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	Fixed conflict after merge with master
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								build_win.bat
									
										
									
									
									
								
							
							
						
						
									
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								build_win.bat
									
										
									
									
									
								
							|  | @ -2,67 +2,79 @@ | |||
| @IF "%PS_ECHO_ON%" NEQ "" (echo on) ELSE (echo off) | ||||
| @GOTO :MAIN | ||||
| :HELP | ||||
| @ECHO. | ||||
| @ECHO Performs initial build or rebuild of the app (build) and deps (build/deps). | ||||
| @ECHO Default options are determined from build directories and system state. | ||||
| @ECHO. | ||||
| @ECHO Usage: build_win [-ARCH ^<arch^>] [-CONFIG ^<config^>] [-DESTDIR ^<directory^>] | ||||
| @ECHO                  [-STEPS ^<all^|all-dirty^|app^|app-dirty^|deps^|deps-dirty^>] | ||||
| @ECHO                  [-RUN ^<console^|custom^|none^|viewer^|window^>] | ||||
| @ECHO. | ||||
| @ECHO  -a -ARCH        Target processor architecture | ||||
| @ECHO                  Default: %PS_ARCH_HOST% | ||||
| @ECHO  -c -CONFIG      MSVC project config | ||||
| @ECHO                  Default: %PS_CONFIG_DEFAULT% | ||||
| @ECHO  -s -STEPS       Performs only the specified build steps: | ||||
| @ECHO                    all - clean and build deps and app | ||||
| @ECHO                    all-dirty - build deps and app without cleaning | ||||
| @ECHO                    app - build main project/application | ||||
| @ECHO                    app-dirty - does not build main project/application | ||||
| @ECHO                    deps - clean and build deps | ||||
| @ECHO                    deps-dirty - build deps without cleaning | ||||
| @ECHO                  Default: %PS_STEPS_DEFAULT% | ||||
| @ECHO  -d -DESTDIR     Deps destination directory (ignored on dirty builds) | ||||
| @ECHO                  %PS_DESTDIR_DEFAULT_MSG% | ||||
| @ECHO  -a -ARCH      Target processor architecture | ||||
| @ECHO                Default: %PS_ARCH_HOST% | ||||
| @ECHO  -c -CONFIG    MSVC project config | ||||
| @ECHO                Default: %PS_CONFIG_DEFAULT% | ||||
| @ECHO  -s -STEPS     Performs only the specified build steps: | ||||
| @ECHO                  all - clean and build deps and app | ||||
| @ECHO                  all-dirty - build deps and app without cleaning | ||||
| @ECHO                  app - clean and build main applications | ||||
| @ECHO                  app-dirty - build main applications without cleaning | ||||
| @ECHO                  deps - clean and build deps | ||||
| @ECHO                  deps-dirty - build deps without cleaning | ||||
| @ECHO                Default: %PS_STEPS_DEFAULT% | ||||
| @ECHO  -r -RUN       Specifies what to perform at the run step: | ||||
| @ECHO                  console - run and wait on prusa-slicer-console.exe | ||||
| @ECHO                  custom - run and wait on your custom build/%PS_CUSTOM_RUN_FILE% | ||||
| @ECHO                  ide - open project in Visual Studio if not open (no wait) | ||||
| @ECHO                  none - run step does nothing | ||||
| @ECHO                  viewer - run prusa-gcodeviewer.exe (no wait) | ||||
| @ECHO                  window - run prusa-slicer.exe (no wait) | ||||
| @ECHO                Default: none | ||||
| @ECHO  -d -DESTDIR   Deps destination directory | ||||
| @ECHO                Warning: Changing destdir path will not delete the old destdir. | ||||
| @ECHO                Default: %PS_DESTDIR_DEFAULT_MSG% | ||||
| @ECHO. | ||||
| @ECHO  Example usage: | ||||
| @ECHO                  First build:  build_win -d "c:\src\PrusaSlicer-deps" | ||||
| @ECHO                  Deps change:  build_win -s all | ||||
| @ECHO                  App rebuild:  build_win | ||||
| @ECHO  Examples: | ||||
| @ECHO. | ||||
| @ECHO  Initial build:           build_win -d "c:\src\PrusaSlicer-deps" | ||||
| @ECHO  Build post deps change:  build_win -s all | ||||
| @ECHO  App dirty build:         build_win | ||||
| @ECHO  App dirty build ^& run:   build_win -r console | ||||
| @ECHO  All clean build ^& run:   build_win -s all -r console -d "deps\build\out_deps" | ||||
| @ECHO. | ||||
| GOTO :END | ||||
| 
 | ||||
| :MAIN | ||||
| REM Script constants | ||||
| SET START_TIME=%TIME% | ||||
| SET PS_START_DIR=%CD% | ||||
| SET PS_SOLUTION_NAME=PrusaSlicer | ||||
| SET PS_CHOICE_TIMEOUT=30 | ||||
| SET PS_CUSTOM_RUN_FILE=custom_run.bat | ||||
| SET PS_DEPS_PATH_FILE_NAME=.DEPS_PATH.txt | ||||
| SET PS_DEPS_PATH_FILE=%~dp0deps\build\%PS_DEPS_PATH_FILE_NAME% | ||||
| SET PS_CONFIG_LIST="Debug;MinSizeRel;Release;RelWithDebInfo" | ||||
| 
 | ||||
| REM Probe build directories and system state for reasonable default arguments | ||||
| pushd %~dp0 | ||||
| REM Probe build directories and sytem state for reasonable default arguments | ||||
| SET PS_CONFIG=RelWithDebInfo | ||||
| SET PS_ARCH=%PROCESSOR_ARCHITECTURE% | ||||
| SET PS_ARCH=%PROCESSOR_ARCHITECTURE:amd64=x64% | ||||
| CALL :TOLOWER PS_ARCH | ||||
| SET PS_DEPS_PATH_FILE=%~dp0deps\build\.DEPS_PATH.txt | ||||
| SET PS_RUN=none | ||||
| SET PS_DESTDIR= | ||||
| IF EXIST %PS_DEPS_PATH_FILE% ( | ||||
|     FOR /F "tokens=* USEBACKQ" %%I IN ("%PS_DEPS_PATH_FILE%") DO SET PS_DESTDIR=%%I | ||||
|     IF EXIST build/ALL_BUILD.vcxproj ( | ||||
|         SET PS_STEPS=app-dirty | ||||
|     ) ELSE SET PS_STEPS=app | ||||
| ) ELSE SET PS_STEPS=all | ||||
| SET PS_DESTDIR_CACHED=%PS_DESTDIR% | ||||
| CALL :RESOLVE_DESTDIR_CACHE | ||||
| 
 | ||||
| REM Set up parameters used by help menu | ||||
| SET PS_CONFIG_DEFAULT=%PS_CONFIG% | ||||
| SET PS_ARCH_HOST=%PS_ARCH% | ||||
| SET PS_STEPS_DEFAULT=%PS_STEPS% | ||||
| IF "%PS_DESTDIR%" NEQ "" ( | ||||
|     SET PS_DESTDIR_DEFAULT_MSG=Default: %PS_DESTDIR% | ||||
| ) ELSE ( | ||||
|     SET PS_DESTDIR_DEFAULT_MSG=Argument required ^(no default available^) | ||||
| ) | ||||
| (echo " -help /help -h /h -? /? ")| findstr /I /C:" %~1 ">nul && GOTO :HELP | ||||
| 
 | ||||
| REM Parse arguments | ||||
| SET EXIT_STATUS=1 | ||||
| SET PS_CURRENT_STEP=arguments | ||||
| SET PARSER_STATE= | ||||
| SET PARSER_FAIL= | ||||
| FOR %%I in (%*) DO CALL :PARSE_OPTION "ARCH CONFIG DESTDIR STEPS" PARSER_STATE "%%~I" | ||||
| FOR %%I in (%*) DO CALL :PARSE_OPTION "ARCH CONFIG DESTDIR STEPS RUN" PARSER_STATE "%%~I" | ||||
| IF "%PARSER_FAIL%" NEQ "" ( | ||||
|     @ECHO ERROR: Invalid switch: %PARSER_FAIL% 1>&2 | ||||
|     GOTO :HELP | ||||
|  | @ -72,46 +84,71 @@ IF "%PARSER_FAIL%" NEQ "" ( | |||
| ) | ||||
| 
 | ||||
| REM Validate arguments | ||||
| SET PS_STEPS_SAVED=%PS_STEPS% | ||||
| CALL :PARSE_OPTION_NAME "all all-dirty deps-dirty deps app-dirty app" PS_STEPS -%PS_STEPS% | ||||
| IF "%PS_STEPS%" EQU "" ( | ||||
|     @ECHO ERROR: Invalid parameter: steps=%PS_STEPS_SAVED% 1>&2 | ||||
|     GOTO :HELP | ||||
| ) ELSE SET PS_STEPS_SAVED= | ||||
| (echo %PS_STEPS%)| findstr /I /C:"dirty">nul && SET PS_STEPS_DIRTY=1 | ||||
| CALL :TOLOWER PS_STEPS | ||||
| SET PS_ASK_TO_CONTINUE= | ||||
| CALL :TOLOWER PS_ARCH | ||||
| CALL :CANONICALIZE_PATH PS_DESTDIR "%PS_START_DIR%" | ||||
| SET PS_ARCH=%PS_ARCH:amd64=x64% | ||||
| CALL :PARSE_OPTION_VALUE %PS_CONFIG_LIST:;= % PS_CONFIG | ||||
| IF "%PS_CONFIG%" EQU "" GOTO :HELP | ||||
| REM RESOLVE_DESTDIR_CACHE must go after PS_ARCH and PS_CONFIG, but before PS STEPS | ||||
| CALL :RESOLVE_DESTDIR_CACHE | ||||
| IF "%PS_STEPS%" EQU "" SET PS_STEPS=%PS_STEPS_DEFAULT% | ||||
| CALL :PARSE_OPTION_VALUE "all all-dirty deps-dirty deps app-dirty app app-cmake" PS_STEPS | ||||
| IF "%PS_STEPS%" EQU "" GOTO :HELP | ||||
| (echo %PS_STEPS%)| findstr /I /C:"dirty">nul && SET PS_STEPS_DIRTY=1 || SET PS_STEPS_DIRTY= | ||||
| IF "%PS_STEPS%" EQU "app-cmake" SET PS_STEPS_DIRTY=1 | ||||
| IF "%PS_DESTDIR%" EQU "" SET PS_DESTDIR=%PS_DESTDIR_CACHED% | ||||
| IF "%PS_DESTDIR%" EQU "" ( | ||||
|     IF "%PS_STEPS_DIRTY%" EQU "" ( | ||||
|         @ECHO ERROR: Parameter required: destdir 1>&2 | ||||
|         GOTO :HELP | ||||
|     ) | ||||
| ) ELSE IF "%PS_DESTDIR%" NEQ "%PS_DESTDIR_CACHED%" ( | ||||
|     IF "%PS_STEPS_DIRTY%" NEQ "" ( | ||||
|         @ECHO WARNING: Parameter ignored: destdir | ||||
|     ) ELSE (echo "all deps")| findstr /I /C:"%PS_STEPS%">nul || ( | ||||
|         @ECHO WARNING: Conflict with cached parameter: 1>&2 | ||||
|         @ECHO WARNING:  -destdir=%PS_DESTDIR% 1>&2 | ||||
|         @ECHO WARNING:    cached=%PS_DESTDIR_CACHED% 1>&2 | ||||
|     @ECHO ERROR: Parameter required: -DESTDIR 1>&2 | ||||
|     GOTO :HELP | ||||
| ) | ||||
| CALL :CANONICALIZE_PATH PS_DESTDIR "%PS_START_DIR%" | ||||
| IF "%PS_DESTDIR%" NEQ "%PS_DESTDIR_CACHED%" ( | ||||
|     (echo "all deps all-dirty deps-dirty")| findstr /I /C:"%PS_STEPS%">nul || ( | ||||
|         IF EXIST "%PS_DESTDIR%" ( | ||||
|             @ECHO WARNING: DESTDIR does not match cache: 1>&2 | ||||
|             @ECHO WARNING:  new: %PS_DESTDIR% 1>&2 | ||||
|             @ECHO WARNING:  old: %PS_DESTDIR_CACHED% 1>&2 | ||||
|             SET PS_ASK_TO_CONTINUE=1 | ||||
|         ) ELSE ( | ||||
|             @ECHO ERROR: Invalid parameter: DESTDIR=%PS_DESTDIR% 1>&2 | ||||
|             GOTO :HELP | ||||
|         ) | ||||
|     ) | ||||
| ) | ||||
| SET PS_DESTDIR_DEFAULT_MSG= | ||||
| CALL :PARSE_OPTION_VALUE "console custom ide none viewer window" PS_RUN | ||||
| IF "%PS_RUN%" EQU "" GOTO :HELP | ||||
| IF "%PS_RUN%" NEQ "none" IF "%PS_STEPS:~0,4%" EQU "deps" ( | ||||
|     @ECHO ERROR: RUN=%PS_RUN% specified with STEPS=%PS_STEPS% | ||||
|     @ECHO ERROR: RUN=none is the only valid option for STEPS "deps" or "deps-dirty" | ||||
|     GOTO :HELP | ||||
| ) | ||||
| REM Give the user a chance to cancel if we found something odd. | ||||
| IF "%PS_ASK_TO_CONTINUE%" EQU "" GOTO :BUILD_ENV | ||||
| @ECHO. | ||||
| @ECHO Unexpected parameters detected. Build paused for %PS_CHOICE_TIMEOUT% seconds. | ||||
| choice /T %PS_CHOICE_TIMEOUT% /C YN /D N /M "Continue" | ||||
| IF %ERRORLEVEL% NEQ 1 GOTO :HELP | ||||
| 
 | ||||
| REM Set up MSVC environment | ||||
| :BUILD_ENV | ||||
| SET EXIT_STATUS=2 | ||||
| SET PS_CURRENT_STEP=environment | ||||
| @ECHO ********************************************************************** | ||||
| @ECHO ** Build Config: %PS_CONFIG% | ||||
| @ECHO ** Target Arch:  %PS_ARCH% | ||||
| @ECHO ** Build Steps:  %PS_STEPS% | ||||
| @ECHO ** Run App:      %PS_RUN% | ||||
| @ECHO ** Deps path:    %PS_DESTDIR% | ||||
| @ECHO ** Using Microsoft Visual Studio installation found at: | ||||
| SET VSWHERE="%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe" | ||||
| IF NOT EXIST %VSWHERE% SET VSWHERE="%ProgramFiles%\Microsoft Visual Studio\Installer\vswhere.exe" | ||||
| FOR /F "tokens=* USEBACKQ" %%I IN (`%VSWHERE% -nologo -property installationPath`) DO SET MSVC_DIR=%%I | ||||
| SET VSWHERE=%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe | ||||
| IF NOT EXIST "%VSWHERE%" SET VSWHERE=%ProgramFiles%\Microsoft Visual Studio\Installer\vswhere.exe | ||||
| FOR /F "tokens=* USEBACKQ" %%I IN (`"%VSWHERE%" -nologo -property installationPath`) DO SET MSVC_DIR=%%I | ||||
| @ECHO **  %MSVC_DIR% | ||||
| CALL "%MSVC_DIR%\Common7\Tools\vsdevcmd.bat" -arch=%PS_ARCH% -host_arch=%PS_ARCH_HOST% -app_platform=Desktop | ||||
| IF "%ERRORLEVEL%" NEQ "0" GOTO :END | ||||
| IF %ERRORLEVEL% NEQ 0 GOTO :END | ||||
| REM Need to reset the echo state after vsdevcmd.bat clobbers it. | ||||
| @IF "%PS_ECHO_ON%" NEQ "" (echo on) ELSE (echo off) | ||||
| IF "%PS_DRY_RUN_ONLY%" NEQ "" ( | ||||
|     @ECHO Script terminated early because PS_DRY_RUN_ONLY is set. 1>&2 | ||||
|     GOTO :END | ||||
|  | @ -121,36 +158,132 @@ IF /I "%PS_STEPS:~0,3%" EQU "app" GOTO :BUILD_APP | |||
| REM Build deps | ||||
| :BUILD_DEPS | ||||
| SET EXIT_STATUS=3 | ||||
| IF "%PS_STEPS_DIRTY%" EQU "" CALL :MAKE_OR_CLEAN_DIRECTORY deps\build | ||||
| SET PS_CURRENT_STEP=deps | ||||
| IF "%PS_STEPS_DIRTY%" EQU "" CALL :MAKE_OR_CLEAN_DIRECTORY deps\build "%PS_DEPS_PATH_FILE_NAME%" | ||||
| cd deps\build || GOTO :END | ||||
| IF "%PS_STEPS_DIRTY%" EQU "" cmake.exe .. -DDESTDIR="%PS_DESTDIR%" || GOTO :END | ||||
| cmake.exe .. -DDESTDIR="%PS_DESTDIR%" || GOTO :END | ||||
| (echo %PS_DESTDIR%)> "%PS_DEPS_PATH_FILE%" | ||||
| msbuild /m ALL_BUILD.vcxproj /p:Configuration=%PS_CONFIG% || GOTO :END | ||||
| cd ..\.. | ||||
| IF /I "%PS_STEPS:~0,4%" EQU "deps" GOTO :PROLOGUE | ||||
| IF /I "%PS_STEPS:~0,4%" EQU "deps" GOTO :RUN_APP | ||||
| 
 | ||||
| REM Build app | ||||
| :BUILD_APP | ||||
| SET EXIT_STATUS=4 | ||||
| IF "%PS_STEPS_DIRTY%" EQU "" CALL :MAKE_OR_CLEAN_DIRECTORY build | ||||
| SET PS_CURRENT_STEP=app | ||||
| IF "%PS_STEPS_DIRTY%" EQU "" CALL :MAKE_OR_CLEAN_DIRECTORY build "%PS_CUSTOM_RUN_FILE%" | ||||
| cd build || GOTO :END | ||||
| IF "%PS_STEPS_DIRTY%" EQU "" cmake.exe .. -DCMAKE_PREFIX_PATH="%PS_DESTDIR%\usr\local" || GOTO :END | ||||
| msbuild /m ALL_BUILD.vcxproj /p:Configuration=%PS_CONFIG% || GOTO :END | ||||
| REM Make sure we have a custom batch file skeleton for the run stage | ||||
| set PS_CUSTOM_BAT=%PS_CUSTOM_RUN_FILE% | ||||
| CALL :CANONICALIZE_PATH PS_CUSTOM_BAT | ||||
| IF NOT EXIST %PS_CUSTOM_BAT% CALL :WRITE_CUSTOM_SCRIPT_SKELETON %PS_CUSTOM_BAT% | ||||
| SET PS_PROJECT_IS_OPEN= | ||||
| FOR /F "tokens=2 delims=," %%I in ( | ||||
|     'tasklist /V /FI "IMAGENAME eq devenv.exe " /NH /FO CSV ^| find "%PS_SOLUTION_NAME%"' | ||||
| ) do SET PS_PROJECT_IS_OPEN=%%~I | ||||
| cmake.exe .. -DCMAKE_PREFIX_PATH="%PS_DESTDIR%\usr\local" -DCMAKE_CONFIGURATION_TYPES=%PS_CONFIG_LIST% || GOTO :END | ||||
| REM Skip the build step if we're using the undocumented app-cmake to regenerate the full config from inside devenv | ||||
| IF "%PS_STEPS%" NEQ "app-cmake" msbuild /m ALL_BUILD.vcxproj /p:Configuration=%PS_CONFIG% || GOTO :END | ||||
| (echo %PS_DESTDIR%)> "%PS_DEPS_PATH_FILE_FOR_CONFIG%" | ||||
| 
 | ||||
| REM Run app | ||||
| :RUN_APP | ||||
| REM All build steps complete. | ||||
| CALL :DIFF_TIME ELAPSED_TIME %START_TIME% %TIME% | ||||
| IF "%PS_CURRENT_STEP%" NEQ "arguments" ( | ||||
|     @ECHO. | ||||
|     @ECHO Total Build Time Elapsed %ELAPSED_TIME% | ||||
| ) | ||||
| SET EXIT_STATUS=5 | ||||
| SET PS_CURRENT_STEP=run | ||||
| cd src\%PS_CONFIG% || GOTO :END | ||||
| IF "%PS_RUN%" EQU "none" GOTO :PROLOGUE | ||||
| SET PS_PROJECT_IS_OPEN= | ||||
| FOR /F "tokens=2 delims=," %%I in ( | ||||
|     'tasklist /V /FI "IMAGENAME eq devenv.exe " /NH /FO CSV ^| find "%PS_SOLUTION_NAME%"' | ||||
| ) do SET PS_PROJECT_IS_OPEN=%%~I | ||||
| @ECHO. | ||||
| @ECHO Running %PS_RUN% application... | ||||
| @REM icacls below is just a hack for file-not-found error handling | ||||
| IF "%PS_RUN%" EQU "console" ( | ||||
|     icacls prusa-slicer-console.exe >nul || GOTO :END | ||||
|     start /wait /b prusa-slicer-console.exe | ||||
| ) ELSE IF "%PS_RUN%" EQU "window" ( | ||||
|     icacls prusa-slicer.exe >nul || GOTO :END | ||||
|     start prusa-slicer.exe | ||||
| ) ELSE IF "%PS_RUN%" EQU "viewer" ( | ||||
|     icacls prusa-gcodeviewer.exe >nul || GOTO :END | ||||
|     start prusa-gcodeviewer.exe | ||||
| ) ELSE IF "%PS_RUN%" EQU "custom" ( | ||||
|     icacls %PS_CUSTOM_BAT% >nul || GOTO :END | ||||
|     CALL %PS_CUSTOM_BAT% | ||||
| ) ELSE IF "%PS_RUN%" EQU "ide" ( | ||||
|     IF "%PS_PROJECT_IS_OPEN%" NEQ "" ( | ||||
|         @ECHO WARNING: Solution is already open in Visual Studio. Skipping ide run step. 1>&2 | ||||
|     ) ELSE ( | ||||
|         @ECHO Preparing to run Visual Studio... | ||||
|         cd ..\.. || GOTO :END | ||||
|         REM This hack generates a single config for MSVS, guaranteeing it gets set as the active config. | ||||
|         cmake.exe .. -DCMAKE_PREFIX_PATH="%PS_DESTDIR%\usr\local" -DCMAKE_CONFIGURATION_TYPES=%PS_CONFIG% > nul 2> nul || GOTO :END | ||||
|         REM Now launch devenv with the single config (setting it active) and a /command switch to re-run cmake and generate the full config list | ||||
|         start devenv.exe %PS_SOLUTION_NAME%.sln /command ^"shell /o ^^^"%~f0^^^" -d ^^^"%PS_DESTDIR%^^^" -c %PS_CONFIG% -a %PS_ARCH% -r none -s app-cmake^" | ||||
|         REM If devenv fails to launch just directly regenerate the full config list. | ||||
|         IF %ERRORLEVEL% NEQ 0 ( | ||||
|             cmake.exe .. -DCMAKE_PREFIX_PATH="%PS_DESTDIR%\usr\local" -DCMAKE_CONFIGURATION_TYPES=%PS_CONFIG_LIST% 2> nul 1> nul || GOTO :END | ||||
|         ) | ||||
|     ) | ||||
| ) | ||||
| 
 | ||||
| @REM **********    DON'T ADD ANY CODE BETWEEN THESE TWO SECTIONS    ********** | ||||
| @REM RUN_APP may hand off control, so let exit codes fall through to PROLOGUE. | ||||
| 
 | ||||
| :PROLOGUE | ||||
| SET EXIT_STATUS=%ERRORLEVEL% | ||||
| :END | ||||
| @IF "%PS_ECHO_ON%%PS_DRY_RUN_ONLY%" NEQ "" ( | ||||
|     @ECHO Script Parameters: | ||||
|     @ECHO ********************************************************************** | ||||
|     @ECHO ** Script Parameters: | ||||
|     @ECHO ********************************************************************** | ||||
|     @SET PS_ | ||||
| ) | ||||
| @ECHO Script started at %START_TIME% and completed at %TIME%. | ||||
| IF "%EXIT_STATUS%" NEQ "0" ( | ||||
|     IF "%PS_CURRENT_STEP%" NEQ "arguments" ( | ||||
|         @ECHO. | ||||
|         @ECHO ERROR: *** Build process failed at %PS_CURRENT_STEP% step. *** 1>&2 | ||||
|     ) | ||||
| ) ELSE ( | ||||
|     @ECHO All steps completed successfully. | ||||
| ) | ||||
| popd | ||||
| exit /B %EXIT_STATUS% | ||||
| 
 | ||||
| GOTO :EOF | ||||
| REM Functions and stubs start here. | ||||
| 
 | ||||
| :RESOLVE_DESTDIR_CACHE | ||||
| @REM Resolves all DESTDIR cache values and sets PS_STEPS_DEFAULT | ||||
| @REM Note: This just sets global variableq, so it doesn't use setlocal. | ||||
| SET PS_DEPS_PATH_FILE_FOR_CONFIG=%~dp0build\%PS_ARCH%\%PS_CONFIG%\%PS_DEPS_PATH_FILE_NAME% | ||||
| CALL :CANONICALIZE_PATH PS_DEPS_PATH_FILE_FOR_CONFIG | ||||
| IF EXIST "%PS_DEPS_PATH_FILE_FOR_CONFIG%" ( | ||||
|     FOR /F "tokens=* USEBACKQ" %%I IN ("%PS_DEPS_PATH_FILE_FOR_CONFIG%") DO ( | ||||
|         SET PS_DESTDIR_CACHED=%%I | ||||
|         SET PS_DESTDIR_DEFAULT_MSG=%%I | ||||
|     ) | ||||
|     SET PS_STEPS_DEFAULT=app-dirty | ||||
| ) ELSE IF EXIST "%PS_DEPS_PATH_FILE%" ( | ||||
|     FOR /F "tokens=* USEBACKQ" %%I IN ("%PS_DEPS_PATH_FILE%") DO ( | ||||
|         SET PS_DESTDIR_CACHED=%%I | ||||
|         SET PS_DESTDIR_DEFAULT_MSG=%%I | ||||
|     ) | ||||
|     SET PS_STEPS_DEFAULT=app | ||||
| ) ELSE ( | ||||
|     SET PS_DESTDIR_CACHED= | ||||
|     SET PS_DESTDIR_DEFAULT_MSG=Cache missing. Argument required. | ||||
|     SET PS_STEPS_DEFAULT=all | ||||
| ) | ||||
| GOTO :EOF | ||||
| 
 | ||||
| :PARSE_OPTION | ||||
| @REM Argument parser called for each argument | ||||
| @REM %1 - Valid option list | ||||
|  | @ -179,12 +312,27 @@ IF "%LAST_ARG%%ARG_TYPE%" EQU "NAME" SET PARSER_FAIL=%~3 | |||
| ) | ||||
| GOTO :EOF | ||||
| 
 | ||||
| :PARSE_OPTION_VALUE | ||||
| setlocal disableDelayedExpansion | ||||
| @REM Parses value and verifies it is within the supplied list | ||||
| @REM %1 - Valid option list | ||||
| @REM %2 - In/out variable name; unset on error | ||||
| CALL SET NAME=%~2 | ||||
| CALL SET SAVED_VALUE=%%%NAME%%% | ||||
| CALL :PARSE_OPTION_NAME %1 %NAME% -%SAVED_VALUE% | ||||
| CALL SET NEW_VALUE=%%%NAME%%% | ||||
| IF "%NEW_VALUE%" EQU "" ( | ||||
|     @ECHO ERROR: Invalid parameter: %NAME:~3%=%SAVED_VALUE% 1>&2 | ||||
| ) | ||||
| endlocal & SET %NAME%=%NEW_VALUE% | ||||
| GOTO :EOF | ||||
| 
 | ||||
| :PARSE_OPTION_NAME | ||||
| @REM Parses an option name | ||||
| @REM %1 - Valid option list | ||||
| @REM %2 - Out variable name; unset on error | ||||
| @REM %3 - Current argument value | ||||
| @REM $4 - Boolean indicating single character switches are valid | ||||
| @REM %4 - Boolean indicating single character switches are valid | ||||
| @REM Note: Delayed expansion safe because ! character is invalid in option name | ||||
| setlocal enableDelayedExpansion | ||||
| IF "%4" NEQ "" FOR %%I IN (%~1) DO @( | ||||
|  | @ -201,6 +349,7 @@ IF "%4" NEQ "" ( | |||
| ) | ||||
| @(echo %OPTION_NAME%)| findstr /R /C:".[ ][ ]*.">nul && GOTO :PARSE_OPTION_NAME_FAIL | ||||
| @(echo  %~1 )| findstr /I /C:" %OPTION_NAME% ">nul || GOTO :PARSE_OPTION_NAME_FAIL | ||||
| FOR %%I IN (%~1) DO SET OPTION_NAME=!OPTION_NAME:%%~I=%%~I! | ||||
| endlocal & SET %~2=%OPTION_NAME% | ||||
| GOTO :EOF | ||||
| :PARSE_OPTION_NAME_FAIL | ||||
|  | @ -210,14 +359,28 @@ GOTO :EOF | |||
| :MAKE_OR_CLEAN_DIRECTORY | ||||
| @REM Create directory if it doesn't exist or clean it if it does | ||||
| @REM %1 - Directory path to clean or create | ||||
| @REM %* - Optional list of files/dirs to keep (in the base directory only) | ||||
| setlocal disableDelayedExpansion | ||||
| IF NOT EXIST "%~1" ( | ||||
|     ECHO Creating %~1 | ||||
|     mkdir "%~1" && GOTO :EOF | ||||
|     @ECHO Creating %~1 | ||||
|     mkdir "%~1" && ( | ||||
|         endlocal | ||||
|         GOTO :EOF | ||||
|     ) | ||||
| ) | ||||
| @ECHO Cleaning %~1 ... | ||||
| SET KEEP_LIST= | ||||
| :MAKE_OR_CLEAN_DIRECTORY_ARG_LOOP | ||||
| IF "%~2" NEQ "" ( | ||||
|     SET KEEP_LIST=%KEEP_LIST% "%~2" | ||||
|     SHIFT /2 | ||||
|     GOTO :MAKE_OR_CLEAN_DIRECTORY_ARG_LOOP | ||||
| ) | ||||
| ECHO Cleaning %~1 ... | ||||
| for /F "usebackq delims=" %%I in (`dir /a /b "%~1"`) do ( | ||||
|     (rmdir /s /q  "%~1\%%I" 2>nul ) || del /q /f "%~1\%%I") | ||||
|     (echo %KEEP_LIST%)| findstr /I /L /C:"\"%%I\"">nul || ( | ||||
|         rmdir /s /q  "%~1\%%I" 2>nul ) || del /q /f "%~1\%%I" | ||||
| ) | ||||
| endlocal | ||||
| GOTO :EOF | ||||
| 
 | ||||
| :TOLOWER | ||||
|  | @ -239,7 +402,51 @@ CALL :CANONICALIZE_PATH_INNER %1 %%%~1%% %2 | |||
| endlocal & SET %~1=%OUTPUT% | ||||
| GOTO :EOF | ||||
| :CANONICALIZE_PATH_INNER | ||||
| if "%~3" NEQ "" (pushd %~3 || GOTO :EOF) | ||||
| if "%~3" NEQ "" (pushd %3 || GOTO :EOF) | ||||
| SET OUTPUT=%~f2 | ||||
| if "%~3" NEQ "" popd %~3 | ||||
| if "%~3" NEQ "" popd | ||||
| GOTO :EOF | ||||
| 
 | ||||
| :DIFF_TIME | ||||
| @REM Calculates elapsed time between two timestamps (TIME environment variable format) | ||||
| @REM %1 - Output variable | ||||
| @REM %2 - Start time | ||||
| @REM %3 - End time | ||||
| setlocal EnableDelayedExpansion | ||||
| set START_ARG=%2 | ||||
| set END_ARG=%3 | ||||
| set END=!END_ARG:%TIME:~8,1%=%%100)*100+1! | ||||
| set START=!START_ARG:%TIME:~8,1%=%%100)*100+1! | ||||
| set /A DIFF=((((10!END:%TIME:~2,1%=%%100)*60+1!%%100)-((((10!START:%TIME:~2,1%=%%100)*60+1!%%100), DIFF-=(DIFF^>^>31)*24*60*60*100 | ||||
| set /A CC=DIFF%%100+100,DIFF/=100,SS=DIFF%%60+100,DIFF/=60,MM=DIFF%%60+100,HH=DIFF/60+100 | ||||
| @endlocal & set %1=%HH:~1%%TIME:~2,1%%MM:~1%%TIME:~2,1%%SS:~1%%TIME:~8,1%%CC:~1% | ||||
| @GOTO :EOF | ||||
| 
 | ||||
| :WRITE_CUSTOM_SCRIPT_SKELETON | ||||
| @REM Writes the following text to the supplied file | ||||
| @REM %1 - Output filename | ||||
| setlocal | ||||
| @( | ||||
| ECHO @ECHO. | ||||
| ECHO @ECHO ******************************************************************************** | ||||
| ECHO @ECHO ** This is a custom run script skeleton. | ||||
| ECHO @ECHO ******************************************************************************** | ||||
| ECHO @ECHO. | ||||
| ECHO @ECHO ******************************************************************************** | ||||
| ECHO @ECHO ** The working directory is: | ||||
| ECHO @ECHO ******************************************************************************** | ||||
| ECHO dir | ||||
| ECHO @ECHO. | ||||
| ECHO @ECHO ******************************************************************************** | ||||
| ECHO @ECHO ** The environment is: | ||||
| ECHO @ECHO ******************************************************************************** | ||||
| ECHO set | ||||
| ECHO @ECHO. | ||||
| ECHO @ECHO ******************************************************************************** | ||||
| ECHO @ECHO ** Edit or replace this script to run custom steps after a successful build: | ||||
| ECHO @ECHO ** %~1 | ||||
| ECHO @ECHO ******************************************************************************** | ||||
| ECHO @ECHO. | ||||
| ) > "%~1" | ||||
| endlocal | ||||
| GOTO :EOF | ||||
|  |  | |||
|  | @ -20,10 +20,13 @@ public: | |||
| 	Contour(const Slic3r::Point *data, size_t size, bool open) : Contour(data, data + size, open) {} | ||||
| 	Contour(const std::vector<Slic3r::Point> &pts, bool open) : Contour(pts.data(), pts.size(), open) {} | ||||
| 
 | ||||
| 	const Slic3r::Point *begin()  const { return m_begin; } | ||||
| 	const Slic3r::Point *end()    const { return m_end; } | ||||
| 	bool                 open()   const { return m_open; } | ||||
| 	bool                 closed() const { return ! m_open; } | ||||
|     const Slic3r::Point *begin()  const { return m_begin; } | ||||
|     const Slic3r::Point *end()    const { return m_end; } | ||||
|     bool                 open()   const { return m_open; } | ||||
|     bool                 closed() const { return !m_open; } | ||||
| 
 | ||||
|     const Slic3r::Point &front()  const { return *m_begin; } | ||||
|     const Slic3r::Point &back()   const { return *(m_end - 1); } | ||||
| 
 | ||||
| 	// Start point of a segment idx.
 | ||||
| 	const Slic3r::Point& segment_start(size_t idx) const { | ||||
|  | @ -61,6 +64,23 @@ public: | |||
| 
 | ||||
| 	size_t               num_segments() const { return this->size() - (m_open ? 1 : 0); } | ||||
| 
 | ||||
|     Line                 get_segment(size_t idx) const | ||||
|     { | ||||
|         assert(idx < this->num_segments()); | ||||
|         return Line(this->segment_start(idx), this->segment_end(idx)); | ||||
|     } | ||||
| 
 | ||||
|     Lines                get_segments() const | ||||
|     { | ||||
|         Lines lines; | ||||
|         lines.reserve(this->num_segments()); | ||||
|         if (this->num_segments() > 2) { | ||||
|             for (auto it = this->begin(); it != this->end() - 1; ++it) lines.push_back(Line(*it, *(it + 1))); | ||||
|             if (!m_open) lines.push_back(Line(this->back(), this->front())); | ||||
|         } | ||||
|         return lines; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
| 	size_t  			 size() const { return m_end - m_begin; } | ||||
| 
 | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| #include "Fill/Fill.hpp" | ||||
| #include "ShortestPath.hpp" | ||||
| #include "SVG.hpp" | ||||
| #include "BoundingBox.hpp" | ||||
| 
 | ||||
| #include <boost/log/trivial.hpp> | ||||
| 
 | ||||
|  | @ -258,4 +259,26 @@ void Layer::export_region_fill_surfaces_to_svg_debug(const char *name) const | |||
|     this->export_region_fill_surfaces_to_svg(debug_out_path("Layer-fill_surfaces-%s-%d.svg", name, idx ++).c_str()); | ||||
| } | ||||
| 
 | ||||
| BoundingBox get_extents(const LayerRegion &layer_region) | ||||
| { | ||||
|     BoundingBox bbox; | ||||
|     if (!layer_region.slices.surfaces.empty()) { | ||||
|         bbox = get_extents(layer_region.slices.surfaces.front()); | ||||
|         for (auto it = layer_region.slices.surfaces.cbegin() + 1; it != layer_region.slices.surfaces.cend(); ++it) | ||||
|             bbox.merge(get_extents(*it)); | ||||
|     } | ||||
|     return bbox; | ||||
| } | ||||
| 
 | ||||
| BoundingBox get_extents(const LayerRegionPtrs &layer_regions) | ||||
| { | ||||
|     BoundingBox bbox; | ||||
|     if (!layer_regions.empty()) { | ||||
|         bbox = get_extents(*layer_regions.front()); | ||||
|         for (auto it = layer_regions.begin() + 1; it != layer_regions.end(); ++it) | ||||
|             bbox.merge(get_extents(**it)); | ||||
|     } | ||||
|     return bbox; | ||||
| } | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -211,6 +211,9 @@ inline std::vector<float> zs_from_layers(const LayerContainer &layers) | |||
|     return zs; | ||||
| } | ||||
| 
 | ||||
| extern BoundingBox get_extents(const LayerRegion &layer_region); | ||||
| extern BoundingBox get_extents(const LayerRegionPtrs &layer_regions); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  |  | |||
|  | @ -1913,14 +1913,16 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const | |||
| indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const | ||||
| { | ||||
|     TriangleSelector selector(mv.mesh()); | ||||
|     selector.deserialize(m_data); | ||||
|     // Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
 | ||||
|     selector.deserialize(m_data, false); | ||||
|     return selector.get_facets(type); | ||||
| } | ||||
| 
 | ||||
| indexed_triangle_set FacetsAnnotation::get_facets_strict(const ModelVolume& mv, EnforcerBlockerType type) const | ||||
| { | ||||
|     TriangleSelector selector(mv.mesh()); | ||||
|     selector.deserialize(m_data); | ||||
|     // Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
 | ||||
|     selector.deserialize(m_data, false); | ||||
|     return selector.get_facets_strict(type); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -12,6 +12,8 @@ | |||
| 
 | ||||
| #include <boost/log/trivial.hpp> | ||||
| #include <tbb/parallel_for.h> | ||||
| #include <mutex> | ||||
| #include <boost/thread/lock_guard.hpp> | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| struct ColoredLine { | ||||
|  | @ -38,6 +40,10 @@ struct segment_traits<Slic3r::ColoredLine> { | |||
| }; | ||||
| } | ||||
| 
 | ||||
| //#define MMU_SEGMENTATION_DEBUG_GRAPH
 | ||||
| //#define MMU_SEGMENTATION_DEBUG_REGIONS
 | ||||
| //#define MMU_SEGMENTATION_DEBUG_INPUT
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
| // Assumes that is at most same projected_l length or below than projection_l
 | ||||
|  | @ -74,7 +80,7 @@ struct PaintedLine | |||
| 
 | ||||
| struct PaintedLineVisitor | ||||
| { | ||||
|     PaintedLineVisitor(const EdgeGrid::Grid &grid, std::vector<PaintedLine> &painted_lines, size_t reserve) : grid(grid), painted_lines(painted_lines) | ||||
|     PaintedLineVisitor(const EdgeGrid::Grid &grid, std::vector<PaintedLine> &painted_lines, std::mutex &painted_lines_mutex, size_t reserve) : grid(grid), painted_lines(painted_lines), painted_lines_mutex(painted_lines_mutex) | ||||
|     { | ||||
|         painted_lines_set.reserve(reserve); | ||||
|     } | ||||
|  | @ -115,8 +121,11 @@ struct PaintedLineVisitor | |||
|                         if ((line_to_test_projected.a - grid_line.a).cast<double>().squaredNorm() > (line_to_test_projected.b - grid_line.a).cast<double>().squaredNorm()) | ||||
|                             line_to_test_projected.reverse(); | ||||
| 
 | ||||
|                         painted_lines.push_back({it_contour_and_segment->first, it_contour_and_segment->second, line_to_test_projected, this->color}); | ||||
|                         painted_lines_set.insert(*it_contour_and_segment); | ||||
|                         { | ||||
|                             boost::lock_guard<std::mutex> lock(painted_lines_mutex); | ||||
|                             painted_lines.push_back({it_contour_and_segment->first, it_contour_and_segment->second, line_to_test_projected, this->color}); | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | @ -127,6 +136,7 @@ struct PaintedLineVisitor | |||
| 
 | ||||
|     const EdgeGrid::Grid                                                                 &grid; | ||||
|     std::vector<PaintedLine>                                                             &painted_lines; | ||||
|     std::mutex                                                                           &painted_lines_mutex; | ||||
|     Line                                                                                  line_to_test; | ||||
|     std::unordered_set<std::pair<size_t, size_t>, boost::hash<std::pair<size_t, size_t>>> painted_lines_set; | ||||
|     int                                                                                   color             = -1; | ||||
|  | @ -136,14 +146,14 @@ struct PaintedLineVisitor | |||
|     static inline const double                                                            append_threshold2 = Slic3r::sqr(append_threshold); | ||||
| }; | ||||
| 
 | ||||
| static std::vector<ColoredLine> to_colored_lines(const Polygon &polygon, int color) | ||||
| static std::vector<ColoredLine> to_colored_lines(const EdgeGrid::Contour &contour, int color) | ||||
| { | ||||
|     std::vector<ColoredLine> lines; | ||||
|     if (polygon.points.size() > 2) { | ||||
|         lines.reserve(polygon.points.size()); | ||||
|         for (auto it = polygon.points.begin(); it != polygon.points.end() - 1; ++it) | ||||
|     if (contour.num_segments() > 2) { | ||||
|         lines.reserve(contour.num_segments()); | ||||
|         for (auto it = contour.begin(); it != contour.end() - 1; ++it) | ||||
|             lines.push_back({Line(*it, *(it + 1)), color}); | ||||
|         lines.push_back({Line(polygon.points.back(), polygon.points.front()), color}); | ||||
|         lines.push_back({Line(contour.back(), contour.front()), color}); | ||||
|     } | ||||
|     return lines; | ||||
| } | ||||
|  | @ -238,7 +248,9 @@ static std::vector<ColoredLine> colorize_line(const Line &              line_to_ | |||
|                                               std::vector<PaintedLine> &painted_lines) | ||||
| { | ||||
|     std::vector<PaintedLine> internal_painted; | ||||
|     for (size_t line_idx = start_idx; line_idx <= end_idx; ++line_idx) { internal_painted.emplace_back(painted_lines[line_idx]); } | ||||
|     for (size_t line_idx = start_idx; line_idx <= end_idx; ++line_idx) | ||||
|         internal_painted.emplace_back(painted_lines[line_idx]); | ||||
| 
 | ||||
|     const int                filter_eps_value = scale_(0.1f); | ||||
|     std::vector<PaintedLine> filtered_lines; | ||||
|     filtered_lines.emplace_back(internal_painted.front()); | ||||
|  | @ -324,18 +336,18 @@ static std::vector<ColoredLine> colorize_line(const Line &              line_to_ | |||
|             if (line_1.line.length() <= scale_(0.2)) line_1.color = line_0.color; | ||||
|     } | ||||
| 
 | ||||
|     std::vector<ColoredLine> colored_lines_simpl; | ||||
|     colored_lines_simpl.emplace_back(final_lines.front()); | ||||
|     std::vector<ColoredLine> colored_lines_simple; | ||||
|     colored_lines_simple.emplace_back(final_lines.front()); | ||||
|     for (size_t line_idx = 1; line_idx < final_lines.size(); ++line_idx) { | ||||
|         const ColoredLine &line_0 = final_lines[line_idx]; | ||||
| 
 | ||||
|         if (colored_lines_simpl.back().color == line_0.color) | ||||
|             colored_lines_simpl.back().line.b = line_0.line.b; | ||||
|         if (colored_lines_simple.back().color == line_0.color) | ||||
|             colored_lines_simple.back().line.b = line_0.line.b; | ||||
|         else | ||||
|             colored_lines_simpl.emplace_back(line_0); | ||||
|             colored_lines_simple.emplace_back(line_0); | ||||
|     } | ||||
| 
 | ||||
|     final_lines = colored_lines_simpl; | ||||
|     final_lines = colored_lines_simple; | ||||
| 
 | ||||
|     if (final_lines.size() > 1) { | ||||
|         if (final_lines.front().color != final_lines[1].color && final_lines.front().line.length() <= scale_(0.2)) { | ||||
|  | @ -354,13 +366,12 @@ static std::vector<ColoredLine> colorize_line(const Line &              line_to_ | |||
|     return final_lines; | ||||
| } | ||||
| 
 | ||||
| static std::vector<ColoredLine> colorize_polygon(const Polygon &poly, const size_t start_idx, const size_t end_idx, std::vector<PaintedLine> &painted_lines) | ||||
| static std::vector<ColoredLine> colorize_polygon(const EdgeGrid::Contour &contour, const size_t start_idx, const size_t end_idx, std::vector<PaintedLine> &painted_lines) | ||||
| { | ||||
|     std::vector<ColoredLine> new_lines; | ||||
|     Lines                    lines = poly.lines(); | ||||
| 
 | ||||
|     new_lines.reserve(end_idx - start_idx + 1); | ||||
|     for (size_t idx = 0; idx < painted_lines[start_idx].line_idx; ++idx) | ||||
|         new_lines.emplace_back(ColoredLine{lines[idx], 0}); | ||||
|         new_lines.emplace_back(ColoredLine{contour.get_segment(idx), 0}); | ||||
| 
 | ||||
|     for (size_t first_idx = start_idx; first_idx <= end_idx; ++first_idx) { | ||||
|         size_t second_idx = first_idx; | ||||
|  | @ -368,18 +379,18 @@ static std::vector<ColoredLine> colorize_polygon(const Polygon &poly, const size | |||
|         --second_idx; | ||||
| 
 | ||||
|         assert(painted_lines[first_idx].line_idx == painted_lines[second_idx].line_idx); | ||||
|         std::vector<ColoredLine> lines_c_line = colorize_line(lines[painted_lines[first_idx].line_idx], first_idx, second_idx, painted_lines); | ||||
|         std::vector<ColoredLine> lines_c_line = colorize_line(contour.get_segment(painted_lines[first_idx].line_idx), first_idx, second_idx, painted_lines); | ||||
|         new_lines.insert(new_lines.end(), lines_c_line.begin(), lines_c_line.end()); | ||||
| 
 | ||||
|         if (second_idx + 1 <= end_idx) | ||||
|             for (size_t idx = painted_lines[second_idx].line_idx + 1; idx < painted_lines[second_idx + 1].line_idx; ++idx) | ||||
|                 new_lines.emplace_back(ColoredLine{lines[idx], 0}); | ||||
|                 new_lines.emplace_back(ColoredLine{contour.get_segment(idx), 0}); | ||||
| 
 | ||||
|         first_idx = second_idx; | ||||
|     } | ||||
| 
 | ||||
|     for (size_t idx = painted_lines[end_idx].line_idx + 1; idx < poly.size(); ++idx) | ||||
|         new_lines.emplace_back(ColoredLine{lines[idx], 0}); | ||||
|     for (size_t idx = painted_lines[end_idx].line_idx + 1; idx < contour.num_segments(); ++idx) | ||||
|         new_lines.emplace_back(ColoredLine{contour.get_segment(idx), 0}); | ||||
| 
 | ||||
|     for (size_t line_idx = 2; line_idx < new_lines.size(); ++line_idx) { | ||||
|         const ColoredLine &line_0 = new_lines[line_idx - 2]; | ||||
|  | @ -456,15 +467,16 @@ static std::vector<ColoredLine> colorize_polygon(const Polygon &poly, const size | |||
|     return new_lines; | ||||
| } | ||||
| 
 | ||||
| static std::vector<std::vector<ColoredLine>> colorize_polygons(const Polygons &polygons, std::vector<PaintedLine> &painted_lines) | ||||
| static std::vector<std::vector<ColoredLine>> colorize_polygons(const std::vector<EdgeGrid::Contour> &contours, std::vector<PaintedLine> &painted_lines) | ||||
| { | ||||
|     const size_t start_idx = 0; | ||||
|     const size_t end_idx   = painted_lines.size() - 1; | ||||
| 
 | ||||
|     std::vector<std::vector<ColoredLine>> new_polygons; | ||||
|     new_polygons.reserve(contours.size()); | ||||
| 
 | ||||
|     for (size_t idx = 0; idx < painted_lines[start_idx].contour_idx; ++idx) | ||||
|         new_polygons.emplace_back(to_colored_lines(polygons[idx], 0)); | ||||
|         new_polygons.emplace_back(to_colored_lines(contours[idx], 0)); | ||||
| 
 | ||||
|     for (size_t first_idx = start_idx; first_idx <= end_idx; ++first_idx) { | ||||
|         size_t second_idx = first_idx; | ||||
|  | @ -473,18 +485,17 @@ static std::vector<std::vector<ColoredLine>> colorize_polygons(const Polygons &p | |||
|         --second_idx; | ||||
| 
 | ||||
|         assert(painted_lines[first_idx].contour_idx == painted_lines[second_idx].contour_idx); | ||||
|         std::vector<ColoredLine> polygon_c = colorize_polygon(polygons[painted_lines[first_idx].contour_idx], first_idx, second_idx, painted_lines); | ||||
|         new_polygons.emplace_back(polygon_c); | ||||
|         new_polygons.emplace_back(colorize_polygon(contours[painted_lines[first_idx].contour_idx], first_idx, second_idx, painted_lines)); | ||||
| 
 | ||||
|         if (second_idx + 1 <= end_idx) | ||||
|             for (size_t idx = painted_lines[second_idx].contour_idx + 1; idx < painted_lines[second_idx + 1].contour_idx; ++idx) | ||||
|                 new_polygons.emplace_back(to_colored_lines(polygons[idx], 0)); | ||||
|                 new_polygons.emplace_back(to_colored_lines(contours[idx], 0)); | ||||
| 
 | ||||
|         first_idx = second_idx; | ||||
|     } | ||||
| 
 | ||||
|     for (size_t idx = painted_lines[end_idx].contour_idx + 1; idx < polygons.size(); ++idx) | ||||
|         new_polygons.emplace_back(to_colored_lines(polygons[idx], 0)); | ||||
|     for (size_t idx = painted_lines[end_idx].contour_idx + 1; idx < contours.size(); ++idx) | ||||
|         new_polygons.emplace_back(to_colored_lines(contours[idx], 0)); | ||||
| 
 | ||||
|     return new_polygons; | ||||
| } | ||||
|  | @ -507,7 +518,6 @@ struct MMU_Graph | |||
|         size_t   to_idx; | ||||
|         int      color; | ||||
|         ARC_TYPE type; | ||||
|         bool     used{false}; | ||||
| 
 | ||||
|         bool operator==(const Arc &rhs) const { return (from_idx == rhs.from_idx) && (to_idx == rhs.to_idx) && (color == rhs.color) && (type == rhs.type); } | ||||
|         bool operator!=(const Arc &rhs) const { return !operator==(rhs); } | ||||
|  | @ -515,15 +525,16 @@ struct MMU_Graph | |||
| 
 | ||||
|     struct Node | ||||
|     { | ||||
|         Point                     point; | ||||
|         std::list<MMU_Graph::Arc> neighbours; | ||||
|         Point             point; | ||||
|         std::list<size_t> arc_idxs; | ||||
| 
 | ||||
|         void remove_edge(const size_t to_idx) | ||||
|         void remove_edge(const size_t to_idx, MMU_Graph &graph) | ||||
|         { | ||||
|             for (auto arc_it = this->neighbours.begin(); arc_it != this->neighbours.end(); ++arc_it) { | ||||
|                 if (arc_it->to_idx == to_idx) { | ||||
|                     assert(arc_it->type != ARC_TYPE::BORDER); | ||||
|                     this->neighbours.erase(arc_it); | ||||
|             for (auto arc_it = this->arc_idxs.begin(); arc_it != this->arc_idxs.end(); ++arc_it) { | ||||
|                 MMU_Graph::Arc &arc = graph.arcs[*arc_it]; | ||||
|                 if (arc.to_idx == to_idx) { | ||||
|                     assert(arc.type != ARC_TYPE::BORDER); | ||||
|                     this->arc_idxs.erase(arc_it); | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
|  | @ -539,8 +550,8 @@ struct MMU_Graph | |||
| 
 | ||||
|     void remove_edge(const size_t from_idx, const size_t to_idx) | ||||
|     { | ||||
|         nodes[from_idx].remove_edge(to_idx); | ||||
|         nodes[to_idx].remove_edge(from_idx); | ||||
|         nodes[from_idx].remove_edge(to_idx, *this); | ||||
|         nodes[to_idx].remove_edge(from_idx, *this); | ||||
|     } | ||||
| 
 | ||||
|     [[nodiscard]] size_t get_global_index(const size_t poly_idx, const size_t point_idx) const { return polygon_idx_offset[poly_idx] + point_idx; } | ||||
|  | @ -548,42 +559,55 @@ struct MMU_Graph | |||
|     void append_edge(const size_t &from_idx, const size_t &to_idx, int color = -1, ARC_TYPE type = ARC_TYPE::NON_BORDER) | ||||
|     { | ||||
|         // Don't append duplicate edges between the same nodes.
 | ||||
|         for (const MMU_Graph::Arc &arc : this->nodes[from_idx].neighbours) | ||||
|             if (arc.to_idx == to_idx) | ||||
|         for (const size_t &arc_idx : this->nodes[from_idx].arc_idxs) | ||||
|             if (arcs[arc_idx].to_idx == to_idx) | ||||
|                 return; | ||||
|         for (const MMU_Graph::Arc &arc : this->nodes[to_idx].neighbours) | ||||
|             if (arc.to_idx == to_idx) | ||||
|         for (const size_t &arc_idx : this->nodes[to_idx].arc_idxs) | ||||
|             if (arcs[arc_idx].to_idx == to_idx) | ||||
|                 return; | ||||
| 
 | ||||
|         this->nodes[from_idx].neighbours.push_back({from_idx, to_idx, color, type}); | ||||
|         this->nodes[to_idx].neighbours.push_back({to_idx, from_idx, color, type}); | ||||
|         this->nodes[from_idx].arc_idxs.push_back(this->arcs.size()); | ||||
|         this->arcs.push_back({from_idx, to_idx, color, type}); | ||||
|         this->arcs.push_back({to_idx, from_idx, color, type}); | ||||
| 
 | ||||
|         // Always insert only one directed arc for the input polygons.
 | ||||
|         // Two directed arcs in both directions are inserted if arcs aren't between points of the input polygons.
 | ||||
|         if (type == ARC_TYPE::NON_BORDER) { | ||||
|             this->nodes[to_idx].arc_idxs.push_back(this->arcs.size()); | ||||
|             this->arcs.push_back({to_idx, from_idx, color, type}); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Ignoring arcs in the opposite direction
 | ||||
|     MMU_Graph::Arc get_arc(size_t idx) { return this->arcs[idx * 2]; } | ||||
|     // It assumes that between points of the input polygons is always only one directed arc,
 | ||||
|     // with the same direction as lines of the input polygon.
 | ||||
|     [[nodiscard]] MMU_Graph::Arc get_border_arc(size_t idx) const { | ||||
|         assert(idx < this->all_border_points); | ||||
|         return this->arcs[idx]; | ||||
|     } | ||||
| 
 | ||||
|     [[nodiscard]] size_t nodes_count() const { return this->nodes.size(); } | ||||
| 
 | ||||
|     void remove_nodes_with_one_arc() | ||||
|     { | ||||
|         std::queue<size_t> update_queue; | ||||
|         for (const MMU_Graph::Node &node : this->nodes) | ||||
|             if (node.neighbours.size() == 1) update_queue.emplace(&node - &this->nodes.front()); | ||||
|         for (const MMU_Graph::Node &node : this->nodes) { | ||||
|             size_t node_idx = &node - &this->nodes.front(); | ||||
|             // Skip nodes that represent points of input polygons.
 | ||||
|             if (node.arc_idxs.size() == 1 && node_idx >= this->all_border_points) | ||||
|                 update_queue.emplace(&node - &this->nodes.front()); | ||||
|         } | ||||
| 
 | ||||
|         while (!update_queue.empty()) { | ||||
|             size_t           node_from_idx = update_queue.front(); | ||||
|             MMU_Graph::Node &node_from     = this->nodes[update_queue.front()]; | ||||
|             update_queue.pop(); | ||||
|             if (node_from.neighbours.empty()) | ||||
|             if (node_from.arc_idxs.empty()) | ||||
|                 continue; | ||||
| 
 | ||||
|             assert(node_from.neighbours.size() == 1); | ||||
|             size_t           node_to_idx = node_from.neighbours.front().to_idx; | ||||
|             assert(node_from.arc_idxs.size() == 1); | ||||
|             size_t           node_to_idx = arcs[node_from.arc_idxs.front()].to_idx; | ||||
|             MMU_Graph::Node &node_to     = this->nodes[node_to_idx]; | ||||
|             this->remove_edge(node_from_idx, node_to_idx); | ||||
|             if (node_to.neighbours.size() == 1) | ||||
|             if (node_to.arc_idxs.size() == 1 && node_to_idx >= this->all_border_points) | ||||
|                 update_queue.emplace(node_to_idx); | ||||
|         } | ||||
|     } | ||||
|  | @ -660,17 +684,17 @@ struct MMU_Graph | |||
|             vertex.color(-1); | ||||
|             Point vertex_point = mk_point(vertex); | ||||
| 
 | ||||
|             const Point &first_point  = this->nodes[this->get_arc(vertex.incident_edge()->cell()->source_index()).from_idx].point; | ||||
|             const Point &second_point = this->nodes[this->get_arc(vertex.incident_edge()->twin()->cell()->source_index()).from_idx].point; | ||||
|             const Point &first_point  = this->nodes[this->get_border_arc(vertex.incident_edge()->cell()->source_index()).from_idx].point; | ||||
|             const Point &second_point = this->nodes[this->get_border_arc(vertex.incident_edge()->twin()->cell()->source_index()).from_idx].point; | ||||
| 
 | ||||
|             if (vertex_equal_to_point(&vertex, first_point)) { | ||||
|                 assert(vertex.color() != vertex.incident_edge()->cell()->source_index()); | ||||
|                 assert(vertex.color() != vertex.incident_edge()->twin()->cell()->source_index()); | ||||
|                 vertex.color(this->get_arc(vertex.incident_edge()->cell()->source_index()).from_idx); | ||||
|                 vertex.color(this->get_border_arc(vertex.incident_edge()->cell()->source_index()).from_idx); | ||||
|             } else if (vertex_equal_to_point(&vertex, second_point)) { | ||||
|                 assert(vertex.color() != vertex.incident_edge()->cell()->source_index()); | ||||
|                 assert(vertex.color() != vertex.incident_edge()->twin()->cell()->source_index()); | ||||
|                 vertex.color(this->get_arc(vertex.incident_edge()->twin()->cell()->source_index()).from_idx); | ||||
|                 vertex.color(this->get_border_arc(vertex.incident_edge()->twin()->cell()->source_index()).from_idx); | ||||
|             } else if (bbox.contains(vertex_point)) { | ||||
|                 if (auto [contour_pt, c_dist_sqr] = closest_contour_point.find(vertex_point); contour_pt != nullptr && c_dist_sqr < 3 * SCALED_EPSILON) { | ||||
|                     vertex.color(this->get_global_index(contour_pt->m_contour_idx, contour_pt->m_point_idx)); | ||||
|  | @ -684,6 +708,35 @@ struct MMU_Graph | |||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void garbage_collect() | ||||
|     { | ||||
|         std::vector<int> nodes_map(this->nodes.size(), -1); | ||||
|         int              nodes_count = 0; | ||||
|         size_t           arcs_count  = 0; | ||||
|         for (const MMU_Graph::Node &node : this->nodes) | ||||
|             if (size_t node_idx = &node - &this->nodes.front(); !node.arc_idxs.empty()) { | ||||
|                 nodes_map[node_idx] = nodes_count++; | ||||
|                 arcs_count += node.arc_idxs.size(); | ||||
|             } | ||||
| 
 | ||||
|         std::vector<MMU_Graph::Node> new_nodes; | ||||
|         std::vector<MMU_Graph::Arc>  new_arcs; | ||||
|         new_nodes.reserve(nodes_count); | ||||
|         new_arcs.reserve(arcs_count); | ||||
|         for (const MMU_Graph::Node &node : this->nodes) | ||||
|             if (size_t node_idx = &node - &this->nodes.front(); nodes_map[node_idx] >= 0) { | ||||
|                 new_nodes.push_back({node.point}); | ||||
|                 for (const size_t &arc_idx : node.arc_idxs) { | ||||
|                     const Arc &arc = this->arcs[arc_idx]; | ||||
|                     new_nodes.back().arc_idxs.emplace_back(new_arcs.size()); | ||||
|                     new_arcs.push_back({size_t(nodes_map[arc.from_idx]), size_t(nodes_map[arc.to_idx]), arc.color, arc.type}); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|         this->nodes = std::move(new_nodes); | ||||
|         this->arcs  = std::move(new_arcs); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| static inline void mark_processed(const voronoi_diagram<double>::const_edge_iterator &edge_iterator) | ||||
|  | @ -825,7 +878,7 @@ static MMU_Graph build_graph(size_t layer_idx, const std::vector<std::vector<Col | |||
|             Point              contour_intersection; | ||||
| 
 | ||||
|             if (line_intersection_with_epsilon(contour_line.line, edge_line, &contour_intersection)) { | ||||
|                 const MMU_Graph::Arc &graph_arc = graph.get_arc(edge_it->cell()->source_index()); | ||||
|                 const MMU_Graph::Arc &graph_arc = graph.get_border_arc(edge_it->cell()->source_index()); | ||||
|                 const size_t          from_idx  = (edge_it->vertex1() != nullptr) ? edge_it->vertex1()->color() : edge_it->vertex0()->color(); | ||||
|                 size_t                to_idx    = ((contour_line.line.a - contour_intersection).cast<double>().squaredNorm() < | ||||
|                                  (contour_line.line.b - contour_intersection).cast<double>().squaredNorm()) ? | ||||
|  | @ -859,12 +912,12 @@ static MMU_Graph build_graph(size_t layer_idx, const std::vector<std::vector<Col | |||
|                 if (edge_it->vertex1()->color() < graph.nodes_count() && !graph.is_vertex_on_contour(edge_it->vertex1())) { | ||||
|                     Line contour_line_twin = lines_colored[edge_it->twin()->cell()->source_index()].line; | ||||
|                     if (line_intersection_with_epsilon(contour_line_twin, edge_line, &intersection)) { | ||||
|                         const MMU_Graph::Arc &graph_arc = graph.get_arc(edge_it->twin()->cell()->source_index()); | ||||
|                         const MMU_Graph::Arc &graph_arc = graph.get_border_arc(edge_it->twin()->cell()->source_index()); | ||||
|                         const size_t          to_idx_l  = is_point_closer_to_beginning_of_line(contour_line_twin, intersection) ? graph_arc.from_idx : | ||||
|                                                                                                                                   graph_arc.to_idx; | ||||
|                         graph.append_edge(edge_it->vertex1()->color(), to_idx_l); | ||||
|                     } else if (line_intersection_with_epsilon(contour_line, edge_line, &intersection)) { | ||||
|                         const MMU_Graph::Arc &graph_arc = graph.get_arc(edge_it->cell()->source_index()); | ||||
|                         const MMU_Graph::Arc &graph_arc = graph.get_border_arc(edge_it->cell()->source_index()); | ||||
|                         const size_t to_idx_l = is_point_closer_to_beginning_of_line(contour_line, intersection) ? graph_arc.from_idx : graph_arc.to_idx; | ||||
|                         graph.append_edge(edge_it->vertex1()->color(), to_idx_l); | ||||
|                     } | ||||
|  | @ -912,27 +965,25 @@ static MMU_Graph build_graph(size_t layer_idx, const std::vector<std::vector<Col | |||
|                     Line second_part(intersection, real_v1); | ||||
| 
 | ||||
|                     if (!has_same_color(contour_line_prev, colored_line)) { | ||||
|                         if (points_inside(contour_line_prev.line, contour_line, first_part.b)) { | ||||
|                             graph.append_edge(edge_it->vertex0()->color(), graph.get_arc(edge_it->cell()->source_index()).from_idx); | ||||
|                         } | ||||
|                         if (points_inside(contour_line_prev.line, contour_line, second_part.b)) { | ||||
|                             graph.append_edge(edge_it->vertex1()->color(), graph.get_arc(edge_it->cell()->source_index()).from_idx); | ||||
|                         } | ||||
|                         if (points_inside(contour_line_prev.line, contour_line, first_part.b)) | ||||
|                             graph.append_edge(edge_it->vertex0()->color(), graph.get_border_arc(edge_it->cell()->source_index()).from_idx); | ||||
| 
 | ||||
|                         if (points_inside(contour_line_prev.line, contour_line, second_part.b)) | ||||
|                             graph.append_edge(edge_it->vertex1()->color(), graph.get_border_arc(edge_it->cell()->source_index()).from_idx); | ||||
|                     } | ||||
|                 } else { | ||||
|                     const size_t int_point_idx = graph.get_arc(edge_it->cell()->source_index()).to_idx; | ||||
|                     const size_t int_point_idx = graph.get_border_arc(edge_it->cell()->source_index()).to_idx; | ||||
|                     const Point  int_point     = graph.nodes[int_point_idx].point; | ||||
| 
 | ||||
|                     const Line first_part(int_point, real_v0); | ||||
|                     const Line second_part(int_point, real_v1); | ||||
| 
 | ||||
|                     if (!has_same_color(contour_line_next, colored_line)) { | ||||
|                         if (points_inside(contour_line, contour_line_next.line, first_part.b)) { | ||||
|                         if (points_inside(contour_line, contour_line_next.line, first_part.b)) | ||||
|                             graph.append_edge(edge_it->vertex0()->color(), int_point_idx); | ||||
|                         } | ||||
|                         if (points_inside(contour_line, contour_line_next.line, second_part.b)) { | ||||
| 
 | ||||
|                         if (points_inside(contour_line, contour_line_next.line, second_part.b)) | ||||
|                             graph.append_edge(edge_it->vertex1()->color(), int_point_idx); | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | @ -974,13 +1025,15 @@ static inline Polygon to_polygon(const Lines &lines) | |||
| // It iterates through all nodes on the border between two different colors, and from this point,
 | ||||
| // start selection always left most edges for every node to construct CCW polygons.
 | ||||
| // Assumes that graph is planar (without self-intersection edges)
 | ||||
| static std::vector<std::pair<Polygon, size_t>> extract_colored_segments(MMU_Graph &graph) | ||||
| static std::vector<std::pair<Polygon, size_t>> extract_colored_segments(const MMU_Graph &graph) | ||||
| { | ||||
|     std::vector<bool> used_arcs(graph.arcs.size(), false); | ||||
|     // When there is no next arc, then is returned original_arc or edge with is marked as used
 | ||||
|     auto get_next = [&graph](const Line &process_line, MMU_Graph::Arc &original_arc) -> MMU_Graph::Arc & { | ||||
|         std::vector<std::pair<MMU_Graph::Arc *, double>> sorted_arcs; | ||||
|         for (MMU_Graph::Arc &arc : graph.nodes[original_arc.to_idx].neighbours) { | ||||
|             if (graph.nodes[arc.to_idx].point == process_line.a || arc.used) | ||||
|     auto get_next = [&graph, &used_arcs](const Line &process_line, const MMU_Graph::Arc &original_arc) -> const MMU_Graph::Arc & { | ||||
|         std::vector<std::pair<const MMU_Graph::Arc *, double>> sorted_arcs; | ||||
|         for (const size_t &arc_idx : graph.nodes[original_arc.to_idx].arc_idxs) { | ||||
|             const MMU_Graph::Arc &arc = graph.arcs[arc_idx]; | ||||
|             if (graph.nodes[arc.to_idx].point == process_line.a || used_arcs[arc_idx]) | ||||
|                 continue; | ||||
| 
 | ||||
|             assert(original_arc.to_idx == arc.from_idx); | ||||
|  | @ -995,11 +1048,11 @@ static std::vector<std::pair<Polygon, size_t>> extract_colored_segments(MMU_Grap | |||
|         } | ||||
| 
 | ||||
|         std::sort(sorted_arcs.begin(), sorted_arcs.end(), | ||||
|                   [](std::pair<MMU_Graph::Arc *, double> &l, std::pair<MMU_Graph::Arc *, double> &r) -> bool { return l.second < r.second; }); | ||||
|                   [](std::pair<const MMU_Graph::Arc *, double> &l, std::pair<const MMU_Graph::Arc *, double> &r) -> bool { return l.second < r.second; }); | ||||
| 
 | ||||
|         // Try to return left most edge witch is unused
 | ||||
|         for (auto &sorted_arc : sorted_arcs) | ||||
|             if (!sorted_arc.first->used) | ||||
|             if (size_t arc_idx = sorted_arc.first - &graph.arcs.front(); !used_arcs[arc_idx]) | ||||
|                 return *sorted_arc.first; | ||||
| 
 | ||||
|         if (sorted_arcs.empty()) | ||||
|  | @ -1008,35 +1061,39 @@ static std::vector<std::pair<Polygon, size_t>> extract_colored_segments(MMU_Grap | |||
|         return *(sorted_arcs.front().first); | ||||
|     }; | ||||
| 
 | ||||
|     auto all_arc_used = [&used_arcs](const MMU_Graph::Node &node) -> bool { | ||||
|         return std::all_of(node.arc_idxs.cbegin(), node.arc_idxs.cend(), [&used_arcs](const size_t &arc_idx) -> bool { return used_arcs[arc_idx]; }); | ||||
|     }; | ||||
| 
 | ||||
|     std::vector<std::pair<Polygon, size_t>> polygons_segments; | ||||
|     for (MMU_Graph::Node &node : graph.nodes) | ||||
|         for (MMU_Graph::Arc &arc : node.neighbours) | ||||
|             arc.used = false; | ||||
| 
 | ||||
|     for (size_t node_idx = 0; node_idx < graph.all_border_points; ++node_idx) { | ||||
|         MMU_Graph::Node &node = graph.nodes[node_idx]; | ||||
|         const MMU_Graph::Node &node = graph.nodes[node_idx]; | ||||
| 
 | ||||
|         for (const size_t &arc_idx : node.arc_idxs) { | ||||
|             const MMU_Graph::Arc &arc = graph.arcs[arc_idx]; | ||||
|             if (arc.type == MMU_Graph::ARC_TYPE::NON_BORDER || used_arcs[arc_idx])continue; | ||||
| 
 | ||||
|         for (MMU_Graph::Arc &arc : node.neighbours) { | ||||
|             if (arc.type == MMU_Graph::ARC_TYPE::NON_BORDER || arc.used) continue; | ||||
| 
 | ||||
|             Line process_line(node.point, graph.nodes[arc.to_idx].point); | ||||
|             arc.used = true; | ||||
|             used_arcs[arc_idx] = true; | ||||
| 
 | ||||
|             Lines face_lines; | ||||
|             face_lines.emplace_back(process_line); | ||||
|             Point start_p = process_line.a; | ||||
| 
 | ||||
|             Line            p_vec = process_line; | ||||
|             MMU_Graph::Arc *p_arc = &arc; | ||||
|             Line                  p_vec = process_line; | ||||
|             const MMU_Graph::Arc *p_arc = &arc; | ||||
|             do { | ||||
|                 MMU_Graph::Arc &next = get_next(p_vec, *p_arc); | ||||
|                 face_lines.emplace_back(Line(graph.nodes[next.from_idx].point, graph.nodes[next.to_idx].point)); | ||||
|                 if (next.used) break; | ||||
|                 const MMU_Graph::Arc &next         = get_next(p_vec, *p_arc); | ||||
|                 size_t                next_arc_idx = &next - &graph.arcs.front(); | ||||
|                 face_lines.emplace_back(graph.nodes[next.from_idx].point, graph.nodes[next.to_idx].point); | ||||
|                 if (used_arcs[next_arc_idx]) | ||||
|                     break; | ||||
| 
 | ||||
|                 next.used = true; | ||||
|                 p_vec     = Line(graph.nodes[next.from_idx].point, graph.nodes[next.to_idx].point); | ||||
|                 p_arc     = &next; | ||||
|             } while (graph.nodes[p_arc->to_idx].point != start_p); | ||||
|                 used_arcs[next_arc_idx] = true; | ||||
|                 p_vec                   = Line(graph.nodes[next.from_idx].point, graph.nodes[next.to_idx].point); | ||||
|                 p_arc                   = &next; | ||||
|             } while (graph.nodes[p_arc->to_idx].point != start_p || !all_arc_used(graph.nodes[p_arc->to_idx])); | ||||
| 
 | ||||
|             Polygon poly = to_polygon(face_lines); | ||||
|             if (poly.is_counter_clockwise() && poly.is_valid()) | ||||
|  | @ -1049,20 +1106,19 @@ static std::vector<std::pair<Polygon, size_t>> extract_colored_segments(MMU_Grap | |||
| // Used in remove_multiple_edges_in_vertices()
 | ||||
| // Returns length of edge with is connected to contour. To this length is include other edges with follows it if they are almost straight (with the
 | ||||
| // tolerance of 15) And also if node between two subsequent edges is connected only to these two edges.
 | ||||
| static inline double compute_edge_length(MMU_Graph &graph, size_t start_idx, MMU_Graph::Arc &start_edge) | ||||
| static inline double compute_edge_length(const MMU_Graph &graph, const size_t start_idx, const size_t &start_arc_idx) | ||||
| { | ||||
|     for (MMU_Graph::Node &node : graph.nodes) | ||||
|         for (MMU_Graph::Arc &arc : node.neighbours) | ||||
|             arc.used = false; | ||||
|     assert(start_arc_idx < graph.arcs.size()); | ||||
|     std::vector<bool> used_arcs(graph.arcs.size(), false); | ||||
| 
 | ||||
|     start_edge.used                   = true; | ||||
|     MMU_Graph::Arc *arc               = &start_edge; | ||||
|     size_t          idx               = start_idx; | ||||
|     double          line_total_length = Line(graph.nodes[idx].point, graph.nodes[arc->to_idx].point).length(); | ||||
|     while (graph.nodes[arc->to_idx].neighbours.size() == 2) { | ||||
|     used_arcs[start_arc_idx]                = true; | ||||
|     const MMU_Graph::Arc *arc               = &graph.arcs[start_arc_idx]; | ||||
|     size_t                idx               = start_idx; | ||||
|     double                line_total_length = (graph.nodes[arc->to_idx].point - graph.nodes[idx].point).cast<double>().norm();; | ||||
|     while (graph.nodes[arc->to_idx].arc_idxs.size() == 2) { | ||||
|         bool found = false; | ||||
|         for (MMU_Graph::Arc &arc_n : graph.nodes[arc->to_idx].neighbours) { | ||||
|             if (arc_n.type == MMU_Graph::ARC_TYPE::NON_BORDER && !arc_n.used && arc_n.to_idx != idx) { | ||||
|         for (const size_t &arc_idx : graph.nodes[arc->to_idx].arc_idxs) { | ||||
|             if (const MMU_Graph::Arc &arc_n = graph.arcs[arc_idx]; arc_n.type == MMU_Graph::ARC_TYPE::NON_BORDER && !used_arcs[arc_idx] && arc_n.to_idx != idx) { | ||||
|                 Line first_line(graph.nodes[idx].point, graph.nodes[arc->to_idx].point); | ||||
|                 Line second_line(graph.nodes[arc->to_idx].point, graph.nodes[arc_n.to_idx].point); | ||||
| 
 | ||||
|  | @ -1080,8 +1136,8 @@ static inline double compute_edge_length(MMU_Graph &graph, size_t start_idx, MMU | |||
|                 idx = arc->to_idx; | ||||
|                 arc = &arc_n; | ||||
| 
 | ||||
|                 line_total_length += Line(graph.nodes[idx].point, graph.nodes[arc->to_idx].point).length(); | ||||
|                 arc_n.used = true; | ||||
|                 line_total_length += (graph.nodes[arc->to_idx].point - graph.nodes[idx].point).cast<double>().norm(); | ||||
|                 used_arcs[arc_idx] = true; | ||||
|                 found      = true; | ||||
|                 break; | ||||
|             } | ||||
|  | @ -1104,11 +1160,12 @@ static void remove_multiple_edges_in_vertices(MMU_Graph &graph, const std::vecto | |||
|             size_t second_idx = graph.get_global_index(poly_idx, (colored_segment.second + 1) % graph.polygon_sizes[poly_idx]); | ||||
|             Line   seg_line(graph.nodes[first_idx].point, graph.nodes[second_idx].point); | ||||
| 
 | ||||
|             if (graph.nodes[first_idx].neighbours.size() >= 3) { | ||||
|             if (graph.nodes[first_idx].arc_idxs.size() >= 3) { | ||||
|                 std::vector<std::pair<MMU_Graph::Arc *, double>> arc_to_check; | ||||
|                 for (MMU_Graph::Arc &n_arc : graph.nodes[first_idx].neighbours) { | ||||
|                 for (const size_t &arc_idx : graph.nodes[first_idx].arc_idxs) { | ||||
|                     MMU_Graph::Arc &n_arc = graph.arcs[arc_idx]; | ||||
|                     if (n_arc.type == MMU_Graph::ARC_TYPE::NON_BORDER) { | ||||
|                         double total_len = compute_edge_length(graph, first_idx, n_arc); | ||||
|                         double total_len = compute_edge_length(graph, first_idx, arc_idx); | ||||
|                         arc_to_check.emplace_back(&n_arc, total_len); | ||||
|                     } | ||||
|                 } | ||||
|  | @ -1478,18 +1535,18 @@ static inline std::vector<std::vector<ExPolygons>> mmu_segmentation_top_and_bott | |||
|         LayerColorStat out; | ||||
|         const Layer &layer = *layers[layer_idx]; | ||||
|         for (const LayerRegion *region : layer.regions()) | ||||
|             if (const PrintRegionConfig &config = region->region().config();  | ||||
|             if (const PrintRegionConfig &config = region->region().config(); | ||||
|                 // color_idx == 0 means "don't know" extruder aka the underlying extruder.
 | ||||
|                 // As this region may split existing regions, we collect statistics over all regions for color_idx == 0.
 | ||||
|                 color_idx == 0 || config.perimeter_extruder == int(color_idx)) { | ||||
|                 out.extrusion_width     = std::max<float>(out.extrusion_width, config.perimeter_extrusion_width); | ||||
|                 out.top_solid_layers    = std::max<float>(out.top_solid_layers, config.top_solid_layers); | ||||
|                 out.bottom_solid_layers = std::max<float>(out.bottom_solid_layers, config.bottom_solid_layers); | ||||
|                 out.small_region_threshold = config.gap_fill_enabled.value && config.gap_fill_speed.value > 0 ?  | ||||
|                     // Gap fill enabled. Enable a single line of 1/2 extrusion width.
 | ||||
|                     0.5 * config.perimeter_extrusion_width : | ||||
|                     // Gap fill disabled. Enable two lines slightly overlapping.
 | ||||
|                     config.perimeter_extrusion_width + 0.7f * Flow::rounded_rectangle_extrusion_spacing(config.perimeter_extrusion_width, layer.height); | ||||
|                 out.extrusion_width     = std::max<float>(out.extrusion_width, float(config.perimeter_extrusion_width)); | ||||
|                 out.top_solid_layers    = std::max<int>(out.top_solid_layers, config.top_solid_layers); | ||||
|                 out.bottom_solid_layers = std::max<int>(out.bottom_solid_layers, config.bottom_solid_layers); | ||||
|                 out.small_region_threshold = config.gap_fill_enabled.value && config.gap_fill_speed.value > 0 ? | ||||
|                                              // Gap fill enabled. Enable a single line of 1/2 extrusion width.
 | ||||
|                                              0.5f * float(config.perimeter_extrusion_width) : | ||||
|                                              // Gap fill disabled. Enable two lines slightly overlapping.
 | ||||
|                                              float(config.perimeter_extrusion_width) + 0.7f * Flow::rounded_rectangle_extrusion_spacing(float(config.perimeter_extrusion_width), float(layer.height)); | ||||
|                 out.small_region_threshold = scaled<float>(out.small_region_threshold * 0.5f); | ||||
|                 ++ out.num_regions; | ||||
|             } | ||||
|  | @ -1603,14 +1660,70 @@ static std::vector<std::vector<std::pair<ExPolygon, size_t>>> merge_segmented_la | |||
|     return segmented_regions_merged; | ||||
| } | ||||
| 
 | ||||
| #ifdef MMU_SEGMENTATION_DEBUG_REGIONS | ||||
| static void export_regions_to_svg(const std::string &path, const std::vector<std::pair<ExPolygon, size_t>> ®ions, const ExPolygons &lslices) | ||||
| { | ||||
|     const std::vector<std::string> colors       = {"blue", "cyan", "red", "orange", "magenta", "pink", "purple", "yellow"}; | ||||
|     coordf_t                       stroke_width = scale_(0.05); | ||||
|     BoundingBox                    bbox         = get_extents(lslices); | ||||
|     bbox.offset(scale_(1.)); | ||||
|     ::Slic3r::SVG svg(path.c_str(), bbox); | ||||
| 
 | ||||
|     svg.draw_outline(lslices, "green", "lime", stroke_width); | ||||
|     for (const std::pair<ExPolygon, size_t> ®ion : regions) { | ||||
|         int region_color = region.second; | ||||
|         if (region_color >= 0 && region_color < int(colors.size())) | ||||
|             svg.draw(region.first, colors[region_color]); | ||||
|         else | ||||
|             svg.draw(region.first, "black"); | ||||
|     } | ||||
| } | ||||
| #endif // MMU_SEGMENTATION_DEBUG_REGIONS
 | ||||
| 
 | ||||
| #ifdef MMU_SEGMENTATION_DEBUG_GRAPH | ||||
| static void export_graph_to_svg(const std::string &path, const MMU_Graph &graph, const ExPolygons &lslices) | ||||
| { | ||||
|     const std::vector<std::string> colors       = {"blue", "cyan", "red", "orange", "magenta", "pink", "purple", "green", "yellow"}; | ||||
|     coordf_t                       stroke_width = scale_(0.05); | ||||
|     BoundingBox                    bbox         = get_extents(lslices); | ||||
|     bbox.offset(scale_(1.)); | ||||
|     ::Slic3r::SVG svg(path.c_str(), bbox); | ||||
|     for (const MMU_Graph::Node &node : graph.nodes) | ||||
|         for (const size_t &arc_idx : node.arc_idxs) { | ||||
|             const MMU_Graph::Arc &arc = graph.arcs[arc_idx]; | ||||
|             Line arc_line(node.point, graph.nodes[arc.to_idx].point); | ||||
|             if (arc.type == MMU_Graph::ARC_TYPE::BORDER && arc.color >= 0 && arc.color < int(colors.size())) | ||||
|                 svg.draw(arc_line, colors[arc.color], stroke_width); | ||||
|             else | ||||
|                 svg.draw(arc_line, "black", stroke_width); | ||||
|         } | ||||
| } | ||||
| #endif // MMU_SEGMENTATION_DEBUG_GRAPH
 | ||||
| 
 | ||||
| #ifdef MMU_SEGMENTATION_DEBUG_INPUT | ||||
| void export_processed_input_expolygons_to_svg(const std::string &path, const LayerRegionPtrs ®ions, const ExPolygons &processed_input_expolygons) | ||||
| { | ||||
|     coordf_t    stroke_width = scale_(0.05); | ||||
|     BoundingBox bbox         = get_extents(regions); | ||||
|     bbox.merge(get_extents(processed_input_expolygons)); | ||||
|     bbox.offset(scale_(1.)); | ||||
|     ::Slic3r::SVG svg(path.c_str(), bbox); | ||||
| 
 | ||||
|     for (LayerRegion *region : regions) | ||||
|         svg.draw_outline(region->slices.surfaces, "blue", "cyan", stroke_width); | ||||
| 
 | ||||
|     svg.draw_outline(processed_input_expolygons, "red", "pink", stroke_width); | ||||
| } | ||||
| #endif // MMU_SEGMENTATION_DEBUG_INPUT
 | ||||
| 
 | ||||
| std::vector<std::vector<std::pair<ExPolygon, size_t>>> multi_material_segmentation_by_painting(const PrintObject &print_object, const std::function<void()> &throw_on_cancel_callback) | ||||
| { | ||||
|     std::vector<std::vector<std::pair<ExPolygon, size_t>>> segmented_regions(print_object.layers().size()); | ||||
|     std::vector<std::vector<PaintedLine>>                  painted_lines(print_object.layers().size()); | ||||
|     std::array<std::mutex, 64>                             painted_lines_mutex; | ||||
|     std::vector<EdgeGrid::Grid>                            edge_grids(print_object.layers().size()); | ||||
|     const ConstLayerPtrsAdaptor                            layers = print_object.layers(); | ||||
|     std::vector<ExPolygons>                                input_expolygons(layers.size()); | ||||
|     std::vector<Polygons>                                  input_polygons(layers.size()); | ||||
| 
 | ||||
|     throw_on_cancel_callback(); | ||||
| 
 | ||||
|  | @ -1636,86 +1749,99 @@ std::vector<std::vector<std::pair<ExPolygon, size_t>>> multi_material_segmentati | |||
|             // This consequently leads to issues with the extraction of colored segments by function extract_colored_segments.
 | ||||
|             // Calling expolygons_simplify fixed these issues.
 | ||||
|             input_expolygons[layer_idx] = smooth_outward(expolygons_simplify(offset_ex(ex_polygons, -10.f * float(SCALED_EPSILON)), 5 * SCALED_EPSILON), 10 * coord_t(SCALED_EPSILON)); | ||||
|             input_polygons[layer_idx]   = to_polygons(input_expolygons[layer_idx]); | ||||
| 
 | ||||
| #ifdef MMU_SEGMENTATION_DEBUG_INPUT | ||||
|             { | ||||
|                 static int iRun = 0; | ||||
|                 export_processed_input_expolygons_to_svg(debug_out_path("mm-input-%d-%d.svg", layer_idx, iRun++), layers[layer_idx]->regions(), input_expolygons[layer_idx]); | ||||
|             } | ||||
| #endif // MMU_SEGMENTATION_DEBUG_INPUT
 | ||||
|         } | ||||
|     }); // end of parallel_for
 | ||||
|     BOOST_LOG_TRIVIAL(debug) << "MMU segmentation - slices preparation in parallel - end"; | ||||
| 
 | ||||
|     for (size_t layer_idx = 0; layer_idx < layers.size(); ++layer_idx) { | ||||
|         throw_on_cancel_callback(); | ||||
|         BoundingBox  bbox(get_extents(input_polygons[layer_idx])); | ||||
|         BoundingBox bbox(get_extents(layers[layer_idx]->regions())); | ||||
|         bbox.merge(get_extents(input_expolygons[layer_idx])); | ||||
|         // Projected triangles may slightly exceed the input polygons.
 | ||||
|         bbox.offset(20 * SCALED_EPSILON); | ||||
|         edge_grids[layer_idx].set_bbox(bbox); | ||||
|         edge_grids[layer_idx].create(input_polygons[layer_idx], coord_t(scale_(10.))); | ||||
|         edge_grids[layer_idx].create(input_expolygons[layer_idx], coord_t(scale_(10.))); | ||||
|     } | ||||
| 
 | ||||
|     BOOST_LOG_TRIVIAL(debug) << "MMU segmentation - projection of painted triangles - begin"; | ||||
|     for (const ModelVolume *mv : print_object.model_object()->volumes) { | ||||
|         const size_t num_extruders = print_object.print()->config().nozzle_diameter.size() + 1; | ||||
|         for (size_t extruder_idx = 1; extruder_idx < num_extruders; ++extruder_idx) { | ||||
|             throw_on_cancel_callback(); | ||||
|             const indexed_triangle_set custom_facets = mv->mmu_segmentation_facets.get_facets(*mv, EnforcerBlockerType(extruder_idx)); | ||||
|             if (!mv->is_model_part() || custom_facets.indices.empty()) | ||||
|                 continue; | ||||
|         tbb::parallel_for(tbb::blocked_range<size_t>(1, num_extruders), [&mv, &print_object, &edge_grids, &painted_lines, &painted_lines_mutex, &input_expolygons, &throw_on_cancel_callback](const tbb::blocked_range<size_t> &range) { | ||||
|             for (size_t extruder_idx = range.begin(); extruder_idx < range.end(); ++extruder_idx) { | ||||
|                 throw_on_cancel_callback(); | ||||
|                 const indexed_triangle_set custom_facets = mv->mmu_segmentation_facets.get_facets(*mv, EnforcerBlockerType(extruder_idx)); | ||||
|                 if (!mv->is_model_part() || custom_facets.indices.empty()) | ||||
|                     continue; | ||||
| 
 | ||||
|             const Transform3f tr = print_object.trafo().cast<float>() * mv->get_matrix().cast<float>(); | ||||
|             for (size_t facet_idx = 0; facet_idx < custom_facets.indices.size(); ++facet_idx) { | ||||
|                 float min_z = std::numeric_limits<float>::max(); | ||||
|                 float max_z = std::numeric_limits<float>::lowest(); | ||||
|                 const Transform3f tr = print_object.trafo().cast<float>() * mv->get_matrix().cast<float>(); | ||||
|                 tbb::parallel_for(tbb::blocked_range<size_t>(0, custom_facets.indices.size()), [&tr, &custom_facets, &print_object, &edge_grids, &input_expolygons, &painted_lines, &painted_lines_mutex, &extruder_idx](const tbb::blocked_range<size_t> &range) { | ||||
|                     for (size_t facet_idx = range.begin(); facet_idx < range.end(); ++facet_idx) { | ||||
|                         float min_z = std::numeric_limits<float>::max(); | ||||
|                         float max_z = std::numeric_limits<float>::lowest(); | ||||
| 
 | ||||
|                 std::array<Vec3f, 3> facet; | ||||
|                 for (int p_idx = 0; p_idx < 3; ++p_idx) { | ||||
|                     facet[p_idx] = tr * custom_facets.vertices[custom_facets.indices[facet_idx](p_idx)]; | ||||
|                     max_z        = std::max(max_z, facet[p_idx].z()); | ||||
|                     min_z        = std::min(min_z, facet[p_idx].z()); | ||||
|                 } | ||||
|                         std::array<Vec3f, 3> facet; | ||||
|                         for (int p_idx = 0; p_idx < 3; ++p_idx) { | ||||
|                             facet[p_idx] = tr * custom_facets.vertices[custom_facets.indices[facet_idx](p_idx)]; | ||||
|                             max_z        = std::max(max_z, facet[p_idx].z()); | ||||
|                             min_z        = std::min(min_z, facet[p_idx].z()); | ||||
|                         } | ||||
| 
 | ||||
|                 // Sort the vertices by z-axis for simplification of projected_facet on slices
 | ||||
|                 std::sort(facet.begin(), facet.end(), [](const Vec3f &p1, const Vec3f &p2) { return p1.z() < p2.z(); }); | ||||
|                         // Sort the vertices by z-axis for simplification of projected_facet on slices
 | ||||
|                         std::sort(facet.begin(), facet.end(), [](const Vec3f &p1, const Vec3f &p2) { return p1.z() < p2.z(); }); | ||||
| 
 | ||||
|                 // Find lowest slice not below the triangle.
 | ||||
|                 auto first_layer = std::upper_bound(print_object.layers().begin(), print_object.layers().end(), float(min_z - EPSILON), | ||||
|                                                     [](float z, const Layer *l1) { return z < l1->slice_z; }); | ||||
|                 auto last_layer  = std::upper_bound(print_object.layers().begin(), print_object.layers().end(), float(max_z + EPSILON), | ||||
|                                                    [](float z, const Layer *l1) { return z < l1->slice_z; }); | ||||
|                 --last_layer; | ||||
|                         // Find lowest slice not below the triangle.
 | ||||
|                         auto first_layer = std::upper_bound(print_object.layers().begin(), print_object.layers().end(), float(min_z - EPSILON), | ||||
|                                                             [](float z, const Layer *l1) { return z < l1->slice_z; }); | ||||
|                         auto last_layer  = std::upper_bound(print_object.layers().begin(), print_object.layers().end(), float(max_z + EPSILON), | ||||
|                                                            [](float z, const Layer *l1) { return z < l1->slice_z; }); | ||||
|                         --last_layer; | ||||
| 
 | ||||
|                 for (auto layer_it = first_layer; layer_it != (last_layer + 1); ++layer_it) { | ||||
|                     const Layer *layer     = *layer_it; | ||||
|                     size_t       layer_idx = layer_it - print_object.layers().begin(); | ||||
|                     if (facet[0].z() > layer->slice_z || layer->slice_z > facet[2].z()) | ||||
|                         continue; | ||||
|                         for (auto layer_it = first_layer; layer_it != (last_layer + 1); ++layer_it) { | ||||
|                             const Layer *layer     = *layer_it; | ||||
|                             size_t       layer_idx = layer_it - print_object.layers().begin(); | ||||
|                             if (input_expolygons[layer_idx].empty() || facet[0].z() > layer->slice_z || layer->slice_z > facet[2].z()) | ||||
|                                 continue; | ||||
| 
 | ||||
|                     // https://kandepet.com/3d-printing-slicing-3d-objects/
 | ||||
|                     float t            = (float(layer->slice_z) - facet[0].z()) / (facet[2].z() - facet[0].z()); | ||||
|                     Vec3f line_start_f = facet[0] + t * (facet[2] - facet[0]); | ||||
|                     Vec3f line_end_f; | ||||
|                             // https://kandepet.com/3d-printing-slicing-3d-objects/
 | ||||
|                             float t            = (float(layer->slice_z) - facet[0].z()) / (facet[2].z() - facet[0].z()); | ||||
|                             Vec3f line_start_f = facet[0] + t * (facet[2] - facet[0]); | ||||
|                             Vec3f line_end_f; | ||||
| 
 | ||||
|                     if (facet[1].z() > layer->slice_z) { | ||||
|                         // [P0, P2] a [P0, P1]
 | ||||
|                         float t1   = (float(layer->slice_z) - facet[0].z()) / (facet[1].z() - facet[0].z()); | ||||
|                         line_end_f = facet[0] + t1 * (facet[1] - facet[0]); | ||||
|                     } else { | ||||
|                         // [P0, P2] a [P1, P2]
 | ||||
|                         float t2   = (float(layer->slice_z) - facet[1].z()) / (facet[2].z() - facet[1].z()); | ||||
|                         line_end_f = facet[1] + t2 * (facet[2] - facet[1]); | ||||
|                             if (facet[1].z() > layer->slice_z) { | ||||
|                                 // [P0, P2] and [P0, P1]
 | ||||
|                                 float t1   = (float(layer->slice_z) - facet[0].z()) / (facet[1].z() - facet[0].z()); | ||||
|                                 line_end_f = facet[0] + t1 * (facet[1] - facet[0]); | ||||
|                             } else { | ||||
|                                 // [P0, P2] and [P1, P2]
 | ||||
|                                 float t2   = (float(layer->slice_z) - facet[1].z()) / (facet[2].z() - facet[1].z()); | ||||
|                                 line_end_f = facet[1] + t2 * (facet[2] - facet[1]); | ||||
|                             } | ||||
| 
 | ||||
|                             Point line_start(scale_(line_start_f.x()), scale_(line_start_f.y())); | ||||
|                             Point line_end(scale_(line_end_f.x()), scale_(line_end_f.y())); | ||||
|                             line_start -= print_object.center_offset(); | ||||
|                             line_end   -= print_object.center_offset(); | ||||
| 
 | ||||
|                             size_t mutex_idx = layer_idx & 0x3F; | ||||
|                             assert(mutex_idx < painted_lines_mutex.size()); | ||||
| 
 | ||||
|                             PaintedLineVisitor visitor(edge_grids[layer_idx], painted_lines[layer_idx], painted_lines_mutex[mutex_idx], 16); | ||||
|                             visitor.line_to_test.a = line_start; | ||||
|                             visitor.line_to_test.b = line_end; | ||||
|                             visitor.color          = int(extruder_idx); | ||||
|                             edge_grids[layer_idx].visit_cells_intersecting_line(line_start, line_end, visitor); | ||||
|                         } | ||||
|                     } | ||||
| 
 | ||||
|                     Point line_start(scale_(line_start_f.x()), scale_(line_start_f.y())); | ||||
|                     Point line_end(scale_(line_end_f.x()), scale_(line_end_f.y())); | ||||
|                     line_start -= print_object.center_offset(); | ||||
|                     line_end   -= print_object.center_offset(); | ||||
| 
 | ||||
|                     PaintedLineVisitor       visitor(edge_grids[layer_idx], painted_lines[layer_idx], 16); | ||||
|                     visitor.reset(); | ||||
|                     visitor.line_to_test.a = line_start; | ||||
|                     visitor.line_to_test.b = line_end; | ||||
|                     visitor.color          = int(extruder_idx); | ||||
|                     edge_grids[layer_idx].visit_cells_intersecting_line(line_start, line_end, visitor); | ||||
|                 } | ||||
|                 }); | ||||
|             } | ||||
|         } | ||||
|         }); | ||||
|     } | ||||
|     BOOST_LOG_TRIVIAL(debug) << "MMU segmentation - projection of painted triangles - end"; | ||||
|     BOOST_LOG_TRIVIAL(debug) << "MMU segmentation - painted layers count: " | ||||
|  | @ -1725,8 +1851,8 @@ std::vector<std::vector<std::pair<ExPolygon, size_t>>> multi_material_segmentati | |||
|     tbb::parallel_for(tbb::blocked_range<size_t>(0, print_object.layers().size()), [&](const tbb::blocked_range<size_t> &range) { | ||||
|         for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++layer_idx) { | ||||
|             throw_on_cancel_callback(); | ||||
|             auto comp = [&input_polygons, layer_idx](const PaintedLine &first, const PaintedLine &second) { | ||||
|                 Point first_start_p = input_polygons[layer_idx][first.contour_idx][first.line_idx]; | ||||
|             auto comp = [&edge_grids, layer_idx](const PaintedLine &first, const PaintedLine &second) { | ||||
|                 Point first_start_p = edge_grids[layer_idx].contours()[first.contour_idx].segment_start(first.line_idx); | ||||
|                 return first.contour_idx < second.contour_idx || | ||||
|                        (first.contour_idx == second.contour_idx && | ||||
|                         (first.line_idx < second.line_idx || | ||||
|  | @ -1740,13 +1866,28 @@ std::vector<std::vector<std::pair<ExPolygon, size_t>>> multi_material_segmentati | |||
|             std::vector<PaintedLine> &painted_lines_single = painted_lines[layer_idx]; | ||||
| 
 | ||||
|             if (!painted_lines_single.empty()) { | ||||
|                 std::vector<std::vector<ColoredLine>> color_poly = colorize_polygons(input_polygons[layer_idx], painted_lines_single); | ||||
|                 std::vector<std::vector<ColoredLine>> color_poly = colorize_polygons(edge_grids[layer_idx].contours(), painted_lines_single); | ||||
|                 MMU_Graph                             graph      = build_graph(layer_idx, color_poly); | ||||
|                 remove_multiple_edges_in_vertices(graph, color_poly); | ||||
|                 graph.remove_nodes_with_one_arc(); | ||||
| 
 | ||||
| #ifdef MMU_SEGMENTATION_DEBUG_GRAPH | ||||
|                 { | ||||
|                     static int iRun = 0; | ||||
|                     export_graph_to_svg(debug_out_path("mm-graph-final-%d-%d.svg", layer_idx, iRun++), graph, input_expolygons[layer_idx]); | ||||
|                 } | ||||
| #endif // MMU_SEGMENTATION_DEBUG_GRAPH
 | ||||
| 
 | ||||
|                 std::vector<std::pair<Polygon, size_t>> segmentation = extract_colored_segments(graph); | ||||
|                 for (std::pair<Polygon, size_t> ®ion : segmentation) | ||||
|                     segmented_regions[layer_idx].emplace_back(std::move(region)); | ||||
| 
 | ||||
| #ifdef MMU_SEGMENTATION_DEBUG_REGIONS | ||||
|                 { | ||||
|                     static int iRun = 0; | ||||
|                     export_regions_to_svg(debug_out_path("mm-regions-sides-%d-%d.svg", layer_idx, iRun++), segmented_regions[layer_idx], input_expolygons[layer_idx]); | ||||
|                 } | ||||
| #endif // MMU_SEGMENTATION_DEBUG_REGIONS
 | ||||
|             } | ||||
|         } | ||||
|     }); // end of parallel_for
 | ||||
|  | @ -1765,6 +1906,14 @@ std::vector<std::vector<std::pair<ExPolygon, size_t>>> multi_material_segmentati | |||
|     std::vector<std::vector<std::pair<ExPolygon, size_t>>> segmented_regions_merged = merge_segmented_layers(segmented_regions, std::move(top_and_bottom_layers), throw_on_cancel_callback); | ||||
|     throw_on_cancel_callback(); | ||||
| 
 | ||||
| #ifdef MMU_SEGMENTATION_DEBUG_REGIONS | ||||
|     { | ||||
|         static int iRun = 0; | ||||
|         for (size_t layer_idx = 0; layer_idx < print_object.layers().size(); ++layer_idx) | ||||
|             export_regions_to_svg(debug_out_path("mm-regions-merged-%d-%d.svg", layer_idx, iRun++), segmented_regions_merged[layer_idx], input_expolygons[layer_idx]); | ||||
|     } | ||||
| #endif // MMU_SEGMENTATION_DEBUG_REGIONS
 | ||||
| 
 | ||||
|     return segmented_regions_merged; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1457,6 +1457,7 @@ void PrintConfigDef::init_fff_params() | |||
|     def->tooltip = L("Maximum width of a segmented region. Zero disables this feature."); | ||||
|     def->sidetext = L("mm (zero to disable)"); | ||||
|     def->min = 0; | ||||
|     def->category = L("Advanced"); | ||||
|     def->mode = comExpert; | ||||
|     def->set_default_value(new ConfigOptionFloat(0.f)); | ||||
| 
 | ||||
|  |  | |||
|  | @ -10,8 +10,6 @@ | |||
| #define ENABLE_SELECTION_DEBUG_OUTPUT 0 | ||||
| // Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
 | ||||
| #define ENABLE_RENDER_SELECTION_CENTER 0 | ||||
| // Shows an imgui dialog with render related data
 | ||||
| #define ENABLE_RENDER_STATISTICS 0 | ||||
| // Shows an imgui dialog with camera related data
 | ||||
| #define ENABLE_CAMERA_STATISTICS 0 | ||||
| // Render the picking pass instead of the main scene (use [T] key to toggle between regular rendering and picking pass only rendering)
 | ||||
|  |  | |||
|  | @ -228,7 +228,7 @@ void TriangleSelector::seed_fill_select_triangles(const Vec3f &hit, int facet_st | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void TriangleSelector::precompute_all_level_neighbors_recursive(const int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated, std::vector<Vec3i> &neighbors_out) const | ||||
| void TriangleSelector::precompute_all_neighbors_recursive(const int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated, std::vector<Vec3i> &neighbors_out, std::vector<Vec3i> &neighbors_propagated_out) const | ||||
| { | ||||
|     assert(facet_idx < int(m_triangles.size())); | ||||
| 
 | ||||
|  | @ -236,7 +236,8 @@ void TriangleSelector::precompute_all_level_neighbors_recursive(const int facet_ | |||
|     if (!tr->valid()) | ||||
|         return; | ||||
| 
 | ||||
|     neighbors_out[facet_idx] = neighbors_propagated; | ||||
|     neighbors_out[facet_idx]            = neighbors; | ||||
|     neighbors_propagated_out[facet_idx] = neighbors_propagated; | ||||
|     if (tr->is_split()) { | ||||
|         assert(this->verify_triangle_neighbors(*tr, neighbors)); | ||||
| 
 | ||||
|  | @ -247,67 +248,51 @@ void TriangleSelector::precompute_all_level_neighbors_recursive(const int facet_ | |||
|                 assert(tr->children[i] < int(m_triangles.size())); | ||||
|                 // Recursion, deep first search over the children of this triangle.
 | ||||
|                 // All children of this triangle were created by splitting a single source triangle of the original mesh.
 | ||||
|                 this->precompute_all_level_neighbors_recursive(tr->children[i], this->child_neighbors(*tr, neighbors, i), this->child_neighbors_propagated(*tr, neighbors_propagated, i), neighbors_out); | ||||
|                 this->precompute_all_neighbors_recursive(tr->children[i], this->child_neighbors(*tr, neighbors, i), | ||||
|                                                          this->child_neighbors_propagated(*tr, neighbors_propagated, i), neighbors_out, | ||||
|                                                          neighbors_propagated_out); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| std::vector<Vec3i> TriangleSelector::precompute_all_level_neighbors() const | ||||
| std::pair<std::vector<Vec3i>, std::vector<Vec3i>> TriangleSelector::precompute_all_neighbors() const | ||||
| { | ||||
|     std::vector<Vec3i> neighbors(m_triangles.size(), Vec3i(-1, -1, -1)); | ||||
|     std::vector<Vec3i> neighbors_propagated(m_triangles.size(), Vec3i(-1, -1, -1)); | ||||
|     for (int facet_idx = 0; facet_idx < this->m_orig_size_indices; ++facet_idx) { | ||||
|         neighbors[facet_idx] = root_neighbors(*m_mesh, facet_idx); | ||||
|         neighbors[facet_idx]            = root_neighbors(*m_mesh, facet_idx); | ||||
|         neighbors_propagated[facet_idx] = neighbors[facet_idx]; | ||||
|         assert(this->verify_triangle_neighbors(m_triangles[facet_idx], neighbors[facet_idx])); | ||||
|         if (m_triangles[facet_idx].is_split()) | ||||
|             this->precompute_all_level_neighbors_recursive(facet_idx, neighbors[facet_idx], neighbors[facet_idx], neighbors); | ||||
|             this->precompute_all_neighbors_recursive(facet_idx, neighbors[facet_idx], neighbors_propagated[facet_idx], neighbors, neighbors_propagated); | ||||
|     } | ||||
|     return neighbors; | ||||
|     return std::make_pair(std::move(neighbors), std::move(neighbors_propagated)); | ||||
| } | ||||
| 
 | ||||
| bool TriangleSelector::are_triangles_touching(const int first_facet_idx, const int second_facet_idx) const | ||||
| // It appends all triangles that are touching the edge (vertexi, vertexj) of the triangle.
 | ||||
| // It doesn't append the triangles that are touching the triangle only by part of the edge that means the triangles are from lower depth.
 | ||||
| void TriangleSelector::append_touching_subtriangles(int itriangle, int vertexi, int vertexj, std::vector<int> &touching_subtriangles_out) const | ||||
| { | ||||
|     std::array<Linef3, 3> sides_facet = {Linef3(m_vertices[m_triangles[first_facet_idx].verts_idxs[0]].v.cast<double>(), m_vertices[m_triangles[first_facet_idx].verts_idxs[1]].v.cast<double>()), | ||||
|                                          Linef3(m_vertices[m_triangles[first_facet_idx].verts_idxs[1]].v.cast<double>(), m_vertices[m_triangles[first_facet_idx].verts_idxs[2]].v.cast<double>()), | ||||
|                                          Linef3(m_vertices[m_triangles[first_facet_idx].verts_idxs[2]].v.cast<double>(), m_vertices[m_triangles[first_facet_idx].verts_idxs[0]].v.cast<double>())}; | ||||
|     if (itriangle == -1) | ||||
|         return; | ||||
| 
 | ||||
|     const Vec3d           p0          = m_vertices[m_triangles[second_facet_idx].verts_idxs[0]].v.cast<double>(); | ||||
|     const Vec3d           p1          = m_vertices[m_triangles[second_facet_idx].verts_idxs[1]].v.cast<double>(); | ||||
|     const Vec3d           p2          = m_vertices[m_triangles[second_facet_idx].verts_idxs[2]].v.cast<double>(); | ||||
|     auto process_subtriangle = [this, &itriangle, &vertexi, &vertexj, &touching_subtriangles_out](const int subtriangle_idx) -> void { | ||||
|         assert(subtriangle_idx == -1); | ||||
|         if (!m_triangles[subtriangle_idx].is_split()) | ||||
|             touching_subtriangles_out.emplace_back(subtriangle_idx); | ||||
|         else if (int midpoint = this->triangle_midpoint(itriangle, vertexi, vertexj); midpoint != -1) | ||||
|             append_touching_subtriangles(subtriangle_idx, vertexi, midpoint, touching_subtriangles_out); | ||||
|         else | ||||
|             append_touching_subtriangles(subtriangle_idx, vertexi, vertexj, touching_subtriangles_out); | ||||
|     }; | ||||
| 
 | ||||
|     for (size_t idx = 0; idx < 3; ++idx) | ||||
|         if (line_alg::distance_to_squared(sides_facet[idx], p0) <= EPSILON && (line_alg::distance_to_squared(sides_facet[idx], p1) <= EPSILON || line_alg::distance_to_squared(sides_facet[idx], p2) <= EPSILON)) | ||||
|             return true; | ||||
|         else if (line_alg::distance_to_squared(sides_facet[idx], p1) <= EPSILON && line_alg::distance_to_squared(sides_facet[idx], p2) <= EPSILON) | ||||
|             return true; | ||||
|     std::pair<int, int> touching = this->triangle_subtriangles(itriangle, vertexi, vertexj); | ||||
|     if (touching.first != -1) | ||||
|         process_subtriangle(touching.first); | ||||
| 
 | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| std::vector<int> TriangleSelector::neighboring_triangles(const int first_facet_idx, const int second_facet_idx, EnforcerBlockerType second_facet_state) const | ||||
| { | ||||
|     assert(first_facet_idx < int(m_triangles.size())); | ||||
| 
 | ||||
|     const Triangle *tr = &m_triangles[first_facet_idx]; | ||||
|     if (!tr->valid()) | ||||
|         return {}; | ||||
| 
 | ||||
|     if (!tr->is_split() && tr->get_state() == second_facet_state && (are_triangles_touching(second_facet_idx, first_facet_idx) || are_triangles_touching(first_facet_idx, second_facet_idx))) | ||||
|         return {first_facet_idx}; | ||||
| 
 | ||||
|     std::vector<int> neighbor_facets_out; | ||||
|     int              num_of_children = tr->number_of_split_sides() + 1; | ||||
|     if (num_of_children != 1) { | ||||
|         for (int i = 0; i < num_of_children; ++i) { | ||||
|             assert(i < int(tr->children.size())); | ||||
|             assert(tr->children[i] < int(m_triangles.size())); | ||||
| 
 | ||||
|             if (std::vector<int> neighbor_facets = neighboring_triangles(tr->children[i], second_facet_idx, second_facet_state); !neighbor_facets.empty()) | ||||
|                 Slic3r::append(neighbor_facets_out, std::move(neighbor_facets)); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return neighbor_facets_out; | ||||
|     if (touching.second != -1) | ||||
|         process_subtriangle(touching.second); | ||||
| } | ||||
| 
 | ||||
| void TriangleSelector::bucket_fill_select_triangles(const Vec3f& hit, int facet_start, bool propagate) | ||||
|  | @ -326,7 +311,23 @@ void TriangleSelector::bucket_fill_select_triangles(const Vec3f& hit, int facet_ | |||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     std::vector<Vec3i> all_level_neighbors = this->precompute_all_level_neighbors(); | ||||
|     auto get_all_touching_triangles = [this](int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated) -> std::vector<int> { | ||||
|         assert(facet_idx != -1 && facet_idx < m_triangles.size()); | ||||
|         assert(this->verify_triangle_neighbors(m_triangles[facet_idx], neighbors)); | ||||
|         std::vector<int> touching_triangles; | ||||
|         Vec3i            vertices = {m_triangles[facet_idx].verts_idxs[0], m_triangles[facet_idx].verts_idxs[1], m_triangles[facet_idx].verts_idxs[2]}; | ||||
|         append_touching_subtriangles(neighbors(0), vertices(1), vertices(0), touching_triangles); | ||||
|         append_touching_subtriangles(neighbors(1), vertices(2), vertices(1), touching_triangles); | ||||
|         append_touching_subtriangles(neighbors(2), vertices(0), vertices(2), touching_triangles); | ||||
| 
 | ||||
|         for (int neighbor_idx : neighbors_propagated) | ||||
|             if (neighbor_idx != -1 && !m_triangles[neighbor_idx].is_split()) | ||||
|                 touching_triangles.emplace_back(neighbor_idx); | ||||
| 
 | ||||
|         return touching_triangles; | ||||
|     }; | ||||
| 
 | ||||
|     auto [neighbors, neighbors_propagated] = this->precompute_all_neighbors(); | ||||
|     std::vector<bool>  visited(m_triangles.size(), false); | ||||
|     std::queue<int>    facet_queue; | ||||
| 
 | ||||
|  | @ -338,17 +339,14 @@ void TriangleSelector::bucket_fill_select_triangles(const Vec3f& hit, int facet_ | |||
| 
 | ||||
|         if (!visited[current_facet]) { | ||||
|             m_triangles[current_facet].select_by_seed_fill(); | ||||
|             for (int neighbor_idx : all_level_neighbors[current_facet]) { | ||||
|                 if (neighbor_idx < 0 || visited[neighbor_idx]) | ||||
| 
 | ||||
|             std::vector<int> touching_triangles = get_all_touching_triangles(current_facet, neighbors[current_facet], neighbors_propagated[current_facet]); | ||||
|             for(const int tr_idx : touching_triangles) { | ||||
|                 if (tr_idx < 0 || visited[tr_idx] || m_triangles[tr_idx].get_state() != start_facet_state) | ||||
|                     continue; | ||||
| 
 | ||||
|                 if (!m_triangles[neighbor_idx].is_split()) { | ||||
|                     if (m_triangles[neighbor_idx].get_state() == start_facet_state) | ||||
|                         facet_queue.push(neighbor_idx); | ||||
|                 } else { | ||||
|                     for (int neighbor_facet_idx : neighboring_triangles(neighbor_idx, current_facet, start_facet_state)) | ||||
|                         facet_queue.push(neighbor_facet_idx); | ||||
|                 } | ||||
|                 assert(!m_triangles[tr_idx].is_split()); | ||||
|                 facet_queue.push(tr_idx); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|  | @ -437,6 +435,40 @@ int TriangleSelector::neighbor_child(int itriangle, int vertexi, int vertexj, Pa | |||
|     return itriangle == -1 ? -1 : this->neighbor_child(m_triangles[itriangle], vertexi, vertexj, partition); | ||||
| } | ||||
| 
 | ||||
| std::pair<int, int> TriangleSelector::triangle_subtriangles(int itriangle, int vertexi, int vertexj) const | ||||
| { | ||||
|     return itriangle == -1 ? std::make_pair(-1, -1) : this->triangle_subtriangles(m_triangles[itriangle], vertexi, vertexj); | ||||
| } | ||||
| 
 | ||||
| std::pair<int, int> TriangleSelector::triangle_subtriangles(const Triangle &tr, int vertexi, int vertexj) | ||||
| { | ||||
|     if (tr.number_of_split_sides() == 0) | ||||
|         // If this triangle is not split, then there is no subtriangles touching the edge.
 | ||||
|         return std::make_pair(-1, -1); | ||||
| 
 | ||||
|     // Find the triangle edge.
 | ||||
|     int edge = tr.verts_idxs[0] == vertexi ? 0 : tr.verts_idxs[1] == vertexi ? 1 : 2; | ||||
|     assert(tr.verts_idxs[edge] == vertexi); | ||||
|     assert(tr.verts_idxs[next_idx_modulo(edge, 3)] == vertexj); | ||||
| 
 | ||||
|     if (tr.number_of_split_sides() == 1) { | ||||
|         return edge == next_idx_modulo(tr.special_side(), 3) ? std::make_pair(tr.children[0], tr.children[1]) : | ||||
|                                                                      std::make_pair(tr.children[edge == tr.special_side() ? 0 : 1], -1); | ||||
|     } else if (tr.number_of_split_sides() == 2) { | ||||
|         return edge == next_idx_modulo(tr.special_side(), 3) ? std::make_pair(tr.children[2], -1) : | ||||
|                edge == tr.special_side()                           ? std::make_pair(tr.children[0], tr.children[1]) : | ||||
|                                                                      std::make_pair(tr.children[2], tr.children[0]); | ||||
|     } else { | ||||
|         assert(tr.number_of_split_sides() == 3); | ||||
|         assert(tr.special_side() == 0); | ||||
|         return edge == 0 ? std::make_pair(tr.children[0], tr.children[1]) : | ||||
|                edge == 1 ? std::make_pair(tr.children[1], tr.children[2]) : | ||||
|                            std::make_pair(tr.children[2], tr.children[0]); | ||||
|     } | ||||
| 
 | ||||
|     return std::make_pair(-1, -1); | ||||
| } | ||||
| 
 | ||||
| // Return existing midpoint of CCW oriented side (vertexi, vertexj).
 | ||||
| // If itriangle == -1 or if the side sharing (vertexi, vertexj) is not split, return -1.
 | ||||
| int TriangleSelector::triangle_midpoint(const Triangle &tr, int vertexi, int vertexj) const | ||||
|  | @ -524,12 +556,8 @@ Vec3i TriangleSelector::child_neighbors(const Triangle &tr, const Vec3i &neighbo | |||
| 
 | ||||
|     assert(child_idx >= 0 && child_idx <= tr.number_of_split_sides()); | ||||
|     int   i = tr.special_side(); | ||||
|     int   j = i + 1; | ||||
|     if (j >= 3) | ||||
|         j = 0; | ||||
|     int   k = j + 1; | ||||
|     if (k >= 3) | ||||
|         k = 0; | ||||
|     int   j = next_idx_modulo(i, 3); | ||||
|     int   k = next_idx_modulo(j, 3); | ||||
| 
 | ||||
|     Vec3i out; | ||||
|     switch (tr.number_of_split_sides()) { | ||||
|  | @ -612,23 +640,28 @@ Vec3i TriangleSelector::child_neighbors(const Triangle &tr, const Vec3i &neighbo | |||
| Vec3i TriangleSelector::child_neighbors_propagated(const Triangle &tr, const Vec3i &neighbors, int child_idx) const | ||||
| { | ||||
|     int i = tr.special_side(); | ||||
|     int j = i + 1; | ||||
|     if (j >= 3) j = 0; | ||||
|     int k = j + 1; | ||||
|     if (k >= 3) k = 0; | ||||
|     int j = next_idx_modulo(i, 3); | ||||
|     int k = next_idx_modulo(j, 3); | ||||
| 
 | ||||
|     Vec3i out; | ||||
|     auto  replace_if_not_exists = [&out](int index_to_replace, int neighbor) { | ||||
|         if (out(index_to_replace) == -1) | ||||
|             out(index_to_replace) = neighbor; | ||||
|     }; | ||||
| 
 | ||||
|     switch (tr.number_of_split_sides()) { | ||||
|     case 1: | ||||
|         switch (child_idx) { | ||||
|         case 0: | ||||
|             out(0) = neighbors(i); | ||||
|             out(1) = neighbors(j); | ||||
|             out(1) = this->neighbor_child(neighbors(j), tr.verts_idxs[k], tr.verts_idxs[j], Partition::Second); | ||||
|             replace_if_not_exists(1, neighbors(j)); | ||||
|             out(2) = tr.children[1]; | ||||
|             break; | ||||
|         default: | ||||
|             assert(child_idx == 1); | ||||
|             out(0) = neighbors(j); | ||||
|             out(0) = this->neighbor_child(neighbors(j), tr.verts_idxs[k], tr.verts_idxs[j], Partition::First); | ||||
|             replace_if_not_exists(0, neighbors(j)); | ||||
|             out(1) = neighbors(k); | ||||
|             out(2) = tr.children[0]; | ||||
|             break; | ||||
|  | @ -638,20 +671,24 @@ Vec3i TriangleSelector::child_neighbors_propagated(const Triangle &tr, const Vec | |||
|     case 2: | ||||
|         switch (child_idx) { | ||||
|         case 0: | ||||
|             out(0) = neighbors(i); | ||||
|             out(0) = this->neighbor_child(neighbors(i), tr.verts_idxs[j], tr.verts_idxs[i], Partition::Second); | ||||
|             replace_if_not_exists(0, neighbors(i)); | ||||
|             out(1) = tr.children[1]; | ||||
|             out(2) = neighbors(k); | ||||
|             out(2) = this->neighbor_child(neighbors(k), tr.verts_idxs[i], tr.verts_idxs[k], Partition::First); | ||||
|             replace_if_not_exists(2, neighbors(k)); | ||||
|             break; | ||||
|         case 1: | ||||
|             assert(child_idx == 1); | ||||
|             out(0) = neighbors(i); | ||||
|             out(0) = this->neighbor_child(neighbors(i), tr.verts_idxs[j], tr.verts_idxs[i], Partition::First); | ||||
|             replace_if_not_exists(0, neighbors(i)); | ||||
|             out(1) = tr.children[2]; | ||||
|             out(2) = tr.children[0]; | ||||
|             break; | ||||
|         default: | ||||
|             assert(child_idx == 2); | ||||
|             out(0) = neighbors(j); | ||||
|             out(1) = neighbors(k); | ||||
|             out(1) = this->neighbor_child(neighbors(k), tr.verts_idxs[i], tr.verts_idxs[k], Partition::Second); | ||||
|             replace_if_not_exists(1, neighbors(k)); | ||||
|             out(2) = tr.children[1]; | ||||
|             break; | ||||
|         } | ||||
|  | @ -661,18 +698,24 @@ Vec3i TriangleSelector::child_neighbors_propagated(const Triangle &tr, const Vec | |||
|         assert(tr.special_side() == 0); | ||||
|         switch (child_idx) { | ||||
|         case 0: | ||||
|             out(0) = neighbors(0); | ||||
|             out(0) = this->neighbor_child(neighbors(0), tr.verts_idxs[1], tr.verts_idxs[0], Partition::Second); | ||||
|             replace_if_not_exists(0, neighbors(0)); | ||||
|             out(1) = tr.children[3]; | ||||
|             out(2) = neighbors(2); | ||||
|             out(2) = this->neighbor_child(neighbors(2), tr.verts_idxs[0], tr.verts_idxs[2], Partition::First); | ||||
|             replace_if_not_exists(2, neighbors(2)); | ||||
|             break; | ||||
|         case 1: | ||||
|             out(0) = neighbors(0); | ||||
|             out(1) = neighbors(1); | ||||
|             out(0) = this->neighbor_child(neighbors(0), tr.verts_idxs[1], tr.verts_idxs[0], Partition::First); | ||||
|             replace_if_not_exists(0, neighbors(0)); | ||||
|             out(1) = this->neighbor_child(neighbors(1), tr.verts_idxs[2], tr.verts_idxs[1], Partition::Second); | ||||
|             replace_if_not_exists(1, neighbors(1)); | ||||
|             out(2) = tr.children[3]; | ||||
|             break; | ||||
|         case 2: | ||||
|             out(0) = neighbors(1); | ||||
|             out(1) = neighbors(2); | ||||
|             out(0) = this->neighbor_child(neighbors(1), tr.verts_idxs[2], tr.verts_idxs[1], Partition::First); | ||||
|             replace_if_not_exists(0, neighbors(1)); | ||||
|             out(1) = this->neighbor_child(neighbors(2), tr.verts_idxs[0], tr.verts_idxs[2], Partition::Second); | ||||
|             replace_if_not_exists(1, neighbors(2)); | ||||
|             out(2) = tr.children[3]; | ||||
|             break; | ||||
|         default: | ||||
|  | @ -886,13 +929,13 @@ void TriangleSelector::undivide_triangle(int facet_idx) | |||
|     Triangle& tr = m_triangles[facet_idx]; | ||||
| 
 | ||||
|     if (tr.is_split()) { | ||||
|         for (int i=0; i<=tr.number_of_split_sides(); ++i) { | ||||
|         for (int i = 0; i <= tr.number_of_split_sides(); ++i) { | ||||
|             int       child    = tr.children[i]; | ||||
|             Triangle &child_tr = m_triangles[child]; | ||||
|             assert(child_tr.valid()); | ||||
|             undivide_triangle(child); | ||||
|             for (int i = 0; i < 3; ++ i) { | ||||
|                 int     iv = child_tr.verts_idxs[i]; | ||||
|             for (int j = 0; j < 3; ++j) { | ||||
|                 int     iv = child_tr.verts_idxs[j]; | ||||
|                 Vertex &v  = m_vertices[iv]; | ||||
|                 assert(v.ref_cnt > 0); | ||||
|                 if (-- v.ref_cnt == 0) { | ||||
|  | @ -1231,7 +1274,7 @@ void TriangleSelector::get_facets_strict_recursive( | |||
|         this->get_facets_split_by_tjoints({tr.verts_idxs[0], tr.verts_idxs[1], tr.verts_idxs[2]}, neighbors, out_triangles); | ||||
| } | ||||
| 
 | ||||
| void TriangleSelector::get_facets_split_by_tjoints(const Vec3i vertices, const Vec3i neighbors, std::vector<stl_triangle_vertex_indices> &out_triangles) const | ||||
| void TriangleSelector::get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, std::vector<stl_triangle_vertex_indices> &out_triangles) const | ||||
| { | ||||
| // Export this triangle, but first collect the T-joint vertices along its edges.
 | ||||
|     Vec3i midpoints( | ||||
|  | @ -1393,9 +1436,10 @@ std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> TriangleSelector: | |||
|     return out.data; | ||||
| } | ||||
| 
 | ||||
| void TriangleSelector::deserialize(const std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> &data) | ||||
| void TriangleSelector::deserialize(const std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> &data, bool needs_reset) | ||||
| { | ||||
|     reset(); // dump any current state
 | ||||
|     if (needs_reset) | ||||
|         reset(); // dump any current state
 | ||||
| 
 | ||||
|     // Reserve number of triangles as if each triangle was saved with 4 bits.
 | ||||
|     // With MMU painting this estimate may be somehow low, but better than nothing.
 | ||||
|  |  | |||
|  | @ -22,8 +22,8 @@ public: | |||
|         POINTER | ||||
|     }; | ||||
| 
 | ||||
|     [[nodiscard]] std::vector<Vec3i> precompute_all_level_neighbors() const; | ||||
|     void precompute_all_level_neighbors_recursive(const int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated, std::vector<Vec3i> &neighbors_out) const; | ||||
|     std::pair<std::vector<Vec3i>, std::vector<Vec3i>> precompute_all_neighbors() const; | ||||
|     void precompute_all_neighbors_recursive(int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated, std::vector<Vec3i> &neighbors_out, std::vector<Vec3i> &neighbors_normal_out) const; | ||||
| 
 | ||||
|     // Set a limit to the edge length, below which the edge will not be split by select_patch().
 | ||||
|     // Called by select_patch() internally. Made public for debugging purposes, see TriangleSelectorGUI::render_debug().
 | ||||
|  | @ -37,10 +37,6 @@ public: | |||
|     [[nodiscard]] int select_unsplit_triangle(const Vec3f &hit, int facet_idx) const; | ||||
|     [[nodiscard]] int select_unsplit_triangle(const Vec3f &hit, int facet_idx, const Vec3i &neighbors) const; | ||||
| 
 | ||||
|     [[nodiscard]] bool are_triangles_touching(int first_facet_idx, int second_facet_idx) const; | ||||
| 
 | ||||
|     [[nodiscard]] std::vector<int> neighboring_triangles(int first_facet_idx, int second_facet_idx, EnforcerBlockerType second_facet_state) const; | ||||
| 
 | ||||
|     // Select all triangles fully inside the circle, subdivide where needed.
 | ||||
|     void select_patch(const Vec3f        &hit,         // point where to start
 | ||||
|                       int                 facet_start, // facet of the original mesh (unsplit) that the hit point belongs to
 | ||||
|  | @ -60,7 +56,7 @@ public: | |||
|                                     bool         propagate);        // if bucket fill is propagated to neighbor faces or if it fills the only facet of the modified mesh that the hit point belongs to.
 | ||||
| 
 | ||||
|     bool                 has_facets(EnforcerBlockerType state) const; | ||||
|     static bool          has_facets(const std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> &data, const EnforcerBlockerType test_state); | ||||
|     static bool          has_facets(const std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> &data, EnforcerBlockerType test_state); | ||||
|     int                  num_facets(EnforcerBlockerType state) const; | ||||
|     // Get facets at a given state. Don't triangulate T-joints.
 | ||||
|     indexed_triangle_set get_facets(EnforcerBlockerType state) const; | ||||
|  | @ -81,7 +77,7 @@ public: | |||
|     std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> serialize() const; | ||||
| 
 | ||||
|     // Load serialized data. Assumes that correct mesh is loaded.
 | ||||
|     void deserialize(const std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> &data); | ||||
|     void deserialize(const std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> &data, bool needs_reset = true); | ||||
| 
 | ||||
|     // For all triangles, remove the flag indicating that the triangle was selected by seed fill.
 | ||||
|     void seed_fill_unselect_all_triangles(); | ||||
|  | @ -128,11 +124,11 @@ protected: | |||
|         bool is_selected_by_seed_fill() const { assert(! is_split()); return m_selected_by_seed_fill; } | ||||
| 
 | ||||
|         // Is this triangle valid or marked to be removed?
 | ||||
|         bool valid() const throw() { return m_valid; } | ||||
|         bool valid() const noexcept { return m_valid; } | ||||
|         // Get info on how it's split.
 | ||||
|         bool is_split() const throw() { return number_of_split_sides() != 0; } | ||||
|         int number_of_split_sides() const throw() { return number_of_splits; } | ||||
|         int special_side() const throw() { assert(is_split()); return special_side_idx; } | ||||
|         bool is_split() const noexcept { return number_of_split_sides() != 0; } | ||||
|         int number_of_split_sides() const noexcept { return number_of_splits; } | ||||
|         int special_side() const noexcept { assert(is_split()); return special_side_idx; } | ||||
| 
 | ||||
|     private: | ||||
|         friend TriangleSelector; | ||||
|  | @ -205,7 +201,7 @@ private: | |||
|     void remove_useless_children(int facet_idx); // No hidden meaning. Triangles are meant.
 | ||||
|     bool is_pointer_in_triangle(int facet_idx) const; | ||||
|     bool is_edge_inside_cursor(int facet_idx) const; | ||||
|     int  push_triangle(int a, int b, int c, int source_triangle, const EnforcerBlockerType state = EnforcerBlockerType{0}); | ||||
|     int  push_triangle(int a, int b, int c, int source_triangle, EnforcerBlockerType state = EnforcerBlockerType{0}); | ||||
|     void perform_split(int facet_idx, const Vec3i &neighbors, EnforcerBlockerType old_state); | ||||
|     Vec3i child_neighbors(const Triangle &tr, const Vec3i &neighbors, int child_idx) const; | ||||
|     Vec3i child_neighbors_propagated(const Triangle &tr, const Vec3i &neighbors, int child_idx) const; | ||||
|  | @ -221,6 +217,11 @@ private: | |||
|     int triangle_midpoint(int itriangle, int vertexi, int vertexj) const; | ||||
|     int triangle_midpoint_or_allocate(int itriangle, int vertexi, int vertexj); | ||||
| 
 | ||||
|     static std::pair<int, int> triangle_subtriangles(const Triangle &tr, int vertexi, int vertexj); | ||||
|     std::pair<int, int>        triangle_subtriangles(int itriangle, int vertexi, int vertexj) const; | ||||
| 
 | ||||
|     void append_touching_subtriangles(int itriangle, int vertexi, int vertexj, std::vector<int> &touching_subtriangles_out) const; | ||||
| 
 | ||||
| #ifndef NDEBUG | ||||
|     bool verify_triangle_neighbors(const Triangle& tr, const Vec3i& neighbors) const; | ||||
|     bool verify_triangle_midpoints(const Triangle& tr) const; | ||||
|  | @ -231,7 +232,7 @@ private: | |||
|         const Vec3i                                 &neighbors, | ||||
|         EnforcerBlockerType                          state, | ||||
|         std::vector<stl_triangle_vertex_indices>    &out_triangles) const; | ||||
|     void get_facets_split_by_tjoints(const Vec3i vertices, const Vec3i neighbors, std::vector<stl_triangle_vertex_indices> &out_triangles) const; | ||||
|     void get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, std::vector<stl_triangle_vertex_indices> &out_triangles) const; | ||||
| 
 | ||||
|     int m_free_triangles_head { -1 }; | ||||
|     int m_free_vertices_head { -1 }; | ||||
|  |  | |||
|  | @ -1407,10 +1407,6 @@ void GLCanvas3D::render() | |||
|     if (!is_initialized() && !init()) | ||||
|         return; | ||||
| 
 | ||||
| #if ENABLE_RENDER_STATISTICS | ||||
|     auto start_time = std::chrono::high_resolution_clock::now(); | ||||
| #endif // ENABLE_RENDER_STATISTICS
 | ||||
| 
 | ||||
|     if (wxGetApp().plater()->get_bed().get_shape().empty()) { | ||||
|         // this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
 | ||||
|         post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE)); | ||||
|  | @ -1505,19 +1501,12 @@ void GLCanvas3D::render() | |||
|     // draw overlays
 | ||||
|     _render_overlays(); | ||||
| 
 | ||||
| #if ENABLE_RENDER_STATISTICS | ||||
|     if (wxGetApp().plater()->is_render_statistic_dialog_visible()) { | ||||
|         ImGuiWrapper& imgui = *wxGetApp().imgui(); | ||||
|         imgui.begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); | ||||
|         imgui.text("Last frame:"); | ||||
|         imgui.text("FPS (SwapBuffers() calls per second):"); | ||||
|         ImGui::SameLine(); | ||||
|         int64_t average = m_render_stats.get_average(); | ||||
|         imgui.text(std::to_string(average)); | ||||
|         ImGui::SameLine(); | ||||
|         imgui.text("ms"); | ||||
|         imgui.text("FPS:"); | ||||
|         ImGui::SameLine(); | ||||
|         imgui.text(std::to_string((average == 0) ? 0 : static_cast<int>(1000.0f / static_cast<float>(average)))); | ||||
|         imgui.text(std::to_string(m_render_stats.get_fps_and_reset_if_needed())); | ||||
|         ImGui::Separator(); | ||||
|         imgui.text("Compressed textures:"); | ||||
|         ImGui::SameLine(); | ||||
|  | @ -1527,7 +1516,6 @@ void GLCanvas3D::render() | |||
|         imgui.text(std::to_string(OpenGLManager::get_gl_info().get_max_tex_size())); | ||||
|         imgui.end(); | ||||
|     } | ||||
| #endif // ENABLE_RENDER_STATISTICS
 | ||||
| 
 | ||||
| #if ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW | ||||
|     if (wxGetApp().is_editor() && wxGetApp().plater()->is_view3D_shown()) | ||||
|  | @ -1574,11 +1562,7 @@ void GLCanvas3D::render() | |||
|     wxGetApp().imgui()->render(); | ||||
| 
 | ||||
|     m_canvas->SwapBuffers(); | ||||
| 
 | ||||
| #if ENABLE_RENDER_STATISTICS | ||||
|     auto end_time = std::chrono::high_resolution_clock::now(); | ||||
|     m_render_stats.add_frame(std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count()); | ||||
| #endif // ENABLE_RENDER_STATISTICS
 | ||||
|     m_render_stats.increment_fps_counter(); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, Camera::EType camera_type) | ||||
|  | @ -2592,15 +2576,11 @@ void GLCanvas3D::on_key(wxKeyEvent& evt) | |||
|     { | ||||
|         if (!m_gizmos.on_key(evt)) { | ||||
|             if (evt.GetEventType() == wxEVT_KEY_UP) { | ||||
| #if ENABLE_RENDER_STATISTICS | ||||
|                 if (evt.ShiftDown() && evt.ControlDown() && keyCode == WXK_SPACE) { | ||||
|                     wxGetApp().plater()->toggle_render_statistic_dialog(); | ||||
|                     m_dirty = true; | ||||
|                 } | ||||
|                 if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) { | ||||
| #else | ||||
|                 if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) { | ||||
| #endif // ENABLE_RENDER_STATISTICS
 | ||||
|                     // Enable switching between 3D and Preview with Tab
 | ||||
|                     // m_canvas->HandleAsNavigationKey(evt);   // XXX: Doesn't work in some cases / on Linux
 | ||||
|                     post_event(SimpleEvent(EVT_GLCANVAS_TAB)); | ||||
|  | @ -3437,6 +3417,7 @@ void GLCanvas3D::do_move(const std::string& snapshot_type) | |||
|             m_selection.translate(i.first, i.second, shift); | ||||
|             m->translate_instance(i.second, shift); | ||||
|         } | ||||
|         wxGetApp().obj_list()->update_info_items(static_cast<size_t>(i.first)); | ||||
|     } | ||||
| 
 | ||||
|     // if the selection is not valid to allow for layer editing after the move, we need to turn off the tool if it is running
 | ||||
|  | @ -3517,6 +3498,7 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type) | |||
|             m_selection.translate(i.first, i.second, shift); | ||||
|             m->translate_instance(i.second, shift); | ||||
|         } | ||||
|         wxGetApp().obj_list()->update_info_items(static_cast<size_t>(i.first)); | ||||
|     } | ||||
| 
 | ||||
|     if (!done.empty()) | ||||
|  | @ -3584,6 +3566,7 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type) | |||
|             m_selection.translate(i.first, i.second, shift); | ||||
|             m->translate_instance(i.second, shift); | ||||
|         } | ||||
|         wxGetApp().obj_list()->update_info_items(static_cast<size_t>(i.first)); | ||||
|     } | ||||
| 
 | ||||
|     if (!done.empty()) | ||||
|  |  | |||
|  | @ -305,25 +305,27 @@ class GLCanvas3D | |||
|         ObjectClashed | ||||
|     }; | ||||
| 
 | ||||
| #if ENABLE_RENDER_STATISTICS | ||||
|     class RenderStats | ||||
|     { | ||||
|         std::queue<std::pair<int64_t, int64_t>> m_frames; | ||||
|         int64_t m_curr_total{ 0 }; | ||||
| 
 | ||||
|     private: | ||||
|         std::chrono::time_point<std::chrono::high_resolution_clock> m_measuring_start; | ||||
|         int m_fps_out = -1; | ||||
|         int m_fps_running = 0; | ||||
|     public: | ||||
|         void add_frame(int64_t frame) { | ||||
|             int64_t now = GLCanvas3D::timestamp_now(); | ||||
|             if (!m_frames.empty() && now - m_frames.front().first > 1000) { | ||||
|                 m_curr_total -= m_frames.front().second; | ||||
|                 m_frames.pop(); | ||||
|         void increment_fps_counter() { ++m_fps_running; } | ||||
|         int get_fps() { return m_fps_out; } | ||||
|         int get_fps_and_reset_if_needed() { | ||||
|             auto cur_time = std::chrono::high_resolution_clock::now(); | ||||
|             int elapsed_ms = std::chrono::duration_cast<std::chrono::milliseconds>(cur_time-m_measuring_start).count(); | ||||
|             if (elapsed_ms > 1000  || m_fps_out == -1) { | ||||
|                 m_measuring_start = cur_time; | ||||
|                 m_fps_out = int (1000. * m_fps_running / elapsed_ms); | ||||
|                 m_fps_running = 0; | ||||
|             } | ||||
|             m_curr_total += frame; | ||||
|             m_frames.push({ now, frame }); | ||||
|             return m_fps_out; | ||||
|         } | ||||
|         int64_t get_average() const { return m_frames.empty() ? 0 : m_curr_total / m_frames.size(); } | ||||
| 
 | ||||
|     }; | ||||
| #endif // ENABLE_RENDER_STATISTICS
 | ||||
| 
 | ||||
|     class Labels | ||||
|     { | ||||
|  | @ -455,9 +457,7 @@ private: | |||
|     bool m_show_picking_texture; | ||||
| #endif // ENABLE_RENDER_PICKING_PASS
 | ||||
| 
 | ||||
| #if ENABLE_RENDER_STATISTICS | ||||
|     RenderStats m_render_stats; | ||||
| #endif // ENABLE_RENDER_STATISTICS
 | ||||
| 
 | ||||
|     int m_imgui_undo_redo_hovered_pos{ -1 }; | ||||
|     int m_mouse_wheel{ 0 }; | ||||
|  |  | |||
|  | @ -2386,15 +2386,28 @@ void ObjectList::part_selection_changed() | |||
| 
 | ||||
|                 if (type == itInfo) { | ||||
|                     InfoItemType info_type = m_objects_model->GetInfoItemType(item); | ||||
|                     if (info_type != InfoItemType::VariableLayerHeight) { | ||||
|                     switch (info_type) | ||||
|                     { | ||||
|                     case InfoItemType::VariableLayerHeight: | ||||
|                     { | ||||
|                         wxGetApp().plater()->toggle_layers_editing(true); | ||||
|                         break; | ||||
|                     } | ||||
|                     case InfoItemType::CustomSupports: | ||||
|                     case InfoItemType::CustomSeam: | ||||
|                     case InfoItemType::MmuSegmentation: | ||||
|                     { | ||||
|                         GLGizmosManager::EType gizmo_type = info_type == InfoItemType::CustomSupports ? GLGizmosManager::EType::FdmSupports : | ||||
|                                                             info_type == InfoItemType::CustomSeam     ? GLGizmosManager::EType::Seam : | ||||
|                                                                                                         GLGizmosManager::EType::MmuSegmentation; | ||||
|                                                             info_type == InfoItemType::CustomSeam ? GLGizmosManager::EType::Seam : | ||||
|                                                             GLGizmosManager::EType::MmuSegmentation; | ||||
|                         GLGizmosManager& gizmos_mgr = wxGetApp().plater()->canvas3D()->get_gizmos_manager(); | ||||
|                         if (gizmos_mgr.get_current_type() != gizmo_type) | ||||
|                             gizmos_mgr.open_gizmo(gizmo_type); | ||||
|                     } else | ||||
|                         wxGetApp().plater()->toggle_layers_editing(true); | ||||
|                         break; | ||||
|                     } | ||||
|                     case InfoItemType::Sinking: { break; } | ||||
|                     default: { break; } | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|             else { | ||||
|  | @ -2520,6 +2533,7 @@ void ObjectList::update_info_items(size_t obj_idx) | |||
|     for (InfoItemType type : {InfoItemType::CustomSupports, | ||||
|                               InfoItemType::CustomSeam, | ||||
|                               InfoItemType::MmuSegmentation, | ||||
|                               InfoItemType::Sinking, | ||||
|                               InfoItemType::VariableLayerHeight}) { | ||||
|         wxDataViewItem item = m_objects_model->GetInfoItemByType(item_obj, type); | ||||
|         bool shows = item.IsOk(); | ||||
|  | @ -2542,6 +2556,13 @@ void ObjectList::update_info_items(size_t obj_idx) | |||
|             should_show = printer_technology() == ptFFF | ||||
|                        && ! model_object->layer_height_profile.empty(); | ||||
|             break; | ||||
|         case InfoItemType::Sinking: | ||||
|         { | ||||
|             const BoundingBoxf3& box = model_object->bounding_box(); | ||||
|             should_show = printer_technology() == ptFFF && | ||||
|                         box.min.z() < SINKING_Z_THRESHOLD && box.max.z() > SINKING_Z_THRESHOLD; | ||||
|             break; | ||||
|         } | ||||
|         default: break; | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -346,7 +346,8 @@ void GLGizmoFdmSupports::update_from_model_object() | |||
|         const TriangleMesh* mesh = &mv->mesh(); | ||||
| 
 | ||||
|         m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh)); | ||||
|         m_triangle_selectors.back()->deserialize(mv->supported_facets.get_data()); | ||||
|         // Reset of TriangleSelector is done inside TriangleSelectorGUI's constructor, so we don't need it to perform it again in deserialize().
 | ||||
|         m_triangle_selectors.back()->deserialize(mv->supported_facets.get_data(), false); | ||||
|         m_triangle_selectors.back()->request_update_render_data(); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -544,7 +544,8 @@ void GLGizmoMmuSegmentation::init_model_triangle_selectors() | |||
| 
 | ||||
|         int extruder_idx = (mv->extruder_id() > 0) ? mv->extruder_id() - 1 : 0; | ||||
|         m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorMmGui>(*mesh, m_modified_extruders_colors, m_original_extruders_colors[size_t(extruder_idx)])); | ||||
|         m_triangle_selectors.back()->deserialize(mv->mmu_segmentation_facets.get_data()); | ||||
|         // Reset of TriangleSelector is done inside TriangleSelectorMmGUI's constructor, so we don't need it to perform it again in deserialize().
 | ||||
|         m_triangle_selectors.back()->deserialize(mv->mmu_segmentation_facets.get_data(), false); | ||||
|         m_triangle_selectors.back()->request_update_render_data(); | ||||
|     } | ||||
|     m_original_volumes_extruder_idxs = get_extruder_id_for_volumes(*mo); | ||||
|  |  | |||
|  | @ -256,7 +256,8 @@ void GLGizmoSeam::update_from_model_object() | |||
|         const TriangleMesh* mesh = &mv->mesh(); | ||||
| 
 | ||||
|         m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh)); | ||||
|         m_triangle_selectors.back()->deserialize(mv->seam_facets.get_data()); | ||||
|         // Reset of TriangleSelector is done inside TriangleSelectorGUI's constructor, so we don't need it to perform it again in deserialize().
 | ||||
|         m_triangle_selectors.back()->deserialize(mv->seam_facets.get_data(), false); | ||||
|         m_triangle_selectors.back()->request_update_render_data(); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -65,6 +65,7 @@ ObjectDataViewModelNode::ObjectDataViewModelNode(ObjectDataViewModelNode* parent | |||
|     m_name           = info_type == InfoItemType::CustomSupports  ? _L("Paint-on supports") : | ||||
|                        info_type == InfoItemType::CustomSeam      ? _L("Paint-on seam") : | ||||
|                        info_type == InfoItemType::MmuSegmentation ? _L("Paint-on segmentation") : | ||||
|                        info_type == InfoItemType::Sinking         ? _L("Sinking") : | ||||
|                                                                     _L("Variable layer height"); | ||||
|     m_info_item_type = info_type; | ||||
| } | ||||
|  |  | |||
|  | @ -51,6 +51,7 @@ enum class InfoItemType | |||
|     CustomSupports, | ||||
|     CustomSeam, | ||||
|     MmuSegmentation, | ||||
|     Sinking, | ||||
|     VariableLayerHeight | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
|  | @ -1565,9 +1565,7 @@ struct Plater::priv | |||
|     std::string                 label_btn_export; | ||||
|     std::string                 label_btn_send; | ||||
| 
 | ||||
| #if ENABLE_RENDER_STATISTICS | ||||
|     bool                        show_render_statistic_dialog{ false }; | ||||
| #endif // ENABLE_RENDER_STATISTICS
 | ||||
| 
 | ||||
|     static const std::regex pattern_bundle; | ||||
|     static const std::regex pattern_3mf; | ||||
|  | @ -6516,7 +6514,6 @@ void Plater::enter_gizmos_stack() { p->enter_gizmos_stack(); } | |||
| void Plater::leave_gizmos_stack() { p->leave_gizmos_stack(); } | ||||
| bool Plater::inside_snapshot_capture() { return p->inside_snapshot_capture(); } | ||||
| 
 | ||||
| #if ENABLE_RENDER_STATISTICS | ||||
| void Plater::toggle_render_statistic_dialog() | ||||
| { | ||||
|     p->show_render_statistic_dialog = !p->show_render_statistic_dialog; | ||||
|  | @ -6526,7 +6523,6 @@ bool Plater::is_render_statistic_dialog_visible() const | |||
| { | ||||
|     return p->show_render_statistic_dialog; | ||||
| } | ||||
| #endif // ENABLE_RENDER_STATISTICS
 | ||||
| 
 | ||||
| // Wrapper around wxWindow::PopupMenu to suppress error messages popping out while tracking the popup menu.
 | ||||
| bool Plater::PopupMenu(wxMenu *menu, const wxPoint& pos) | ||||
|  |  | |||
|  | @ -404,10 +404,8 @@ public: | |||
| 
 | ||||
|     bool inside_snapshot_capture(); | ||||
| 
 | ||||
| #if ENABLE_RENDER_STATISTICS | ||||
|     void toggle_render_statistic_dialog(); | ||||
|     bool is_render_statistic_dialog_visible() const; | ||||
| #endif // ENABLE_RENDER_STATISTICS
 | ||||
| 
 | ||||
| 	// Wrapper around wxWindow::PopupMenu to suppress error messages popping out while tracking the popup menu.
 | ||||
| 	bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition); | ||||
|  |  | |||
|  | @ -841,8 +841,12 @@ void Selection::scale(const Vec3d& scale, TransformationType transformation_type | |||
| 
 | ||||
|     for (unsigned int i : m_list) { | ||||
|         GLVolume &v = *(*m_volumes)[i]; | ||||
|         if (!is_sla) | ||||
|             is_any_volume_sinking |= !v.is_modifier && std::find(m_cache.sinking_volumes.begin(), m_cache.sinking_volumes.end(), i) != m_cache.sinking_volumes.end(); | ||||
|         if (!is_sla) { | ||||
|             if (v.is_modifier) | ||||
|                 is_any_volume_sinking = true; | ||||
|             else | ||||
|                 is_any_volume_sinking |= std::find(m_cache.sinking_volumes.begin(), m_cache.sinking_volumes.end(), i) != m_cache.sinking_volumes.end(); | ||||
|         } | ||||
|         if (is_single_full_instance()) { | ||||
|             if (transformation_type.relative()) { | ||||
|                 Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scale); | ||||
|  | @ -2123,7 +2127,7 @@ void Selection::ensure_on_bed() | |||
| 
 | ||||
|     for (GLVolume* volume : *m_volumes) { | ||||
|         if (!volume->is_wipe_tower && !volume->is_modifier) { | ||||
|             double min_z = volume->transformed_convex_hull_bounding_box().min(2); | ||||
|             const double min_z = volume->transformed_convex_hull_bounding_box().min.z(); | ||||
|             std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx()); | ||||
|             InstancesToZMap::iterator it = instances_min_z.find(instance); | ||||
|             if (it == instances_min_z.end()) | ||||
|  |  | |||
|  | @ -3059,6 +3059,7 @@ void Tab::load_current_preset() | |||
|                         if (!wxGetApp().tabs_as_menu()) { | ||||
|                             std::string bmp_name = tab->type() == Slic3r::Preset::TYPE_FILAMENT      ? "spool" : | ||||
|                                                    tab->type() == Slic3r::Preset::TYPE_SLA_MATERIAL  ? "resin" : "cog"; | ||||
|                             tab->Hide(); // #ys_WORKAROUND : Hide tab before inserting to avoid unwanted rendering of the tab
 | ||||
|                             dynamic_cast<Notebook*>(wxGetApp().tab_panel())->InsertPage(wxGetApp().tab_panel()->FindPage(this), tab, tab->title(), bmp_name); | ||||
|                         } | ||||
|                         else | ||||
|  |  | |||
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