OrcaSlicer/xs/src/libslic3r/libslic3r.h
bubnikv a6ea01a23f Moved some math macros (sqr, lerp, clamp) to libslic3r.h
Added UNUSED macro to libslic3r.h, used it to reduce some compile warnings.

Split the Int128 class from Clipper library to a separate file,
extended Int128 with intrinsic types wherever possible for performance,
added new geometric predicates.

Added a draft of new FillRectilinear3, which should reduce overfill near the perimeters in the future.
2017-07-27 10:39:43 +02:00

170 lines
4.9 KiB
C++

#ifndef _libslic3r_h_
#define _libslic3r_h_
// this needs to be included early for MSVC (listing it in Build.PL is not enough)
#include <ostream>
#include <iostream>
#include <math.h>
#include <queue>
#include <sstream>
#include <cstdio>
#include <stdint.h>
#include <stdarg.h>
#include <vector>
#include <boost/thread.hpp>
#define SLIC3R_FORK_NAME "Slic3r Prusa Edition"
#define SLIC3R_VERSION "1.33.8.devel"
#define SLIC3R_BUILD "UNKNOWN"
typedef long coord_t;
typedef double coordf_t;
//FIXME This epsilon value is used for many non-related purposes:
// For a threshold of a squared Euclidean distance,
// for a trheshold in a difference of radians,
// for a threshold of a cross product of two non-normalized vectors etc.
#define EPSILON 1e-4
// Scaling factor for a conversion from coord_t to coordf_t: 10e-6
// This scaling generates a following fixed point representation with for a 32bit integer:
// 0..4294mm with 1nm resolution
// int32_t fits an interval of (-2147.48mm, +2147.48mm)
#define SCALING_FACTOR 0.000001
// RESOLUTION, SCALED_RESOLUTION: Used as an error threshold for a Douglas-Peucker polyline simplification algorithm.
#define RESOLUTION 0.0125
#define SCALED_RESOLUTION (RESOLUTION / SCALING_FACTOR)
#define PI 3.141592653589793238
// When extruding a closed loop, the loop is interrupted and shortened a bit to reduce the seam.
#define LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER 0.15
// Maximum perimeter length for the loop to apply the small perimeter speed.
#define SMALL_PERIMETER_LENGTH (6.5 / SCALING_FACTOR) * 2 * PI
#define INSET_OVERLAP_TOLERANCE 0.4
// 3mm ring around the top / bottom / bridging areas.
//FIXME This is quite a lot.
#define EXTERNAL_INFILL_MARGIN 3.
//FIXME Better to use an inline function with an explicit return type.
//inline coord_t scale_(coordf_t v) { return coord_t(floor(v / SCALING_FACTOR + 0.5f)); }
#define scale_(val) ((val) / SCALING_FACTOR)
#define unscale(val) ((val) * SCALING_FACTOR)
#define SCALED_EPSILON scale_(EPSILON)
/* Implementation of CONFESS("foo"): */
#ifdef _MSC_VER
#define CONFESS(...) confess_at(__FILE__, __LINE__, __FUNCTION__, __VA_ARGS__)
#else
#define CONFESS(...) confess_at(__FILE__, __LINE__, __func__, __VA_ARGS__)
#endif
void confess_at(const char *file, int line, const char *func, const char *pat, ...);
/* End implementation of CONFESS("foo"): */
// Which C++ version is supported?
// For example, could optimized functions with move semantics be used?
#if __cplusplus==201402L
#define SLIC3R_CPPVER 14
#define STDMOVE(WHAT) std::move(WHAT)
#elif __cplusplus==201103L
#define SLIC3R_CPPVER 11
#define STDMOVE(WHAT) std::move(WHAT)
#else
#define SLIC3R_CPPVER 0
#define STDMOVE(WHAT) (WHAT)
#endif
#define SLIC3R_DEBUG_OUT_PATH_PREFIX "out/"
inline std::string debug_out_path(const char *name, ...)
{
char buffer[2048];
va_list args;
va_start(args, name);
std::vsprintf(buffer, name, args);
va_end(args);
return std::string(SLIC3R_DEBUG_OUT_PATH_PREFIX) + std::string(buffer);
}
#ifdef _MSC_VER
// Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead.
#define PRINTF_ZU "%Iu"
#else
#define PRINTF_ZU "%zu"
#endif
#ifndef UNUSED
#define UNUSED(x) (void)(x)
#endif /* UNUSED */
// Write slices as SVG images into out directory during the 2D processing of the slices.
// #define SLIC3R_DEBUG_SLICE_PROCESSING
namespace Slic3r {
enum Axis { X=0, Y, Z };
template <class T>
inline void append_to(std::vector<T> &dst, const std::vector<T> &src)
{
dst.insert(dst.end(), src.begin(), src.end());
}
template <typename T>
inline void append(std::vector<T>& dest, const std::vector<T>& src)
{
if (dest.empty())
dest = src;
else
dest.insert(dest.end(), src.begin(), src.end());
}
template <typename T>
inline void append(std::vector<T>& dest, std::vector<T>&& src)
{
if (dest.empty())
dest = std::move(src);
else
std::move(std::begin(src), std::end(src), std::back_inserter(dest));
src.clear();
src.shrink_to_fit();
}
template <typename T>
inline void remove_nulls(std::vector<T*> &vec)
{
vec.erase(
std::remove_if(vec.begin(), vec.end(), [](const T *ptr) { return ptr == nullptr; }),
vec.end());
}
template <typename T>
inline void sort_remove_duplicates(std::vector<T> &vec)
{
std::sort(vec.begin(), vec.end());
vec.erase(std::unique(vec.begin(), vec.end()), vec.end());
}
// Older compilers do not provide a std::make_unique template. Provide a simple one.
template<typename T, typename... Args>
inline std::unique_ptr<T> make_unique(Args&&... args) {
return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
}
template<typename T>
static inline T sqr(T x)
{
return x * x;
}
template <typename T>
static inline T clamp(const T low, const T high, const T value)
{
return std::max(low, std::min(high, value));
}
template <typename T>
static inline T lerp(const T a, const T b, const T t)
{
assert(t >= T(-EPSILON) && t <= T(1.+EPSILON));
return (1. - t) * a + t * b;
}
} // namespace Slic3r
#endif