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	Further fix of https://github.com/alexrj/Slic3r/issues/4085
making it safe in case wxWidgets do not report supporting multisampling, but the OpenGL context actually does and it leaves the multi-sampling enabled. This then may in theory lead to incorrect picking by color.
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					 1 changed files with 9 additions and 10 deletions
				
			
		|  | @ -1041,16 +1041,15 @@ sub InitGL { | |||
|     # Set antialiasing/multisampling | ||||
|     glDisable(GL_LINE_SMOOTH); | ||||
|     glDisable(GL_POLYGON_SMOOTH); | ||||
|     if ($self->{can_multisample}) { | ||||
|         # See "GL_MULTISAMPLE and GL_ARRAY_BUFFER_ARB messages on failed launch" | ||||
|         # https://github.com/alexrj/Slic3r/issues/4085 | ||||
|         $self->{can_multisample} = 0; | ||||
|         eval { | ||||
|             glEnable(GL_MULTISAMPLE); | ||||
| #    glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST); | ||||
|             $self->{can_multisample} = 1; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     # See "GL_MULTISAMPLE and GL_ARRAY_BUFFER_ARB messages on failed launch" | ||||
|     # https://github.com/alexrj/Slic3r/issues/4085 | ||||
|     eval { | ||||
|         # Disable the multi sampling by default, so the picking by color will work correctly. | ||||
|         glDisable(GL_MULTISAMPLE); | ||||
|     }; | ||||
|     # Disable multi sampling if the eval failed. | ||||
|     $self->{can_multisample} = 0 if $@; | ||||
|      | ||||
|     # ambient lighting | ||||
|     glLightModelfv_p(GL_LIGHT_MODEL_AMBIENT, 0.3, 0.3, 0.3, 1); | ||||
|  |  | |||
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