Lukáš Hejl
ae1a799cf4
Fixed an issue for multi-volume objects where the seed fill visualization in the multi-material gizmo didn't disappear after the mouse was moved to another volume.
2021-06-16 06:06:34 +02:00
Lukáš Hejl
15a1b51339
Refactoring and cleanup of painting gizmos.
2021-06-16 06:06:34 +02:00
Lukáš Hejl
8a77fa38f0
Modified MMU painting gizmo behavior so that all triangles aren't painted by default by the first extruder, which was causing several problems.
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This commit also fixed the following issues:
1) After loading a 3MF with painted triangles using the MMU painting gizmo, the painted triangles might not be displayed correctly in the MMU painting gizmo.
2) The MMU segmentation was unnecessarily executed for all layers and not just for the painted layers.
3) Object's base color wasn't changed when the assigned extruder for that object was changed while the MMU paint gizmo was opened.
4) Changing the base color of an object was only possible by removing all painted triangles.
2021-06-16 06:06:34 +02:00
Lukáš Hejl
b2677f513c
Fixed a possible crash when closing the MMU painting gizmo cause by a non-virtual destructor.
2021-06-16 06:06:33 +02:00
Lukáš Hejl
7377fc34ac
Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
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The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
2021-06-16 06:06:33 +02:00
Lukáš Hejl
de9ed9ee3e
Follow-up of 39fd8065a1: Apply changes also for MMU painting gizmo, so shader->start_using() is called only once.
2021-06-16 06:06:33 +02:00
Lukáš Hejl
c751f2d638
Show info about multi-material segmentation in ObjectList.
2021-06-16 06:06:33 +02:00
YuSanka
0b5ea8f429
Random extruder sequence for MMU.
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Related to https://github.com/prusa3d/PrusaSlicer/issues/1866
2021-06-15 12:38:05 +02:00
Vojtech Bubnik
6bade1b24a
TriangleSelector - some memory optimization.
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Don't store traingle normal, but reference the source triangle,
which stores its normal.
2021-06-11 12:27:58 +02:00
YuSanka
87a996d0d5
Code refactoring to avoid a call of update_ui_from_settings() every time when switching between "3D-View" and "Preview"
2021-06-11 10:34:13 +02:00
Vojtech Bubnik
4ada2ed093
TriangleSelector::get_facets() refactoring to share vertices.
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TriangleSelector::valid refactored to m_valid and valid()
and bool members moved next to each other to shrink data structure
size due to memory alignment.
2021-06-10 12:43:31 +02:00
YuSanka
b59ff2c294
Fixed a bug in update of the ObjectList when switching between 3d-View and Preview
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Steps to repro:
1. start PrusaSlicer
2. add a box
-> watch the object list: only one item is shown in the list
3. switch to preview
-> the item in the object list gets a child
2021-06-09 17:21:39 +02:00
enricoturri1966
5631b2cb7c
Follow-up of 2d9953069a
2021-06-08 15:10:01 +02:00
tamasmeszaros
cd19756a1d
Merge branch 'tm_its_refactor_3'
2021-06-08 12:22:28 +02:00
enricoturri1966
5bbc68df7b
Do not close application when user select 'Cancel' in the save dirty project dialog
2021-06-08 11:51:41 +02:00
tamasmeszaros
8fdb0fddc0
Get rid of Contour3D
2021-06-08 10:28:23 +02:00
tamasmeszaros
e6f97358bc
Refactored hollowing backend to use indexed_triangle_mesh
2021-06-08 10:28:23 +02:00
enricoturri1966
1c35dfe591
Tech ENABLE_ALLOW_NEGATIVE_Z -> Added threshold to detect if an object is sinking
2021-06-08 10:07:47 +02:00
Lukas Matena
1f29a2593b
Fixed two more locales-related issues
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One warning was also fixed
2021-06-07 12:31:41 +02:00
enricoturri1966
8e75919948
#6587 - Fixed temporary .gcode file locked by gcode window visualizator while exporting to gcode
2021-06-07 11:54:16 +02:00
enricoturri1966
d8ac2ceaf6
Remove const_cast<> introduced with 0e3090fb28
2021-06-04 16:53:05 +02:00
enricoturri1966
90edccf772
Remove const_cast<> introduced with 4da8de5f49
2021-06-04 10:23:31 +02:00
Lukas Matena
39fd8065a1
Fixed clipping plane when used with painter gizmos (follow-up of 94877a0)
2021-06-04 09:34:55 +02:00
Lukáš Hejl
cc913d52ef
Added name for items in undo/redo stack inside multi-material gizmo.
2021-06-03 18:11:48 +02:00
Lukáš Hejl
94877a0ec0
Fixed the wrong transformation matrix for "Clipping of view" when is used a printer with multiple extruders.
2021-06-03 08:00:46 +02:00
YuSanka
4b5e568f14
Follow-up 7eebd56b5f - fixed a typo
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+ added add_negative.svg for dark mode
2021-06-02 14:36:49 +02:00
YuSanka
7eebd56b5f
Fixed DnD for "Model part" volumes inside the object
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Fixed volumes order inside the object
2021-06-02 12:54:56 +02:00
Vojtech Bubnik
2d9953069a
Removed unnecessary const_cast calls inside Camera.
2021-06-02 12:19:55 +02:00
Vojtech Bubnik
a1283277d3
Fixing a regression crash in Preset Hints.
2021-06-02 11:28:55 +02:00
Vojtech Bubnik
49c2fc160d
Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions
2021-06-01 12:46:37 +02:00
enricoturri1966
6b7bd30da3
Show sequential print clearance regions when Move/Rotate/Scale gizmos are active
2021-06-01 11:36:12 +02:00
Vojtech Bubnik
73e0099c55
Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions
2021-06-01 11:19:53 +02:00
Vojtech Bubnik
20ba7c0a1f
New parameter "Slicing Mode" for supporting 3DLabPrint airplane models.
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S3D's strategy for merging self intersecting models is "Even / Odd"
which PrusaSlicer now supports as an alternative to "Positive" rule.
Also added a "Close Holes" option to fill in all internal structures.
3D-Labprint Models aren't sliceable (till years) #3062 #3708
2021-06-01 11:10:12 +02:00
enricoturri1966
1d4f7a8870
Changed logic to avoid saving a project while a gizmo is in editing mode
2021-06-01 08:32:58 +02:00
Martin Budden
bd6badf123
Added option to independently set z axis travel speed
2021-05-31 21:20:43 +02:00
Lukáš Hejl
660acede9e
Sphere brush color in MMU painting gizmo is now the same as color used for painting.
2021-05-31 14:23:12 +02:00
Vojtech Bubnik
033d9f3a5e
Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions
2021-05-31 14:05:53 +02:00
enricoturri1966
54b69ea9e5
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sequential_limits
2021-05-31 12:55:03 +02:00
enricoturri1966
f0354b43c1
Fixed conflicts after merge with master + fixed rendering of hovered gizmo grabbers
2021-05-31 12:54:48 +02:00
Lukas Matena
b30a6d5883
Unify Delete/Backspace behaviour in gizmos with the rest of slicer. Also,
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backspace on macOS in SLA gizmo now deletes points and not the whole object,
which was quite unexpected.
2021-05-31 11:50:00 +02:00
Lukáš Hejl
2438e3a891
Fixed issue that the lower half of the object was shown darker than the upper half of the object after slicing with MMU segmentation.
2021-05-31 07:26:38 +02:00
Lukas Matena
8c560522a3
Fixed rendering of gizmo grabbers
2021-05-28 16:44:13 +02:00
enricoturri1966
e1d5d0804b
Added missing uniform calls for emission_factor
2021-05-28 16:44:13 +02:00
enricoturri1966
f69bd75464
Fixed rendering of gizmos' grabbers
2021-05-28 16:44:13 +02:00
enricoturri1966
9605d10caa
Unified color definition
2021-05-28 16:44:13 +02:00
enricoturri1966
e648368934
Removed unneeded calls to GL_LIGHTING
2021-05-28 16:44:13 +02:00
enricoturri1966
b63de990d4
Removed static members from GLGizmoBase and GLGizmoBase::Grabber to fix OpenGL error when closing the application
2021-05-28 16:44:13 +02:00
Lukas Matena
2e24e689fa
Grabbers and support points appearence tweaking, some refactoring
2021-05-28 16:44:13 +02:00
Lukas Matena
846afdf7f3
Removed last GLU call, removed libGLU from CMakeLists
2021-05-28 16:44:13 +02:00
Lukas Matena
fd024eadcd
Removed gluProject and gluUnProject calls
2021-05-28 16:44:13 +02:00