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	Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
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						4df141815b
					
				
					 3 changed files with 20 additions and 8 deletions
				
			
		|  | @ -65,11 +65,15 @@ void main() | |||
|     intensity.y = 0.0; | ||||
| 
 | ||||
|     if (NdotL > 0.0) | ||||
|         intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS); | ||||
|     {     | ||||
|         vec3 position = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||||
|         intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS); | ||||
|     } | ||||
| 
 | ||||
|     // Perform the same lighting calculation for the 2nd light source (no specular applied). | ||||
|     NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0); | ||||
|     intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; | ||||
|     if (NdotL > 0.0) | ||||
|         intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; | ||||
| 
 | ||||
|     // compute deltas for out of print volume detection (world coordinates) | ||||
|     if (print_box.actived) | ||||
|  |  | |||
|  | @ -35,12 +35,16 @@ void main() | |||
|     intensity.y = 0.0; | ||||
| 
 | ||||
|     if (NdotL > 0.0) | ||||
|         intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS); | ||||
|     {     | ||||
|         vec3 position = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||||
|         intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS); | ||||
|     } | ||||
| 
 | ||||
|     // Perform the same lighting calculation for the 2nd light source (no specular) | ||||
|     NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0); | ||||
|      | ||||
|     intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; | ||||
|     if (NdotL > 0.0) | ||||
|         intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; | ||||
| 
 | ||||
|     // Scaled to widths of the Z texture. | ||||
|     if (object_max_z > 0.0) | ||||
|  |  | |||
|  | @ -1291,9 +1291,13 @@ void PointCtrl::set_value(const boost::any& value, bool change_event) | |||
| boost::any& PointCtrl::get_value() | ||||
| { | ||||
| 	double x, y; | ||||
| 	x_textctrl->GetValue().ToDouble(&x); | ||||
| 	y_textctrl->GetValue().ToDouble(&y); | ||||
| 
 | ||||
| 	if (!x_textctrl->GetValue().ToDouble(&x) || | ||||
| 		!y_textctrl->GetValue().ToDouble(&y)) | ||||
| 	{ | ||||
| 		set_value(m_value.empty() ? Vec2d(0.0, 0.0) : m_value, true); | ||||
| 		show_error(m_parent, _L("Invalid numeric input.")); | ||||
| 	} | ||||
| 	else | ||||
| 	if (m_opt.min > x || x > m_opt.max || | ||||
| 		m_opt.min > y || y > m_opt.max) | ||||
| 	{		 | ||||
|  | @ -1303,7 +1307,7 @@ boost::any& PointCtrl::get_value() | |||
| 		if (y > m_opt.max) y = m_opt.max; | ||||
| 		set_value(Vec2d(x, y), true); | ||||
| 
 | ||||
| 		show_error(m_parent, _(L("Input value is out of range"))); | ||||
| 		show_error(m_parent, _L("Input value is out of range")); | ||||
| 	} | ||||
| 
 | ||||
| 	return m_value = Vec2d(x, y); | ||||
|  |  | |||
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