enricoturri1966
30d2c3787f
Tech ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING set as default
2021-09-14 14:34:21 +02:00
Vojtech Bubnik
880feb3a3d
GCodeViewer slight opitmization: reuse (move) G-code line indices
...
in G-code viewer.
2021-09-13 10:41:28 +02:00
Lukas Matena
4ac013ec9c
Fixed painting gizmos with modifiers below the bed:
...
- When a modifier was below the bed and all the object parts above, it would clip
the modifier but not triangulate the cut.
- When an object part was below, it would triangulate all modifiers with
opaque orange color.
Both should now be fixed.
2021-09-13 09:02:11 +02:00
enricoturri1966
8f4a6b3b7c
Fixed color of objects in preview for SLA printers
2021-09-10 09:06:09 +02:00
enricoturri1966
8bd0f8ada9
Removed duplicated method GLVolumeCollection::check_outside_state()
2021-09-10 08:27:03 +02:00
Vojtech Bubnik
32733b7db9
GCodeProcessor collects positions of line ends for GCodeViewer,
...
GCodeViewer no more parses G-code just to extract line end positions.
Removed start_mapping_gcode_window(), void stop_mapping_gcode_window(),
they are no more needed.
2021-09-07 15:42:56 +02:00
enricoturri1966
639cf17e19
Fixed conflicts after merge with master
2021-09-01 13:28:10 +02:00
enricoturri1966
39ec1a6318
Fixed conflicts after merge with master
2021-08-26 12:39:28 +02:00
enricoturri1966
dbaaa35534
Tech ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED -> 1st installment: Allow to save/load empty projects
2021-08-26 10:38:14 +02:00
Filip Sykala
9ea3be485f
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-08-25 16:56:24 +02:00
David Kocik
02dd1b5f7d
rendering highlight arrow from svg
2021-08-25 16:31:31 +02:00
Filip Sykala
8fab4885c7
Add dirty state into Gizmo (hint by @DavidKocik)
2021-08-20 09:13:09 +02:00
Filip Sykala
cc88b1e86b
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-08-18 10:37:21 +02:00
Filip Sykala
11c91d781e
FIX: extra frame request
...
Do not freeze bargraph in Siplify dialog when no mouse move.
2021-08-17 15:28:08 +02:00
Lukas Matena
5a005e8e0a
Slightly changed 'Some objects missing' warning text
2021-08-17 10:04:56 +02:00
Lukas Matena
021688fe50
Fix place on bed and sinking instances:
...
all sinking objects were incorrectly shifted to bed when
'place on face' was applied to any object.
2021-08-12 10:17:59 +02:00
Lukas Matena
b14faf627b
Do not show sinking contours when a gizmo hides some objects
2021-08-11 16:17:28 +02:00
enricoturri1966
599a4d97e3
Removed constness from a few renderXXX() methods
2021-08-04 12:47:36 +02:00
enricoturri1966
66d43b882e
Fixed calls set_uniform(emission_factor, xx) to use floats
2021-08-04 11:58:50 +02:00
enricoturri1966
d77013b5bf
Fixed mirroring of sinking objects
2021-07-30 11:40:30 +02:00
enricoturri1966
a8552512cf
Fixed sinking objects popping-up when deleting modifiers
2021-07-30 08:18:11 +02:00
enricoturri1966
dc21fb1100
Changed detection of sinking objects into ObjectList::update_info_items()
2021-07-29 15:15:57 +02:00
David Kocik
0d74502aeb
Hint notification
...
Reads data from hints.ini. Has hyperlinks to highlight settings, toolbars and gizmos.
2021-07-29 13:20:50 +02:00
enricoturri1966
81f4df70dc
Fixed conflict after merge with master
2021-07-29 12:25:28 +02:00
enricoturri1966
97de723146
Tech ENABLE_SINKING_CONTOURS -> Fix for showing sinking contours while dragging objects
2021-07-29 09:03:20 +02:00
enricoturri1966
14a67b0c9e
Added sinking property item to objects list
2021-07-29 08:37:41 +02:00
Lukas Matena
a54f5fb41a
Render statistics now shows actual SwapBuffers() calls per second
2021-07-28 12:50:01 +02:00
enricoturri1966
0146013b4e
Tech ENABLE_SINKING_CONTOURS -> Sinking contours updated during render pass and shown also while dragging an object
2021-07-28 12:23:27 +02:00
enricoturri1966
d99ea7c20f
Tech ENABLE_SINKING_CONTOURS -> Sinking contours rendered using triangles
2021-07-28 11:21:59 +02:00
enricoturri1966
b24488ce51
Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut
2021-07-27 13:02:06 +02:00
enricoturri1966
8df2525355
Fixed conflicts after merge with master
2021-07-23 11:40:07 +02:00
Lukas Matena
e93c5d4f20
ImGui sliders clamping:
...
ImGuiWrapper::slider_float now clamps the value returned by imgui by default. Bare ImGui::SliderFloat
allows entering off-scale values when entered by keyboard, which is not nice. The protection can
be turned off by the last optional parameter.
2021-07-22 15:50:48 +02:00
enricoturri1966
c9aa88db0d
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_contours
2021-07-22 13:00:47 +02:00
enricoturri1966
d5ad47d0ca
Tech ENABLE_SCROLLABLE_LEGEND set as default
2021-07-22 12:18:38 +02:00
enricoturri1966
5c6810d0bc
Fixed conflicts after merge with master
2021-07-22 11:46:00 +02:00
enricoturri1966
65b3be92fe
Techs DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA and ENABLE_ALLOW_NEGATIVE_Z set as default
2021-07-22 11:26:31 +02:00
enricoturri1966
13c77990aa
Follow-up of 1f3252dd78
-> Fixed rectangle selection
2021-07-22 10:27:37 +02:00
enricoturri1966
7817105abe
Tech ENABLE_GCODE_WINDOW set as default
2021-07-22 09:37:02 +02:00
enricoturri1966
22f04ca46e
Tech ENABLE_SINKING_CONTOURS -> 1st installment
2021-07-21 15:30:57 +02:00
enricoturri1966
1f3252dd78
Revert of b140709fa8
and new implementation of fixing picking for sinking objects
2021-07-21 11:56:39 +02:00
enricoturri1966
c61785f775
Tech ENABLE_SEQUENTIAL_LIMITS set as default
2021-07-20 12:05:15 +02:00
enricoturri1966
b140709fa8
ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object
2021-07-20 11:02:04 +02:00
enricoturri1966
2848ae9c4d
Colors in GLVolume defined as std::array<float, 4>
2021-07-19 11:11:49 +02:00
Lukas Matena
9244e2ae32
Changes forced by imgui upgrade, updated imgui readme and
...
updated ImGuiWrapper::selectable function (It was a copy of ImGui::Selectable
with slight changes. The function was changed a lot in ImGui 1.83, I copied
the new version and reapplied the changes.)
2021-07-15 13:17:48 +02:00
Lukas Matena
63566a92b3
Merged psSkirt and psBrim
2021-07-14 16:02:04 +02:00
enricoturri1966
ef8ddacdfc
Delayed rendering of transparent volumes
2021-07-14 13:20:57 +02:00
enricoturri1966
44d31f9bf2
Follow-up of d6fdf2d5c2
-> Automatic generation of missing thumbnails
2021-07-13 11:57:19 +02:00
Lukáš Hejl
f78efa99fe
Fixed an issue where seed fill selection stuck displayed when the mouse was moving inside multi-material gizmo when the gizmo was overlapping the model.
2021-07-12 13:21:10 +02:00
Lukáš Hejl
7377fc34ac
Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
...
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
2021-06-16 06:06:33 +02:00
enricoturri1966
1c35dfe591
Tech ENABLE_ALLOW_NEGATIVE_Z -> Added threshold to detect if an object is sinking
2021-06-08 10:07:47 +02:00