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	Fix preview shell transparency
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					 2 changed files with 8 additions and 2 deletions
				
			
		|  | @ -458,7 +458,7 @@ void GLVolume::render_with_outline(const Transform3d &view_model_matrix) | |||
| } | ||||
| 
 | ||||
| //BBS add render for simple case
 | ||||
| void GLVolume::simple_render(GLShaderProgram* shader, ModelObjectPtrs& model_objects, std::vector<ColorRGBA>& extruder_colors) | ||||
| void GLVolume::simple_render(GLShaderProgram* shader, ModelObjectPtrs& model_objects, std::vector<ColorRGBA> extruder_colors) | ||||
| { | ||||
|     if (this->is_left_handed()) | ||||
|         glFrontFace(GL_CW); | ||||
|  | @ -493,6 +493,12 @@ void GLVolume::simple_render(GLShaderProgram* shader, ModelObjectPtrs& model_obj | |||
|     } while (0); | ||||
| 
 | ||||
|     if (color_volume && !picking) { | ||||
|         // when force_transparent, we need to keep the alpha
 | ||||
|         if (force_native_color && render_color.is_transparent()) { | ||||
|             for (auto &extruder_color : extruder_colors) | ||||
|                 extruder_color.a(render_color.a()); | ||||
|         } | ||||
| 
 | ||||
|         for (int idx = 0; idx < mmuseg_models.size(); idx++) { | ||||
|             GUI::GLModel &m = mmuseg_models[idx]; | ||||
|             if (!m.is_initialized()) | ||||
|  |  | |||
|  | @ -320,7 +320,7 @@ public: | |||
|     virtual void        render_with_outline(const Transform3d &view_model_matrix); | ||||
| 
 | ||||
|     //BBS: add simple render function for thumbnail
 | ||||
|     void simple_render(GLShaderProgram* shader, ModelObjectPtrs& model_objects, std::vector<ColorRGBA>& extruder_colors); | ||||
|     void simple_render(GLShaderProgram* shader, ModelObjectPtrs& model_objects, std::vector<ColorRGBA> extruder_colors); | ||||
| 
 | ||||
|     void                set_bounding_boxes_as_dirty() { | ||||
|         m_transformed_bounding_box.reset(); | ||||
|  |  | |||
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