When fuzzy skin is enabled, show more related settings
so that user can tune.
This is enhancement for github issue #44
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I35e3883983b62117c4306dd894a04edd40c70f8e
We discover a good quaility interface can help remove support. When
enabling interface, directly generating circles from overhang polygons
gives fairly good quality.
Change-Id: I5d347fa7abaacea839650b6fd3a8c2c73abd5e56
(cherry picked from commit 474cbf7d59beda63e9ef1ec8b52636f2674811c7)
So we can set lower acceleration for outer wall now.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: Ib4728bf16f6c540afca62f423c8aab4c9e0c4d02
Some sentenses are only slightly different which is
unnecessary. Making them the same can save a
translation and also keep consistency.
Change-Id: Ie59c0bf788a31ee0c6a0d792af7b3d532fe34f75
(cherry picked from commit eb69195569518e3be61e5a8887ea317fbe3e7302)
The first layer order should be outer wall first,
when the object indeed has brim.
So must regenerate wall when switch to manual brim.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I44fd0686b7a0e836337f5e6ff8ee311ea0c7bceb
Change-Id: I48f34039635803c3f1cee4cc2c853a0ffa5b451a
Signed-off-by: Stone Li <stone.li@bambulab.com>
(cherry picked from commit 387ba2a5aac05d3b3af0923f88415188ae8cb44e)
Signed-off-by: Stone Li <stone.li@bambulab.com>
This reverts commit ccf1746530a6f68d38a9b6714e70a0acdbec5b8c.
Reason for revert: multi color printing has problem
Change-Id: Ibc53b99a715b987ee447d7c3b03407de2790abaf
Also change words for extruder clearance parameters.
Change-Id: I736fd9049d184c140b33078d78f764b4fe172765
(cherry picked from commit e70c0c0ea133cffa5788efbfc9633332b196e8df)
1. use strict ordering to ensure the printing order is right
2. reduce height-to-lid to 100mm considering towline is lower than lid
and may collid with objects
TODO: printing brim may still collide, need to subtract inflated boundary of
others during brim generation
Change-Id: Icf0cba10c579d28fabd97764c1b3abec267ebd9b
(cherry picked from commit 46c6f5ff94488b2f4481bf1d34555f4a7c45e135)
This may cause tall objects be printed before short ones. There are two
possible solutions:
1. do strict ordering only when y-overlap is large enough (the one
chosen in this commit)
2. when considering vertical collision with rod, the actual expansion
can be much smaller (because the rod is only slightly off extruder).
But this solution requires an extra parameter. Let's hold it for a
while.
Change-Id: Icc9a4796d49dad93cbcc20d4103e641a48886e5e
(cherry picked from commit 6a958b1fa9e58e4ca3be63b4918da77bcdc53314)
(cherry picked from commit ceff67789c27ea576afd663a2e5bae9a10241728)
1. Previous logic can't guarantee left-to-right printing order, so
toolhead may crash on the right side. In the new algorithm printing
order is guaranteed.
2. Clearance radius should be the max of 3 directions (left, bottom,
up), not including right, otherwise collision may happen on bottom or
up directions.
3. Add is_extrusion_cali_object property to handle extrusion brim
overlap better.
Change-Id: I44868b9925d983f5cca0c31d35dfa28d895fadbf