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	Move repaired check to find_unvisited_neighbors
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					 1 changed files with 6 additions and 6 deletions
				
			
		|  | @ -361,6 +361,10 @@ bool TriangleMesh::is_splittable() const | |||
|  */ | ||||
| std::deque<uint32_t> TriangleMesh::find_unvisited_neighbors(std::vector<bool> &facet_visited) const | ||||
| { | ||||
|     // Make sure we're not operating on a broken mesh.
 | ||||
|     if (!this->repaired) | ||||
|         throw std::runtime_error("split() requires repair()"); | ||||
| 
 | ||||
|     // If the visited list is empty, populate it with false for every facet.
 | ||||
|     if (facet_visited.empty()) { | ||||
|         facet_visited = std::vector<bool>(this->stl.stats.number_of_facets, false); | ||||
|  | @ -397,10 +401,6 @@ std::deque<uint32_t> TriangleMesh::find_unvisited_neighbors(std::vector<bool> &f | |||
|  */ | ||||
| TriangleMeshPtrs TriangleMesh::split() const | ||||
| { | ||||
|     // Make sure we're not operating on a broken mesh.
 | ||||
|     if (!this->repaired) | ||||
|         throw std::runtime_error("split() requires repair()"); | ||||
|      | ||||
|     // Loop while we have remaining facets.
 | ||||
|     std::vector<bool> facet_visited; | ||||
|     TriangleMeshPtrs meshes; | ||||
|  | @ -417,7 +417,7 @@ TriangleMeshPtrs TriangleMesh::split() const | |||
|         mesh->stl.stats.original_num_facets = mesh->stl.stats.number_of_facets; | ||||
|         stl_clear_error(&mesh->stl); | ||||
|         stl_allocate(&mesh->stl); | ||||
|          | ||||
| 
 | ||||
|         // Assign the facets to the new mesh.
 | ||||
|         bool first = true; | ||||
|         for (auto facet = facets.begin(); facet != facets.end(); ++ facet) { | ||||
|  | @ -425,7 +425,7 @@ TriangleMeshPtrs TriangleMesh::split() const | |||
|             stl_facet_stats(&mesh->stl, this->stl.facet_start[*facet], first); | ||||
|         } | ||||
|     } | ||||
|      | ||||
| 
 | ||||
|     return meshes; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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	 Sijmen Schoon
						Sijmen Schoon