bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								00324a14b8 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/scene_manipulators'  
							
							
							
						 
						
							2018-04-04 11:06:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								c6623bb258 
								
							 
						 
						
							
							
								
								Increased camera theta max to 180 degrees.  Fixes   #666  
							
							
							
						 
						
							2018-03-23 15:40:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								f99aaa1191 
								
							 
						 
						
							
							
								
								Out of bed detection - New colors for out of bed state  
							
							
							
						 
						
							2018-03-20 13:01:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								6298a28494 
								
							 
						 
						
							
							
								
								Disabled back face culling to show broken geometry  
							
							
							
						 
						
							2018-03-20 11:59:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ab654f6319 
								
							 
						 
						
							
							
								
								Merge branch 'scene_manipulators'  
							
							
							
						 
						
							2018-03-14 16:15:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								523b297738 
								
							 
						 
						
							
							
								
								Out of bed detection - Volume colors changed while dragging them  
							
							
							
						 
						
							2018-03-13 14:37:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								d91e35f820 
								
							 
						 
						
							
							
								
								Shaders tweaking  
							
							
							
						 
						
							2018-03-13 14:21:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								79dc862498 
								
							 
						 
						
							
							
								
								Out of bed detection - Shaders refactoring  
							
							
							
						 
						
							2018-03-12 09:23:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								7a2df9f54f 
								
							 
						 
						
							
							
								
								Out of bed detection - Volumes' layer texture rendering moved to cpp  
							
							
							
						 
						
							2018-03-09 14:33:44 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								bdd2d725c8 
								
							 
						 
						
							
							
								
								Out of bed detection - 1st installment  
							
							
							
						 
						
							2018-03-09 10:40:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									YuSanka 
								
							 
						 
						
							
							
							
							
								
							
							
								c52f51b1e4 
								
							 
						 
						
							
							
								
								Fixed bug with resizing 3DScene  
							
							
							
						 
						
							2018-03-06 14:45:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8fb443522b 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'remotes/origin/gcode_preview'  
							
							
							
						 
						
							2018-02-23 14:33:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								acce8dbff6 
								
							 
						 
						
							
							
								
								A workaround of the dreaded Intel HD Graphics driver issue at least  
							
							... 
							
							
							
							on the laptop of @roesel.
fixes https://github.com/prusa3d/Slic3r/issues/672 
The Intel HD Graphics hangs on the glFinish() call for some reason
with one particular graphics driver revision. Also the glFinish() call
was superfluous and it only may have had negative effect over the performance.
Both glFinish() and glFlush() were removed for performance reasons
where they were not needed, see
https://www.khronos.org/opengl/wiki/Common_Mistakes  
							
						 
						
							2018-02-22 18:56:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								81eff20ad1 
								
							 
						 
						
							
							
								
								GCode Preview - Added Custom extrusion role + extended layers range for GCode preview  
							
							
							
						 
						
							2018-02-22 08:59:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								7375f6a6f5 
								
							 
						 
						
							
							
								
								Fixed camera shifting after generating gcode  
							
							
							
						 
						
							2018-02-19 11:28:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								f9cdda7bfd 
								
							 
						 
						
							
							
								
								Delayed loading of the opengl texture for the G-code preview legend,  
							
							... 
							
							
							
							as the opengl context may not be ready on some platforms (Linux)
at the time the window gets its focus for the first time.
Changed the G-code preview invalidation to trigger when the print
gets invalidated. At that time the 3D path preview switches to the old
preview, if there is anything valid left. 
							
						 
						
							2018-02-15 14:37:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								b1f5e7e8fa 
								
							 
						 
						
							
							
								
								Removed the GCodePreviewData from the Print class, it does not belong here,  
							
							... 
							
							
							
							as the GCode is generated outside of the Print class.
Exported the GCodePreviewData as GCode::PreviewData to Perl.
When exporting the G-code with a command line Slic3r,
the GCodeAnalyzer is now supressed for performance reasons.
Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths. 
							
						 
						
							2018-02-14 20:35:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								0d6a013658 
								
							 
						 
						
							
							
								
								GCode Preview - Coloring by tool  
							
							
							
						 
						
							2018-02-07 09:07:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								6ff9021e04 
								
							 
						 
						
							
							
								
								GCode Preview - Legend texture shown only when gcode is available  
							
							
							
						 
						
							2018-02-06 12:43:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								a417cf955d 
								
							 
						 
						
							
							
								
								GCode Preview - Code cleanup  
							
							
							
						 
						
							2018-01-17 10:39:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								c63e6b74fa 
								
							 
						 
						
							
							
								
								GCode Preview - Added legend texture  
							
							
							
						 
						
							2018-01-16 14:59:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Enrico Turri 
								
							 
						 
						
							
							
							
							
								
							
							
								0f4bec8af0 
								
							 
						 
						
							
							
								
								gcode preview - first installment - wip  
							
							
							
						 
						
							2018-01-08 13:44:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								673e98bc83 
								
							 
						 
						
							
							
								
								When the legacy OpenGL 1.2 is enforced, suppress anti aliasing as well.  
							
							... 
							
							
							
							Let's hope it will be a valid workaround for the reoccuring
buggy Intel HD Graphics driver issue. 
							
						 
						
							2017-12-12 20:47:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								743fc9dbd0 
								
							 
						 
						
							
							
								
								Workaround for buggy Intel HD Graphics OpenGL drivers:  
							
							... 
							
							
							
							Fall back to OpenGL 1.1 by a "use_legacy_opengl" preferences switch.
https://github.com/prusa3d/Slic3r/issues/233 
https://github.com/prusa3d/Slic3r/issues/268 
https://github.com/prusa3d/Slic3r/issues/619  
							
						 
						
							2017-12-11 18:00:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ee645007f2 
								
							 
						 
						
							
							
								
								Another step towards C++ presets.  
							
							
							
						 
						
							2017-10-25 12:53:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6d4ec5c989 
								
							 
						 
						
							
							
								
								Further fix of  https://github.com/alexrj/Slic3r/issues/4085  
							
							... 
							
							
							
							making it safe in case wxWidgets do not report supporting multisampling,
but the OpenGL context actually does and it leaves the multi-sampling enabled.
This then may in theory lead to incorrect picking by color. 
							
						 
						
							2017-09-12 10:14:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								888a904c9b 
								
							 
						 
						
							
							
								
								Workaround of  
							
							... 
							
							
							
							"GL_MULTISAMPLE and GL_ARRAY_BUFFER_ARB messages on failed launch"
https://github.com/alexrj/Slic3r/issues/4085 
Also fixes
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=872273  
							
						 
						
							2017-09-12 10:03:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								ed46cfa19d 
								
							 
						 
						
							
							
								
								Simplified the code base by requiring wxWidgets >= 3.0  
							
							
							
						 
						
							2017-08-03 17:47:18 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								3b51f64411 
								
							 
						 
						
							
							
								
								Fixing  https://github.com/prusa3d/Slic3r/issues/432  
							
							... 
							
							
							
							Slic3r GUI not starting, error when using --gui (on linux)
Implements https://github.com/prusa3d/Slic3r/issues/407 
Shortcuts: Movement in 3D Space
Assignment of the camera shortcuts is clear from the menu accelerators.
Implements https://github.com/prusa3d/Slic3r/issues/406 
Shortcuts: Rotate +/- 45 degrees
l/r keys rotate the object
Also changed the accelerators for adding / removing duplicates from
Ctrl++/- to plain +/-, from Ctrl-Del to plain Del,
and added an 's' key accelerator for uniform scaling. 
							
						 
						
							2017-07-21 16:29:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								fdb5ed1fcb 
								
							 
						 
						
							
							
								
								Fix for "Crash when deleting all objects"  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/193  
						
							2017-06-13 13:42:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								5cae4cc614 
								
							 
						 
						
							
							
								
								Fix of  https://github.com/prusa3d/Slic3r/issues/285  
							
							... 
							
							
							
							Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling. 
							
						 
						
							2017-06-13 11:35:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								02ab92ea65 
								
							 
						 
						
							
							
								
								Little improvements of the 3D manipulation usablility:  
							
							... 
							
							
							
							Limit zoom out to 3x the "scene fit" amount.
Disable wheel scrolling when the middle button is pressed. 
							
						 
						
							2017-06-09 15:02:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								958c6553e7 
								
							 
						 
						
							
							
								
								Hopefully a fix of  
							
							... 
							
							
							
							"Layer editing does not trigger reslicing with Background Processing enabled"
https://github.com/prusa3d/Slic3r/issues/293  
							
						 
						
							2017-06-09 13:27:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6ce832e439 
								
							 
						 
						
							
							
								
								The OpenGL Z-bufer has low precision, therefore a bounding box test  
							
							... 
							
							
							
							had to be relaxed. 
							
						 
						
							2017-06-08 20:50:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								27003dc0fd 
								
							 
						 
						
							
							
								
								Possible fix of  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/260 
https://github.com/prusa3d/Slic3r/issues/272 
by disabling opengl blending when picking.
Also the limiting region for object movement has been rounded smoothly. 
						
							2017-06-08 12:23:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								fe409a76a6 
								
							 
						 
						
							
							
								
								Fixed panning issues when the camera is parallel to the bed plane.  
							
							
							
						 
						
							2017-06-08 12:01:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8b5f7f0fb2 
								
							 
						 
						
							
							
								
								Limit the object movement to the vincinity of the print bed.  
							
							
							
						 
						
							2017-06-08 11:02:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								88c9ae6ca6 
								
							 
						 
						
							
							
								
								Fix of  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/315 
a crash if the max_layer_height is left to a default value of zero. 
						
							2017-06-05 12:02:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								efb1fd2066 
								
							 
						 
						
							
							
								
								Fixed order of loading the configs into Print / PrintObjects  
							
							... 
							
							
							
							and loading the 3d print path preview. 
							
						 
						
							2017-05-30 17:24:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								e000b22578 
								
							 
						 
						
							
							
								
								Implemented wipe tower print path preview.  
							
							
							
						 
						
							2017-05-25 22:27:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7d64c465c0 
								
							 
						 
						
							
							
								
								New config field extruder_color for preview of extruder assignment.  
							
							
							
						 
						
							2017-05-24 15:20:20 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6fa280be0b 
								
							 
						 
						
							
							
								
								Finished the wipe tower UI.  
							
							
							
						 
						
							2017-05-19 21:48:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								cb0a66b743 
								
							 
						 
						
							
							
								
								Initial implementation of a wipe tower preview UI.  
							
							
							
						 
						
							2017-05-17 16:53:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								8040ef8efb 
								
							 
						 
						
							
							
								
								Fixing a bug in the layer editor for high diameter nozzles.  
							
							... 
							
							
							
							https://github.com/prusa3d/Slic3r/issues/247  
						
							2017-04-11 11:16:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								36416d77b8 
								
							 
						 
						
							
							
								
								Fixes of VBO rendering on Linux with wxWidgets & GTK  
							
							
							
						 
						
							2017-03-30 10:25:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								95b45da57c 
								
							 
						 
						
							
							
								
								Fixed 3D view of the Cut dialog.  
							
							
							
						 
						
							2017-03-28 14:18:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								6b99cbdc02 
								
							 
						 
						
							
							
								
								Had the vertex buffer objects disabled for debugging purposes by mistake.  
							
							
							
						 
						
							2017-03-21 08:59:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								d8f0c0bdff 
								
							 
						 
						
							
							
								
								Fixed bug in variable layer height editing: Make the OpenGL context  
							
							... 
							
							
							
							current. 
							
						 
						
							2017-03-20 15:55:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								045de596e2 
								
							 
						 
						
							
							
								
								Use OpenGL 2.0 shaders for the layer height rendering.  
							
							... 
							
							
							
							Use OpenGL 2.0 shaders for the print path rendering for performance reasons. 
							
						 
						
							2017-03-20 12:05:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bubnikv 
								
							 
						 
						
							
							
							
							
								
							
							
								7f7d2da5fe 
								
							 
						 
						
							
							
								
								Use Vertex Buffer Objects for rendering of 3D volumes if possible.  
							
							
							
						 
						
							2017-03-16 14:02:28 +01:00