Lukáš Hejl
7377fc34ac
Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
...
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
2021-06-16 06:06:33 +02:00
Vojtech Bubnik
6bade1b24a
TriangleSelector - some memory optimization.
...
Don't store traingle normal, but reference the source triangle,
which stores its normal.
2021-06-11 12:27:58 +02:00
Vojtech Bubnik
4ada2ed093
TriangleSelector::get_facets() refactoring to share vertices.
...
TriangleSelector::valid refactored to m_valid and valid()
and bool members moved next to each other to shrink data structure
size due to memory alignment.
2021-06-10 12:43:31 +02:00
Lukas Matena
39fd8065a1
Fixed clipping plane when used with painter gizmos (follow-up of 94877a0
)
2021-06-04 09:34:55 +02:00
Lukáš Hejl
cc913d52ef
Added name for items in undo/redo stack inside multi-material gizmo.
2021-06-03 18:11:48 +02:00
Lukáš Hejl
94877a0ec0
Fixed the wrong transformation matrix for "Clipping of view" when is used a printer with multiple extruders.
2021-06-03 08:00:46 +02:00
Lukáš Hejl
660acede9e
Sphere brush color in MMU painting gizmo is now the same as color used for painting.
2021-05-31 14:23:12 +02:00
Lukáš Hejl
2438e3a891
Fixed issue that the lower half of the object was shown darker than the upper half of the object after slicing with MMU segmentation.
2021-05-31 07:26:38 +02:00
Vojtech Bubnik
980ca195f5
Merge remote-tracking branch 'remotes/origin/lh_multi_material_segmentation' into vb_print_regions
2021-05-26 15:23:35 +02:00
Lukáš Hejl
2d3eef4e84
Fixed possible warnings
2021-05-03 21:13:13 +02:00
Lukáš Hejl
576c5b78e9
Added seed fill for MMU segmentation
2021-04-27 06:48:09 +02:00
Lukáš Hejl
e3c33844d5
WIP: Duplicated the FDM support gizmo for the MMU segmentation
2021-04-19 07:01:11 +02:00
enricoturri1966
ce73671f47
Project dirty state manager -> Improvements to management of gizmos dirty state
2021-04-16 09:36:19 +02:00
Lukas Matena
cd1322ce3f
FDM supports gizmo 'autoset by angle' improvements:
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- Extra dialog for autosetting by angle in FDM supports gizmo was removed
- Highlighting facets by angle is now controlled by a slider in the main gizmo dialog
- User is allowed to paint even when using the slope highlighter
- The button to turn highlighted facets to blockers was removed, it made no sense
- Highlighted facets are now rendered in light blue
2021-02-08 17:49:36 +01:00
YuSanka
1492bc9cd5
Localization : Next phrases corrections and update for PrusaSlicer.pot
2020-11-06 12:14:19 +01:00
YuSanka
ed2f03ec79
Localization:
...
Some phrases are corrected in the code
The POT-file is updated
2020-11-05 22:17:49 +01:00
Lukas Matena
ab6e653de4
Rendering painted triangles - increase polygon offset to avoid artifacts
2020-10-23 17:34:24 +02:00
Lukas Matena
43c6f4cb6c
Fix rendering painted triangles (not showing when viewed in direction of the normal)
2020-10-23 08:07:47 +02:00
Lukas Matena
fa74f50af1
Fixed clipping plane in painter gizmos:
...
Obsolete variable m_clipping_plane was used instead of getting the clipping plane from
the common gizmo data pool. This means the clipped parts of objects captured hits and
could not be painted through.
The clipped_mesh_was_hit variable is obsolete now. It was a mistake to introduce it in the first place.
2020-10-12 16:26:17 +02:00
Lukas Matena
92b2d624a4
Painter gizmos: only render the circle cursor when the pointer is on the mesh
...
It does not paint otherwise, let the user know by not drawing it.
2020-10-12 14:46:48 +02:00
Lukas Matena
c4951c5efc
Fix of a modifier transparency problem in painting gizmos
2020-10-06 14:57:31 +02:00
Lukas Matena
8bcdbb7a60
Painter gizmos should now work with non-uniformly scaled models
2020-10-06 12:06:39 +02:00
Lukas Matena
3ec5d9e2cf
Cache raycast results so they don't have to be repeated on the same mouse pos
...
Fixed incorrect handling of clipping plane with multiple volumes - only the first volume was correctly clipped by the painter.
2020-10-01 00:05:59 +02:00
Lukas Matena
fac7e735ac
Moved the raycasting query in painting gizmos to a separate function
...
This way it can be called when rendering the spherical cursor and when processing the mouse clicks/drags
2020-10-01 00:05:18 +02:00
Lukas Matena
6744a40cd5
Slight refactoring
2020-10-01 00:05:12 +02:00
Lukas Matena
1ca8120398
Sphere selection added as an option for painting gizmos
2020-10-01 00:05:01 +02:00
Lukas Matena
c696e6ec19
Experiment with spherical cursor (painting gizmos)
2020-09-30 17:34:11 +02:00
Lukas Matena
f890cd5b9c
FDM painting gizmos (support/seam) now render object in neutral color
...
The goal is to ensure enough contrast independent on current filament color
2020-09-25 16:05:34 +02:00
Lukas Matena
436e12e99f
Seam gizmo: fixed action names in undo/redo stack
2020-09-04 12:46:39 +02:00
Lukas Matena
01b59ff57b
Seam gizmo created on frontend
2020-09-01 18:18:57 +02:00
Lukas Matena
a9435cccb8
Finished separation of FDM gizmo into base and child
2020-09-01 18:18:57 +02:00
Lukas Matena
7a6531ede7
Started work on separating FDM gizmo into base and child classes
2020-09-01 18:18:57 +02:00