
								
							 
						 
						
							
							
								
								Simplified the code base by requiring wxWidgets >= 3.0  
							
							
							
						 
						
							2017-08-03 17:47:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								3b51f64411 
								
							 
						 
						
							
							
								
								Fixing  https://github.com/prusa3d/Slic3r/issues/432  
							
							... 
							
							
							
							Slic3r GUI not starting, error when using --gui (on linux)
Implements https://github.com/prusa3d/Slic3r/issues/407 
Shortcuts: Movement in 3D Space
Assignment of the camera shortcuts is clear from the menu accelerators.
Implements https://github.com/prusa3d/Slic3r/issues/406 
Shortcuts: Rotate +/- 45 degrees
l/r keys rotate the object
Also changed the accelerators for adding / removing duplicates from
Ctrl++/- to plain +/-, from Ctrl-Del to plain Del,
and added an 's' key accelerator for uniform scaling. 
							
						 
						
							2017-07-21 16:29:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								fdb5ed1fcb 
								
							 
						 
						
							
							
								
								Fix for "Crash when deleting all objects"  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/193  
						
							2017-06-13 13:42:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								5cae4cc614 
								
							 
						 
						
							
							
								
								Fix of  https://github.com/prusa3d/Slic3r/issues/285  
							
							... 
							
							
							
							Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling. 
							
						 
						
							2017-06-13 11:35:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								02ab92ea65 
								
							 
						 
						
							
							
								
								Little improvements of the 3D manipulation usablility:  
							
							... 
							
							
							
							Limit zoom out to 3x the "scene fit" amount.
Disable wheel scrolling when the middle button is pressed. 
							
						 
						
							2017-06-09 15:02:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								958c6553e7 
								
							 
						 
						
							
							
								
								Hopefully a fix of  
							
							... 
							
							
							
							"Layer editing does not trigger reslicing with Background Processing enabled"
https://github.com/prusa3d/Slic3r/issues/293  
							
						 
						
							2017-06-09 13:27:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6ce832e439 
								
							 
						 
						
							
							
								
								The OpenGL Z-bufer has low precision, therefore a bounding box test  
							
							... 
							
							
							
							had to be relaxed. 
							
						 
						
							2017-06-08 20:50:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								27003dc0fd 
								
							 
						 
						
							
							
								
								Possible fix of  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/260 
https://github.com/prusa3d/Slic3r/issues/272 
by disabling opengl blending when picking.
Also the limiting region for object movement has been rounded smoothly. 
						
							2017-06-08 12:23:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								fe409a76a6 
								
							 
						 
						
							
							
								
								Fixed panning issues when the camera is parallel to the bed plane.  
							
							
							
						 
						
							2017-06-08 12:01:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8b5f7f0fb2 
								
							 
						 
						
							
							
								
								Limit the object movement to the vincinity of the print bed.  
							
							
							
						 
						
							2017-06-08 11:02:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								88c9ae6ca6 
								
							 
						 
						
							
							
								
								Fix of  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/315 
a crash if the max_layer_height is left to a default value of zero. 
						
							2017-06-05 12:02:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								efb1fd2066 
								
							 
						 
						
							
							
								
								Fixed order of loading the configs into Print / PrintObjects  
							
							... 
							
							
							
							and loading the 3d print path preview. 
							
						 
						
							2017-05-30 17:24:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e000b22578 
								
							 
						 
						
							
							
								
								Implemented wipe tower print path preview.  
							
							
							
						 
						
							2017-05-25 22:27:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7d64c465c0 
								
							 
						 
						
							
							
								
								New config field extruder_color for preview of extruder assignment.  
							
							
							
						 
						
							2017-05-24 15:20:20 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6fa280be0b 
								
							 
						 
						
							
							
								
								Finished the wipe tower UI.  
							
							
							
						 
						
							2017-05-19 21:48:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								cb0a66b743 
								
							 
						 
						
							
							
								
								Initial implementation of a wipe tower preview UI.  
							
							
							
						 
						
							2017-05-17 16:53:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8040ef8efb 
								
							 
						 
						
							
							
								
								Fixing a bug in the layer editor for high diameter nozzles.  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/247  
						
							2017-04-11 11:16:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								36416d77b8 
								
							 
						 
						
							
							
								
								Fixes of VBO rendering on Linux with wxWidgets & GTK  
							
							
							
						 
						
							2017-03-30 10:25:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								95b45da57c 
								
							 
						 
						
							
							
								
								Fixed 3D view of the Cut dialog.  
							
							
							
						 
						
							2017-03-28 14:18:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6b99cbdc02 
								
							 
						 
						
							
							
								
								Had the vertex buffer objects disabled for debugging purposes by mistake.  
							
							
							
						 
						
							2017-03-21 08:59:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d8f0c0bdff 
								
							 
						 
						
							
							
								
								Fixed bug in variable layer height editing: Make the OpenGL context  
							
							... 
							
							
							
							current. 
							
						 
						
							2017-03-20 15:55:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								045de596e2 
								
							 
						 
						
							
							
								
								Use OpenGL 2.0 shaders for the layer height rendering.  
							
							... 
							
							
							
							Use OpenGL 2.0 shaders for the print path rendering for performance reasons. 
							
						 
						
							2017-03-20 12:05:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7f7d2da5fe 
								
							 
						 
						
							
							
								
								Use Vertex Buffer Objects for rendering of 3D volumes if possible.  
							
							
							
						 
						
							2017-03-16 14:02:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								93cab990c7 
								
							 
						 
						
							
							
								
								Fixed some memory allocation issues of the new C++ 3d path preview  
							
							... 
							
							
							
							(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview. 
							
						 
						
							2017-03-15 20:45:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d18e10c7c9 
								
							 
						 
						
							
							
								
								Rewrote the OpenGL object rendering to indexed triangle / quad sets  
							
							... 
							
							
							
							for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners. 
							
						 
						
							2017-03-15 16:33:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a920fe16 
								
							 
						 
						
							
							
								
								Fixed some picking issues after porting GLVolumes to C++.  
							
							... 
							
							
							
							Initial interface for print paths visualization by VBOs. 
							
						 
						
							2017-03-14 10:11:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e6fddd364d 
								
							 
						 
						
							
							
								
								Volume rewritten from Perl to C++,  
							
							... 
							
							
							
							generation of vertex arrays from paths rewritten from Perl to C++,
parallelized. 
							
						 
						
							2017-03-13 16:02:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d02ee5cf80 
								
							 
						 
						
							
							
								
								By @lordofhyphens:  
							
							... 
							
							
							
							only re-zoom if we have a valid bounding box, avoid a divide by 0 error. 
							
						 
						
							2017-02-21 17:43:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8aae5bdb28 
								
							 
						 
						
							
							
								
								The variable layer editing shader was made OpenGL 2.0 compatible.  
							
							... 
							
							
							
							Fixed a bug in the scaling of colors for the variable layer editing. 
							
						 
						
							2017-02-21 09:39:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8cfdc28f2b 
								
							 
						 
						
							
							
								
								Implemented a level of detail on the variable layer height editing tool.  
							
							
							
						 
						
							2017-02-20 21:54:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								898deb48c4 
								
							 
						 
						
							
							
								
								Error reporting on initialization of the Layer Editing OpenGL shaders.  
							
							... 
							
							
							
							The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled. 
							
						 
						
							2017-02-19 18:01:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								70229be9bc 
								
							 
						 
						
							
							
								
								Added SystemInfo dialog,  
							
							... 
							
							
							
							a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page. 
							
						 
						
							2017-02-19 16:04:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								89702a5b4e 
								
							 
						 
						
							
							
								
								Fixing an update of the "Export G-code, Send to printer" and similar buttons.  
							
							... 
							
							
							
							It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137  
							
						 
						
							2017-02-17 15:11:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								61f9414b09 
								
							 
						 
						
							
							
								
								Fixed a bug in manipulation of multi-component bodies.  
							
							
							
						 
						
							2017-02-10 11:24:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								db30cee6a9 
								
							 
						 
						
							
							
								
								Fixed the 'iso' camera orientation.  
							
							
							
						 
						
							2017-02-09 21:40:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								88e34ff5de 
								
							 
						 
						
							
							
								
								Store / retrieve layer height profile from the AMF file.  
							
							... 
							
							
							
							Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained. 
							
						 
						
							2017-02-09 14:56:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								43ac693900 
								
							 
						 
						
							
							
								
								Added a tooltip overlay for the variable layer height edit tool.  
							
							... 
							
							
							
							Short methods of PrintState made inline.
Added layer height profile to a Model class. 
							
						 
						
							2017-02-07 18:17:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8474f77db4 
								
							 
						 
						
							
							
								
								Enabled the variable layer height in the builds by default.  
							
							
							
						 
						
							2017-02-03 15:53:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								081c1d681c 
								
							 
						 
						
							
							
								
								Fixed preview of ExtrusionMultiPath instances.  
							
							
							
						 
						
							2017-01-20 20:20:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								c0b3de6248 
								
							 
						 
						
							
							
								
								Hopefully fixes  https://github.com/prusa3d/Slic3r/issues/90  
							
							... 
							
							
							
							Latest master segfaults with perl 5.24.1 #90 
The fix achives similar goal to https://github.com/alexrj/Slic3r/pull/3575 
but it is simpler. 
							
						 
						
							2017-01-20 16:56:37 +01:00