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Various fixes
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26 changed files with 176 additions and 58 deletions
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@ -264,6 +264,12 @@ void GLShaderProgram::set_uniform(int id, const std::array<float, 4>& value) con
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glsafe(::glUniform4fv(id, 1, static_cast<const GLfloat*>(value.data())));
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}
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void GLShaderProgram::set_uniform(int id, const std::array<double, 4>& value) const
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{
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const std::array<float, 4> f_value = { float(value[0]), float(value[1]), float(value[2]), float(value[3]) };
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set_uniform(id, f_value);
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}
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void GLShaderProgram::set_uniform(int id, const float* value, size_t size) const
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{
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if (id >= 0) {
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