the point type on Windows / Linux / OSX
to achieve the same behavior on all the 32 / 64bit systems.
(Windows always treats the long as 32bit int, while Linux treats
long as a 64bit int).
Added UNUSED macro to libslic3r.h, used it to reduce some compile warnings.
Split the Int128 class from Clipper library to a separate file,
extended Int128 with intrinsic types wherever possible for performance,
added new geometric predicates.
Added a draft of new FillRectilinear3, which should reduce overfill near the perimeters in the future.
(rewrote the Dijkstra shortest path algorithm to use a binary priority
heap instead of a dumb O(n^2) algorithm, added some bounding box tests
to avoid expensive in-polygon tests if possible).
Removed dependency on Perl Math::PlanePath module.
Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead.
C++11 move semantics enabled.
Removed the deprecated VibrationLimit feature.
Added triangle infill.
The Prusa3D fork of Slic3r has been marked as "Slic3r Prusa Edition"
with menus pointing to the prusa3d/slic3r github release page
and Prusa3D drivers downloads page.
Made sure the C++ fillers are instantiated at the worker threads,
where there are being released.
Extended the FillRectilinear2 to calculate the contour / line intersection
with exact arithmetics, improved robustness and added error handling
and error reporting, if the contours to be filled are not correct.
these regions are grown to anchor the bridge lines to the bottom surface.
The grown regions may overlap. In that case the regions are now merged
before the bridging direction is calculated for the merged region.
Updated xs/Build.PL to understand BOOST_LIBRARY_PATH and
BOOST_INCLUDE_PATH environment variables. This way one may easily
switch between various boost builds.
Some minor tweeks were done to make Slic3r compile with
Visual Studio 2013.