Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								8a77fa38f0 
								
							 
						 
						
							
							
								
								Modified MMU painting gizmo behavior so that all triangles aren't painted by default by the first extruder, which was causing several problems.  
							
							... 
							
							
							
							This commit also fixed the following issues:
1) After loading a 3MF with painted triangles using the MMU painting gizmo, the painted triangles might not be displayed correctly in the MMU painting gizmo.
2) The MMU segmentation was unnecessarily executed for all layers and not just for the painted layers.
3) Object's base color wasn't changed when the assigned extruder for that object was changed while the MMU paint gizmo was opened.
4) Changing the base color of an object was only possible by removing all painted triangles. 
							
						 
						
							2021-06-16 06:06:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								b2677f513c 
								
							 
						 
						
							
							
								
								Fixed a possible crash when closing the MMU painting gizmo cause by a non-virtual destructor.  
							
							
							
						 
						
							2021-06-16 06:06:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								7377fc34ac 
								
							 
						 
						
							
							
								
								Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.  
							
							... 
							
							
							
							The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles. 
							
						 
						
							2021-06-16 06:06:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								de9ed9ee3e 
								
							 
						 
						
							
							
								
								Follow-up of  39fd8065a1: Apply changes also for MMU painting gizmo, so shader->start_using() is called only once.  
							
							
							
						 
						
							2021-06-16 06:06:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								c751f2d638 
								
							 
						 
						
							
							
								
								Show info about multi-material segmentation in ObjectList.  
							
							
							
						 
						
							2021-06-16 06:06:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								154e552006 
								
							 
						 
						
							
							
								
								TriangleSelector optimizations:  
							
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							1) When splitting a triangle, vertices are now properly shared with
   the neighbor triangles, if these are already split.
   Please note that the splitting may not be regular if the splitting
   thershold is changed between splitting calls. Still the new code
   shares the vertices accross shared edges properly.
2) Triangles resp. vertices are newly reused after deleted using
   linked lists of released triangles resp. vertices.
   This mechanism replaces the old mechanism of reusing already split
   triangles. 
							
						 
						
							2021-06-15 14:43:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									YuSanka 
								
							 
						 
						
							
							
							
							
								
							
							
								0b5ea8f429 
								
							 
						 
						
							
							
								
								Random extruder sequence for MMU.  
							
							... 
							
							
							
							Related to https://github.com/prusa3d/PrusaSlicer/issues/1866  
							
						 
						
							2021-06-15 12:38:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								a2788f3a73 
								
							 
						 
						
							
							
								
								GCode Viewer -> Fixed used filament for gcode files produced by other slicers  
							
							
							
						 
						
							2021-06-15 09:39:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								2f8190e6d0 
								
							 
						 
						
							
							
								
								Workaround of boost::filesystem::copy_file() incompatibility  
							
							... 
							
							
							
							on some file systems (eCrypt ...)
Should fix  #4716  #6588  
							
						 
						
							2021-06-14 12:19:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								bfd83f925d 
								
							 
						 
						
							
							
								
								Fixed build on MacOS.  
							
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							Based on information in https://stackoverflow.com/a/46115028 , structured bindings in C++17 don't name variables, and because of that, it is impossible to capture these variables in lambda functions. 
							
						 
						
							2021-06-13 16:22:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								e17b57d6bd 
								
							 
						 
						
							
							
								
								Fixing previous TriangleSelector refactoring.  
							
							
							
						 
						
							2021-06-11 17:59:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								403bb926c8 
								
							 
						 
						
							
							
								
								Fixed regression bug after PrintRegions refactoring:  
							
							... 
							
							
							
							Fixed crash if an object is outside the print bed, its modifier inside
the print bed and the modifier gets deleted. 
							
						 
						
							2021-06-11 17:29:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								6bade1b24a 
								
							 
						 
						
							
							
								
								TriangleSelector - some memory optimization.  
							
							... 
							
							
							
							Don't store traingle normal, but reference the source triangle,
which stores its normal. 
							
						 
						
							2021-06-11 12:27:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								74ab3e108e 
								
							 
						 
						
							
							
								
								TriangleSelector refactoring for readability and a bit of performance,  
							
							... 
							
							
							
							added some comments, improved encapsulation through private attributes,
removed recursive call through std::function etc. 
							
						 
						
							2021-06-11 11:02:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									YuSanka 
								
							 
						 
						
							
							
							
							
								
							
							
								87a996d0d5 
								
							 
						 
						
							
							
								
								Code refactoring to avoid a call of update_ui_from_settings() every time when switching between "3D-View" and "Preview"  
							
							
							
						 
						
							2021-06-11 10:34:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									rtyr 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								69b9beaec0 
								
							 
						 
						
							
							
								
								1.3.0-alpha1  
							
							... 
							
							
							
							Added “Prusament PC Blend CF” filament profile. Increased travel acceleration for Prusa MINI. Updated start g-code for Prusa MINI. Added multiple add:north and Extrudr filament profiles. Updated Z travel speed values. 
							
						 
						
							2021-06-11 09:55:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								841f8c6715 
								
							 
						 
						
							
							
								
								Added missing assignment into ModelObject::assign_copy()  
							
							
							
						 
						
							2021-06-10 13:32:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								4ada2ed093 
								
							 
						 
						
							
							
								
								TriangleSelector::get_facets() refactoring to share vertices.  
							
							... 
							
							
							
							TriangleSelector::valid refactored to m_valid and valid()
and bool members moved next to each other to shrink data structure
size due to memory alignment. 
							
						 
						
							2021-06-10 12:43:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								95f4690e25 
								
							 
						 
						
							
							
								
								Support / seam / MMU painting serialization / deserialization:  
							
							... 
							
							
							
							Changed the serialization structure
	std::map<int, std::vector<bool>>
to a significantly more compact
	std::pair<std::vector<std::pair<int, int>>, std::vector<bool>>
Such change shall significantly improve efficiency of Undo / Redo stack. 
							
						 
						
							2021-06-10 09:26:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									YuSanka 
								
							 
						 
						
							
							
							
							
								
							
							
								b59ff2c294 
								
							 
						 
						
							
							
								
								Fixed a bug in update of the ObjectList when switching between 3d-View and Preview  
							
							... 
							
							
							
							Steps to repro:
1. start PrusaSlicer
2. add a box
-> watch the object list: only one item is shown in the list
3. switch to preview
-> the item in the object list gets a child 
							
						 
						
							2021-06-09 17:21:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								5631b2cb7c 
								
							 
						 
						
							
							
								
								Follow-up of  2d9953069a 
							
							
							
						 
						
							2021-06-08 15:10:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								cd19756a1d 
								
							 
						 
						
							
							
								
								Merge branch 'tm_its_refactor_3'  
							
							
							
						 
						
							2021-06-08 12:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								b5771a5787 
								
							 
						 
						
							
							
								
								try to fix build on windows  
							
							
							
						 
						
							2021-06-08 11:53:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								5bbc68df7b 
								
							 
						 
						
							
							
								
								Do not close application when user select 'Cancel' in the save dirty project dialog  
							
							
							
						 
						
							2021-06-08 11:51:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								904387520e 
								
							 
						 
						
							
							
								
								Fix the build  
							
							
							
						 
						
							2021-06-08 11:02:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								0ca17b0798 
								
							 
						 
						
							
							
								
								Make new split always default if feasible  
							
							
							
						 
						
							2021-06-08 10:34:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								97529ff6b7 
								
							 
						 
						
							
							
								
								Add parallel version of neighbors index creation, make it default  
							
							
							
						 
						
							2021-06-08 10:34:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								b4d540ec4c 
								
							 
						 
						
							
							
								
								Improve its_split for large number of parts  
							
							
							
						 
						
							2021-06-08 10:34:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								c4507842a0 
								
							 
						 
						
							
							
								
								Add new (winner) neighbor index based on measurements  
							
							
							
						 
						
							2021-06-08 10:34:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								b14b000c73 
								
							 
						 
						
							
							
								
								Add triangle mesh split to perf comparison  
							
							
							
						 
						
							2021-06-08 10:34:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								c8be2cdceb 
								
							 
						 
						
							
							
								
								Added measuring sandbox for neighbors index creation  
							
							
							
						 
						
							2021-06-08 10:34:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								c542e6e14b 
								
							 
						 
						
							
							
								
								Corrected mesh split implementation  
							
							
							
						 
						
							2021-06-08 10:28:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								8fdb0fddc0 
								
							 
						 
						
							
							
								
								Get rid of Contour3D  
							
							
							
						 
						
							2021-06-08 10:28:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								e6f97358bc 
								
							 
						 
						
							
							
								
								Refactored hollowing backend to use indexed_triangle_mesh  
							
							
							
						 
						
							2021-06-08 10:28:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								f12187b53d 
								
							 
						 
						
							
							
								
								wip on hollowing refactor  
							
							
							
						 
						
							2021-06-08 10:27:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								1009f78862 
								
							 
						 
						
							
							
								
								SLA backend refactored, except Hollowing  
							
							
							
						 
						
							2021-06-08 10:27:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								1c35dfe591 
								
							 
						 
						
							
							
								
								Tech ENABLE_ALLOW_NEGATIVE_Z -> Added threshold to detect if an object is sinking  
							
							
							
						 
						
							2021-06-08 10:07:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								1f29a2593b 
								
							 
						 
						
							
							
								
								Fixed two more locales-related issues  
							
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							One warning was also fixed 
							
						 
						
							2021-06-07 12:31:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								8e75919948 
								
							 
						 
						
							
							
								
								#6587  - Fixed temporary .gcode file locked by gcode window visualizator while exporting to gcode  
							
							
							
						 
						
							2021-06-07 11:54:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									rtyr 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ee6782c603 
								
							 
						 
						
							
							
								
								Artillery 0.0.3 Fixed Genius bed size.  
							
							
							
						 
						
							2021-06-06 00:24:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								d2874f2e34 
								
							 
						 
						
							
							
								
								Fixed a memory leak during locales switching on macOS and  
							
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							removed frequent locales switching during gcode processing 
							
						 
						
							2021-06-05 07:09:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								d8ac2ceaf6 
								
							 
						 
						
							
							
								
								Remove const_cast<> introduced with  0e3090fb28 
							
							
							
						 
						
							2021-06-04 16:53:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									rtyr 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								abb9b4b034 
								
							 
						 
						
							
							
								
								Merge pull request  #6592  from trilab3d/master-aqi  
							
							... 
							
							
							
							Added files for new TRILAB AzteQ printers 
							
						 
						
							2021-06-04 12:12:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									enricoturri1966 
								
							 
						 
						
							
							
							
							
								
							
							
								90edccf772 
								
							 
						 
						
							
							
								
								Remove const_cast<> introduced with  4da8de5f49 
							
							
							
						 
						
							2021-06-04 10:23:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Matej Supik 
								
							 
						 
						
							
							
							
							
								
							
							
								5b66477b12 
								
							 
						 
						
							
							
								
								Added thumbnail for new AzteQ Industrial printer, added AzteQ, AzteQ Plus print pad model. Updated print pad model for DeltiQ printers  
							
							
							
						 
						
							2021-06-04 09:49:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								39fd8065a1 
								
							 
						 
						
							
							
								
								Fixed clipping plane when used with painter gizmos (follow-up of  94877a0)  
							
							
							
						 
						
							2021-06-04 09:34:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Bubnik 
								
							 
						 
						
							
							
							
							
								
							
							
								8d325008d1 
								
							 
						 
						
							
							
								
								Small MMU segmentation optimization  
							
							
							
						 
						
							2021-06-04 08:46:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc913d52ef 
								
							 
						 
						
							
							
								
								Added name for items in undo/redo stack inside multi-material gizmo.  
							
							
							
						 
						
							2021-06-03 18:11:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									rtyr 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6ed4885d01 
								
							 
						 
						
							
							
								
								CR-10 SMART and SERMOON D1 thumbnails  
							
							
							
						 
						
							2021-06-03 14:22:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukáš Hejl 
								
							 
						 
						
							
							
							
							
								
							
							
								94877a0ec0 
								
							 
						 
						
							
							
								
								Fixed the wrong transformation matrix for "Clipping of view" when is used a printer with multiple extruders.  
							
							
							
						 
						
							2021-06-03 08:00:46 +02:00