Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders

This commit is contained in:
enricoturri1966 2020-04-14 10:02:08 +02:00
parent 4df141815b
commit c3eb65c461
18 changed files with 652 additions and 13 deletions

View file

@ -0,0 +1,15 @@
#version 110
varying vec3 eye_position;
varying vec3 eye_normal;
//// world z component of the normal used to darken the lower side of the toolpaths
//varying float world_normal_z;
void main()
{
eye_position = (gl_ModelViewMatrix * gl_Vertex).xyz;
eye_normal = gl_NormalMatrix * vec3(0.0, 0.0, 1.0);
// eye_normal = gl_NormalMatrix * gl_Normal;
// world_normal_z = gl_Normal.z;
gl_Position = ftransform();
}