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	Fix of anisotropic scaling from the 3D scene.
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		|  | @ -629,7 +629,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt, GLCanvas3D& canvas) | |||
|             case Scale: | ||||
|             { | ||||
|                 // Apply new temporary scale factors
 | ||||
| 				TransformationType transformation_type(TransformationType::World_Relative_Joint); | ||||
| 				TransformationType transformation_type(TransformationType::Local_Relative_Joint); | ||||
| 				if (evt.AltDown()) | ||||
| 					transformation_type.set_independent(); | ||||
| 				selection.scale(get_scale(), transformation_type); | ||||
|  |  | |||
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