Commit graph

32 commits

Author SHA1 Message Date
Lukáš Hejl
7377fc34ac Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
2021-06-16 06:06:33 +02:00
Vojtech Bubnik
6bade1b24a TriangleSelector - some memory optimization.
Don't store traingle normal, but reference the source triangle,
which stores its normal.
2021-06-11 12:27:58 +02:00
Vojtech Bubnik
4ada2ed093 TriangleSelector::get_facets() refactoring to share vertices.
TriangleSelector::valid refactored to m_valid and valid()
and bool members moved next to each other to shrink data structure
size due to memory alignment.
2021-06-10 12:43:31 +02:00
Lukas Matena
39fd8065a1 Fixed clipping plane when used with painter gizmos (follow-up of 94877a0) 2021-06-04 09:34:55 +02:00
Lukáš Hejl
cc913d52ef Added name for items in undo/redo stack inside multi-material gizmo. 2021-06-03 18:11:48 +02:00
Lukáš Hejl
94877a0ec0 Fixed the wrong transformation matrix for "Clipping of view" when is used a printer with multiple extruders. 2021-06-03 08:00:46 +02:00
Lukáš Hejl
660acede9e Sphere brush color in MMU painting gizmo is now the same as color used for painting. 2021-05-31 14:23:12 +02:00
Lukáš Hejl
2438e3a891 Fixed issue that the lower half of the object was shown darker than the upper half of the object after slicing with MMU segmentation. 2021-05-31 07:26:38 +02:00
Vojtech Bubnik
980ca195f5 Merge remote-tracking branch 'remotes/origin/lh_multi_material_segmentation' into vb_print_regions 2021-05-26 15:23:35 +02:00
Lukáš Hejl
2d3eef4e84 Fixed possible warnings 2021-05-03 21:13:13 +02:00
Lukáš Hejl
576c5b78e9 Added seed fill for MMU segmentation 2021-04-27 06:48:09 +02:00
Lukáš Hejl
e3c33844d5 WIP: Duplicated the FDM support gizmo for the MMU segmentation 2021-04-19 07:01:11 +02:00
enricoturri1966
ce73671f47 Project dirty state manager -> Improvements to management of gizmos dirty state 2021-04-16 09:36:19 +02:00
Lukas Matena
cd1322ce3f FDM supports gizmo 'autoset by angle' improvements:
- Extra dialog for autosetting by angle in FDM supports gizmo was removed
- Highlighting facets by angle is now controlled by a slider in the main gizmo dialog
- User is allowed to paint even when using the slope highlighter
- The button to turn highlighted facets to blockers was removed, it made no sense
- Highlighted facets are now rendered in light blue
2021-02-08 17:49:36 +01:00
YuSanka
1492bc9cd5 Localization : Next phrases corrections and update for PrusaSlicer.pot 2020-11-06 12:14:19 +01:00
YuSanka
ed2f03ec79 Localization:
Some phrases are corrected in the code
The POT-file is updated
2020-11-05 22:17:49 +01:00
Lukas Matena
ab6e653de4 Rendering painted triangles - increase polygon offset to avoid artifacts 2020-10-23 17:34:24 +02:00
Lukas Matena
43c6f4cb6c Fix rendering painted triangles (not showing when viewed in direction of the normal) 2020-10-23 08:07:47 +02:00
Lukas Matena
fa74f50af1 Fixed clipping plane in painter gizmos:
Obsolete variable m_clipping_plane was used instead of getting the clipping plane from
the common gizmo data pool. This means the clipped parts of objects captured hits and
could not be painted through.
The clipped_mesh_was_hit variable is obsolete now. It was a mistake to introduce it in the first place.
2020-10-12 16:26:17 +02:00
Lukas Matena
92b2d624a4 Painter gizmos: only render the circle cursor when the pointer is on the mesh
It does not paint otherwise, let the user know by not drawing it.
2020-10-12 14:46:48 +02:00
Lukas Matena
c4951c5efc Fix of a modifier transparency problem in painting gizmos 2020-10-06 14:57:31 +02:00
Lukas Matena
8bcdbb7a60 Painter gizmos should now work with non-uniformly scaled models 2020-10-06 12:06:39 +02:00
Lukas Matena
3ec5d9e2cf Cache raycast results so they don't have to be repeated on the same mouse pos
Fixed incorrect handling of clipping plane with multiple volumes - only the first volume was correctly clipped by the painter.
2020-10-01 00:05:59 +02:00
Lukas Matena
fac7e735ac Moved the raycasting query in painting gizmos to a separate function
This way it can be called when rendering the spherical cursor and when processing the mouse clicks/drags
2020-10-01 00:05:18 +02:00
Lukas Matena
6744a40cd5 Slight refactoring 2020-10-01 00:05:12 +02:00
Lukas Matena
1ca8120398 Sphere selection added as an option for painting gizmos 2020-10-01 00:05:01 +02:00
Lukas Matena
c696e6ec19 Experiment with spherical cursor (painting gizmos) 2020-09-30 17:34:11 +02:00
Lukas Matena
f890cd5b9c FDM painting gizmos (support/seam) now render object in neutral color
The goal is to ensure enough contrast independent on current filament color
2020-09-25 16:05:34 +02:00
Lukas Matena
436e12e99f Seam gizmo: fixed action names in undo/redo stack 2020-09-04 12:46:39 +02:00
Lukas Matena
01b59ff57b Seam gizmo created on frontend 2020-09-01 18:18:57 +02:00
Lukas Matena
a9435cccb8 Finished separation of FDM gizmo into base and child 2020-09-01 18:18:57 +02:00
Lukas Matena
7a6531ede7 Started work on separating FDM gizmo into base and child classes 2020-09-01 18:18:57 +02:00