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Various fixes
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26 changed files with 176 additions and 58 deletions
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@ -38,6 +38,8 @@ std::pair<bool, std::string> GLShadersManager::init()
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valid &= append_shader("imgui", { prefix + "imgui.vs", prefix + "imgui.fs" });
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// basic shader, used to render all what was previously rendered using the immediate mode
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valid &= append_shader("flat", { prefix + "flat.vs", prefix + "flat.fs" });
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// basic shader with plane clipping, used to render volumes in picking pass
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valid &= append_shader("flat_clip", { prefix + "flat_clip.vs", prefix + "flat_clip.fs" });
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// basic shader for textures, used to render textures
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valid &= append_shader("flat_texture", { prefix + "flat_texture.vs", prefix + "flat_texture.fs" });
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// used to render 3D scene background
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