From e5c97364a4440ad362c2557f05ad6d89fcedc261 Mon Sep 17 00:00:00 2001 From: bubnikv Date: Mon, 29 Apr 2019 16:01:52 +0200 Subject: [PATCH] Fix of anisotropic scaling from the 3D scene. --- src/slic3r/GUI/Gizmos/GLGizmosManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp b/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp index f553918654..90d6e6c6d8 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp @@ -629,7 +629,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt, GLCanvas3D& canvas) case Scale: { // Apply new temporary scale factors - TransformationType transformation_type(TransformationType::World_Relative_Joint); + TransformationType transformation_type(TransformationType::Local_Relative_Joint); if (evt.AltDown()) transformation_type.set_independent(); selection.scale(get_scale(), transformation_type);