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	Follow-up of 2d9953069a
				
					
				
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					 2 changed files with 6 additions and 6 deletions
				
			
		|  | @ -103,13 +103,13 @@ double Camera::get_fov() const | |||
|     }; | ||||
| } | ||||
| 
 | ||||
| void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) const | ||||
| void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) | ||||
| { | ||||
|     glsafe(::glViewport(0, 0, w, h)); | ||||
|     glsafe(::glGetIntegerv(GL_VIEWPORT, const_cast<std::array<int, 4>*>(&m_viewport)->data())); | ||||
|     glsafe(::glGetIntegerv(GL_VIEWPORT, m_viewport.data())); | ||||
| } | ||||
| 
 | ||||
| void Camera::apply_view_matrix() const | ||||
| void Camera::apply_view_matrix() | ||||
| { | ||||
|     glsafe(::glMatrixMode(GL_MODELVIEW)); | ||||
|     glsafe(::glLoadIdentity()); | ||||
|  |  | |||
|  | @ -91,8 +91,8 @@ public: | |||
| 
 | ||||
|     double get_fov() const; | ||||
| 
 | ||||
|     void apply_viewport(int x, int y, unsigned int w, unsigned int h) const; | ||||
|     void apply_view_matrix() const; | ||||
|     void apply_viewport(int x, int y, unsigned int w, unsigned int h); | ||||
|     void apply_view_matrix(); | ||||
|     // Calculates and applies the projection matrix tighting the frustrum z range around the given box.
 | ||||
|     // If larger z span is needed, pass the desired values of near and far z (negative values are ignored)
 | ||||
|     void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0); | ||||
|  | @ -105,7 +105,7 @@ public: | |||
| #endif // ENABLE_CAMERA_STATISTICS
 | ||||
| 
 | ||||
|     // translate the camera in world space
 | ||||
|     void translate_world(const Vec3d& displacement) { this->set_target(m_target + displacement); } | ||||
|     void translate_world(const Vec3d& displacement) { set_target(m_target + displacement); } | ||||
| 
 | ||||
|     // rotate the camera on a sphere having center == m_target and radius == m_distance
 | ||||
|     // using the given variations of spherical coordinates
 | ||||
|  |  | |||
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