tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								f8a5796ca5 
								
							 
						 
						
							
							
								
								add mesh simplification.  
							
							... 
							
							
							
							SPE-1072 
Working but flipped normals with the interior.
Testing on treefrog passed
Oversampling for hollowed mesh should not be less than 3x
Flip back normals after simplify and remove redundant test code. 
							
						 
						
							2020-01-23 10:58:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								c99e7cb0df 
								
							 
						 
						
							
							
								
								Ported test_trianglemesh from upstream slic3r, thanks @lordofhyphens  
							
							
							
						 
						
							2019-10-15 13:49:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								c4d50ea639 
								
							 
						 
						
							
							
								
								Add test obj and address for support under ground level if no elevation  
							
							
							
						 
						
							2019-10-03 14:23:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								cd95b52dcd 
								
							 
						 
						
							
							
								
								Undo / Redo memory conservation strategy: Release recoverable data  
							
							... 
							
							
							
							starting from the objects of lowest ObjectID.
(convex hulls are recoverable as well as the indexed triangle sets
inside the TriangleMeshes or the triangle connectivity information).
Now the top most snapshot (the temp one taken before Undo jump) will
never be released. 
							
						 
						
							2019-07-18 11:51:06 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								3a74e7ab69 
								
							 
						 
						
							
							
								
								WIP: Undo / Redo memory limiting by releasing the least recently  
							
							... 
							
							
							
							used snapshots. Memory limit set to 10% of physical system memory. 
							
						 
						
							2019-07-17 15:48:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Vojtech Kral 
								
							 
						 
						
							
							
							
							
								
							
							
								f09fb92b61 
								
							 
						 
						
							
							
								
								Fix build against system-provided qhull  
							
							
							
						 
						
							2019-07-02 11:43:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								9379fedd43 
								
							 
						 
						
							
							
								
								Further C++isation of the admesh library & TriangleMesh  
							
							... 
							
							
							
							(copy & move constructors / operators) 
							
						 
						
							2019-06-13 16:33:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								0bb8ee149e 
								
							 
						 
						
							
							
								
								Sharing TriangleMesh objects between the front end (UI) and back end  
							
							... 
							
							
							
							(background processing) 
							
						 
						
							2019-06-11 17:08:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								af5017c46c 
								
							 
						 
						
							
							
								
								admesh refactoring: Use Eigen vec3i for indexed triangles.  
							
							
							
						 
						
							2019-06-10 21:14:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6defabea53 
								
							 
						 
						
							
							
								
								admesh refactoring: separation of the shared vertices / indices  
							
							... 
							
							
							
							into an indexed_triangle_set structure 
							
						 
						
							2019-06-10 18:30:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								65238a89b1 
								
							 
						 
						
							
							
								
								admesh refactoring: Removed the shared_vertices counter as it is now  
							
							... 
							
							
							
							contained inside v_shared std::vector 
							
						 
						
							2019-06-10 17:36:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								a1c38794fb 
								
							 
						 
						
							
							
								
								Refactored admesh to get rid of the error and fp members of stl_file.  
							
							
							
						 
						
							2019-06-10 17:17:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								025f86ca3f 
								
							 
						 
						
							
							
								
								Fix of the previous refactoring.  
							
							
							
						 
						
							2019-06-10 11:04:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7dd842b294 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'remotes/origin/master' into vb_admesh_fix  
							
							
							
						 
						
							2019-06-06 21:01:19 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tamasmeszaros 
								
							 
						 
						
							
							
							
							
								
							
							
								6136fe7d92 
								
							 
						 
						
							
							
								
								Future-proof qhull dependency handling  
							
							
							
						 
						
							2019-06-05 19:19:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8da54139c4 
								
							 
						 
						
							
							
								
								WIP: Admesh - replacement of C memory allocation with std vectors  
							
							
							
						 
						
							2019-06-04 22:06:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								3ab886b747 
								
							 
						 
						
							
							
								
								Fix of mesh decimation (the admesh library).  
							
							... 
							
							
							
							Fixes "Unable to save project (#2445 )" 
							
						 
						
							2019-06-04 18:25:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Tibbitts 
								
							 
						 
						
							
							
							
							
								
							
							
								ef028cd8b1 
								
							 
						 
						
							
							
								
								Use generic qhull include location  
							
							... 
							
							
							
							Currently the qhull includes are referenced absolutely, but the compiler
is always called with the src directory in the include path and so it
should be safe to specify a more generic path. 
							
						 
						
							2019-05-22 10:29:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								31e724abac 
								
							 
						 
						
							
							
								
								Merge branch 'master' into vb_wold_object_manipulation  
							
							
							
						 
						
							2019-05-04 20:59:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e515ef4fbe 
								
							 
						 
						
							
							
								
								Fixed make_cylinder() / make_sphere() functions to produce meshes  
							
							... 
							
							
							
							without errors. 
							
						 
						
							2019-05-04 14:03:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6526a8fcaf 
								
							 
						 
						
							
							
								
								WIP: Transformation of instances in world coordinate space:  
							
							... 
							
							
							
							Ulocking the "anisotropic" scaling checkbox will bake the transformation
into meshes to allow for scaling in world axes.
Optimized and templated the stl_transform functions, now also available for 3x3 matrices.
The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs. 
							
						 
						
							2019-04-26 17:28:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								f33e9bf609 
								
							 
						 
						
							
							
								
								TriangleMeshSlicer is now initialized by const-pointer to the mesh, responsibility for calling require_shared_vertices is left to the caller  
							
							
							
						 
						
							2019-04-16 09:04:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								4a210aeecf 
								
							 
						 
						
							
							
								
								Vojtech's improvements in the SLA preview cutting dialog.  
							
							
							
						 
						
							2019-04-11 15:44:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukas Matena 
								
							 
						 
						
							
							
							
							
								
							
							
								bbda1896f9 
								
							 
						 
						
							
							
								
								The gizmo is now able to triangulate and show the cut, the triangulated cut is cached  
							
							
							
						 
						
							2019-04-08 10:31:19 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								a9223aeb5f 
								
							 
						 
						
							
							
								
								Follow-up of  763a91e2ca -> take in account of ModelObject::origin_translation when saving parts and modifiers to stl  
							
							
							
						 
						
							2019-04-05 10:08:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								382326ffc8 
								
							 
						 
						
							
							
								
								Fixed FFF slicing of meshes with left hand oriented transformations applied.  
							
							... 
							
							
							
							Slight optimization of FFF slicing - optimized copy of an object with just
a single volume. 
							
						 
						
							2019-04-03 11:12:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								fbce7b001b 
								
							 
						 
						
							
							
								
								Some optimizations of "Fix crash on splitting some models  #2042 "  
							
							... 
							
							
							
							replaced std::vector<bool> with std::vector<unsigned char>
as std::vector<bool> is a specialized version optimized for memory,
not speed (8 bools are packed into a single boolean).
The triangle neighbor traversal was optimized to not push visited
or non-neighbors into the queue. 
							
						 
						
							2019-04-01 14:50:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d728f4be5e 
								
							 
						 
						
							
							
								
								Revert "Use number_of_parts for is_splittable"  
							
							... 
							
							
							
							It is too dangerous to rely on the admesh flag without inspecting the
admesh code line by line and a through test.
This reverts commit cd3cec3e45 
							
						 
						
							2019-04-01 12:27:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sijmen Schoon 
								
							 
						 
						
							
							
							
							
								
							
							
								cd3cec3e45 
								
							 
						 
						
							
							
								
								Use number_of_parts for is_splittable  
							
							... 
							
							
							
							It's there, why not use it 
							
						 
						
							2019-04-01 12:09:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sijmen Schoon 
								
							 
						 
						
							
							
							
							
								
							
							
								4a9e05194c 
								
							 
						 
						
							
							
								
								Move repaired check to find_unvisited_neighbors  
							
							
							
						 
						
							2019-04-01 12:09:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sijmen Schoon 
								
							 
						 
						
							
							
							
							
								
							
							
								69199215b0 
								
							 
						 
						
							
							
								
								Fix a bunch of warnings  
							
							
							
						 
						
							2019-04-01 12:09:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sijmen Schoon 
								
							 
						 
						
							
							
							
							
								
							
							
								19dc89bfab 
								
							 
						 
						
							
							
								
								Clean up and fix TriangleMesh::split and relatives  
							
							
							
						 
						
							2019-04-01 12:09:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								18025cc669 
								
							 
						 
						
							
							
								
								Reworked the command line interface based on the current state  
							
							... 
							
							
							
							of the upstream.
Thanks @alexrj, @lordofhyphens for the original code of slic3r.cpp 
							
						 
						
							2019-03-13 15:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								c482933845 
								
							 
						 
						
							
							
								
								Fixed a regression issue in the triangle mesh slicing code, where  
							
							... 
							
							
							
							a broken contour was not glued together using the closest neighbors. 
							
						 
						
							2019-03-11 17:18:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e3cba0a65a 
								
							 
						 
						
							
							
								
								Introduced the "slice_closing_radius" to define, how large gaps  
							
							... 
							
							
							
							will be closed after triangle mesh slicing.
The value is set to 0.049 by default, which corresponds to the hard
coded default in Slic3r-1.41.3.
See issues #520  #820  #1029  #1364  for the reference of why we need
the parameter for being able to print some specific models. 
							
						 
						
							2019-03-01 17:53:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d0553ece0e 
								
							 
						 
						
							
							
								
								Extended tesselation wrapper for other 3d and 2d point types.  
							
							
							
						 
						
							2019-02-08 09:26:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8982664551 
								
							 
						 
						
							
							
								
								Improved stability (fixed crashes) of the Cut by plane function by  
							
							... 
							
							
							
							replacing the cut triangulation with freeglu tesselator.
Added performance tracing output of the Cut by plane function.
Added wait cursor to split to parts / objects, object cut, save to AMF/3MF. 
							
						 
						
							2019-02-05 20:23:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								588c07c12a 
								
							 
						 
						
							
							
								
								Performance improvements:  
							
							... 
							
							
							
							Lazy "Place on face" gizmo update.
Caching of MeshObject::raw_mesh_bounding_box() for the object size display.
ModelObject::bounding_box(), raw_mesh_bounding_box(), full_raw_mesh_bounding_box() will not copy the mesh.
TriangleMesh::transformed_bounding_box(const Transform3d &trafo) will not copy the mesh data.
get_options_for_bundle() will not return reference to temp value
is_splittable() calls cheap mesh.has_multiple_patches() 
							
						 
						
							2019-01-26 18:51:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								49487c16e6 
								
							 
						 
						
							
							
								
								Improvements of the triangulation of SLA layer preview.  
							
							
							
						 
						
							2019-01-24 19:08:58 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								0af11c51e3 
								
							 
						 
						
							
							
								
								Fixed update on reset of the variable layer height profile.  
							
							... 
							
							
							
							Fixed update of the layer height profile on PrintObject when changing profiles.
Fixed crash due to the layer height editing refactoring & wipe tower. 
							
						 
						
							2019-01-23 14:00:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								befccb0734 
								
							 
						 
						
							
							
								
								Fixed assert in mesh slicing code.  
							
							
							
						 
						
							2019-01-14 19:39:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								cf8e4fd7b0 
								
							 
						 
						
							
							
								
								Merged some of the late changes on slicing robustness  
							
							... 
							
							
							
							from the 1.41.2 (stable) to the current 1.42.0-alpha3
This should fix a number of errors reported (#1562 , #1592 , #1614 , #1633 ) 
							
						 
						
							2019-01-14 11:06:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								2b9f52c33c 
								
							 
						 
						
							
							
								
								Set a safety offset on a freshly sliced mesh to 0.0001  
							
							... 
							
							
							
							to satisfy GH #520 , #1029 , #1364 
This change needs to be tested throughly on a large data set of meshes. 
							
						 
						
							2018-12-12 10:29:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								5ea8df0ca0 
								
							 
						 
						
							
							
								
								Manual merge of the TriangleMesh.cpp from the stable branch.  
							
							
							
						 
						
							2018-12-12 10:02:01 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								74ba1eaa16 
								
							 
						 
						
							
							
								
								WIP: Support of SLA suport & pad GLVolumes, couple of fixes.  
							
							
							
						 
						
							2018-11-17 17:23:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								7114b80882 
								
							 
						 
						
							
							
								
								Use Transform3d in place of Transform3f as parameter of mesh transform functions  
							
							
							
						 
						
							2018-11-02 13:47:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								bded28f888 
								
							 
						 
						
							
							
								
								WIP: Reconstruction of background processing.  
							
							
							
						 
						
							2018-10-23 15:27:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								47b2d363f0 
								
							 
						 
						
							
							
								
								Fixed a regression bug in admesh: bad hashing.  
							
							... 
							
							
							
							Also the hash table size for admesh was made adaptive based on the number
of faces. 
							
						 
						
							2018-09-25 16:05:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8945763221 
								
							 
						 
						
							
							
								
								Rewrote .PRUSA file parser from wxWidgets zip to miniz.  
							
							... 
							
							
							
							Added tracing for mesh repair. 
							
						 
						
							2018-09-25 14:30:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								0558b53493 
								
							 
						 
						
							
							
								
								WIP: Moved sources int src/, separated most of the source code from Perl.  
							
							... 
							
							
							
							The XS was left only for the unit / integration tests, and it links
libslic3r only. No wxWidgets are allowed to be used from Perl starting
from now. 
							
						 
						
							2018-09-19 11:02:24 +02:00