mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-31 20:51:12 -06:00
Various fixes
This commit is contained in:
parent
a50c5a2b7a
commit
fe78e40cb4
26 changed files with 176 additions and 58 deletions
23
resources/shaders/110/flat_clip.vs
Normal file
23
resources/shaders/110/flat_clip.vs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
#version 110
|
||||
|
||||
uniform mat4 view_model_matrix;
|
||||
uniform mat4 projection_matrix;
|
||||
uniform mat4 volume_world_matrix;
|
||||
|
||||
// Clipping plane, x = min z, y = max z. Used by the FFF and SLA previews to clip with a top / bottom plane.
|
||||
uniform vec2 z_range;
|
||||
// Clipping plane - general orientation. Used by the SLA gizmo.
|
||||
uniform vec4 clipping_plane;
|
||||
|
||||
attribute vec3 v_position;
|
||||
|
||||
varying vec3 clipping_planes_dots;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Fill in the scalars for fragment shader clipping. Fragments with any of these components lower than zero are discarded.
|
||||
vec4 world_pos = volume_world_matrix * vec4(v_position, 1.0);
|
||||
clipping_planes_dots = vec3(dot(world_pos, clipping_plane), world_pos.z - z_range.x, z_range.y - world_pos.z);
|
||||
|
||||
gl_Position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue