mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 04:31:15 -06:00 
			
		
		
		
	Rendering painted triangles - increase polygon offset to avoid artifacts
This commit is contained in:
		
							parent
							
								
									8b647ab41b
								
							
						
					
					
						commit
						ab6e653de4
					
				
					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -79,7 +79,7 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const | |||
| 
 | ||||
|     glsafe(::glEnable(GL_POLYGON_OFFSET_FILL)); | ||||
|     ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } ); | ||||
|     glsafe(::glPolygonOffset(-1.0, -1.0)); | ||||
|     glsafe(::glPolygonOffset(-5.0, -5.0)); | ||||
| 
 | ||||
|     // Take care of the clipping plane. The normal of the clipping plane is
 | ||||
|     // saved with opposite sign than we need to pass to OpenGL (FIXME)
 | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Lukas Matena
						Lukas Matena