Merge remote-tracking branch 'remote/v1.6.0'

# Conflicts:
#	.github/workflows/build_ubuntu.yml
#	src/libslic3r/Print.cpp
#	version.inc
This commit is contained in:
SoftFever 2023-07-07 00:38:54 +08:00
commit bdf8c8d5b1
48 changed files with 1465 additions and 2272 deletions

View file

@ -8,7 +8,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: PACKAGE VERSION\n" "Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n" "Language-Team: LANGUAGE <LL@li.org>\n"
@ -1838,7 +1838,10 @@ msgstr ""
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "" msgstr ""
msgid "Other color" msgid "Other Color"
msgstr ""
msgid "Custom Color"
msgstr "" msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
@ -8768,103 +8771,3 @@ msgstr ""
msgid "Connection to printers connected via the print host failed." msgid "Connection to printers connected via the print host failed."
msgstr "" msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations]
msgid "3D Scene Operations\nDid you know how to control view and object/part selection with mouse and touchpanel in the 3D scene?"
msgstr ""
#: resources/data/hints.ini: [hint:Cut Tool]
msgid "Cut Tool\nDid you know that you can cut a model at any angle and position with the cutting tool?"
msgstr ""
#: resources/data/hints.ini: [hint:Fix Model]
msgid "Fix Model\nDid you know that you can fix a corrupted 3D model to avoid a lot of slicing problems?"
msgstr ""
#: resources/data/hints.ini: [hint:Timelapse]
msgid "Timelapse\nDid you know that you can generate a timelapse video during each print?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Arrange]
msgid "Auto-Arrange\nDid you know that you can auto-arrange all objects in your project?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Orient]
msgid "Auto-Orient\nDid you know that you can rotate objects to an optimal orientation for printing by a simple click?"
msgstr ""
#: resources/data/hints.ini: [hint:Lay on Face]
msgid "Lay on Face\nDid you know that you can quickly orient a model so that one of its faces sits on the print bed? Select the \"Place on face\" function or press the <b>F</b> key."
msgstr ""
#: resources/data/hints.ini: [hint:Object List]
msgid "Object List\nDid you know that you can view all objects/parts in a list and change settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Simplify Model]
msgid "Simplify Model\nDid you know that you can reduce the number of triangles in a mesh using the Simplify mesh feature? Right-click the model and select Simplify model. Read more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:Slicing Parameter Table]
msgid "Slicing Parameter Table\nDid you know that you can view all objects/parts on a table and change settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Split to Objects/Parts]
msgid "Split to Objects/Parts\nDid you know that you can split a big object into small ones for easy colorizing or printing?"
msgstr ""
#: resources/data/hints.ini: [hint:Subtract a Part]
msgid "Subtract a Part\nDid you know that you can subtract one mesh from another using the Negative part modifier? That way you can, for example, create easily resizable holes directly in Orca Slicer. Read more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:STEP]
msgid "STEP\nDid you know that you can improve your print quality by slicing a STEP file instead of an STL?\nOrca Slicer supports slicing STEP files, providing smoother results than a lower resolution STL. Give it a try!"
msgstr ""
#: resources/data/hints.ini: [hint:Z seam location]
msgid "Z seam location\nDid you know that you can customize the location of the Z seam, and even paint it on your print, to have it in a less visible location? This improves the overall look of your model. Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
msgid "Fine-tuning for flow rate\nDid you know that flow rate can be fine-tuned for even better-looking prints? Depending on the material, you can improve the overall finish of the printed model by doing some fine-tuning."
msgstr ""
#: resources/data/hints.ini: [hint:Split your prints into plates]
msgid "Split your prints into plates\nDid you know that you can split a model that has a lot of parts into individual plates ready to print? This will simplify the process of keeping track of all the parts."
msgstr ""
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer Height]
msgid "Speed up your print with Adaptive Layer Height\nDid you know that you can print a model even faster, by using the Adaptive Layer Height option? Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Support painting]
msgid "Support painting\nDid you know that you can paint the location of your supports? This feature makes it easy to place the support material only on the sections of the model that actually need it."
msgstr ""
#: resources/data/hints.ini: [hint:Different types of supports]
msgid "Different types of supports\nDid you know that you can choose from multiple types of supports? Tree supports work great for organic models, while saving filament and improving print speed. Check them out!"
msgstr ""
#: resources/data/hints.ini: [hint:Printing Silk Filament]
msgid "Printing Silk Filament\nDid you know that Silk filament needs special consideration to print it successfully? Higher temperature and lower speed are always recommended for the best results."
msgstr ""
#: resources/data/hints.ini: [hint:Brim for better adhesion]
msgid "Brim for better adhesion\nDid you know that when printing models have a small contact interface with the printing surface, it's recommended to use a brim?"
msgstr ""
#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
msgid "Set parameters for multiple objects\nDid you know that you can set slicing parameters for all selected objects at one time?"
msgstr ""
#: resources/data/hints.ini: [hint:Stack objects]
msgid "Stack objects\nDid you know that you can stack objects as a whole one?"
msgstr ""
#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
msgid "Flush into support/objects/infill\nDid you know that you can save the wasted filament by flushing them into support/objects/infill during filament change?"
msgstr ""
#: resources/data/hints.ini: [hint:Improve strength]
msgid "Improve strength\nDid you know that you can use more wall loops and higher sparse infill density to improve the strength of the model?"
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: \n" "Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"PO-Revision-Date: 2023-03-31 22:48+0200\n" "PO-Revision-Date: 2023-03-31 22:48+0200\n"
"Last-Translator: Momo <renemosner@seznam.cz>\n" "Last-Translator: Momo <renemosner@seznam.cz>\n"
"Language-Team: \n" "Language-Team: \n"
@ -1909,7 +1909,10 @@ msgstr "Zadejte platnou hodnotu (K v 0~0,5, N v 0,6~2,0)"
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "" msgstr ""
msgid "Other color" msgid "Other Color"
msgstr ""
msgid "Custom Color"
msgstr "" msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
@ -9547,270 +9550,246 @@ msgstr ""
msgid "Connection to printers connected via the print host failed." msgid "Connection to printers connected via the print host failed."
msgstr "" msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations] #~ msgid ""
msgid "" #~ "3D Scene Operations\n"
"3D Scene Operations\n" #~ "Did you know how to control view and object/part selection with mouse and "
"Did you know how to control view and object/part selection with mouse and " #~ "touchpanel in the 3D scene?"
"touchpanel in the 3D scene?" #~ msgstr ""
msgstr "" #~ "Operace 3D scény\n"
"Operace 3D scény\n" #~ "Did jste, jak ovládat pohled a výběr objektů/dílů pomocí myši a "
"Did jste, jak ovládat pohled a výběr objektů/dílů pomocí myši a dotykového " #~ "dotykového panelu ve 3D scéně?"
"panelu ve 3D scéně?"
#: resources/data/hints.ini: [hint:Cut Tool] #~ msgid ""
msgid "" #~ "Cut Tool\n"
"Cut Tool\n" #~ "Did you know that you can cut a model at any angle and position with the "
"Did you know that you can cut a model at any angle and position with the " #~ "cutting tool?"
"cutting tool?" #~ msgstr ""
msgstr "" #~ "Nástroj pro řezání\n"
"Nástroj pro řezání\n" #~ "Did jste, že pomocí řezného nástroje můžete řezat model v libovolném úhlu "
"Did jste, že pomocí řezného nástroje můžete řezat model v libovolném úhlu a " #~ "a poloze?"
"poloze?"
#: resources/data/hints.ini: [hint:Fix Model] #~ msgid ""
msgid "" #~ "Fix Model\n"
"Fix Model\n" #~ "Did you know that you can fix a corrupted 3D model to avoid a lot of "
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing " #~ "slicing problems?"
"problems?" #~ msgstr ""
msgstr "" #~ "Opravit model\n"
"Opravit model\n" #~ "Did jste, že můžete opravit poškozený 3D model, abyste se vyhnuli mnoha "
"Did jste, že můžete opravit poškozený 3D model, abyste se vyhnuli mnoha " #~ "problémům s krájením?"
"problémům s krájením?"
#: resources/data/hints.ini: [hint:Timelapse] #~ msgid ""
msgid "" #~ "Timelapse\n"
"Timelapse\n" #~ "Did you know that you can generate a timelapse video during each print?"
"Did you know that you can generate a timelapse video during each print?" #~ msgstr ""
msgstr "" #~ "Časosběr\n"
"Časosběr\n" #~ "Did jste, že můžete generovat časosběrné video během každého tisku?"
"Did jste, že můžete generovat časosběrné video během každého tisku?"
#: resources/data/hints.ini: [hint:Auto-Arrange] #~ msgid ""
msgid "" #~ "Auto-Arrange\n"
"Auto-Arrange\n" #~ "Did you know that you can auto-arrange all objects in your project?"
"Did you know that you can auto-arrange all objects in your project?" #~ msgstr ""
msgstr "" #~ "Automatické uspořádání\n"
"Automatické uspořádání\n" #~ "Did jste, že můžete automaticky uspořádat všechny objekty ve svém "
"Did jste, že můžete automaticky uspořádat všechny objekty ve svém projektu?" #~ "projektu?"
#: resources/data/hints.ini: [hint:Auto-Orient] #~ msgid ""
msgid "" #~ "Auto-Orient\n"
"Auto-Orient\n" #~ "Did you know that you can rotate objects to an optimal orientation for "
"Did you know that you can rotate objects to an optimal orientation for " #~ "printing by a simple click?"
"printing by a simple click?" #~ msgstr ""
msgstr "" #~ "Auto-Orient\n"
"Auto-Orient\n" #~ "Did jste, že můžete otočit objekty do optimální orientace pro tisk "
"Did jste, že můžete otočit objekty do optimální orientace pro tisk " #~ "jednoduchým kliknutím?"
"jednoduchým kliknutím?"
#: resources/data/hints.ini: [hint:Lay on Face] #~ msgid ""
msgid "" #~ "Lay on Face\n"
"Lay on Face\n" #~ "Did you know that you can quickly orient a model so that one of its faces "
"Did you know that you can quickly orient a model so that one of its faces " #~ "sits on the print bed? Select the \"Place on face\" function or press the "
"sits on the print bed? Select the \"Place on face\" function or press the " #~ "<b>F</b> key."
"<b>F</b> key." #~ msgstr ""
msgstr "" #~ "Plochou na podložku\n"
"Plochou na podložku\n" #~ "Did jste, že můžete rychle orientovat model tak, aby jedna z jeho tváří "
"Did jste, že můžete rychle orientovat model tak, aby jedna z jeho tváří " #~ "seděla na tiskové podložce? Vyberte funkci \"Umístit na obličej\" nebo "
"seděla na tiskové podložce? Vyberte funkci \"Umístit na obličej\" nebo " #~ "stiskněte klávesu <b>F</b> ."
"stiskněte klávesu <b>F</b> ."
#: resources/data/hints.ini: [hint:Object List] #~ msgid ""
msgid "" #~ "Object List\n"
"Object List\n" #~ "Did you know that you can view all objects/parts in a list and change "
"Did you know that you can view all objects/parts in a list and change " #~ "settings for each object/part?"
"settings for each object/part?" #~ msgstr ""
msgstr "" #~ "Seznam objektů\n"
"Seznam objektů\n" #~ "Did jste, že můžete zobrazit všechny objekty/části v seznamu a změnit "
"Did jste, že můžete zobrazit všechny objekty/části v seznamu a změnit " #~ "nastavení pro každý objekt/část?"
"nastavení pro každý objekt/část?"
#: resources/data/hints.ini: [hint:Simplify Model] #~ msgid ""
msgid "" #~ "Simplify Model\n"
"Simplify Model\n" #~ "Did you know that you can reduce the number of triangles in a mesh using "
"Did you know that you can reduce the number of triangles in a mesh using the " #~ "the Simplify mesh feature? Right-click the model and select Simplify "
"Simplify mesh feature? Right-click the model and select Simplify model. Read " #~ "model. Read more in the documentation."
"more in the documentation." #~ msgstr ""
msgstr "" #~ "Zjednodušte model\n"
"Zjednodušte model\n" #~ "Did jste, že můžete snížit počet trojúhelníků v síti pomocí funkce "
"Did jste, že můžete snížit počet trojúhelníků v síti pomocí funkce " #~ "Zjednodušit síť? Klikněte pravým tlačítkem na model a vyberte Zjednodušit "
"Zjednodušit síť? Klikněte pravým tlačítkem na model a vyberte Zjednodušit " #~ "model. Více v dokumentaci."
"model. Více v dokumentaci."
#: resources/data/hints.ini: [hint:Slicing Parameter Table] #~ msgid ""
msgid "" #~ "Slicing Parameter Table\n"
"Slicing Parameter Table\n" #~ "Did you know that you can view all objects/parts on a table and change "
"Did you know that you can view all objects/parts on a table and change " #~ "settings for each object/part?"
"settings for each object/part?" #~ msgstr ""
msgstr "" #~ "Tabulka parametrů dělení\n"
"Tabulka parametrů dělení\n" #~ "Did jste, že můžete zobrazit všechny objekty/části v tabulce a změnit "
"Did jste, že můžete zobrazit všechny objekty/části v tabulce a změnit " #~ "nastavení pro každý objekt/část?"
"nastavení pro každý objekt/část?"
#: resources/data/hints.ini: [hint:Split to Objects/Parts] #~ msgid ""
msgid "" #~ "Split to Objects/Parts\n"
"Split to Objects/Parts\n" #~ "Did you know that you can split a big object into small ones for easy "
"Did you know that you can split a big object into small ones for easy " #~ "colorizing or printing?"
"colorizing or printing?" #~ msgstr ""
msgstr "" #~ "Rozdělit na objekty/části\n"
"Rozdělit na objekty/části\n" #~ "Didi jste, že velký objekt můžete rozdělit na malé pro snadné obarvení "
"Didi jste, že velký objekt můžete rozdělit na malé pro snadné obarvení nebo " #~ "nebo tisk?"
"tisk?"
#: resources/data/hints.ini: [hint:Subtract a Part] #~ msgid ""
msgid "" #~ "Subtract a Part\n"
"Subtract a Part\n" #~ "Did you know that you can subtract one mesh from another using the "
"Did you know that you can subtract one mesh from another using the Negative " #~ "Negative part modifier? That way you can, for example, create easily "
"part modifier? That way you can, for example, create easily resizable holes " #~ "resizable holes directly in Orca Slicer. Read more in the documentation."
"directly in Orca Slicer. Read more in the documentation." #~ msgstr ""
msgstr "" #~ "Odečtení dílu\n"
"Odečtení dílu\n" #~ "Did jste, že můžete odečíst jednu síť od druhé pomocí modifikátoru "
"Did jste, že můžete odečíst jednu síť od druhé pomocí modifikátoru záporné " #~ "záporné části? Tímto způsobem můžete například vytvářet snadno měnitelné "
"části? Tímto způsobem můžete například vytvářet snadno měnitelné otvory " #~ "otvory přímo v Orca Slicer. Přečtěte si více v dokumentaci."
"přímo v Orca Slicer. Přečtěte si více v dokumentaci."
#: resources/data/hints.ini: [hint:STEP] #~ msgid ""
msgid "" #~ "STEP\n"
"STEP\n" #~ "Did you know that you can improve your print quality by slicing a STEP "
"Did you know that you can improve your print quality by slicing a STEP file " #~ "file instead of an STL?\n"
"instead of an STL?\n" #~ "Orca Slicer supports slicing STEP files, providing smoother results than "
"Orca Slicer supports slicing STEP files, providing smoother results than a " #~ "a lower resolution STL. Give it a try!"
"lower resolution STL. Give it a try!" #~ msgstr ""
msgstr "" #~ "STEP\n"
"STEP\n" #~ "Did jste, že kvalitu tisku můžete zlepšit krájením souboru STEP místo "
"Did jste, že kvalitu tisku můžete zlepšit krájením souboru STEP místo STL?\n" #~ "STL?\n"
"Orca Slicer podporuje krájení souborů STEP a poskytuje hladší výsledky než " #~ "Orca Slicer podporuje krájení souborů STEP a poskytuje hladší výsledky "
"STL s nižším rozlišením. Vyzkoušejte to!" #~ "než STL s nižším rozlišením. Vyzkoušejte to!"
#: resources/data/hints.ini: [hint:Z seam location] #~ msgid ""
msgid "" #~ "Z seam location\n"
"Z seam location\n" #~ "Did you know that you can customize the location of the Z seam, and even "
"Did you know that you can customize the location of the Z seam, and even " #~ "paint it on your print, to have it in a less visible location? This "
"paint it on your print, to have it in a less visible location? This improves " #~ "improves the overall look of your model. Check it out!"
"the overall look of your model. Check it out!" #~ msgstr ""
msgstr "" #~ "Umístění Z švu\n"
"Umístění Z švu\n" #~ "Did jste, že si můžete přizpůsobit umístění Z švu a dokonce jej namalovat "
"Did jste, že si můžete přizpůsobit umístění Z švu a dokonce jej namalovat na " #~ "na tisk, abyste jej měli na méně viditelném místě? To zlepšuje celkový "
"tisk, abyste jej měli na méně viditelném místě? To zlepšuje celkový vzhled " #~ "vzhled vašeho modelu. Vyzkoušejte to!"
"vašeho modelu. Vyzkoušejte to!"
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate] #~ msgid ""
msgid "" #~ "Fine-tuning for flow rate\n"
"Fine-tuning for flow rate\n" #~ "Did you know that flow rate can be fine-tuned for even better-looking "
"Did you know that flow rate can be fine-tuned for even better-looking " #~ "prints? Depending on the material, you can improve the overall finish of "
"prints? Depending on the material, you can improve the overall finish of the " #~ "the printed model by doing some fine-tuning."
"printed model by doing some fine-tuning." #~ msgstr ""
msgstr "" #~ "Jemné doladění průtoku\n"
"Jemné doladění průtoku\n" #~ "Did jste, že průtok lze vyladit pro ještě lépe vypadající výtisky? V "
"Did jste, že průtok lze vyladit pro ještě lépe vypadající výtisky? V " #~ "závislosti na materiálu můžete vylepšit celkovou povrchovou úpravu "
"závislosti na materiálu můžete vylepšit celkovou povrchovou úpravu tištěného " #~ "tištěného modelu provedením nějakého jemného doladění."
"modelu provedením nějakého jemného doladění."
#: resources/data/hints.ini: [hint:Split your prints into plates] #~ msgid ""
msgid "" #~ "Split your prints into plates\n"
"Split your prints into plates\n" #~ "Did you know that you can split a model that has a lot of parts into "
"Did you know that you can split a model that has a lot of parts into " #~ "individual plates ready to print? This will simplify the process of "
"individual plates ready to print? This will simplify the process of keeping " #~ "keeping track of all the parts."
"track of all the parts." #~ msgstr ""
msgstr "" #~ "Rozdělit výtisky na desky\n"
"Rozdělit výtisky na desky\n" #~ "Did jste, že můžete rozdělit model, který má mnoho dílů, na jednotlivé "
"Did jste, že můžete rozdělit model, který má mnoho dílů, na jednotlivé desky " #~ "desky připravené k tisku? To zjednoduší proces sledování všech dílů."
"připravené k tisku? To zjednoduší proces sledování všech dílů."
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer #~ msgid ""
#: Height] #~ "Speed up your print with Adaptive Layer Height\n"
msgid "" #~ "Did you know that you can print a model even faster, by using the "
"Speed up your print with Adaptive Layer Height\n" #~ "Adaptive Layer Height option? Check it out!"
"Did you know that you can print a model even faster, by using the Adaptive " #~ msgstr ""
"Layer Height option? Check it out!" #~ "Urychlete svůj tisk pomocí Adaptivní výšky vrstvy\n"
msgstr "" #~ "Did jste, že můžete tisknout model ještě rychleji pomocí možnosti "
"Urychlete svůj tisk pomocí Adaptivní výšky vrstvy\n" #~ "Adaptivní výška vrstvy? Vyzkoušejte to!"
"Did jste, že můžete tisknout model ještě rychleji pomocí možnosti Adaptivní "
"výška vrstvy? Vyzkoušejte to!"
#: resources/data/hints.ini: [hint:Support painting] #~ msgid ""
msgid "" #~ "Support painting\n"
"Support painting\n" #~ "Did you know that you can paint the location of your supports? This "
"Did you know that you can paint the location of your supports? This feature " #~ "feature makes it easy to place the support material only on the sections "
"makes it easy to place the support material only on the sections of the " #~ "of the model that actually need it."
"model that actually need it." #~ msgstr ""
msgstr "" #~ "Malování podpěry\n"
"Malování podpěry\n" #~ "Did jste, že můžete namalovat umístění svých podpěr? Tato funkce "
"Did jste, že můžete namalovat umístění svých podpěr? Tato funkce usnadňuje " #~ "usnadňuje umístění podpěrného materiálu pouze na části modelu, které to "
"umístění podpěrného materiálu pouze na části modelu, které to skutečně " #~ "skutečně potřebují."
"potřebují."
#: resources/data/hints.ini: [hint:Different types of supports] #~ msgid ""
msgid "" #~ "Different types of supports\n"
"Different types of supports\n" #~ "Did you know that you can choose from multiple types of supports? Tree "
"Did you know that you can choose from multiple types of supports? Tree " #~ "supports work great for organic models, while saving filament and "
"supports work great for organic models, while saving filament and improving " #~ "improving print speed. Check them out!"
"print speed. Check them out!" #~ msgstr ""
msgstr "" #~ "Různé typy podpěr\n"
"Různé typy podpěr\n" #~ "Did jste, že si můžete vybrat z více typů podpěr? Podpěry stromu fungují "
"Did jste, že si můžete vybrat z více typů podpěr? Podpěry stromu fungují " #~ "skvěle pro organické modely, přičemž šetří vlákno a zlepšují rychlost "
"skvěle pro organické modely, přičemž šetří vlákno a zlepšují rychlost tisku. " #~ "tisku. Vyzkoušejte je!"
"Vyzkoušejte je!"
#: resources/data/hints.ini: [hint:Printing Silk Filament] #~ msgid ""
msgid "" #~ "Printing Silk Filament\n"
"Printing Silk Filament\n" #~ "Did you know that Silk filament needs special consideration to print it "
"Did you know that Silk filament needs special consideration to print it " #~ "successfully? Higher temperature and lower speed are always recommended "
"successfully? Higher temperature and lower speed are always recommended for " #~ "for the best results."
"the best results." #~ msgstr ""
msgstr "" #~ "Tisk hedvábného vlákna\n"
"Tisk hedvábného vlákna\n" #~ "Did jste, že hedvábný filament vyžaduje zvláštní pozornost, aby byl "
"Did jste, že hedvábný filament vyžaduje zvláštní pozornost, aby byl úspěšný? " #~ "úspěšný? Pro dosažení nejlepších výsledků se vždy doporučuje vyšší "
"Pro dosažení nejlepších výsledků se vždy doporučuje vyšší teplota a nižší " #~ "teplota a nižší rychlost."
"rychlost."
#: resources/data/hints.ini: [hint:Brim for better adhesion] #~ msgid ""
msgid "" #~ "Brim for better adhesion\n"
"Brim for better adhesion\n" #~ "Did you know that when printing models have a small contact interface "
"Did you know that when printing models have a small contact interface with " #~ "with the printing surface, it's recommended to use a brim?"
"the printing surface, it's recommended to use a brim?" #~ msgstr ""
msgstr "" #~ "Okraj pro lepší přilnavost\n"
"Okraj pro lepší přilnavost\n" #~ "Did jste, že když tiskové modely mají malé kontaktní rozhraní s tiskovou "
"Did jste, že když tiskové modely mají malé kontaktní rozhraní s tiskovou " #~ "plochou, doporučuje se použít okraj?"
"plochou, doporučuje se použít okraj?"
#: resources/data/hints.ini: [hint:Set parameters for multiple objects] #~ msgid ""
msgid "" #~ "Set parameters for multiple objects\n"
"Set parameters for multiple objects\n" #~ "Did you know that you can set slicing parameters for all selected objects "
"Did you know that you can set slicing parameters for all selected objects at " #~ "at one time?"
"one time?" #~ msgstr ""
msgstr "" #~ "Nastavit parametry pro více objektů\n"
"Nastavit parametry pro více objektů\n" #~ "Did jste, že můžete nastavit parametry krájení pro všechny vybrané "
"Did jste, že můžete nastavit parametry krájení pro všechny vybrané objekty " #~ "objekty najednou?"
"najednou?"
#: resources/data/hints.ini: [hint:Stack objects] #~ msgid ""
msgid "" #~ "Stack objects\n"
"Stack objects\n" #~ "Did you know that you can stack objects as a whole one?"
"Did you know that you can stack objects as a whole one?" #~ msgstr ""
msgstr "" #~ "Skládat objekty\n"
"Skládat objekty\n" #~ "Did jste, že můžete skládat objekty jako jeden celek?"
"Did jste, že můžete skládat objekty jako jeden celek?"
#: resources/data/hints.ini: [hint:Flush into support/objects/infill] #~ msgid ""
msgid "" #~ "Flush into support/objects/infill\n"
"Flush into support/objects/infill\n" #~ "Did you know that you can save the wasted filament by flushing them into "
"Did you know that you can save the wasted filament by flushing them into " #~ "support/objects/infill during filament change?"
"support/objects/infill during filament change?" #~ msgstr ""
msgstr "" #~ "Vypláchnout do support/objects/infill\n"
"Vypláchnout do support/objects/infill\n" #~ "Did jste, že můžete zachránit ztracené vlákno jejich vypláchnutím do "
"Did jste, že můžete zachránit ztracené vlákno jejich vypláchnutím do support/" #~ "support/objects/infill během výměny vlákna?"
"objects/infill během výměny vlákna?"
#: resources/data/hints.ini: [hint:Improve strength] #~ msgid ""
msgid "" #~ "Improve strength\n"
"Improve strength\n" #~ "Did you know that you can use more wall loops and higher sparse infill "
"Did you know that you can use more wall loops and higher sparse infill " #~ "density to improve the strength of the model?"
"density to improve the strength of the model?" #~ msgstr ""
msgstr "" #~ "Zlepšete pevnost\n"
"Zlepšete pevnost\n" #~ "Did jste, že ke zlepšení pevnosti modelu můžete použít více smyček na "
"Did jste, že ke zlepšení pevnosti modelu můžete použít více smyček na stěně " #~ "stěně a vyšší hustotu výplně?"
"a vyšší hustotu výplně?"
#~ msgid "" #~ msgid ""
#~ "If enabled, support loops will be generated under the contours of " #~ "If enabled, support loops will be generated under the contours of "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: Orca Slicer\n" "Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"PO-Revision-Date: \n" "PO-Revision-Date: \n"
"Last-Translator: Heiko Liebscher <hliebschergmail.com>\n" "Last-Translator: Heiko Liebscher <hliebschergmail.com>\n"
"Language-Team: \n" "Language-Team: \n"
@ -1949,8 +1949,11 @@ msgstr ""
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "Sie müssen zuerst den Materialtyp und die Farbe auswählen." msgstr "Sie müssen zuerst den Materialtyp und die Farbe auswählen."
msgid "Other color" msgid "Other Color"
msgstr "Andere Farbe" msgstr ""
msgid "Custom Color"
msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
msgstr "Dynamische Flusskalibrierung" msgstr "Dynamische Flusskalibrierung"
@ -9963,278 +9966,257 @@ msgstr ""
"Die Verbindung zu den über den Druck-Host verbundenen Druckern ist " "Die Verbindung zu den über den Druck-Host verbundenen Druckern ist "
"fehlgeschlagen." "fehlgeschlagen."
#: resources/data/hints.ini: [hint:3D Scene Operations] #~ msgid "Other color"
msgid "" #~ msgstr "Andere Farbe"
"3D Scene Operations\n"
"Did you know how to control view and object/part selection with mouse and "
"touchpanel in the 3D scene?"
msgstr ""
"3D-Szenenbedienung\n"
"Wissen Sie, wie Sie die Ansicht und die Auswahl von Objekten/Teilen in der "
"3D-Szene mit der Maus und dem Touchpad steuern können?"
#: resources/data/hints.ini: [hint:Cut Tool] #~ msgid ""
msgid "" #~ "3D Scene Operations\n"
"Cut Tool\n" #~ "Did you know how to control view and object/part selection with mouse and "
"Did you know that you can cut a model at any angle and position with the " #~ "touchpanel in the 3D scene?"
"cutting tool?" #~ msgstr ""
msgstr "" #~ "3D-Szenenbedienung\n"
"Schnittwerkzeug\n" #~ "Wissen Sie, wie Sie die Ansicht und die Auswahl von Objekten/Teilen in "
"Wussten Sie, dass Sie mit dem Schnittwerkzeug ein Modell in jedem beliebigen " #~ "der 3D-Szene mit der Maus und dem Touchpad steuern können?"
"Winkel und jeder beliebigen Position zerschneiden können?"
#: resources/data/hints.ini: [hint:Fix Model] #~ msgid ""
msgid "" #~ "Cut Tool\n"
"Fix Model\n" #~ "Did you know that you can cut a model at any angle and position with the "
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing " #~ "cutting tool?"
"problems?" #~ msgstr ""
msgstr "" #~ "Schnittwerkzeug\n"
"Modell reparieren\n" #~ "Wussten Sie, dass Sie mit dem Schnittwerkzeug ein Modell in jedem "
"Wussten Sie, dass Sie ein beschädigtes 3D-Modell reparieren können, um viele " #~ "beliebigen Winkel und jeder beliebigen Position zerschneiden können?"
"Probleme beim Slicen zu vermeiden?"
#: resources/data/hints.ini: [hint:Timelapse] #~ msgid ""
msgid "" #~ "Fix Model\n"
"Timelapse\n" #~ "Did you know that you can fix a corrupted 3D model to avoid a lot of "
"Did you know that you can generate a timelapse video during each print?" #~ "slicing problems?"
msgstr "" #~ msgstr ""
"Zeitraffer\n" #~ "Modell reparieren\n"
"Wussten Sie, dass Sie bei jedem Druck ein Zeitraffervideo erstellen können?" #~ "Wussten Sie, dass Sie ein beschädigtes 3D-Modell reparieren können, um "
#~ "viele Probleme beim Slicen zu vermeiden?"
#: resources/data/hints.ini: [hint:Auto-Arrange] #~ msgid ""
msgid "" #~ "Timelapse\n"
"Auto-Arrange\n" #~ "Did you know that you can generate a timelapse video during each print?"
"Did you know that you can auto-arrange all objects in your project?" #~ msgstr ""
msgstr "" #~ "Zeitraffer\n"
"Automatisch anordnen\n" #~ "Wussten Sie, dass Sie bei jedem Druck ein Zeitraffervideo erstellen "
"Wussten Sie, dass Sie alle Objekte in Ihrem Projekt automatisch anordnen " #~ "können?"
"können?"
#: resources/data/hints.ini: [hint:Auto-Orient] #~ msgid ""
msgid "" #~ "Auto-Arrange\n"
"Auto-Orient\n" #~ "Did you know that you can auto-arrange all objects in your project?"
"Did you know that you can rotate objects to an optimal orientation for " #~ msgstr ""
"printing by a simple click?" #~ "Automatisch anordnen\n"
msgstr "" #~ "Wussten Sie, dass Sie alle Objekte in Ihrem Projekt automatisch anordnen "
"Automatische Ausrichtung\n" #~ "können?"
"Wussten Sie schon, dass Sie Objekte mit einem einfachen Klick in eine für "
"den Druck optimale Ausrichtung drehen können?"
#: resources/data/hints.ini: [hint:Lay on Face] #~ msgid ""
msgid "" #~ "Auto-Orient\n"
"Lay on Face\n" #~ "Did you know that you can rotate objects to an optimal orientation for "
"Did you know that you can quickly orient a model so that one of its faces " #~ "printing by a simple click?"
"sits on the print bed? Select the \"Place on face\" function or press the " #~ msgstr ""
"<b>F</b> key." #~ "Automatische Ausrichtung\n"
msgstr "" #~ "Wussten Sie schon, dass Sie Objekte mit einem einfachen Klick in eine für "
"Auf Fläche legen\n" #~ "den Druck optimale Ausrichtung drehen können?"
"Wussten Sie, dass Sie ein Modell schnell so ausrichten können, dass eine "
"seiner Flächen auf dem Druckbett liegt? Wählen Sie die Funktion \"Auf Fläche "
"legen\" oder drücken Sie die Taste <b>F</b>."
#: resources/data/hints.ini: [hint:Object List] #~ msgid ""
msgid "" #~ "Lay on Face\n"
"Object List\n" #~ "Did you know that you can quickly orient a model so that one of its faces "
"Did you know that you can view all objects/parts in a list and change " #~ "sits on the print bed? Select the \"Place on face\" function or press the "
"settings for each object/part?" #~ "<b>F</b> key."
msgstr "" #~ msgstr ""
"Objekt-Liste\n" #~ "Auf Fläche legen\n"
"Wussten Sie, dass Sie alle Objekte/Teile in einer Liste anzeigen und die " #~ "Wussten Sie, dass Sie ein Modell schnell so ausrichten können, dass eine "
"Einstellungen für jedes Objekt/Teil ändern können?" #~ "seiner Flächen auf dem Druckbett liegt? Wählen Sie die Funktion \"Auf "
#~ "Fläche legen\" oder drücken Sie die Taste <b>F</b>."
#: resources/data/hints.ini: [hint:Simplify Model] #~ msgid ""
msgid "" #~ "Object List\n"
"Simplify Model\n" #~ "Did you know that you can view all objects/parts in a list and change "
"Did you know that you can reduce the number of triangles in a mesh using the " #~ "settings for each object/part?"
"Simplify mesh feature? Right-click the model and select Simplify model. Read " #~ msgstr ""
"more in the documentation." #~ "Objekt-Liste\n"
msgstr "" #~ "Wussten Sie, dass Sie alle Objekte/Teile in einer Liste anzeigen und die "
"Modell vereinfachen\n" #~ "Einstellungen für jedes Objekt/Teil ändern können?"
"Wussten Sie schon, dass Sie die Anzahl der Dreiecke in einem Netz mit der "
"Funktion \"Netz vereinfachen\" reduzieren können? Klicken Sie mit der "
"rechten Maustaste auf das Modell und wählen Sie \"Modell vereinfachen\". "
"Weitere Informationen finden Sie in der Dokumentation."
#: resources/data/hints.ini: [hint:Slicing Parameter Table] #~ msgid ""
msgid "" #~ "Simplify Model\n"
"Slicing Parameter Table\n" #~ "Did you know that you can reduce the number of triangles in a mesh using "
"Did you know that you can view all objects/parts on a table and change " #~ "the Simplify mesh feature? Right-click the model and select Simplify "
"settings for each object/part?" #~ "model. Read more in the documentation."
msgstr "" #~ msgstr ""
"Parametertabelle für das Slicen\n" #~ "Modell vereinfachen\n"
"Wussten Sie, dass Sie alle Objekte/Teile in einer Tabelle anzeigen und die " #~ "Wussten Sie schon, dass Sie die Anzahl der Dreiecke in einem Netz mit der "
"Einstellungen für jedes Objekt/Teil ändern können?" #~ "Funktion \"Netz vereinfachen\" reduzieren können? Klicken Sie mit der "
#~ "rechten Maustaste auf das Modell und wählen Sie \"Modell vereinfachen\". "
#~ "Weitere Informationen finden Sie in der Dokumentation."
#: resources/data/hints.ini: [hint:Split to Objects/Parts] #~ msgid ""
msgid "" #~ "Slicing Parameter Table\n"
"Split to Objects/Parts\n" #~ "Did you know that you can view all objects/parts on a table and change "
"Did you know that you can split a big object into small ones for easy " #~ "settings for each object/part?"
"colorizing or printing?" #~ msgstr ""
msgstr "" #~ "Parametertabelle für das Slicen\n"
"In Objekte/Teile aufteilen\n" #~ "Wussten Sie, dass Sie alle Objekte/Teile in einer Tabelle anzeigen und "
"Wussten Sie, dass Sie ein großes Objekt in kleine Teile aufteilen können, um " #~ "die Einstellungen für jedes Objekt/Teil ändern können?"
"es leichter einzufärben oder drucken zu können?"
#: resources/data/hints.ini: [hint:Subtract a Part] #~ msgid ""
msgid "" #~ "Split to Objects/Parts\n"
"Subtract a Part\n" #~ "Did you know that you can split a big object into small ones for easy "
"Did you know that you can subtract one mesh from another using the Negative " #~ "colorizing or printing?"
"part modifier? That way you can, for example, create easily resizable holes " #~ msgstr ""
"directly in Orca Slicer. Read more in the documentation." #~ "In Objekte/Teile aufteilen\n"
msgstr "" #~ "Wussten Sie, dass Sie ein großes Objekt in kleine Teile aufteilen können, "
"Ein Teil subtrahieren\n" #~ "um es leichter einzufärben oder drucken zu können?"
"Wussten Sie, dass Sie mit dem \"negatives Teil Modifikator\" ein Netz von "
"einem anderen subtrahieren können? Auf diese Weise können Sie z.B. leicht "
"veränderbare Löcher direkt in Bambu Studio erstellen. Lesen Sie mehr dazu in "
"der Dokumentation."
#: resources/data/hints.ini: [hint:STEP] #~ msgid ""
msgid "" #~ "Subtract a Part\n"
"STEP\n" #~ "Did you know that you can subtract one mesh from another using the "
"Did you know that you can improve your print quality by slicing a STEP file " #~ "Negative part modifier? That way you can, for example, create easily "
"instead of an STL?\n" #~ "resizable holes directly in Orca Slicer. Read more in the documentation."
"Orca Slicer supports slicing STEP files, providing smoother results than a " #~ msgstr ""
"lower resolution STL. Give it a try!" #~ "Ein Teil subtrahieren\n"
msgstr "" #~ "Wussten Sie, dass Sie mit dem \"negatives Teil Modifikator\" ein Netz von "
"STEP\n" #~ "einem anderen subtrahieren können? Auf diese Weise können Sie z.B. leicht "
"Wussten Sie, dass Sie Ihre Druckqualität verbessern können, indem Sie eine " #~ "veränderbare Löcher direkt in Bambu Studio erstellen. Lesen Sie mehr dazu "
"STEP-Datei anstelle einer STL-Datei slicen?\n" #~ "in der Dokumentation."
"Bambu Studio unterstützt das Slicen von STEP-Dateien und liefert glattere "
"Ergebnisse als eine STL mit geringerer Auflösung. Probiere es aus!"
#: resources/data/hints.ini: [hint:Z seam location] #~ msgid ""
msgid "" #~ "STEP\n"
"Z seam location\n" #~ "Did you know that you can improve your print quality by slicing a STEP "
"Did you know that you can customize the location of the Z seam, and even " #~ "file instead of an STL?\n"
"paint it on your print, to have it in a less visible location? This improves " #~ "Orca Slicer supports slicing STEP files, providing smoother results than "
"the overall look of your model. Check it out!" #~ "a lower resolution STL. Give it a try!"
msgstr "" #~ msgstr ""
"Position der Z-Naht\n" #~ "STEP\n"
"Wussten Sie, dass Sie die Position der Z-Naht anpassen und sie sogar auf " #~ "Wussten Sie, dass Sie Ihre Druckqualität verbessern können, indem Sie "
"Ihren Druck malen können, um sie an einer weniger sichtbaren Stelle " #~ "eine STEP-Datei anstelle einer STL-Datei slicen?\n"
"anzubringen? Dadurch wird das Gesamtbild Ihres Modells verbessert. Probiere " #~ "Bambu Studio unterstützt das Slicen von STEP-Dateien und liefert glattere "
"es aus!" #~ "Ergebnisse als eine STL mit geringerer Auflösung. Probiere es aus!"
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate] #~ msgid ""
msgid "" #~ "Z seam location\n"
"Fine-tuning for flow rate\n" #~ "Did you know that you can customize the location of the Z seam, and even "
"Did you know that flow rate can be fine-tuned for even better-looking " #~ "paint it on your print, to have it in a less visible location? This "
"prints? Depending on the material, you can improve the overall finish of the " #~ "improves the overall look of your model. Check it out!"
"printed model by doing some fine-tuning." #~ msgstr ""
msgstr "" #~ "Position der Z-Naht\n"
"Feineinstellung der Flussrate\n" #~ "Wussten Sie, dass Sie die Position der Z-Naht anpassen und sie sogar auf "
"Wussten Sie, dass die Flussgeschwindigkeit des Filament fein eingestellt " #~ "Ihren Druck malen können, um sie an einer weniger sichtbaren Stelle "
"werden kann, um noch besser aussehende Drucke zu erhalten? Je nach Material " #~ "anzubringen? Dadurch wird das Gesamtbild Ihres Modells verbessert. "
"können Sie das Gesamtergebnis des gedruckten Modells verbessern, indem Sie " #~ "Probiere es aus!"
"eine Feineinstellung vornehmen."
#: resources/data/hints.ini: [hint:Split your prints into plates] #~ msgid ""
msgid "" #~ "Fine-tuning for flow rate\n"
"Split your prints into plates\n" #~ "Did you know that flow rate can be fine-tuned for even better-looking "
"Did you know that you can split a model that has a lot of parts into " #~ "prints? Depending on the material, you can improve the overall finish of "
"individual plates ready to print? This will simplify the process of keeping " #~ "the printed model by doing some fine-tuning."
"track of all the parts." #~ msgstr ""
msgstr "" #~ "Feineinstellung der Flussrate\n"
"Drucke in mehrere Druckplatten aufteilen\n" #~ "Wussten Sie, dass die Flussgeschwindigkeit des Filament fein eingestellt "
"Wussten Sie, dass Sie ein Modell, das aus vielen Teilen besteht, in einzelne " #~ "werden kann, um noch besser aussehende Drucke zu erhalten? Je nach "
"Druckplatten aufteilen können? Dadurch wird es einfacher, den Überblick über " #~ "Material können Sie das Gesamtergebnis des gedruckten Modells verbessern, "
"alle Teile zu behalten." #~ "indem Sie eine Feineinstellung vornehmen."
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer #~ msgid ""
#: Height] #~ "Split your prints into plates\n"
msgid "" #~ "Did you know that you can split a model that has a lot of parts into "
"Speed up your print with Adaptive Layer Height\n" #~ "individual plates ready to print? This will simplify the process of "
"Did you know that you can print a model even faster, by using the Adaptive " #~ "keeping track of all the parts."
"Layer Height option? Check it out!" #~ msgstr ""
msgstr "" #~ "Drucke in mehrere Druckplatten aufteilen\n"
"Beschleunigen Sie Ihren Druck mit adaptiven Schichthöhe\n" #~ "Wussten Sie, dass Sie ein Modell, das aus vielen Teilen besteht, in "
"Wussten Sie, dass Sie ein Modell noch schneller drucken können, wenn Sie die " #~ "einzelne Druckplatten aufteilen können? Dadurch wird es einfacher, den "
"Option \"Adaptive Schichthöhe\" verwenden? Probiere es aus!" #~ "Überblick über alle Teile zu behalten."
#: resources/data/hints.ini: [hint:Support painting] #~ msgid ""
msgid "" #~ "Speed up your print with Adaptive Layer Height\n"
"Support painting\n" #~ "Did you know that you can print a model even faster, by using the "
"Did you know that you can paint the location of your supports? This feature " #~ "Adaptive Layer Height option? Check it out!"
"makes it easy to place the support material only on the sections of the " #~ msgstr ""
"model that actually need it." #~ "Beschleunigen Sie Ihren Druck mit adaptiven Schichthöhe\n"
msgstr "" #~ "Wussten Sie, dass Sie ein Modell noch schneller drucken können, wenn Sie "
"Stützen malen\n" #~ "die Option \"Adaptive Schichthöhe\" verwenden? Probiere es aus!"
"Wussten Sie, dass Sie die Position der Stützen aufmalen können? Diese "
"Funktion macht es möglich, das Stützmaterial nur auf die Bereiche des "
"Modells zu platzieren, die es tatsächlich benötigen."
#: resources/data/hints.ini: [hint:Different types of supports] #~ msgid ""
msgid "" #~ "Support painting\n"
"Different types of supports\n" #~ "Did you know that you can paint the location of your supports? This "
"Did you know that you can choose from multiple types of supports? Tree " #~ "feature makes it easy to place the support material only on the sections "
"supports work great for organic models, while saving filament and improving " #~ "of the model that actually need it."
"print speed. Check them out!" #~ msgstr ""
msgstr "" #~ "Stützen malen\n"
"Verschiedene Arten von Stützstrukturen\n" #~ "Wussten Sie, dass Sie die Position der Stützen aufmalen können? Diese "
"Wussten Sie, dass Sie zwischen verschiedenen Arten von Stützen wählen " #~ "Funktion macht es möglich, das Stützmaterial nur auf die Bereiche des "
"können? Baumstützen eignet sich hervorragend für organische Modelle, sparen " #~ "Modells zu platzieren, die es tatsächlich benötigen."
"Filament und erhöhen die Druckgeschwindigkeit. Probiere sie aus!"
#: resources/data/hints.ini: [hint:Printing Silk Filament] #~ msgid ""
msgid "" #~ "Different types of supports\n"
"Printing Silk Filament\n" #~ "Did you know that you can choose from multiple types of supports? Tree "
"Did you know that Silk filament needs special consideration to print it " #~ "supports work great for organic models, while saving filament and "
"successfully? Higher temperature and lower speed are always recommended for " #~ "improving print speed. Check them out!"
"the best results." #~ msgstr ""
msgstr "" #~ "Verschiedene Arten von Stützstrukturen\n"
"Drucken von Silkfilamenten\n" #~ "Wussten Sie, dass Sie zwischen verschiedenen Arten von Stützen wählen "
"Wussten Sie, dass Silkfilamente besondere Bedingungen erfordern, um " #~ "können? Baumstützen eignet sich hervorragend für organische Modelle, "
"erfolgreich gedruckt zu werden? Eine höhere Temperatur und eine niedrigere " #~ "sparen Filament und erhöhen die Druckgeschwindigkeit. Probiere sie aus!"
"Geschwindigkeit werden immer empfohlen, um die besten Ergebnisse zu erzielen."
#: resources/data/hints.ini: [hint:Brim for better adhesion] #~ msgid ""
msgid "" #~ "Printing Silk Filament\n"
"Brim for better adhesion\n" #~ "Did you know that Silk filament needs special consideration to print it "
"Did you know that when printing models have a small contact interface with " #~ "successfully? Higher temperature and lower speed are always recommended "
"the printing surface, it's recommended to use a brim?" #~ "for the best results."
msgstr "" #~ msgstr ""
"Rand für bessere Haftung\n" #~ "Drucken von Silkfilamenten\n"
"Wussten Sie, dass bei gedruckten Modellen, die eine kleine Kontaktfläche mit " #~ "Wussten Sie, dass Silkfilamente besondere Bedingungen erfordern, um "
"der Druckoberfläche haben, die Verwendung eines Randes empfohlen wird?" #~ "erfolgreich gedruckt zu werden? Eine höhere Temperatur und eine "
#~ "niedrigere Geschwindigkeit werden immer empfohlen, um die besten "
#~ "Ergebnisse zu erzielen."
#: resources/data/hints.ini: [hint:Set parameters for multiple objects] #~ msgid ""
msgid "" #~ "Brim for better adhesion\n"
"Set parameters for multiple objects\n" #~ "Did you know that when printing models have a small contact interface "
"Did you know that you can set slicing parameters for all selected objects at " #~ "with the printing surface, it's recommended to use a brim?"
"one time?" #~ msgstr ""
msgstr "" #~ "Rand für bessere Haftung\n"
"Parameter für mehrere Objekte festlegen\n" #~ "Wussten Sie, dass bei gedruckten Modellen, die eine kleine Kontaktfläche "
"Wussten Sie schon, dass Sie die Slicingparameter für alle ausgewählten " #~ "mit der Druckoberfläche haben, die Verwendung eines Randes empfohlen wird?"
"Objekte gleichzeitig festlegen können?"
#: resources/data/hints.ini: [hint:Stack objects] #~ msgid ""
msgid "" #~ "Set parameters for multiple objects\n"
"Stack objects\n" #~ "Did you know that you can set slicing parameters for all selected objects "
"Did you know that you can stack objects as a whole one?" #~ "at one time?"
msgstr "" #~ msgstr ""
"Objekte stapeln\n" #~ "Parameter für mehrere Objekte festlegen\n"
"Wussten Sie, dass Sie Objekte als Ganzes stapeln können?" #~ "Wussten Sie schon, dass Sie die Slicingparameter für alle ausgewählten "
#~ "Objekte gleichzeitig festlegen können?"
#: resources/data/hints.ini: [hint:Flush into support/objects/infill] #~ msgid ""
msgid "" #~ "Stack objects\n"
"Flush into support/objects/infill\n" #~ "Did you know that you can stack objects as a whole one?"
"Did you know that you can save the wasted filament by flushing them into " #~ msgstr ""
"support/objects/infill during filament change?" #~ "Objekte stapeln\n"
msgstr "" #~ "Wussten Sie, dass Sie Objekte als Ganzes stapeln können?"
"Reinigen in Stützstrukturen/Objekten/Füllungen\n"
"Wussten Sie schon, dass Sie die Menge an verschwendetem Filament reduzieren "
"können, indem Sie es während des Filamentwechsels in Stützstrukturen/"
"Objekten/Füllungen reinigen?"
#: resources/data/hints.ini: [hint:Improve strength] #~ msgid ""
msgid "" #~ "Flush into support/objects/infill\n"
"Improve strength\n" #~ "Did you know that you can save the wasted filament by flushing them into "
"Did you know that you can use more wall loops and higher sparse infill " #~ "support/objects/infill during filament change?"
"density to improve the strength of the model?" #~ msgstr ""
msgstr "" #~ "Reinigen in Stützstrukturen/Objekten/Füllungen\n"
"Festigkeit verbessern\n" #~ "Wussten Sie schon, dass Sie die Menge an verschwendetem Filament "
"Wussten Sie, dass Sie die Festigkeit des Modells durch mehr Wandschleifen " #~ "reduzieren können, indem Sie es während des Filamentwechsels in "
"und eine höhere Dichte der Füllung verbessern können?" #~ "Stützstrukturen/Objekten/Füllungen reinigen?"
#~ msgid ""
#~ "Improve strength\n"
#~ "Did you know that you can use more wall loops and higher sparse infill "
#~ "density to improve the strength of the model?"
#~ msgstr ""
#~ "Festigkeit verbessern\n"
#~ "Wussten Sie, dass Sie die Festigkeit des Modells durch mehr Wandschleifen "
#~ "und eine höhere Dichte der Füllung verbessern können?"
#~ msgid "" #~ msgid ""
#~ "If enabled, support loops will be generated under the contours of " #~ "If enabled, support loops will be generated under the contours of "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: Orca Slicer\n" "Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"PO-Revision-Date: \n" "PO-Revision-Date: \n"
"Last-Translator: \n" "Last-Translator: \n"
"Language-Team: \n" "Language-Team: \n"
@ -1872,7 +1872,10 @@ msgstr ""
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "" msgstr ""
msgid "Other color" msgid "Other Color"
msgstr ""
msgid "Custom Color"
msgstr "" msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
@ -9172,190 +9175,6 @@ msgstr ""
msgid "Connection to printers connected via the print host failed." msgid "Connection to printers connected via the print host failed."
msgstr "" msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations]
msgid ""
"3D Scene Operations\n"
"Did you know how to control view and object/part selection with mouse and "
"touchpanel in the 3D scene?"
msgstr ""
#: resources/data/hints.ini: [hint:Cut Tool]
msgid ""
"Cut Tool\n"
"Did you know that you can cut a model at any angle and position with the "
"cutting tool?"
msgstr ""
#: resources/data/hints.ini: [hint:Fix Model]
msgid ""
"Fix Model\n"
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
"problems?"
msgstr ""
#: resources/data/hints.ini: [hint:Timelapse]
msgid ""
"Timelapse\n"
"Did you know that you can generate a timelapse video during each print?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Arrange]
msgid ""
"Auto-Arrange\n"
"Did you know that you can auto-arrange all objects in your project?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Orient]
msgid ""
"Auto-Orient\n"
"Did you know that you can rotate objects to an optimal orientation for "
"printing by a simple click?"
msgstr ""
#: resources/data/hints.ini: [hint:Lay on Face]
msgid ""
"Lay on Face\n"
"Did you know that you can quickly orient a model so that one of its faces "
"sits on the print bed? Select the \"Place on face\" function or press the "
"<b>F</b> key."
msgstr ""
#: resources/data/hints.ini: [hint:Object List]
msgid ""
"Object List\n"
"Did you know that you can view all objects/parts in a list and change "
"settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Simplify Model]
msgid ""
"Simplify Model\n"
"Did you know that you can reduce the number of triangles in a mesh using the "
"Simplify mesh feature? Right-click the model and select Simplify model. Read "
"more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:Slicing Parameter Table]
msgid ""
"Slicing Parameter Table\n"
"Did you know that you can view all objects/parts on a table and change "
"settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Split to Objects/Parts]
msgid ""
"Split to Objects/Parts\n"
"Did you know that you can split a big object into small ones for easy "
"colorizing or printing?"
msgstr ""
#: resources/data/hints.ini: [hint:Subtract a Part]
msgid ""
"Subtract a Part\n"
"Did you know that you can subtract one mesh from another using the Negative "
"part modifier? That way you can, for example, create easily resizable holes "
"directly in Orca Slicer. Read more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:STEP]
msgid ""
"STEP\n"
"Did you know that you can improve your print quality by slicing a STEP file "
"instead of an STL?\n"
"Orca Slicer supports slicing STEP files, providing smoother results than a "
"lower resolution STL. Give it a try!"
msgstr ""
#: resources/data/hints.ini: [hint:Z seam location]
msgid ""
"Z seam location\n"
"Did you know that you can customize the location of the Z seam, and even "
"paint it on your print, to have it in a less visible location? This improves "
"the overall look of your model. Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
msgid ""
"Fine-tuning for flow rate\n"
"Did you know that flow rate can be fine-tuned for even better-looking "
"prints? Depending on the material, you can improve the overall finish of the "
"printed model by doing some fine-tuning."
msgstr ""
#: resources/data/hints.ini: [hint:Split your prints into plates]
msgid ""
"Split your prints into plates\n"
"Did you know that you can split a model that has a lot of parts into "
"individual plates ready to print? This will simplify the process of keeping "
"track of all the parts."
msgstr ""
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
#: Height]
msgid ""
"Speed up your print with Adaptive Layer Height\n"
"Did you know that you can print a model even faster, by using the Adaptive "
"Layer Height option? Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Support painting]
msgid ""
"Support painting\n"
"Did you know that you can paint the location of your supports? This feature "
"makes it easy to place the support material only on the sections of the "
"model that actually need it."
msgstr ""
#: resources/data/hints.ini: [hint:Different types of supports]
msgid ""
"Different types of supports\n"
"Did you know that you can choose from multiple types of supports? Tree "
"supports work great for organic models, while saving filament and improving "
"print speed. Check them out!"
msgstr ""
#: resources/data/hints.ini: [hint:Printing Silk Filament]
msgid ""
"Printing Silk Filament\n"
"Did you know that Silk filament needs special consideration to print it "
"successfully? Higher temperature and lower speed are always recommended for "
"the best results."
msgstr ""
#: resources/data/hints.ini: [hint:Brim for better adhesion]
msgid ""
"Brim for better adhesion\n"
"Did you know that when printing models have a small contact interface with "
"the printing surface, it's recommended to use a brim?"
msgstr ""
#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
msgid ""
"Set parameters for multiple objects\n"
"Did you know that you can set slicing parameters for all selected objects at "
"one time?"
msgstr ""
#: resources/data/hints.ini: [hint:Stack objects]
msgid ""
"Stack objects\n"
"Did you know that you can stack objects as a whole one?"
msgstr ""
#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
msgid ""
"Flush into support/objects/infill\n"
"Did you know that you can save the wasted filament by flushing them into "
"support/objects/infill during filament change?"
msgstr ""
#: resources/data/hints.ini: [hint:Improve strength]
msgid ""
"Improve strength\n"
"Did you know that you can use more wall loops and higher sparse infill "
"density to improve the strength of the model?"
msgstr ""
#, fuzzy #, fuzzy
#~ msgid "Send to print" #~ msgid "Send to print"
#~ msgstr "Send to printer" #~ msgstr "Send to printer"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: Orca Slicer\n" "Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"PO-Revision-Date: \n" "PO-Revision-Date: \n"
"Last-Translator: \n" "Last-Translator: \n"
"Language-Team: Guislain Cyril\n" "Language-Team: Guislain Cyril\n"
@ -1939,8 +1939,11 @@ msgstr ""
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "Vous devez dabord sélectionner le type de matériau et la couleur." msgstr "Vous devez dabord sélectionner le type de matériau et la couleur."
msgid "Other color" msgid "Other Color"
msgstr "Autres couleurs" msgstr ""
msgid "Custom Color"
msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
msgstr "Calibration dynamique du débit" msgstr "Calibration dynamique du débit"
@ -9957,277 +9960,257 @@ msgid "Connection to printers connected via the print host failed."
msgstr "" msgstr ""
"La connexion aux imprimantes connectées via lhôte dimpression a échoué." "La connexion aux imprimantes connectées via lhôte dimpression a échoué."
#: resources/data/hints.ini: [hint:3D Scene Operations] #~ msgid "Other color"
msgid "" #~ msgstr "Autres couleurs"
"3D Scene Operations\n"
"Did you know how to control view and object/part selection with mouse and "
"touchpanel in the 3D scene?"
msgstr ""
"Opérations de scène 3D\n"
"Savez-vous comment contrôler la vue et la sélection d'objets/pièces avec la "
"souris et l'écran tactile dans la scène 3D ?"
#: resources/data/hints.ini: [hint:Cut Tool] #~ msgid ""
msgid "" #~ "3D Scene Operations\n"
"Cut Tool\n" #~ "Did you know how to control view and object/part selection with mouse and "
"Did you know that you can cut a model at any angle and position with the " #~ "touchpanel in the 3D scene?"
"cutting tool?" #~ msgstr ""
msgstr "" #~ "Opérations de scène 3D\n"
"Outil de coupe\n" #~ "Savez-vous comment contrôler la vue et la sélection d'objets/pièces avec "
"Saviez-vous que vous pouvez couper un modèle à n'importe quel angle et " #~ "la souris et l'écran tactile dans la scène 3D ?"
"position avec l'outil de coupe ?"
#: resources/data/hints.ini: [hint:Fix Model] #~ msgid ""
msgid "" #~ "Cut Tool\n"
"Fix Model\n" #~ "Did you know that you can cut a model at any angle and position with the "
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing " #~ "cutting tool?"
"problems?" #~ msgstr ""
msgstr "" #~ "Outil de coupe\n"
"Réparer le modèle\n" #~ "Saviez-vous que vous pouvez couper un modèle à n'importe quel angle et "
"Saviez-vous que vous pouvez réparer un modèle 3D corrompu pour éviter de " #~ "position avec l'outil de coupe ?"
"nombreux problèmes de découpage ?"
#: resources/data/hints.ini: [hint:Timelapse] #~ msgid ""
msgid "" #~ "Fix Model\n"
"Timelapse\n" #~ "Did you know that you can fix a corrupted 3D model to avoid a lot of "
"Did you know that you can generate a timelapse video during each print?" #~ "slicing problems?"
msgstr "" #~ msgstr ""
"Timelapse\n" #~ "Réparer le modèle\n"
"Saviez-vous que vous pouvez générer une vidéo Timelapse lors de chaque " #~ "Saviez-vous que vous pouvez réparer un modèle 3D corrompu pour éviter de "
"impression ?" #~ "nombreux problèmes de découpage ?"
#: resources/data/hints.ini: [hint:Auto-Arrange] #~ msgid ""
msgid "" #~ "Timelapse\n"
"Auto-Arrange\n" #~ "Did you know that you can generate a timelapse video during each print?"
"Did you know that you can auto-arrange all objects in your project?" #~ msgstr ""
msgstr "" #~ "Timelapse\n"
"Organisation automatique\n" #~ "Saviez-vous que vous pouvez générer une vidéo Timelapse lors de chaque "
"Saviez-vous que vous pouvez organiser automatiquement tous les objets de " #~ "impression ?"
"votre projet ?"
#: resources/data/hints.ini: [hint:Auto-Orient] #~ msgid ""
msgid "" #~ "Auto-Arrange\n"
"Auto-Orient\n" #~ "Did you know that you can auto-arrange all objects in your project?"
"Did you know that you can rotate objects to an optimal orientation for " #~ msgstr ""
"printing by a simple click?" #~ "Organisation automatique\n"
msgstr "" #~ "Saviez-vous que vous pouvez organiser automatiquement tous les objets de "
"Orientation automatique\n" #~ "votre projet ?"
"Saviez-vous que vous pouvez faire pivoter des objets dans une orientation "
"optimale pour l'impression d'un simple clic ?"
#: resources/data/hints.ini: [hint:Lay on Face] #~ msgid ""
msgid "" #~ "Auto-Orient\n"
"Lay on Face\n" #~ "Did you know that you can rotate objects to an optimal orientation for "
"Did you know that you can quickly orient a model so that one of its faces " #~ "printing by a simple click?"
"sits on the print bed? Select the \"Place on face\" function or press the " #~ msgstr ""
"<b>F</b> key." #~ "Orientation automatique\n"
msgstr "" #~ "Saviez-vous que vous pouvez faire pivoter des objets dans une orientation "
"Poser sur la face\n" #~ "optimale pour l'impression d'un simple clic ?"
"Saviez-vous que vous pouvez orienter rapidement un modèle de manière à ce "
"que l'une de ses faces repose sur le plateau d'impression ? Sélectionnez la "
"fonction \"Poser sur la face\" ou appuyez sur la touche <b>F</b>."
#: resources/data/hints.ini: [hint:Object List] #~ msgid ""
msgid "" #~ "Lay on Face\n"
"Object List\n" #~ "Did you know that you can quickly orient a model so that one of its faces "
"Did you know that you can view all objects/parts in a list and change " #~ "sits on the print bed? Select the \"Place on face\" function or press the "
"settings for each object/part?" #~ "<b>F</b> key."
msgstr "" #~ msgstr ""
"Liste d'objets\n" #~ "Poser sur la face\n"
"Saviez-vous que vous pouvez afficher tous les objets/pièces dans une liste " #~ "Saviez-vous que vous pouvez orienter rapidement un modèle de manière à ce "
"et modifier les paramètres de chaque objet/pièce ?" #~ "que l'une de ses faces repose sur le plateau d'impression ? Sélectionnez "
#~ "la fonction \"Poser sur la face\" ou appuyez sur la touche <b>F</b>."
#: resources/data/hints.ini: [hint:Simplify Model] #~ msgid ""
msgid "" #~ "Object List\n"
"Simplify Model\n" #~ "Did you know that you can view all objects/parts in a list and change "
"Did you know that you can reduce the number of triangles in a mesh using the " #~ "settings for each object/part?"
"Simplify mesh feature? Right-click the model and select Simplify model. Read " #~ msgstr ""
"more in the documentation." #~ "Liste d'objets\n"
msgstr "" #~ "Saviez-vous que vous pouvez afficher tous les objets/pièces dans une "
"Simplifier le modèle\n" #~ "liste et modifier les paramètres de chaque objet/pièce ?"
"Saviez-vous que vous pouvez réduire le nombre de triangles dans un maillage "
"à l'aide de la fonction Simplifier le maillage ? Cliquez avec le bouton "
"droit sur le modèle et sélectionnez Simplifier le modèle. Plus "
"d'informations dans la documentation."
#: resources/data/hints.ini: [hint:Slicing Parameter Table] #~ msgid ""
msgid "" #~ "Simplify Model\n"
"Slicing Parameter Table\n" #~ "Did you know that you can reduce the number of triangles in a mesh using "
"Did you know that you can view all objects/parts on a table and change " #~ "the Simplify mesh feature? Right-click the model and select Simplify "
"settings for each object/part?" #~ "model. Read more in the documentation."
msgstr "" #~ msgstr ""
"Tableau des paramètres de découpage\n" #~ "Simplifier le modèle\n"
"Saviez-vous que vous pouvez afficher tous les objets/pièces d'un tableau et " #~ "Saviez-vous que vous pouvez réduire le nombre de triangles dans un "
"modifier les paramètres de chaque objet/pièce ?" #~ "maillage à l'aide de la fonction Simplifier le maillage ? Cliquez avec le "
#~ "bouton droit sur le modèle et sélectionnez Simplifier le modèle. Plus "
#~ "d'informations dans la documentation."
#: resources/data/hints.ini: [hint:Split to Objects/Parts] #~ msgid ""
msgid "" #~ "Slicing Parameter Table\n"
"Split to Objects/Parts\n" #~ "Did you know that you can view all objects/parts on a table and change "
"Did you know that you can split a big object into small ones for easy " #~ "settings for each object/part?"
"colorizing or printing?" #~ msgstr ""
msgstr "" #~ "Tableau des paramètres de découpage\n"
"Fractionner en objets/pièces\n" #~ "Saviez-vous que vous pouvez afficher tous les objets/pièces d'un tableau "
"Saviez-vous que vous pouvez diviser un gros objet en petits objets pour " #~ "et modifier les paramètres de chaque objet/pièce ?"
"faciliter la coloration ou l'impression ?"
#: resources/data/hints.ini: [hint:Subtract a Part] #~ msgid ""
msgid "" #~ "Split to Objects/Parts\n"
"Subtract a Part\n" #~ "Did you know that you can split a big object into small ones for easy "
"Did you know that you can subtract one mesh from another using the Negative " #~ "colorizing or printing?"
"part modifier? That way you can, for example, create easily resizable holes " #~ msgstr ""
"directly in Orca Slicer. Read more in the documentation." #~ "Fractionner en objets/pièces\n"
msgstr "" #~ "Saviez-vous que vous pouvez diviser un gros objet en petits objets pour "
"Soustraire une partie\n" #~ "faciliter la coloration ou l'impression ?"
"Saviez-vous que vous pouvez soustraire un maillage d'un autre à l'aide du "
"modificateur de partie négative ? De cette façon, vous pouvez, par exemple, "
"créer des trous facilement redimensionnables directement dans Orca Slicer. "
"Plus d'informations dans la documentation."
#: resources/data/hints.ini: [hint:STEP] #~ msgid ""
msgid "" #~ "Subtract a Part\n"
"STEP\n" #~ "Did you know that you can subtract one mesh from another using the "
"Did you know that you can improve your print quality by slicing a STEP file " #~ "Negative part modifier? That way you can, for example, create easily "
"instead of an STL?\n" #~ "resizable holes directly in Orca Slicer. Read more in the documentation."
"Orca Slicer supports slicing STEP files, providing smoother results than a " #~ msgstr ""
"lower resolution STL. Give it a try!" #~ "Soustraire une partie\n"
msgstr "" #~ "Saviez-vous que vous pouvez soustraire un maillage d'un autre à l'aide du "
"STEP\n" #~ "modificateur de partie négative ? De cette façon, vous pouvez, par "
"Saviez-vous que vous pouvez améliorer votre qualité d'impression en " #~ "exemple, créer des trous facilement redimensionnables directement dans "
"découpant un fichier .step au lieu d'un .stl ?\n" #~ "Orca Slicer. Plus d'informations dans la documentation."
"Orca Slicer prend en charge le découpage des fichiers .step, offrant des "
"résultats plus fluides qu'un .stl de résolution inférieure. Essayez !"
#: resources/data/hints.ini: [hint:Z seam location] #~ msgid ""
msgid "" #~ "STEP\n"
"Z seam location\n" #~ "Did you know that you can improve your print quality by slicing a STEP "
"Did you know that you can customize the location of the Z seam, and even " #~ "file instead of an STL?\n"
"paint it on your print, to have it in a less visible location? This improves " #~ "Orca Slicer supports slicing STEP files, providing smoother results than "
"the overall look of your model. Check it out!" #~ "a lower resolution STL. Give it a try!"
msgstr "" #~ msgstr ""
"Emplacement de la couture en Z\n" #~ "STEP\n"
"Saviez-vous que vous pouvez personnaliser l'emplacement de la couture Z, et " #~ "Saviez-vous que vous pouvez améliorer votre qualité d'impression en "
"même la peindre sur votre impression, pour l'avoir dans un endroit moins " #~ "découpant un fichier .step au lieu d'un .stl ?\n"
"visible ? Cela améliore l'aspect général de votre impression. Essayez !" #~ "Orca Slicer prend en charge le découpage des fichiers .step, offrant des "
#~ "résultats plus fluides qu'un .stl de résolution inférieure. Essayez !"
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate] #~ msgid ""
msgid "" #~ "Z seam location\n"
"Fine-tuning for flow rate\n" #~ "Did you know that you can customize the location of the Z seam, and even "
"Did you know that flow rate can be fine-tuned for even better-looking " #~ "paint it on your print, to have it in a less visible location? This "
"prints? Depending on the material, you can improve the overall finish of the " #~ "improves the overall look of your model. Check it out!"
"printed model by doing some fine-tuning." #~ msgstr ""
msgstr "" #~ "Emplacement de la couture en Z\n"
"Réglage précis du débit\n" #~ "Saviez-vous que vous pouvez personnaliser l'emplacement de la couture Z, "
"Saviez-vous que le débit peut être ajusté pour des impressions encore plus " #~ "et même la peindre sur votre impression, pour l'avoir dans un endroit "
"belles ? Selon le matériau, vous pouvez améliorer la finition globale du " #~ "moins visible ? Cela améliore l'aspect général de votre impression. "
"modèle imprimé en effectuant quelques ajustements." #~ "Essayez !"
#: resources/data/hints.ini: [hint:Split your prints into plates] #~ msgid ""
msgid "" #~ "Fine-tuning for flow rate\n"
"Split your prints into plates\n" #~ "Did you know that flow rate can be fine-tuned for even better-looking "
"Did you know that you can split a model that has a lot of parts into " #~ "prints? Depending on the material, you can improve the overall finish of "
"individual plates ready to print? This will simplify the process of keeping " #~ "the printed model by doing some fine-tuning."
"track of all the parts." #~ msgstr ""
msgstr "" #~ "Réglage précis du débit\n"
"Divisez vos impressions en plateaux\n" #~ "Saviez-vous que le débit peut être ajusté pour des impressions encore "
"Saviez-vous que vous pouvez diviser un modèle comportant de nombreuses " #~ "plus belles ? Selon le matériau, vous pouvez améliorer la finition "
"pièces en plateaux individuels prêts à imprimer ? Cela simplifiera le " #~ "globale du modèle imprimé en effectuant quelques ajustements."
"processus de suivi de toutes les pièces."
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer #~ msgid ""
#: Height] #~ "Split your prints into plates\n"
msgid "" #~ "Did you know that you can split a model that has a lot of parts into "
"Speed up your print with Adaptive Layer Height\n" #~ "individual plates ready to print? This will simplify the process of "
"Did you know that you can print a model even faster, by using the Adaptive " #~ "keeping track of all the parts."
"Layer Height option? Check it out!" #~ msgstr ""
msgstr "" #~ "Divisez vos impressions en plateaux\n"
"Accélérez votre impression avec la hauteur de couche adaptative\n" #~ "Saviez-vous que vous pouvez diviser un modèle comportant de nombreuses "
"Saviez-vous que vous pouvez imprimer un modèle encore plus rapidement en " #~ "pièces en plateaux individuels prêts à imprimer ? Cela simplifiera le "
"utilisant l'option Hauteur de couche adaptative ? Essayez !" #~ "processus de suivi de toutes les pièces."
#: resources/data/hints.ini: [hint:Support painting] #~ msgid ""
msgid "" #~ "Speed up your print with Adaptive Layer Height\n"
"Support painting\n" #~ "Did you know that you can print a model even faster, by using the "
"Did you know that you can paint the location of your supports? This feature " #~ "Adaptive Layer Height option? Check it out!"
"makes it easy to place the support material only on the sections of the " #~ msgstr ""
"model that actually need it." #~ "Accélérez votre impression avec la hauteur de couche adaptative\n"
msgstr "" #~ "Saviez-vous que vous pouvez imprimer un modèle encore plus rapidement en "
"Peindre les supports\n" #~ "utilisant l'option Hauteur de couche adaptative ? Essayez !"
"Saviez-vous que vous pouvez peindre l'emplacement de vos supports ? Cette "
"fonctionnalité permet de placer facilement les supports uniquement sur les "
"sections du modèle qui en ont réellement besoin."
#: resources/data/hints.ini: [hint:Different types of supports] #~ msgid ""
msgid "" #~ "Support painting\n"
"Different types of supports\n" #~ "Did you know that you can paint the location of your supports? This "
"Did you know that you can choose from multiple types of supports? Tree " #~ "feature makes it easy to place the support material only on the sections "
"supports work great for organic models, while saving filament and improving " #~ "of the model that actually need it."
"print speed. Check them out!" #~ msgstr ""
msgstr "" #~ "Peindre les supports\n"
"Différents types de supports\n" #~ "Saviez-vous que vous pouvez peindre l'emplacement de vos supports ? Cette "
"Saviez-vous que vous pouvez choisir parmi plusieurs types de supports ? Les " #~ "fonctionnalité permet de placer facilement les supports uniquement sur "
"supports arborescents fonctionnent parfaitement pour les modèles organiques, " #~ "les sections du modèle qui en ont réellement besoin."
"tout en économisant du filament et en améliorant la vitesse d'impression. . "
"Essayez-les !"
#: resources/data/hints.ini: [hint:Printing Silk Filament] #~ msgid ""
msgid "" #~ "Different types of supports\n"
"Printing Silk Filament\n" #~ "Did you know that you can choose from multiple types of supports? Tree "
"Did you know that Silk filament needs special consideration to print it " #~ "supports work great for organic models, while saving filament and "
"successfully? Higher temperature and lower speed are always recommended for " #~ "improving print speed. Check them out!"
"the best results." #~ msgstr ""
msgstr "" #~ "Différents types de supports\n"
"Impression de filament Silk\n" #~ "Saviez-vous que vous pouvez choisir parmi plusieurs types de supports ? "
"Saviez-vous que le filament Silk nécessite une attention particulière pour " #~ "Les supports arborescents fonctionnent parfaitement pour les modèles "
"être imprimé avec succès ? Une température plus élevée et une vitesse plus " #~ "organiques, tout en économisant du filament et en améliorant la vitesse "
"faible sont toujours recommandées pour obtenir les meilleurs résultats." #~ "d'impression. . Essayez-les !"
#: resources/data/hints.ini: [hint:Brim for better adhesion] #~ msgid ""
msgid "" #~ "Printing Silk Filament\n"
"Brim for better adhesion\n" #~ "Did you know that Silk filament needs special consideration to print it "
"Did you know that when printing models have a small contact interface with " #~ "successfully? Higher temperature and lower speed are always recommended "
"the printing surface, it's recommended to use a brim?" #~ "for the best results."
msgstr "" #~ msgstr ""
"Bordure pour une meilleure adhérence\n" #~ "Impression de filament Silk\n"
"Saviez-vous que lorsque les modèles d'impression ont une petite surface de " #~ "Saviez-vous que le filament Silk nécessite une attention particulière "
"contact sur le plateau, il est recommandé d'utiliser une bordure ?" #~ "pour être imprimé avec succès ? Une température plus élevée et une "
#~ "vitesse plus faible sont toujours recommandées pour obtenir les meilleurs "
#~ "résultats."
#: resources/data/hints.ini: [hint:Set parameters for multiple objects] #~ msgid ""
msgid "" #~ "Brim for better adhesion\n"
"Set parameters for multiple objects\n" #~ "Did you know that when printing models have a small contact interface "
"Did you know that you can set slicing parameters for all selected objects at " #~ "with the printing surface, it's recommended to use a brim?"
"one time?" #~ msgstr ""
msgstr "" #~ "Bordure pour une meilleure adhérence\n"
"Définir les paramètres de plusieurs objets\n" #~ "Saviez-vous que lorsque les modèles d'impression ont une petite surface "
"Saviez-vous que vous pouvez définir des paramètres de découpage pour tous " #~ "de contact sur le plateau, il est recommandé d'utiliser une bordure ?"
"les objets sélectionnés en même temps ?"
#: resources/data/hints.ini: [hint:Stack objects] #~ msgid ""
msgid "" #~ "Set parameters for multiple objects\n"
"Stack objects\n" #~ "Did you know that you can set slicing parameters for all selected objects "
"Did you know that you can stack objects as a whole one?" #~ "at one time?"
msgstr "" #~ msgstr ""
"Empiler des objets\n" #~ "Définir les paramètres de plusieurs objets\n"
"Saviez-vous que vous pouvez assembler des objets en un seul ?" #~ "Saviez-vous que vous pouvez définir des paramètres de découpage pour tous "
#~ "les objets sélectionnés en même temps ?"
#: resources/data/hints.ini: [hint:Flush into support/objects/infill] #~ msgid ""
msgid "" #~ "Stack objects\n"
"Flush into support/objects/infill\n" #~ "Did you know that you can stack objects as a whole one?"
"Did you know that you can save the wasted filament by flushing them into " #~ msgstr ""
"support/objects/infill during filament change?" #~ "Empiler des objets\n"
msgstr "" #~ "Saviez-vous que vous pouvez assembler des objets en un seul ?"
"Purge dans les supports / les objets / le remplissage\n"
"Saviez-vous que vous pouvez économiser du filament en le purgeant dans les "
"supports / les objets / le remplissage lors du changement de filament ?"
#: resources/data/hints.ini: [hint:Improve strength] #~ msgid ""
msgid "" #~ "Flush into support/objects/infill\n"
"Improve strength\n" #~ "Did you know that you can save the wasted filament by flushing them into "
"Did you know that you can use more wall loops and higher sparse infill " #~ "support/objects/infill during filament change?"
"density to improve the strength of the model?" #~ msgstr ""
msgstr "" #~ "Purge dans les supports / les objets / le remplissage\n"
"Améliorer la résistance\n" #~ "Saviez-vous que vous pouvez économiser du filament en le purgeant dans "
"Saviez-vous que vous pouvez utiliser plus de parois et une densité de " #~ "les supports / les objets / le remplissage lors du changement de "
"remplissage plus élevée pour améliorer la résistance du modèle ?" #~ "filament ?"
#~ msgid ""
#~ "Improve strength\n"
#~ "Did you know that you can use more wall loops and higher sparse infill "
#~ "density to improve the strength of the model?"
#~ msgstr ""
#~ "Améliorer la résistance\n"
#~ "Saviez-vous que vous pouvez utiliser plus de parois et une densité de "
#~ "remplissage plus élevée pour améliorer la résistance du modèle ?"
#~ msgid "" #~ msgid ""
#~ "If enabled, support loops will be generated under the contours of " #~ "If enabled, support loops will be generated under the contours of "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: Orca Slicer\n" "Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"Language: hu\n" "Language: hu\n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
@ -1894,7 +1894,10 @@ msgstr ""
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "" msgstr ""
msgid "Other color" msgid "Other Color"
msgstr ""
msgid "Custom Color"
msgstr "" msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
@ -9252,190 +9255,6 @@ msgstr ""
msgid "Connection to printers connected via the print host failed." msgid "Connection to printers connected via the print host failed."
msgstr "" msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations]
msgid ""
"3D Scene Operations\n"
"Did you know how to control view and object/part selection with mouse and "
"touchpanel in the 3D scene?"
msgstr ""
#: resources/data/hints.ini: [hint:Cut Tool]
msgid ""
"Cut Tool\n"
"Did you know that you can cut a model at any angle and position with the "
"cutting tool?"
msgstr ""
#: resources/data/hints.ini: [hint:Fix Model]
msgid ""
"Fix Model\n"
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
"problems?"
msgstr ""
#: resources/data/hints.ini: [hint:Timelapse]
msgid ""
"Timelapse\n"
"Did you know that you can generate a timelapse video during each print?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Arrange]
msgid ""
"Auto-Arrange\n"
"Did you know that you can auto-arrange all objects in your project?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Orient]
msgid ""
"Auto-Orient\n"
"Did you know that you can rotate objects to an optimal orientation for "
"printing by a simple click?"
msgstr ""
#: resources/data/hints.ini: [hint:Lay on Face]
msgid ""
"Lay on Face\n"
"Did you know that you can quickly orient a model so that one of its faces "
"sits on the print bed? Select the \"Place on face\" function or press the "
"<b>F</b> key."
msgstr ""
#: resources/data/hints.ini: [hint:Object List]
msgid ""
"Object List\n"
"Did you know that you can view all objects/parts in a list and change "
"settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Simplify Model]
msgid ""
"Simplify Model\n"
"Did you know that you can reduce the number of triangles in a mesh using the "
"Simplify mesh feature? Right-click the model and select Simplify model. Read "
"more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:Slicing Parameter Table]
msgid ""
"Slicing Parameter Table\n"
"Did you know that you can view all objects/parts on a table and change "
"settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Split to Objects/Parts]
msgid ""
"Split to Objects/Parts\n"
"Did you know that you can split a big object into small ones for easy "
"colorizing or printing?"
msgstr ""
#: resources/data/hints.ini: [hint:Subtract a Part]
msgid ""
"Subtract a Part\n"
"Did you know that you can subtract one mesh from another using the Negative "
"part modifier? That way you can, for example, create easily resizable holes "
"directly in Orca Slicer. Read more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:STEP]
msgid ""
"STEP\n"
"Did you know that you can improve your print quality by slicing a STEP file "
"instead of an STL?\n"
"Orca Slicer supports slicing STEP files, providing smoother results than a "
"lower resolution STL. Give it a try!"
msgstr ""
#: resources/data/hints.ini: [hint:Z seam location]
msgid ""
"Z seam location\n"
"Did you know that you can customize the location of the Z seam, and even "
"paint it on your print, to have it in a less visible location? This improves "
"the overall look of your model. Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
msgid ""
"Fine-tuning for flow rate\n"
"Did you know that flow rate can be fine-tuned for even better-looking "
"prints? Depending on the material, you can improve the overall finish of the "
"printed model by doing some fine-tuning."
msgstr ""
#: resources/data/hints.ini: [hint:Split your prints into plates]
msgid ""
"Split your prints into plates\n"
"Did you know that you can split a model that has a lot of parts into "
"individual plates ready to print? This will simplify the process of keeping "
"track of all the parts."
msgstr ""
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
#: Height]
msgid ""
"Speed up your print with Adaptive Layer Height\n"
"Did you know that you can print a model even faster, by using the Adaptive "
"Layer Height option? Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Support painting]
msgid ""
"Support painting\n"
"Did you know that you can paint the location of your supports? This feature "
"makes it easy to place the support material only on the sections of the "
"model that actually need it."
msgstr ""
#: resources/data/hints.ini: [hint:Different types of supports]
msgid ""
"Different types of supports\n"
"Did you know that you can choose from multiple types of supports? Tree "
"supports work great for organic models, while saving filament and improving "
"print speed. Check them out!"
msgstr ""
#: resources/data/hints.ini: [hint:Printing Silk Filament]
msgid ""
"Printing Silk Filament\n"
"Did you know that Silk filament needs special consideration to print it "
"successfully? Higher temperature and lower speed are always recommended for "
"the best results."
msgstr ""
#: resources/data/hints.ini: [hint:Brim for better adhesion]
msgid ""
"Brim for better adhesion\n"
"Did you know that when printing models have a small contact interface with "
"the printing surface, it's recommended to use a brim?"
msgstr ""
#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
msgid ""
"Set parameters for multiple objects\n"
"Did you know that you can set slicing parameters for all selected objects at "
"one time?"
msgstr ""
#: resources/data/hints.ini: [hint:Stack objects]
msgid ""
"Stack objects\n"
"Did you know that you can stack objects as a whole one?"
msgstr ""
#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
msgid ""
"Flush into support/objects/infill\n"
"Did you know that you can save the wasted filament by flushing them into "
"support/objects/infill during filament change?"
msgstr ""
#: resources/data/hints.ini: [hint:Improve strength]
msgid ""
"Improve strength\n"
"Did you know that you can use more wall loops and higher sparse infill "
"density to improve the strength of the model?"
msgstr ""
#~ msgid "Keep upper part" #~ msgid "Keep upper part"
#~ msgstr "Felső rész megtartása" #~ msgstr "Felső rész megtartása"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: Orca Slicer\n" "Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"Language: it\n" "Language: it\n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
@ -1870,7 +1870,10 @@ msgstr ""
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "" msgstr ""
msgid "Other color" msgid "Other Color"
msgstr ""
msgid "Custom Color"
msgstr "" msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
@ -9170,190 +9173,6 @@ msgstr ""
msgid "Connection to printers connected via the print host failed." msgid "Connection to printers connected via the print host failed."
msgstr "" msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations]
msgid ""
"3D Scene Operations\n"
"Did you know how to control view and object/part selection with mouse and "
"touchpanel in the 3D scene?"
msgstr ""
#: resources/data/hints.ini: [hint:Cut Tool]
msgid ""
"Cut Tool\n"
"Did you know that you can cut a model at any angle and position with the "
"cutting tool?"
msgstr ""
#: resources/data/hints.ini: [hint:Fix Model]
msgid ""
"Fix Model\n"
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
"problems?"
msgstr ""
#: resources/data/hints.ini: [hint:Timelapse]
msgid ""
"Timelapse\n"
"Did you know that you can generate a timelapse video during each print?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Arrange]
msgid ""
"Auto-Arrange\n"
"Did you know that you can auto-arrange all objects in your project?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Orient]
msgid ""
"Auto-Orient\n"
"Did you know that you can rotate objects to an optimal orientation for "
"printing by a simple click?"
msgstr ""
#: resources/data/hints.ini: [hint:Lay on Face]
msgid ""
"Lay on Face\n"
"Did you know that you can quickly orient a model so that one of its faces "
"sits on the print bed? Select the \"Place on face\" function or press the "
"<b>F</b> key."
msgstr ""
#: resources/data/hints.ini: [hint:Object List]
msgid ""
"Object List\n"
"Did you know that you can view all objects/parts in a list and change "
"settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Simplify Model]
msgid ""
"Simplify Model\n"
"Did you know that you can reduce the number of triangles in a mesh using the "
"Simplify mesh feature? Right-click the model and select Simplify model. Read "
"more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:Slicing Parameter Table]
msgid ""
"Slicing Parameter Table\n"
"Did you know that you can view all objects/parts on a table and change "
"settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Split to Objects/Parts]
msgid ""
"Split to Objects/Parts\n"
"Did you know that you can split a big object into small ones for easy "
"colorizing or printing?"
msgstr ""
#: resources/data/hints.ini: [hint:Subtract a Part]
msgid ""
"Subtract a Part\n"
"Did you know that you can subtract one mesh from another using the Negative "
"part modifier? That way you can, for example, create easily resizable holes "
"directly in Orca Slicer. Read more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:STEP]
msgid ""
"STEP\n"
"Did you know that you can improve your print quality by slicing a STEP file "
"instead of an STL?\n"
"Orca Slicer supports slicing STEP files, providing smoother results than a "
"lower resolution STL. Give it a try!"
msgstr ""
#: resources/data/hints.ini: [hint:Z seam location]
msgid ""
"Z seam location\n"
"Did you know that you can customize the location of the Z seam, and even "
"paint it on your print, to have it in a less visible location? This improves "
"the overall look of your model. Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
msgid ""
"Fine-tuning for flow rate\n"
"Did you know that flow rate can be fine-tuned for even better-looking "
"prints? Depending on the material, you can improve the overall finish of the "
"printed model by doing some fine-tuning."
msgstr ""
#: resources/data/hints.ini: [hint:Split your prints into plates]
msgid ""
"Split your prints into plates\n"
"Did you know that you can split a model that has a lot of parts into "
"individual plates ready to print? This will simplify the process of keeping "
"track of all the parts."
msgstr ""
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
#: Height]
msgid ""
"Speed up your print with Adaptive Layer Height\n"
"Did you know that you can print a model even faster, by using the Adaptive "
"Layer Height option? Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Support painting]
msgid ""
"Support painting\n"
"Did you know that you can paint the location of your supports? This feature "
"makes it easy to place the support material only on the sections of the "
"model that actually need it."
msgstr ""
#: resources/data/hints.ini: [hint:Different types of supports]
msgid ""
"Different types of supports\n"
"Did you know that you can choose from multiple types of supports? Tree "
"supports work great for organic models, while saving filament and improving "
"print speed. Check them out!"
msgstr ""
#: resources/data/hints.ini: [hint:Printing Silk Filament]
msgid ""
"Printing Silk Filament\n"
"Did you know that Silk filament needs special consideration to print it "
"successfully? Higher temperature and lower speed are always recommended for "
"the best results."
msgstr ""
#: resources/data/hints.ini: [hint:Brim for better adhesion]
msgid ""
"Brim for better adhesion\n"
"Did you know that when printing models have a small contact interface with "
"the printing surface, it's recommended to use a brim?"
msgstr ""
#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
msgid ""
"Set parameters for multiple objects\n"
"Did you know that you can set slicing parameters for all selected objects at "
"one time?"
msgstr ""
#: resources/data/hints.ini: [hint:Stack objects]
msgid ""
"Stack objects\n"
"Did you know that you can stack objects as a whole one?"
msgstr ""
#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
msgid ""
"Flush into support/objects/infill\n"
"Did you know that you can save the wasted filament by flushing them into "
"support/objects/infill during filament change?"
msgstr ""
#: resources/data/hints.ini: [hint:Improve strength]
msgid ""
"Improve strength\n"
"Did you know that you can use more wall loops and higher sparse infill "
"density to improve the strength of the model?"
msgstr ""
#~ msgid "Keep upper part" #~ msgid "Keep upper part"
#~ msgstr "Mantieni parte superiore" #~ msgstr "Mantieni parte superiore"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: Orca Slicer\n" "Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"PO-Revision-Date: \n" "PO-Revision-Date: \n"
"Last-Translator: \n" "Last-Translator: \n"
"Language-Team: \n" "Language-Team: \n"
@ -1861,7 +1861,10 @@ msgstr "有効な値を入力してください (K: 0 ~ 0.5, N: 0.6 ~ 2.0)"
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "" msgstr ""
msgid "Other color" msgid "Other Color"
msgstr ""
msgid "Custom Color"
msgstr "" msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
@ -9151,244 +9154,218 @@ msgstr ""
msgid "Connection to printers connected via the print host failed." msgid "Connection to printers connected via the print host failed."
msgstr "" msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations] #~ msgid ""
msgid "" #~ "3D Scene Operations\n"
"3D Scene Operations\n" #~ "Did you know how to control view and object/part selection with mouse and "
"Did you know how to control view and object/part selection with mouse and " #~ "touchpanel in the 3D scene?"
"touchpanel in the 3D scene?" #~ msgstr ""
msgstr "" #~ "3Dシーンの操作\n"
"3Dシーンの操作\n" #~ "マウスとタッチパネルで、オブジェクト/パーツの操作方法を確認しましょう"
"マウスとタッチパネルで、オブジェクト/パーツの操作方法を確認しましょう"
#: resources/data/hints.ini: [hint:Cut Tool] #~ msgid ""
msgid "" #~ "Cut Tool\n"
"Cut Tool\n" #~ "Did you know that you can cut a model at any angle and position with the "
"Did you know that you can cut a model at any angle and position with the " #~ "cutting tool?"
"cutting tool?" #~ msgstr ""
msgstr "" #~ "カットツール\n"
"カットツール\n" #~ "カットツールでモデルを自由な角度で修正することができます。"
"カットツールでモデルを自由な角度で修正することができます。"
#: resources/data/hints.ini: [hint:Fix Model] #~ msgid ""
msgid "" #~ "Fix Model\n"
"Fix Model\n" #~ "Did you know that you can fix a corrupted 3D model to avoid a lot of "
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing " #~ "slicing problems?"
"problems?" #~ msgstr ""
msgstr "" #~ "モデル修復\n"
"モデル修復\n" #~ "破損したモデルでも修復してスライスできます。"
"破損したモデルでも修復してスライスできます。"
#: resources/data/hints.ini: [hint:Timelapse] #~ msgid ""
msgid "" #~ "Timelapse\n"
"Timelapse\n" #~ "Did you know that you can generate a timelapse video during each print?"
"Did you know that you can generate a timelapse video during each print?" #~ msgstr ""
msgstr "" #~ "タイムラプス\n"
"タイムラプス\n" #~ "カメラの活用は、モニタリングだけでなく、自慢のタイムラプスビデオも生成でき"
"カメラの活用は、モニタリングだけでなく、自慢のタイムラプスビデオも生成できま" #~ "ます。"
"す。"
#: resources/data/hints.ini: [hint:Auto-Arrange] #~ msgid ""
msgid "" #~ "Auto-Arrange\n"
"Auto-Arrange\n" #~ "Did you know that you can auto-arrange all objects in your project?"
"Did you know that you can auto-arrange all objects in your project?" #~ msgstr ""
msgstr "" #~ "自動レイアウト\n"
"自動レイアウト\n" #~ "自動レイアウトでプレートを最大限利用できます。"
"自動レイアウトでプレートを最大限利用できます。"
#: resources/data/hints.ini: [hint:Auto-Orient] #~ msgid ""
msgid "" #~ "Auto-Orient\n"
"Auto-Orient\n" #~ "Did you know that you can rotate objects to an optimal orientation for "
"Did you know that you can rotate objects to an optimal orientation for " #~ "printing by a simple click?"
"printing by a simple click?" #~ msgstr ""
msgstr "" #~ "自動向き調整\n"
"自動向き調整\n" #~ "自動向き調整で最適な向きをワンクリックで実現できます。"
"自動向き調整で最適な向きをワンクリックで実現できます。"
#: resources/data/hints.ini: [hint:Lay on Face] #~ msgid ""
msgid "" #~ "Lay on Face\n"
"Lay on Face\n" #~ "Did you know that you can quickly orient a model so that one of its faces "
"Did you know that you can quickly orient a model so that one of its faces " #~ "sits on the print bed? Select the \"Place on face\" function or press the "
"sits on the print bed? Select the \"Place on face\" function or press the " #~ "<b>F</b> key."
"<b>F</b> key." #~ msgstr ""
msgstr "" #~ "底面を選択\n"
"底面を選択\n" #~ "プレートと接触する面を指定し、オブジェクトの向きを簡単に調整できます。"
"プレートと接触する面を指定し、オブジェクトの向きを簡単に調整できます。"
#: resources/data/hints.ini: [hint:Object List] #~ msgid ""
msgid "" #~ "Object List\n"
"Object List\n" #~ "Did you know that you can view all objects/parts in a list and change "
"Did you know that you can view all objects/parts in a list and change " #~ "settings for each object/part?"
"settings for each object/part?" #~ msgstr ""
msgstr "" #~ "オブジェクト一覧\n"
"オブジェクト一覧\n" #~ "全てのオブジェクトを確認でき、造形パラメータもオブジェクト別で設定できます"
"全てのオブジェクトを確認でき、造形パラメータもオブジェクト別で設定できます"
#: resources/data/hints.ini: [hint:Simplify Model] #~ msgid ""
msgid "" #~ "Simplify Model\n"
"Simplify Model\n" #~ "Did you know that you can reduce the number of triangles in a mesh using "
"Did you know that you can reduce the number of triangles in a mesh using the " #~ "the Simplify mesh feature? Right-click the model and select Simplify "
"Simplify mesh feature? Right-click the model and select Simplify model. Read " #~ "model. Read more in the documentation."
"more in the documentation." #~ msgstr ""
msgstr "" #~ "モデルを簡略化\n"
"モデルを簡略化\n" #~ "オブジェクトのメッシュを簡略化して、スライスの速度を上げられます。モデルを"
"オブジェクトのメッシュを簡略化して、スライスの速度を上げられます。モデルを右" #~ "右クリックし、メニューで選択できます。"
"クリックし、メニューで選択できます。"
#: resources/data/hints.ini: [hint:Slicing Parameter Table] #~ msgid ""
msgid "" #~ "Slicing Parameter Table\n"
"Slicing Parameter Table\n" #~ "Did you know that you can view all objects/parts on a table and change "
"Did you know that you can view all objects/parts on a table and change " #~ "settings for each object/part?"
"settings for each object/part?" #~ msgstr ""
msgstr "" #~ "スライシングパラメータ\n"
"スライシングパラメータ\n" #~ "オブジェクト/パーツごとのパラメータを設定できます。"
"オブジェクト/パーツごとのパラメータを設定できます。"
#: resources/data/hints.ini: [hint:Split to Objects/Parts] #~ msgid ""
msgid "" #~ "Split to Objects/Parts\n"
"Split to Objects/Parts\n" #~ "Did you know that you can split a big object into small ones for easy "
"Did you know that you can split a big object into small ones for easy " #~ "colorizing or printing?"
"colorizing or printing?" #~ msgstr ""
msgstr "" #~ "オブジェクト/パーツに分割\n"
"オブジェクト/パーツに分割\n" #~ "一つのオブジェクトを複数のオブジェクト/パーツに分割して色を簡単につけま"
"一つのオブジェクトを複数のオブジェクト/パーツに分割して色を簡単につけましょ" #~ "しょう。"
"う。"
#: resources/data/hints.ini: [hint:Subtract a Part] #~ msgid ""
msgid "" #~ "Subtract a Part\n"
"Subtract a Part\n" #~ "Did you know that you can subtract one mesh from another using the "
"Did you know that you can subtract one mesh from another using the Negative " #~ "Negative part modifier? That way you can, for example, create easily "
"part modifier? That way you can, for example, create easily resizable holes " #~ "resizable holes directly in Orca Slicer. Read more in the documentation."
"directly in Orca Slicer. Read more in the documentation." #~ msgstr ""
msgstr "" #~ "パーツをサブストラクト\n"
"パーツをサブストラクト\n" #~ "マイナスパーツでモデルからメッシュを引くことができます。"
"マイナスパーツでモデルからメッシュを引くことができます。"
#: resources/data/hints.ini: [hint:STEP] #~ msgid ""
msgid "" #~ "STEP\n"
"STEP\n" #~ "Did you know that you can improve your print quality by slicing a STEP "
"Did you know that you can improve your print quality by slicing a STEP file " #~ "file instead of an STL?\n"
"instead of an STL?\n" #~ "Orca Slicer supports slicing STEP files, providing smoother results than "
"Orca Slicer supports slicing STEP files, providing smoother results than a " #~ "a lower resolution STL. Give it a try!"
"lower resolution STL. Give it a try!" #~ msgstr ""
msgstr "" #~ "STEP\n"
"STEP\n" #~ "STEP形式で、STL形式よりもっと高品質なスライス結果を得られます、是非お試し"
"STEP形式で、STL形式よりもっと高品質なスライス結果を得られます、是非お試しくだ" #~ "ください。"
"さい。"
#: resources/data/hints.ini: [hint:Z seam location] #~ msgid ""
msgid "" #~ "Z seam location\n"
"Z seam location\n" #~ "Did you know that you can customize the location of the Z seam, and even "
"Did you know that you can customize the location of the Z seam, and even " #~ "paint it on your print, to have it in a less visible location? This "
"paint it on your print, to have it in a less visible location? This improves " #~ "improves the overall look of your model. Check it out!"
"the overall look of your model. Check it out!" #~ msgstr ""
msgstr "" #~ "継ぎ目位置\n"
"継ぎ目位置\n" #~ "継ぎ目の位置を描き、見えにくい場所に指定して仕上がりを向上させます。"
"継ぎ目の位置を描き、見えにくい場所に指定して仕上がりを向上させます。"
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate] #~ msgid ""
msgid "" #~ "Fine-tuning for flow rate\n"
"Fine-tuning for flow rate\n" #~ "Did you know that flow rate can be fine-tuned for even better-looking "
"Did you know that flow rate can be fine-tuned for even better-looking " #~ "prints? Depending on the material, you can improve the overall finish of "
"prints? Depending on the material, you can improve the overall finish of the " #~ "the printed model by doing some fine-tuning."
"printed model by doing some fine-tuning." #~ msgstr ""
msgstr "" #~ "流量を微調整\n"
"流量を微調整\n" #~ "流量を材料、温度により微調整し、更に良い仕上がりが得られます。"
"流量を材料、温度により微調整し、更に良い仕上がりが得られます。"
#: resources/data/hints.ini: [hint:Split your prints into plates] #~ msgid ""
msgid "" #~ "Split your prints into plates\n"
"Split your prints into plates\n" #~ "Did you know that you can split a model that has a lot of parts into "
"Did you know that you can split a model that has a lot of parts into " #~ "individual plates ready to print? This will simplify the process of "
"individual plates ready to print? This will simplify the process of keeping " #~ "keeping track of all the parts."
"track of all the parts." #~ msgstr ""
msgstr "" #~ "複数のプレートに分割\n"
"複数のプレートに分割\n" #~ "一つのモデルを分割し、複数のプレートで造形することもできます。"
"一つのモデルを分割し、複数のプレートで造形することもできます。"
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer #~ msgid ""
#: Height] #~ "Speed up your print with Adaptive Layer Height\n"
msgid "" #~ "Did you know that you can print a model even faster, by using the "
"Speed up your print with Adaptive Layer Height\n" #~ "Adaptive Layer Height option? Check it out!"
"Did you know that you can print a model even faster, by using the Adaptive " #~ msgstr "「アダプティブ積層ピッチ」で造形速度アップ!"
"Layer Height option? Check it out!"
msgstr "「アダプティブ積層ピッチ」で造形速度アップ!"
#: resources/data/hints.ini: [hint:Support painting] #~ msgid ""
msgid "" #~ "Support painting\n"
"Support painting\n" #~ "Did you know that you can paint the location of your supports? This "
"Did you know that you can paint the location of your supports? This feature " #~ "feature makes it easy to place the support material only on the sections "
"makes it easy to place the support material only on the sections of the " #~ "of the model that actually need it."
"model that actually need it." #~ msgstr ""
msgstr "" #~ "サポートペイント\n"
"サポートペイント\n" #~ "サポートは塗り絵のように生成することができます。"
"サポートは塗り絵のように生成することができます。"
#: resources/data/hints.ini: [hint:Different types of supports] #~ msgid ""
msgid "" #~ "Different types of supports\n"
"Different types of supports\n" #~ "Did you know that you can choose from multiple types of supports? Tree "
"Did you know that you can choose from multiple types of supports? Tree " #~ "supports work great for organic models, while saving filament and "
"supports work great for organic models, while saving filament and improving " #~ "improving print speed. Check them out!"
"print speed. Check them out!" #~ msgstr ""
msgstr "" #~ "さまざまなサポートタイプ\n"
"さまざまなサポートタイプ\n" #~ "いろんなサポートタイプをつかえます、ツリータイプではフィラメントも節約でき"
"いろんなサポートタイプをつかえます、ツリータイプではフィラメントも節約できる" #~ "るし、造形時間も短縮できます。"
"し、造形時間も短縮できます。"
#: resources/data/hints.ini: [hint:Printing Silk Filament] #~ msgid ""
msgid "" #~ "Printing Silk Filament\n"
"Printing Silk Filament\n" #~ "Did you know that Silk filament needs special consideration to print it "
"Did you know that Silk filament needs special consideration to print it " #~ "successfully? Higher temperature and lower speed are always recommended "
"successfully? Higher temperature and lower speed are always recommended for " #~ "for the best results."
"the best results." #~ msgstr ""
msgstr "" #~ "シルク質感のフィラメント\n"
"シルク質感のフィラメント\n" #~ "光沢がある美しい造形物をできるフィラメントは、プロセスに特別なケアが必要で"
"光沢がある美しい造形物をできるフィラメントは、プロセスに特別なケアが必要で" #~ "す。"
"す。"
#: resources/data/hints.ini: [hint:Brim for better adhesion] #~ msgid ""
msgid "" #~ "Brim for better adhesion\n"
"Brim for better adhesion\n" #~ "Did you know that when printing models have a small contact interface "
"Did you know that when printing models have a small contact interface with " #~ "with the printing surface, it's recommended to use a brim?"
"the printing surface, it's recommended to use a brim?" #~ msgstr ""
msgstr "" #~ "接着力を高めるには?\n"
"接着力を高めるには?\n" #~ "ブリムを活用してください。"
"ブリムを活用してください。"
#: resources/data/hints.ini: [hint:Set parameters for multiple objects] #~ msgid ""
msgid "" #~ "Set parameters for multiple objects\n"
"Set parameters for multiple objects\n" #~ "Did you know that you can set slicing parameters for all selected objects "
"Did you know that you can set slicing parameters for all selected objects at " #~ "at one time?"
"one time?" #~ msgstr ""
msgstr "" #~ "オブジェクトのパラメータを設定\n"
"オブジェクトのパラメータを設定\n" #~ "複数のオブジェクトを一回で設定できます"
"複数のオブジェクトを一回で設定できます"
#: resources/data/hints.ini: [hint:Stack objects] #~ msgid ""
msgid "" #~ "Stack objects\n"
"Stack objects\n" #~ "Did you know that you can stack objects as a whole one?"
"Did you know that you can stack objects as a whole one?" #~ msgstr ""
msgstr "" #~ "オブジェクトを積み重ね\n"
"オブジェクトを積み重ね\n" #~ "複数のオブジェクトを積み重ねて造形できます。"
"複数のオブジェクトを積み重ねて造形できます。"
#: resources/data/hints.ini: [hint:Flush into support/objects/infill] #~ msgid ""
msgid "" #~ "Flush into support/objects/infill\n"
"Flush into support/objects/infill\n" #~ "Did you know that you can save the wasted filament by flushing them into "
"Did you know that you can save the wasted filament by flushing them into " #~ "support/objects/infill during filament change?"
"support/objects/infill during filament change?" #~ msgstr ""
msgstr "" #~ "サポート/オブジェクト/インフィルにフラッシュ\n"
"サポート/オブジェクト/インフィルにフラッシュ\n" #~ "サポート、オブジェクトやインフィルどちらにもフラッシュでき、廃料の節約や、"
"サポート、オブジェクトやインフィルどちらにもフラッシュでき、廃料の節約や、造" #~ "造形時間短縮も有効的です。"
"形時間短縮も有効的です。"
#: resources/data/hints.ini: [hint:Improve strength] #~ msgid ""
msgid "" #~ "Improve strength\n"
"Improve strength\n" #~ "Did you know that you can use more wall loops and higher sparse infill "
"Did you know that you can use more wall loops and higher sparse infill " #~ "density to improve the strength of the model?"
"density to improve the strength of the model?" #~ msgstr ""
msgstr "" #~ "強度の向上\n"
"強度の向上\n" #~ "壁面層数やインフィルの充填密度を増やして造形強度を向上できます。"
"壁面層数やインフィルの充填密度を増やして造形強度を向上できます。"
#~ msgid "Bridge direction" #~ msgid "Bridge direction"
#~ msgstr "ブリッジ方向" #~ msgstr "ブリッジ方向"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: Orca Slicer\n" "Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"Language: nl\n" "Language: nl\n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
@ -1899,7 +1899,10 @@ msgstr ""
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "" msgstr ""
msgid "Other color" msgid "Other Color"
msgstr ""
msgid "Custom Color"
msgstr "" msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
@ -9305,190 +9308,6 @@ msgstr ""
msgid "Connection to printers connected via the print host failed." msgid "Connection to printers connected via the print host failed."
msgstr "" msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations]
msgid ""
"3D Scene Operations\n"
"Did you know how to control view and object/part selection with mouse and "
"touchpanel in the 3D scene?"
msgstr ""
#: resources/data/hints.ini: [hint:Cut Tool]
msgid ""
"Cut Tool\n"
"Did you know that you can cut a model at any angle and position with the "
"cutting tool?"
msgstr ""
#: resources/data/hints.ini: [hint:Fix Model]
msgid ""
"Fix Model\n"
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
"problems?"
msgstr ""
#: resources/data/hints.ini: [hint:Timelapse]
msgid ""
"Timelapse\n"
"Did you know that you can generate a timelapse video during each print?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Arrange]
msgid ""
"Auto-Arrange\n"
"Did you know that you can auto-arrange all objects in your project?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Orient]
msgid ""
"Auto-Orient\n"
"Did you know that you can rotate objects to an optimal orientation for "
"printing by a simple click?"
msgstr ""
#: resources/data/hints.ini: [hint:Lay on Face]
msgid ""
"Lay on Face\n"
"Did you know that you can quickly orient a model so that one of its faces "
"sits on the print bed? Select the \"Place on face\" function or press the "
"<b>F</b> key."
msgstr ""
#: resources/data/hints.ini: [hint:Object List]
msgid ""
"Object List\n"
"Did you know that you can view all objects/parts in a list and change "
"settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Simplify Model]
msgid ""
"Simplify Model\n"
"Did you know that you can reduce the number of triangles in a mesh using the "
"Simplify mesh feature? Right-click the model and select Simplify model. Read "
"more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:Slicing Parameter Table]
msgid ""
"Slicing Parameter Table\n"
"Did you know that you can view all objects/parts on a table and change "
"settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Split to Objects/Parts]
msgid ""
"Split to Objects/Parts\n"
"Did you know that you can split a big object into small ones for easy "
"colorizing or printing?"
msgstr ""
#: resources/data/hints.ini: [hint:Subtract a Part]
msgid ""
"Subtract a Part\n"
"Did you know that you can subtract one mesh from another using the Negative "
"part modifier? That way you can, for example, create easily resizable holes "
"directly in Orca Slicer. Read more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:STEP]
msgid ""
"STEP\n"
"Did you know that you can improve your print quality by slicing a STEP file "
"instead of an STL?\n"
"Orca Slicer supports slicing STEP files, providing smoother results than a "
"lower resolution STL. Give it a try!"
msgstr ""
#: resources/data/hints.ini: [hint:Z seam location]
msgid ""
"Z seam location\n"
"Did you know that you can customize the location of the Z seam, and even "
"paint it on your print, to have it in a less visible location? This improves "
"the overall look of your model. Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
msgid ""
"Fine-tuning for flow rate\n"
"Did you know that flow rate can be fine-tuned for even better-looking "
"prints? Depending on the material, you can improve the overall finish of the "
"printed model by doing some fine-tuning."
msgstr ""
#: resources/data/hints.ini: [hint:Split your prints into plates]
msgid ""
"Split your prints into plates\n"
"Did you know that you can split a model that has a lot of parts into "
"individual plates ready to print? This will simplify the process of keeping "
"track of all the parts."
msgstr ""
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
#: Height]
msgid ""
"Speed up your print with Adaptive Layer Height\n"
"Did you know that you can print a model even faster, by using the Adaptive "
"Layer Height option? Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Support painting]
msgid ""
"Support painting\n"
"Did you know that you can paint the location of your supports? This feature "
"makes it easy to place the support material only on the sections of the "
"model that actually need it."
msgstr ""
#: resources/data/hints.ini: [hint:Different types of supports]
msgid ""
"Different types of supports\n"
"Did you know that you can choose from multiple types of supports? Tree "
"supports work great for organic models, while saving filament and improving "
"print speed. Check them out!"
msgstr ""
#: resources/data/hints.ini: [hint:Printing Silk Filament]
msgid ""
"Printing Silk Filament\n"
"Did you know that Silk filament needs special consideration to print it "
"successfully? Higher temperature and lower speed are always recommended for "
"the best results."
msgstr ""
#: resources/data/hints.ini: [hint:Brim for better adhesion]
msgid ""
"Brim for better adhesion\n"
"Did you know that when printing models have a small contact interface with "
"the printing surface, it's recommended to use a brim?"
msgstr ""
#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
msgid ""
"Set parameters for multiple objects\n"
"Did you know that you can set slicing parameters for all selected objects at "
"one time?"
msgstr ""
#: resources/data/hints.ini: [hint:Stack objects]
msgid ""
"Stack objects\n"
"Did you know that you can stack objects as a whole one?"
msgstr ""
#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
msgid ""
"Flush into support/objects/infill\n"
"Did you know that you can save the wasted filament by flushing them into "
"support/objects/infill during filament change?"
msgstr ""
#: resources/data/hints.ini: [hint:Improve strength]
msgid ""
"Improve strength\n"
"Did you know that you can use more wall loops and higher sparse infill "
"density to improve the strength of the model?"
msgstr ""
#~ msgid "Keep upper part" #~ msgid "Keep upper part"
#~ msgstr "Bewaar het bovenstee deel" #~ msgstr "Bewaar het bovenstee deel"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: Orca Slicer\n" "Project-Id-Version: Orca Slicer\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"Language: sv\n" "Language: sv\n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
@ -1878,7 +1878,10 @@ msgstr ""
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "" msgstr ""
msgid "Other color" msgid "Other Color"
msgstr ""
msgid "Custom Color"
msgstr "" msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
@ -9162,190 +9165,6 @@ msgstr ""
msgid "Connection to printers connected via the print host failed." msgid "Connection to printers connected via the print host failed."
msgstr "" msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations]
msgid ""
"3D Scene Operations\n"
"Did you know how to control view and object/part selection with mouse and "
"touchpanel in the 3D scene?"
msgstr ""
#: resources/data/hints.ini: [hint:Cut Tool]
msgid ""
"Cut Tool\n"
"Did you know that you can cut a model at any angle and position with the "
"cutting tool?"
msgstr ""
#: resources/data/hints.ini: [hint:Fix Model]
msgid ""
"Fix Model\n"
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing "
"problems?"
msgstr ""
#: resources/data/hints.ini: [hint:Timelapse]
msgid ""
"Timelapse\n"
"Did you know that you can generate a timelapse video during each print?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Arrange]
msgid ""
"Auto-Arrange\n"
"Did you know that you can auto-arrange all objects in your project?"
msgstr ""
#: resources/data/hints.ini: [hint:Auto-Orient]
msgid ""
"Auto-Orient\n"
"Did you know that you can rotate objects to an optimal orientation for "
"printing by a simple click?"
msgstr ""
#: resources/data/hints.ini: [hint:Lay on Face]
msgid ""
"Lay on Face\n"
"Did you know that you can quickly orient a model so that one of its faces "
"sits on the print bed? Select the \"Place on face\" function or press the "
"<b>F</b> key."
msgstr ""
#: resources/data/hints.ini: [hint:Object List]
msgid ""
"Object List\n"
"Did you know that you can view all objects/parts in a list and change "
"settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Simplify Model]
msgid ""
"Simplify Model\n"
"Did you know that you can reduce the number of triangles in a mesh using the "
"Simplify mesh feature? Right-click the model and select Simplify model. Read "
"more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:Slicing Parameter Table]
msgid ""
"Slicing Parameter Table\n"
"Did you know that you can view all objects/parts on a table and change "
"settings for each object/part?"
msgstr ""
#: resources/data/hints.ini: [hint:Split to Objects/Parts]
msgid ""
"Split to Objects/Parts\n"
"Did you know that you can split a big object into small ones for easy "
"colorizing or printing?"
msgstr ""
#: resources/data/hints.ini: [hint:Subtract a Part]
msgid ""
"Subtract a Part\n"
"Did you know that you can subtract one mesh from another using the Negative "
"part modifier? That way you can, for example, create easily resizable holes "
"directly in Orca Slicer. Read more in the documentation."
msgstr ""
#: resources/data/hints.ini: [hint:STEP]
msgid ""
"STEP\n"
"Did you know that you can improve your print quality by slicing a STEP file "
"instead of an STL?\n"
"Orca Slicer supports slicing STEP files, providing smoother results than a "
"lower resolution STL. Give it a try!"
msgstr ""
#: resources/data/hints.ini: [hint:Z seam location]
msgid ""
"Z seam location\n"
"Did you know that you can customize the location of the Z seam, and even "
"paint it on your print, to have it in a less visible location? This improves "
"the overall look of your model. Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate]
msgid ""
"Fine-tuning for flow rate\n"
"Did you know that flow rate can be fine-tuned for even better-looking "
"prints? Depending on the material, you can improve the overall finish of the "
"printed model by doing some fine-tuning."
msgstr ""
#: resources/data/hints.ini: [hint:Split your prints into plates]
msgid ""
"Split your prints into plates\n"
"Did you know that you can split a model that has a lot of parts into "
"individual plates ready to print? This will simplify the process of keeping "
"track of all the parts."
msgstr ""
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer
#: Height]
msgid ""
"Speed up your print with Adaptive Layer Height\n"
"Did you know that you can print a model even faster, by using the Adaptive "
"Layer Height option? Check it out!"
msgstr ""
#: resources/data/hints.ini: [hint:Support painting]
msgid ""
"Support painting\n"
"Did you know that you can paint the location of your supports? This feature "
"makes it easy to place the support material only on the sections of the "
"model that actually need it."
msgstr ""
#: resources/data/hints.ini: [hint:Different types of supports]
msgid ""
"Different types of supports\n"
"Did you know that you can choose from multiple types of supports? Tree "
"supports work great for organic models, while saving filament and improving "
"print speed. Check them out!"
msgstr ""
#: resources/data/hints.ini: [hint:Printing Silk Filament]
msgid ""
"Printing Silk Filament\n"
"Did you know that Silk filament needs special consideration to print it "
"successfully? Higher temperature and lower speed are always recommended for "
"the best results."
msgstr ""
#: resources/data/hints.ini: [hint:Brim for better adhesion]
msgid ""
"Brim for better adhesion\n"
"Did you know that when printing models have a small contact interface with "
"the printing surface, it's recommended to use a brim?"
msgstr ""
#: resources/data/hints.ini: [hint:Set parameters for multiple objects]
msgid ""
"Set parameters for multiple objects\n"
"Did you know that you can set slicing parameters for all selected objects at "
"one time?"
msgstr ""
#: resources/data/hints.ini: [hint:Stack objects]
msgid ""
"Stack objects\n"
"Did you know that you can stack objects as a whole one?"
msgstr ""
#: resources/data/hints.ini: [hint:Flush into support/objects/infill]
msgid ""
"Flush into support/objects/infill\n"
"Did you know that you can save the wasted filament by flushing them into "
"support/objects/infill during filament change?"
msgstr ""
#: resources/data/hints.ini: [hint:Improve strength]
msgid ""
"Improve strength\n"
"Did you know that you can use more wall loops and higher sparse infill "
"density to improve the strength of the model?"
msgstr ""
#~ msgid "Keep upper part" #~ msgid "Keep upper part"
#~ msgstr "Behåll övre del" #~ msgstr "Behåll övre del"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: Slic3rPE\n" "Project-Id-Version: Slic3rPE\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-07-07 00:05+0800\n" "POT-Creation-Date: 2023-07-07 00:37+0800\n"
"PO-Revision-Date: 2023-04-01 13:21+0800\n" "PO-Revision-Date: 2023-04-01 13:21+0800\n"
"Last-Translator: Jiang Yue <maze1024@gmail.com>\n" "Last-Translator: Jiang Yue <maze1024@gmail.com>\n"
"Language-Team: \n" "Language-Team: \n"
@ -1841,7 +1841,10 @@ msgstr "请输入有效的数值 (K的范围为0~0.5, N的范围为0.6~2.0"
msgid "You need to select the material type and color first." msgid "You need to select the material type and color first."
msgstr "" msgstr ""
msgid "Other color" msgid "Other Color"
msgstr ""
msgid "Custom Color"
msgstr "" msgstr ""
msgid "Dynamic flow calibration" msgid "Dynamic flow calibration"
@ -6754,9 +6757,9 @@ msgid ""
"infill density is low.This value determines the thickness of the support " "infill density is low.This value determines the thickness of the support "
"loops. 0 means disable this feature" "loops. 0 means disable this feature"
msgstr "" msgstr ""
"如果开启,逆戟鲸切片会沿着内部桥接的边沿在其下方生成支撑轮廓。这些支撑轮廓可以防" "如果开启,逆戟鲸切片会沿着内部桥接的边沿在其下方生成支撑轮廓。这些支撑轮廓可"
"止悬空地打印内部桥接并提高顶面质量,特别是在填充密度较低的情况下。这个设置用" "以防止悬空地打印内部桥接并提高顶面质量,特别是在填充密度较低的情况下。这个设"
"于调整支撑轮廓的厚度0表示关闭此特性。" "置用于调整支撑轮廓的厚度0表示关闭此特性。"
msgid "Top surface pattern" msgid "Top surface pattern"
msgstr "顶面图案" msgstr "顶面图案"
@ -9024,250 +9027,224 @@ msgstr ""
msgid "Connection to printers connected via the print host failed." msgid "Connection to printers connected via the print host failed."
msgstr "" msgstr ""
#: resources/data/hints.ini: [hint:3D Scene Operations] #~ msgid ""
msgid "" #~ "3D Scene Operations\n"
"3D Scene Operations\n" #~ "Did you know how to control view and object/part selection with mouse and "
"Did you know how to control view and object/part selection with mouse and " #~ "touchpanel in the 3D scene?"
"touchpanel in the 3D scene?" #~ msgstr ""
msgstr "" #~ "3D场景操作\n"
"3D场景操作\n" #~ "如何在3D场景中使用鼠标和触摸面板进行视角控制和对象/部件选择"
"如何在3D场景中使用鼠标和触摸面板进行视角控制和对象/部件选择"
#: resources/data/hints.ini: [hint:Cut Tool] #~ msgid ""
msgid "" #~ "Cut Tool\n"
"Cut Tool\n" #~ "Did you know that you can cut a model at any angle and position with the "
"Did you know that you can cut a model at any angle and position with the " #~ "cutting tool?"
"cutting tool?" #~ msgstr ""
msgstr "" #~ "切割工具\n"
"切割工具\n" #~ "您知道吗?您可以使用切割工具以任何角度和位置切割模型。"
"您知道吗?您可以使用切割工具以任何角度和位置切割模型。"
#: resources/data/hints.ini: [hint:Fix Model] #~ msgid ""
msgid "" #~ "Fix Model\n"
"Fix Model\n" #~ "Did you know that you can fix a corrupted 3D model to avoid a lot of "
"Did you know that you can fix a corrupted 3D model to avoid a lot of slicing " #~ "slicing problems?"
"problems?" #~ msgstr ""
msgstr "" #~ "修复模型\n"
"修复模型\n" #~ "您知道吗您可以修复一个损坏的3D模型以避免诸多切片问题。"
"您知道吗您可以修复一个损坏的3D模型以避免诸多切片问题。"
#: resources/data/hints.ini: [hint:Timelapse] #~ msgid ""
msgid "" #~ "Timelapse\n"
"Timelapse\n" #~ "Did you know that you can generate a timelapse video during each print?"
"Did you know that you can generate a timelapse video during each print?" #~ msgstr ""
msgstr "" #~ "延时摄影\n"
"延时摄影\n" #~ "您知道吗?您可以每次打印时生成一段延时摄影。"
"您知道吗?您可以每次打印时生成一段延时摄影。"
#: resources/data/hints.ini: [hint:Auto-Arrange] #~ msgid ""
msgid "" #~ "Auto-Arrange\n"
"Auto-Arrange\n" #~ "Did you know that you can auto-arrange all objects in your project?"
"Did you know that you can auto-arrange all objects in your project?" #~ msgstr ""
msgstr "" #~ "自动摆盘\n"
"自动摆盘\n" #~ "您知道吗?您可以自动排列项目中的所有对象。"
"您知道吗?您可以自动排列项目中的所有对象。"
#: resources/data/hints.ini: [hint:Auto-Orient] #~ msgid ""
msgid "" #~ "Auto-Orient\n"
"Auto-Orient\n" #~ "Did you know that you can rotate objects to an optimal orientation for "
"Did you know that you can rotate objects to an optimal orientation for " #~ "printing by a simple click?"
"printing by a simple click?" #~ msgstr ""
msgstr "" #~ "自动朝向\n"
"自动朝向\n" #~ "您知道吗,您只需单击鼠标,即可将对象旋转到适合的打印方向。"
"您知道吗,您只需单击鼠标,即可将对象旋转到适合的打印方向。"
#: resources/data/hints.ini: [hint:Lay on Face] #~ msgid ""
msgid "" #~ "Lay on Face\n"
"Lay on Face\n" #~ "Did you know that you can quickly orient a model so that one of its faces "
"Did you know that you can quickly orient a model so that one of its faces " #~ "sits on the print bed? Select the \"Place on face\" function or press the "
"sits on the print bed? Select the \"Place on face\" function or press the " #~ "<b>F</b> key."
"<b>F</b> key." #~ msgstr ""
msgstr "" #~ "放置在面部\n"
"放置在面部\n" #~ "您知道吗,您可以快速指定模型的底面,使其位于打印床上。选择“放置在面部”功能"
"您知道吗,您可以快速指定模型的底面,使其位于打印床上。选择“放置在面部”功能或" #~ "或按<b>F</b>键。"
"按<b>F</b>键。"
#: resources/data/hints.ini: [hint:Object List] #~ msgid ""
msgid "" #~ "Object List\n"
"Object List\n" #~ "Did you know that you can view all objects/parts in a list and change "
"Did you know that you can view all objects/parts in a list and change " #~ "settings for each object/part?"
"settings for each object/part?" #~ msgstr ""
msgstr "" #~ "对象列表\n"
"对象列表\n" #~ "您知道对象列表吗?您可以在其中的查看所有对象/部件,并更改每个对象/部件的设"
"您知道对象列表吗?您可以在其中的查看所有对象/部件,并更改每个对象/部件的设" #~ "置。"
"置。"
#: resources/data/hints.ini: [hint:Simplify Model] #~ msgid ""
msgid "" #~ "Simplify Model\n"
"Simplify Model\n" #~ "Did you know that you can reduce the number of triangles in a mesh using "
"Did you know that you can reduce the number of triangles in a mesh using the " #~ "the Simplify mesh feature? Right-click the model and select Simplify "
"Simplify mesh feature? Right-click the model and select Simplify model. Read " #~ "model. Read more in the documentation."
"more in the documentation." #~ msgstr ""
msgstr "" #~ "简化模型\n"
"简化模型\n" #~ "您知道吗,您可以使用“简化模型”功能减少模型的三角形数。在模型上单击鼠标右"
"您知道吗,您可以使用“简化模型”功能减少模型的三角形数。在模型上单击鼠标右键," #~ "键,然后选择“简化模型”。"
"然后选择“简化模型”。"
#: resources/data/hints.ini: [hint:Slicing Parameter Table] #~ msgid ""
msgid "" #~ "Slicing Parameter Table\n"
"Slicing Parameter Table\n" #~ "Did you know that you can view all objects/parts on a table and change "
"Did you know that you can view all objects/parts on a table and change " #~ "settings for each object/part?"
"settings for each object/part?" #~ msgstr ""
msgstr "" #~ "参数表格\n"
"参数表格\n" #~ "您知道吗?您可以参数表格上的所有对象/部件,并更改每个对象/部件的设置。"
"您知道吗?您可以参数表格上的所有对象/部件,并更改每个对象/部件的设置。"
#: resources/data/hints.ini: [hint:Split to Objects/Parts] #~ msgid ""
msgid "" #~ "Split to Objects/Parts\n"
"Split to Objects/Parts\n" #~ "Did you know that you can split a big object into small ones for easy "
"Did you know that you can split a big object into small ones for easy " #~ "colorizing or printing?"
"colorizing or printing?" #~ msgstr ""
msgstr "" #~ "分割成对象/零件\n"
"分割成对象/零件\n" #~ "您知道吗,您可以把一个大对象分割成多个小对象/零件以便着色或打印。"
"您知道吗,您可以把一个大对象分割成多个小对象/零件以便着色或打印。"
#: resources/data/hints.ini: [hint:Subtract a Part] #~ msgid ""
msgid "" #~ "Subtract a Part\n"
"Subtract a Part\n" #~ "Did you know that you can subtract one mesh from another using the "
"Did you know that you can subtract one mesh from another using the Negative " #~ "Negative part modifier? That way you can, for example, create easily "
"part modifier? That way you can, for example, create easily resizable holes " #~ "resizable holes directly in Orca Slicer. Read more in the documentation."
"directly in Orca Slicer. Read more in the documentation." #~ msgstr ""
msgstr "" #~ "减去部分几何体\n"
"减去部分几何体\n" #~ "您知道吗,您可以使用负零件从另一个几何体中减去另一个几何体。例如,可以直接"
"您知道吗,您可以使用负零件从另一个几何体中减去另一个几何体。例如,可以直接在" #~ "在逆戟鲸中创建可轻松调整大小的孔。"
"逆戟鲸中创建可轻松调整大小的孔。"
#: resources/data/hints.ini: [hint:STEP] #~ msgid ""
msgid "" #~ "STEP\n"
"STEP\n" #~ "Did you know that you can improve your print quality by slicing a STEP "
"Did you know that you can improve your print quality by slicing a STEP file " #~ "file instead of an STL?\n"
"instead of an STL?\n" #~ "Orca Slicer supports slicing STEP files, providing smoother results than "
"Orca Slicer supports slicing STEP files, providing smoother results than a " #~ "a lower resolution STL. Give it a try!"
"lower resolution STL. Give it a try!" #~ msgstr ""
msgstr "" #~ "STEP文件\n"
"STEP文件\n" #~ "您知道吗通过切片STEP文件而不是STL文件可以提高打印质量。\n"
"您知道吗通过切片STEP文件而不是STL文件可以提高打印质量。\n" #~ "逆戟鲸支持切片STEP文件提供比低分辨率STL更平滑的结果。试试看"
"逆戟鲸支持切片STEP文件提供比低分辨率STL更平滑的结果。试试看"
#: resources/data/hints.ini: [hint:Z seam location] #~ msgid ""
msgid "" #~ "Z seam location\n"
"Z seam location\n" #~ "Did you know that you can customize the location of the Z seam, and even "
"Did you know that you can customize the location of the Z seam, and even " #~ "paint it on your print, to have it in a less visible location? This "
"paint it on your print, to have it in a less visible location? This improves " #~ "improves the overall look of your model. Check it out!"
"the overall look of your model. Check it out!" #~ msgstr ""
msgstr "" #~ "Z接缝位置\n"
"Z接缝位置\n" #~ "您知道吗您可以自定义Z接缝的位置甚至可以将其绘制在打印上使其位于不太"
"您知道吗您可以自定义Z接缝的位置甚至可以将其绘制在打印上使其位于不太可见" #~ "可见的位置。这样可以改善模型的整体外观。试试看!"
"的位置。这样可以改善模型的整体外观。试试看!"
#: resources/data/hints.ini: [hint:Fine-tuning for flow rate] #~ msgid ""
msgid "" #~ "Fine-tuning for flow rate\n"
"Fine-tuning for flow rate\n" #~ "Did you know that flow rate can be fine-tuned for even better-looking "
"Did you know that flow rate can be fine-tuned for even better-looking " #~ "prints? Depending on the material, you can improve the overall finish of "
"prints? Depending on the material, you can improve the overall finish of the " #~ "the printed model by doing some fine-tuning."
"printed model by doing some fine-tuning." #~ msgstr ""
msgstr "" #~ "流量微调\n"
"流量微调\n" #~ "你知道吗,您可以微调流量,以获得更好看的打印效果。根据材料的不同,可以通过"
"你知道吗,您可以微调流量,以获得更好看的打印效果。根据材料的不同,可以通过进" #~ "进行一些微调来提高打印模型的整体光洁度。"
"行一些微调来提高打印模型的整体光洁度。"
#: resources/data/hints.ini: [hint:Split your prints into plates] #~ msgid ""
msgid "" #~ "Split your prints into plates\n"
"Split your prints into plates\n" #~ "Did you know that you can split a model that has a lot of parts into "
"Did you know that you can split a model that has a lot of parts into " #~ "individual plates ready to print? This will simplify the process of "
"individual plates ready to print? This will simplify the process of keeping " #~ "keeping track of all the parts."
"track of all the parts." #~ msgstr ""
msgstr "" #~ "分盘打印\n"
"分盘打印\n" #~ "您知道吗,您可以把一个有很多零件的模型安排到多个独立的分盘,然后打印出来,"
"您知道吗,您可以把一个有很多零件的模型安排到多个独立的分盘,然后打印出来,这" #~ "这将简化对所有零件的管理。"
"将简化对所有零件的管理。"
#: resources/data/hints.ini: [hint:Speed up your print with Adaptive Layer #~ msgid ""
#: Height] #~ "Speed up your print with Adaptive Layer Height\n"
msgid "" #~ "Did you know that you can print a model even faster, by using the "
"Speed up your print with Adaptive Layer Height\n" #~ "Adaptive Layer Height option? Check it out!"
"Did you know that you can print a model even faster, by using the Adaptive " #~ msgstr ""
"Layer Height option? Check it out!" #~ "自适应层高度加速打印\n"
msgstr "" #~ "您知道吗,您可以使用“自适应层高度”选项可以更快地打印模型。试试看!"
"自适应层高度加速打印\n"
"您知道吗,您可以使用“自适应层高度”选项可以更快地打印模型。试试看!"
#: resources/data/hints.ini: [hint:Support painting] #~ msgid ""
msgid "" #~ "Support painting\n"
"Support painting\n" #~ "Did you know that you can paint the location of your supports? This "
"Did you know that you can paint the location of your supports? This feature " #~ "feature makes it easy to place the support material only on the sections "
"makes it easy to place the support material only on the sections of the " #~ "of the model that actually need it."
"model that actually need it." #~ msgstr ""
msgstr "" #~ "绘制支撑\n"
"绘制支撑\n" #~ "您知道吗,您可以手动绘制添加/屏蔽支撑的位置,此功能使仅将支撑材料放置在实"
"您知道吗,您可以手动绘制添加/屏蔽支撑的位置,此功能使仅将支撑材料放置在实际需" #~ "际需要的模型截面上变得容易。"
"要的模型截面上变得容易。"
#: resources/data/hints.ini: [hint:Different types of supports] #~ msgid ""
msgid "" #~ "Different types of supports\n"
"Different types of supports\n" #~ "Did you know that you can choose from multiple types of supports? Tree "
"Did you know that you can choose from multiple types of supports? Tree " #~ "supports work great for organic models, while saving filament and "
"supports work great for organic models, while saving filament and improving " #~ "improving print speed. Check them out!"
"print speed. Check them out!" #~ msgstr ""
msgstr "" #~ "支撑类型\n"
"支撑类型\n" #~ "您知道吗,有多种可选的支撑类型,树状支撑非常适合人物/动物模型,同时可以节"
"您知道吗,有多种可选的支撑类型,树状支撑非常适合人物/动物模型,同时可以节耗材" #~ "耗材并提高打印速度。试试看!"
"并提高打印速度。试试看!"
#: resources/data/hints.ini: [hint:Printing Silk Filament] #~ msgid ""
msgid "" #~ "Printing Silk Filament\n"
"Printing Silk Filament\n" #~ "Did you know that Silk filament needs special consideration to print it "
"Did you know that Silk filament needs special consideration to print it " #~ "successfully? Higher temperature and lower speed are always recommended "
"successfully? Higher temperature and lower speed are always recommended for " #~ "for the best results."
"the best results." #~ msgstr ""
msgstr "" #~ "打印丝绸耗材\n"
"打印丝绸耗材\n" #~ "你知道吗,丝绸耗材需要特别考虑才能成功打印。为了获得最佳效果,通常建议使用"
"你知道吗,丝绸耗材需要特别考虑才能成功打印。为了获得最佳效果,通常建议使用较" #~ "较高的温度和较低的速度。"
"高的温度和较低的速度。"
#: resources/data/hints.ini: [hint:Brim for better adhesion] #~ msgid ""
msgid "" #~ "Brim for better adhesion\n"
"Brim for better adhesion\n" #~ "Did you know that when printing models have a small contact interface "
"Did you know that when printing models have a small contact interface with " #~ "with the printing surface, it's recommended to use a brim?"
"the printing surface, it's recommended to use a brim?" #~ msgstr ""
msgstr "" #~ "使用Brim\n"
"使用Brim\n" #~ "您知道吗当模型与热床表面的接触面积较小时建议使用brim以提高打印成功率。"
"您知道吗当模型与热床表面的接触面积较小时建议使用brim以提高打印成功率。"
#: resources/data/hints.ini: [hint:Set parameters for multiple objects] #~ msgid ""
msgid "" #~ "Set parameters for multiple objects\n"
"Set parameters for multiple objects\n" #~ "Did you know that you can set slicing parameters for all selected objects "
"Did you know that you can set slicing parameters for all selected objects at " #~ "at one time?"
"one time?" #~ msgstr ""
msgstr "" #~ "为多个对象设置参数\n"
"为多个对象设置参数\n" #~ "您知道吗,可以同时为所有选定对象设置切片参数。"
"您知道吗,可以同时为所有选定对象设置切片参数。"
#: resources/data/hints.ini: [hint:Stack objects] #~ msgid ""
msgid "" #~ "Stack objects\n"
"Stack objects\n" #~ "Did you know that you can stack objects as a whole one?"
"Did you know that you can stack objects as a whole one?" #~ msgstr ""
msgstr "" #~ "组合物体\n"
"组合物体\n" #~ "你知道吗?你可以把多个对象组合为一个整体。"
"你知道吗?你可以把多个对象组合为一个整体。"
#: resources/data/hints.ini: [hint:Flush into support/objects/infill] #~ msgid ""
msgid "" #~ "Flush into support/objects/infill\n"
"Flush into support/objects/infill\n" #~ "Did you know that you can save the wasted filament by flushing them into "
"Did you know that you can save the wasted filament by flushing them into " #~ "support/objects/infill during filament change?"
"support/objects/infill during filament change?" #~ msgstr ""
msgstr "" #~ "冲刷到支持/对象/填充中\n"
"冲刷到支持/对象/填充中\n" #~ "你知道吗?你可以在换料时将它们冲入支撑/对象/填充,以节省浪费的料丝。"
"你知道吗?你可以在换料时将它们冲入支撑/对象/填充,以节省浪费的料丝。"
#: resources/data/hints.ini: [hint:Improve strength] #~ msgid ""
msgid "" #~ "Improve strength\n"
"Improve strength\n" #~ "Did you know that you can use more wall loops and higher sparse infill "
"Did you know that you can use more wall loops and higher sparse infill " #~ "density to improve the strength of the model?"
"density to improve the strength of the model?" #~ msgstr ""
msgstr "" #~ "提高强度\n"
"提高强度\n" #~ "你知道吗?你可以使用更多的墙层数和更高的疏散填充密度来提高模型的强度。"
"你知道吗?你可以使用更多的墙层数和更高的疏散填充密度来提高模型的强度。"
#~ msgid "" #~ msgid ""
#~ "If enabled, support loops will be generated under the contours of " #~ "If enabled, support loops will be generated under the contours of "

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View file

@ -868,6 +868,38 @@
{ {
"name": "Bambu PET-CF @BBL P1P", "name": "Bambu PET-CF @BBL P1P",
"sub_path": "filament/P1P/Bambu PET-CF @BBL P1P.json" "sub_path": "filament/P1P/Bambu PET-CF @BBL P1P.json"
},
{
"name":"Bambu Support For PLA @base",
"sub_path":"filament/Bambu Support For PLA @base.json"
},
{
"name":"Bambu Support For PLA @BBL X1C 0.2 nozzle",
"sub_path":"filament/Bambu Support For PLA @BBL X1C 0.2 nozzle.json"
},
{
"name":"Bambu Support For PLA @BBL X1C",
"sub_path":"filament/Bambu Support For PLA @BBL X1C.json"
},
{
"name":"Bambu Support For PLA @BBL P1P 0.2 nozzle",
"sub_path":"filament/P1P/Bambu Support For PLA @BBL P1P 0.2 nozzle.json"
},
{
"name":"Bambu Support For PLA @BBL P1P",
"sub_path":"filament/P1P/Bambu Support For PLA @BBL P1P.json"
},
{
"name":"Bambu Support For PA/PET @base",
"sub_path":"filament/Bambu Support For PA PET @base.json"
},
{
"name":"Bambu Support For PA/PET @BBL P1P",
"sub_path":"filament/P1P/Bambu Support For PA PET @BBL P1P.json"
},
{
"name":"Bambu Support For PA/PET @BBL X1C",
"sub_path":"filament/Bambu Support For PA PET @BBL X1C.json"
} }
], ],
"machine_list": [ "machine_list": [

View file

@ -0,0 +1,16 @@
{
"type": "filament",
"setting_id": "GFSS03_00",
"name": "Bambu Support For PA/PET @BBL X1C",
"from": "system",
"instantiation": "true",
"inherits": "Bambu Support For PA/PET @base",
"compatible_printers": [
"Bambu Lab X1 Carbon 0.4 nozzle",
"Bambu Lab X1 Carbon 0.6 nozzle",
"Bambu Lab X1 Carbon 0.8 nozzle",
"Bambu Lab X1 0.4 nozzle",
"Bambu Lab X1 0.6 nozzle",
"Bambu Lab X1 0.8 nozzle"
]
}

View file

@ -0,0 +1,35 @@
{
"type": "filament",
"filament_id": "GFS03",
"name": "Bambu Support For PA/PET @base",
"from": "system",
"instantiation": "false",
"inherits": "fdm_filament_pa",
"required_nozzle_HRC": [
"3"
],
"filament_vendor": [
"Bambu Lab"
],
"filament_density": [
"1.22"
],
"filament_is_support": [
"1"
],
"nozzle_temperature_initial_layer": [
"280"
],
"nozzle_temperature": [
"280"
],
"fan_cooling_layer_time": [
"10"
],
"filament_cost": [
"34.99"
],
"slow_down_layer_time":[
"6"
]
}

View file

@ -0,0 +1,21 @@
{
"type": "filament",
"setting_id": "GFSS02_01",
"name": "Bambu Support For PLA @BBL X1C 0.2 nozzle",
"from": "system",
"instantiation": "true",
"inherits": "Bambu Support For PLA @base",
"filament_max_volumetric_speed": [
"0.5"
],
"nozzle_temperature_initial_layer": [
"240"
],
"nozzle_temperature": [
"240"
],
"compatible_printers": [
"Bambu Lab X1 Carbon 0.2 nozzle",
"Bambu Lab X1 0.2 nozzle"
]
}

View file

@ -0,0 +1,16 @@
{
"type": "filament",
"setting_id": "GFSS02_02",
"name": "Bambu Support For PLA @BBL X1C",
"from": "system",
"instantiation": "true",
"inherits": "Bambu Support For PLA @base",
"compatible_printers": [
"Bambu Lab X1 Carbon 0.4 nozzle",
"Bambu Lab X1 Carbon 0.6 nozzle",
"Bambu Lab X1 Carbon 0.8 nozzle",
"Bambu Lab X1 0.4 nozzle",
"Bambu Lab X1 0.6 nozzle",
"Bambu Lab X1 0.8 nozzle"
]
}

View file

@ -0,0 +1,29 @@
{
"type": "filament",
"filament_id": "GFS02",
"name": "Bambu Support For PLA @base",
"from": "system",
"instantiation": "false",
"inherits": "fdm_filament_pla",
"filament_vendor": [
"Bambu Lab"
],
"filament_density": [
"1.30"
],
"filament_is_support": [
"1"
],
"cool_plate_temp": [
"40"
],
"cool_plate_temp_initial_layer": [
"40"
],
"filament_cost": [
"69.98"
],
"slow_down_layer_time": [
"8"
]
}

View file

@ -0,0 +1,13 @@
{
"type": "filament",
"setting_id": "GFSS03_01",
"name": "Bambu Support For PA/PET @BBL P1P",
"from": "system",
"instantiation": "true",
"inherits": "Bambu Support For PA/PET @base",
"compatible_printers": [
"Bambu Lab P1P 0.4 nozzle",
"Bambu Lab P1P 0.6 nozzle",
"Bambu Lab P1P 0.8 nozzle"
]
}

View file

@ -0,0 +1,38 @@
{
"type": "filament",
"setting_id": "GFSS02_11",
"name": "Bambu Support For PLA @BBL P1P 0.2 nozzle",
"from": "system",
"instantiation": "true",
"inherits": "Bambu Support For PLA @base",
"filament_max_volumetric_speed": [
"0.5"
],
"nozzle_temperature_initial_layer": [
"240"
],
"nozzle_temperature": [
"240"
],
"hot_plate_temp" : [
"65"
],
"hot_plate_temp_initial_layer" : [
"65"
],
"textured_plate_temp" : [
"65"
],
"textured_plate_temp_initial_layer" : [
"65"
],
"fan_min_speed": [
"50"
],
"fan_cooling_layer_time": [
"80"
],
"compatible_printers": [
"Bambu Lab P1P 0.2 nozzle"
]
}

View file

@ -0,0 +1,31 @@
{
"type": "filament",
"setting_id": "GFSS02_12",
"name": "Bambu Support For PLA @BBL P1P",
"from": "system",
"instantiation": "true",
"inherits": "Bambu Support For PLA @base",
"hot_plate_temp" : [
"65"
],
"hot_plate_temp_initial_layer" : [
"65"
],
"textured_plate_temp" : [
"65"
],
"textured_plate_temp_initial_layer" : [
"65"
],
"fan_min_speed": [
"50"
],
"fan_cooling_layer_time": [
"80"
],
"compatible_printers": [
"Bambu Lab P1P 0.4 nozzle",
"Bambu Lab P1P 0.6 nozzle",
"Bambu Lab P1P 0.8 nozzle"
]
}

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View file

@ -154,8 +154,8 @@ const std::string BBS_MODEL_CONFIG_FILE = "Metadata/model_settings.config";
const std::string BBS_MODEL_CONFIG_RELS_FILE = "Metadata/_rels/model_settings.config.rels"; const std::string BBS_MODEL_CONFIG_RELS_FILE = "Metadata/_rels/model_settings.config.rels";
const std::string SLICE_INFO_CONFIG_FILE = "Metadata/slice_info.config"; const std::string SLICE_INFO_CONFIG_FILE = "Metadata/slice_info.config";
const std::string BBS_LAYER_HEIGHTS_PROFILE_FILE = "Metadata/layer_heights_profile.txt"; const std::string BBS_LAYER_HEIGHTS_PROFILE_FILE = "Metadata/layer_heights_profile.txt";
/*const std::string LAYER_CONFIG_RANGES_FILE = "Metadata/Prusa_Slicer_layer_config_ranges.xml"; const std::string LAYER_CONFIG_RANGES_FILE = "Metadata/layer_config_ranges.xml";
const std::string SLA_SUPPORT_POINTS_FILE = "Metadata/Slic3r_PE_sla_support_points.txt"; /*const std::string SLA_SUPPORT_POINTS_FILE = "Metadata/Slic3r_PE_sla_support_points.txt";
const std::string SLA_DRAIN_HOLES_FILE = "Metadata/Slic3r_PE_sla_drain_holes.txt";*/ const std::string SLA_DRAIN_HOLES_FILE = "Metadata/Slic3r_PE_sla_drain_holes.txt";*/
const std::string CUSTOM_GCODE_PER_PRINT_Z_FILE = "Metadata/custom_gcode_per_layer.xml"; const std::string CUSTOM_GCODE_PER_PRINT_Z_FILE = "Metadata/custom_gcode_per_layer.xml";
const std::string AUXILIARY_DIR = "Auxiliaries/"; const std::string AUXILIARY_DIR = "Auxiliaries/";
@ -751,8 +751,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
typedef std::map<int, CutObjectInfo> IdToCutObjectInfoMap; typedef std::map<int, CutObjectInfo> IdToCutObjectInfoMap;
//typedef std::map<Id, Geometry> IdToGeometryMap; //typedef std::map<Id, Geometry> IdToGeometryMap;
typedef std::map<int, std::vector<coordf_t>> IdToLayerHeightsProfileMap; typedef std::map<int, std::vector<coordf_t>> IdToLayerHeightsProfileMap;
/*typedef std::map<int, t_layer_config_ranges> IdToLayerConfigRangesMap; typedef std::map<int, t_layer_config_ranges> IdToLayerConfigRangesMap;
typedef std::map<int, std::vector<sla::SupportPoint>> IdToSlaSupportPointsMap; /*typedef std::map<int, std::vector<sla::SupportPoint>> IdToSlaSupportPointsMap;
typedef std::map<int, std::vector<sla::DrainHole>> IdToSlaDrainHolesMap;*/ typedef std::map<int, std::vector<sla::DrainHole>> IdToSlaDrainHolesMap;*/
struct ObjectImporter struct ObjectImporter
@ -942,8 +942,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
IdToMetadataMap m_objects_metadata; IdToMetadataMap m_objects_metadata;
IdToCutObjectInfoMap m_cut_object_infos; IdToCutObjectInfoMap m_cut_object_infos;
IdToLayerHeightsProfileMap m_layer_heights_profiles; IdToLayerHeightsProfileMap m_layer_heights_profiles;
/*IdToLayerConfigRangesMap m_layer_config_ranges; IdToLayerConfigRangesMap m_layer_config_ranges;
IdToSlaSupportPointsMap m_sla_support_points; /*IdToSlaSupportPointsMap m_sla_support_points;
IdToSlaDrainHolesMap m_sla_drain_holes;*/ IdToSlaDrainHolesMap m_sla_drain_holes;*/
std::string m_curr_metadata_name; std::string m_curr_metadata_name;
std::string m_curr_characters; std::string m_curr_characters;
@ -1199,7 +1199,7 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
m_curr_config.volume_id = -1; m_curr_config.volume_id = -1;
m_objects_metadata.clear(); m_objects_metadata.clear();
m_layer_heights_profiles.clear(); m_layer_heights_profiles.clear();
//m_layer_config_ranges.clear(); m_layer_config_ranges.clear();
//m_sla_support_points.clear(); //m_sla_support_points.clear();
m_curr_metadata_name.clear(); m_curr_metadata_name.clear();
m_curr_characters.clear(); m_curr_characters.clear();
@ -1510,10 +1510,10 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
_extract_layer_heights_profile_config_from_archive(archive, stat); _extract_layer_heights_profile_config_from_archive(archive, stat);
} }
else else
/*if (boost::algorithm::iequals(name, LAYER_CONFIG_RANGES_FILE)) { if (boost::algorithm::iequals(name, LAYER_CONFIG_RANGES_FILE)) {
// extract slic3r layer config ranges file // extract slic3r layer config ranges file
_extract_layer_config_ranges_from_archive(archive, stat, config_substitutions); _extract_layer_config_ranges_from_archive(archive, stat, config_substitutions);
}*/ }
//BBS: disable SLA related files currently //BBS: disable SLA related files currently
/*else if (boost::algorithm::iequals(name, SLA_SUPPORT_POINTS_FILE)) { /*else if (boost::algorithm::iequals(name, SLA_SUPPORT_POINTS_FILE)) {
// extract sla support points file // extract sla support points file
@ -1687,12 +1687,12 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
model_object->layer_height_profile.set(std::move(obj_layer_heights_profile->second)); model_object->layer_height_profile.set(std::move(obj_layer_heights_profile->second));
// m_layer_config_ranges are indexed by a 1 based model object index. // m_layer_config_ranges are indexed by a 1 based model object index.
/*IdToLayerConfigRangesMap::iterator obj_layer_config_ranges = m_layer_config_ranges.find(object.second + 1); IdToLayerConfigRangesMap::iterator obj_layer_config_ranges = m_layer_config_ranges.find(object.second + 1);
if (obj_layer_config_ranges != m_layer_config_ranges.end()) if (obj_layer_config_ranges != m_layer_config_ranges.end())
model_object->layer_config_ranges = std::move(obj_layer_config_ranges->second); model_object->layer_config_ranges = std::move(obj_layer_config_ranges->second);
// m_sla_support_points are indexed by a 1 based model object index. // m_sla_support_points are indexed by a 1 based model object index.
IdToSlaSupportPointsMap::iterator obj_sla_support_points = m_sla_support_points.find(object.second + 1); /*IdToSlaSupportPointsMap::iterator obj_sla_support_points = m_sla_support_points.find(object.second + 1);
if (obj_sla_support_points != m_sla_support_points.end() && !obj_sla_support_points->second.empty()) { if (obj_sla_support_points != m_sla_support_points.end() && !obj_sla_support_points->second.empty()) {
model_object->sla_support_points = std::move(obj_sla_support_points->second); model_object->sla_support_points = std::move(obj_sla_support_points->second);
model_object->sla_points_status = sla::PointsStatus::UserModified; model_object->sla_points_status = sla::PointsStatus::UserModified;
@ -2437,7 +2437,7 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
} }
} }
} }
/*
void _BBS_3MF_Importer::_extract_layer_config_ranges_from_archive(mz_zip_archive& archive, const mz_zip_archive_file_stat& stat, ConfigSubstitutionContext& config_substitutions) void _BBS_3MF_Importer::_extract_layer_config_ranges_from_archive(mz_zip_archive& archive, const mz_zip_archive_file_stat& stat, ConfigSubstitutionContext& config_substitutions)
{ {
if (stat.m_uncomp_size > 0) { if (stat.m_uncomp_size > 0) {
@ -2495,7 +2495,7 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
} }
} }
} }
/*
void _BBS_3MF_Importer::_extract_sla_support_points_from_archive(mz_zip_archive& archive, const mz_zip_archive_file_stat& stat) void _BBS_3MF_Importer::_extract_sla_support_points_from_archive(mz_zip_archive& archive, const mz_zip_archive_file_stat& stat)
{ {
if (stat.m_uncomp_size > 0) { if (stat.m_uncomp_size > 0) {
@ -5363,14 +5363,16 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
proFn(EXPORT_STAGE_ADD_LAYER_RANGE, 0, 1, cb_cancel); proFn(EXPORT_STAGE_ADD_LAYER_RANGE, 0, 1, cb_cancel);
if (cb_cancel) if (cb_cancel)
return false; return false;
} }*/
// Adds layer config ranges file ("Metadata/Slic3r_PE_layer_config_ranges.txt"). // Adds layer config ranges file ("Metadata/Slic3r_PE_layer_config_ranges.txt").
// All layer height profiles of all ModelObjects are stored here, indexed by 1 based index of the ModelObject in Model. // All layer height profiles of all ModelObjects are stored here, indexed by 1 based index of the ModelObject in Model.
// The index differes from the index of an object ID of an object instance of a 3MF file! // The index differes from the index of an object ID of an object instance of a 3MF file!
if (!_add_layer_config_ranges_file_to_archive(archive, model)) { if (!_add_layer_config_ranges_file_to_archive(archive, model)) {
close_zip_writer(&archive);
boost::filesystem::remove(filename);
return false; return false;
}*/ }
// BBS progress point // BBS progress point
/*BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ":" <<__LINE__ << boost::format("export 3mf EXPORT_STAGE_ADD_SUPPORT\n"); /*BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ":" <<__LINE__ << boost::format("export 3mf EXPORT_STAGE_ADD_SUPPORT\n");
@ -6417,7 +6419,7 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
return true; return true;
} }
/*
bool _BBS_3MF_Exporter::_add_layer_config_ranges_file_to_archive(mz_zip_archive& archive, Model& model) bool _BBS_3MF_Exporter::_add_layer_config_ranges_file_to_archive(mz_zip_archive& archive, Model& model)
{ {
std::string out = ""; std::string out = "";
@ -6477,6 +6479,7 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
return true; return true;
} }
/*
bool _BBS_3MF_Exporter::_add_sla_support_points_file_to_archive(mz_zip_archive& archive, Model& model) bool _BBS_3MF_Exporter::_add_sla_support_points_file_to_archive(mz_zip_archive& archive, Model& model)
{ {
assert(is_decimal_separator_point()); assert(is_decimal_separator_point());

View file

@ -1849,7 +1849,7 @@ void ModelObject::process_connector_cut(
// Perform cut // Perform cut
TriangleMesh upper_mesh, lower_mesh; TriangleMesh upper_mesh, lower_mesh;
process_volume_cut(volume, instance_matrix, cut_matrix, attributes, upper_mesh, lower_mesh); process_volume_cut(volume, Transform3d::Identity(), cut_matrix, attributes, upper_mesh, lower_mesh);
// add small Z offset to better preview // add small Z offset to better preview
upper_mesh.translate((-0.05 * Vec3d::UnitZ()).cast<float>()); upper_mesh.translate((-0.05 * Vec3d::UnitZ()).cast<float>());

View file

@ -198,6 +198,7 @@ bool Print::invalidate_state_by_config_options(const ConfigOptionResolver & /* n
opt_key == "initial_layer_print_height" opt_key == "initial_layer_print_height"
|| opt_key == "nozzle_diameter" || opt_key == "nozzle_diameter"
|| opt_key == "filament_shrink" || opt_key == "filament_shrink"
|| opt_key == "resolution"
// Spiral Vase forces different kind of slicing than the normal model: // Spiral Vase forces different kind of slicing than the normal model:
// In Spiral Vase mode, holes are closed and only the largest area contour is kept at each layer. // In Spiral Vase mode, holes are closed and only the largest area contour is kept at each layer.
// Therefore toggling the Spiral Vase on / off requires complete reslicing. // Therefore toggling the Spiral Vase on / off requires complete reslicing.
@ -249,7 +250,7 @@ bool Print::invalidate_state_by_config_options(const ConfigOptionResolver & /* n
opt_key == "initial_layer_line_width" opt_key == "initial_layer_line_width"
|| opt_key == "min_layer_height" || opt_key == "min_layer_height"
|| opt_key == "max_layer_height" || opt_key == "max_layer_height"
|| opt_key == "resolution" //|| opt_key == "resolution"
//BBS: when enable arc fitting, we must re-generate perimeter //BBS: when enable arc fitting, we must re-generate perimeter
|| opt_key == "enable_arc_fitting" || opt_key == "enable_arc_fitting"
|| opt_key == "wall_infill_order") { || opt_key == "wall_infill_order") {

View file

@ -140,7 +140,7 @@ static std::vector<VolumeSlices> slice_volumes_inner(
params_base.trafo = object_trafo; params_base.trafo = object_trafo;
//BBS: 0.0025mm is safe enough to simplify the data to speed slicing up for high-resolution model. //BBS: 0.0025mm is safe enough to simplify the data to speed slicing up for high-resolution model.
//Also has on influence on arc fitting which has default resolution 0.0125mm. //Also has on influence on arc fitting which has default resolution 0.0125mm.
params_base.resolution = 0.0025; params_base.resolution = print_config.resolution <= 0.001 ? 0.0f : 0.0025;
switch (print_object_config.slicing_mode.value) { switch (print_object_config.slicing_mode.value) {
case SlicingMode::Regular: params_base.mode = MeshSlicingParams::SlicingMode::Regular; break; case SlicingMode::Regular: params_base.mode = MeshSlicingParams::SlicingMode::Regular; break;
case SlicingMode::EvenOdd: params_base.mode = MeshSlicingParams::SlicingMode::EvenOdd; break; case SlicingMode::EvenOdd: params_base.mode = MeshSlicingParams::SlicingMode::EvenOdd; break;

View file

@ -669,17 +669,6 @@ void AMSMaterialsSetting::on_clr_picker(wxMouseEvent &event)
m_color_picker_popup.set_ams_colours(ams_colors); m_color_picker_popup.set_ams_colours(ams_colors);
m_color_picker_popup.set_def_colour(m_clr_picker->m_colour); m_color_picker_popup.set_def_colour(m_clr_picker->m_colour);
m_color_picker_popup.Popup(); m_color_picker_popup.Popup();
/*auto clr_dialog = new wxColourDialog(this, m_clrData);
if (clr_dialog->ShowModal() == wxID_OK) {
m_clrData = &(clr_dialog->GetColourData());
m_clr_picker->SetBackgroundColor(wxColour(
m_clrData->GetColour().Red(),
m_clrData->GetColour().Green(),
m_clrData->GetColour().Blue(),
254
));
}*/
} }
bool AMSMaterialsSetting::is_virtual_tray() bool AMSMaterialsSetting::is_virtual_tray()
@ -1114,7 +1103,7 @@ ColorPickerPopup::ColorPickerPopup(wxWindow* parent)
} }
wxBoxSizer* m_sizer_other = new wxBoxSizer(wxHORIZONTAL); wxBoxSizer* m_sizer_other = new wxBoxSizer(wxHORIZONTAL);
auto m_title_other = new wxStaticText(m_def_color_box, wxID_ANY, _L("Other color"), wxDefaultPosition, wxDefaultSize, 0); auto m_title_other = new wxStaticText(m_def_color_box, wxID_ANY, _L("Other Color"), wxDefaultPosition, wxDefaultSize, 0);
m_title_other->SetFont(::Label::Body_14); m_title_other->SetFont(::Label::Body_14);
m_title_other->SetBackgroundColour(wxColour(238, 238, 238)); m_title_other->SetBackgroundColour(wxColour(238, 238, 238));
m_sizer_other->Add(m_title_other, 0, wxALL, 5); m_sizer_other->Add(m_title_other, 0, wxALL, 5);
@ -1124,11 +1113,43 @@ ColorPickerPopup::ColorPickerPopup(wxWindow* parent)
other_line->SetBackgroundColour(wxColour(0xCECECE)); other_line->SetBackgroundColour(wxColour(0xCECECE));
m_sizer_other->Add(other_line, 1, wxALIGN_CENTER, 0); m_sizer_other->Add(other_line, 1, wxALIGN_CENTER, 0);
//custom color
wxBoxSizer* m_sizer_custom = new wxBoxSizer(wxHORIZONTAL);
auto m_title_custom = new wxStaticText(m_def_color_box, wxID_ANY, _L("Custom Color"), wxDefaultPosition, wxDefaultSize, 0);
m_title_custom->SetFont(::Label::Body_14);
m_title_custom->SetBackgroundColour(wxColour(238, 238, 238));
auto custom_line = new wxPanel(m_def_color_box, wxID_ANY, wxDefaultPosition, wxSize(-1, 1), wxTAB_TRAVERSAL);
custom_line->SetBackgroundColour(wxColour(0xCECECE));
custom_line->SetMinSize(wxSize(-1, 1));
custom_line->SetMaxSize(wxSize(-1, 1));
m_sizer_custom->Add(m_title_custom, 0, wxALL, 5);
m_sizer_custom->Add(custom_line, 1, wxALIGN_CENTER, 0);
m_custom_cp = new StaticBox(m_def_color_box);
m_custom_cp->SetSize(FromDIP(60), FromDIP(25));
m_custom_cp->SetMinSize(wxSize(FromDIP(60), FromDIP(25)));
m_custom_cp->SetMaxSize(wxSize(FromDIP(60), FromDIP(25)));
m_custom_cp->SetBorderColor(StateColor(std::pair<wxColour, int>(wxColour(238, 238, 238), StateColor::Normal)));
m_custom_cp->Bind(wxEVT_LEFT_DOWN, &ColorPickerPopup::on_custom_clr_picker, this);
m_custom_cp->Bind(wxEVT_ENTER_WINDOW, [this](auto& e) {
SetCursor(wxCURSOR_HAND);
});
m_custom_cp->Bind(wxEVT_LEAVE_WINDOW, [this](auto& e) {
SetCursor(wxCURSOR_ARROW);
});
m_clrData = new wxColourData();
m_clrData->SetChooseFull(true);
m_clrData->SetChooseAlpha(false);
m_sizer_box->Add(0, 0, 0, wxTOP, FromDIP(10)); m_sizer_box->Add(0, 0, 0, wxTOP, FromDIP(10));
m_sizer_box->Add(m_sizer_ams, 1, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10)); m_sizer_box->Add(m_sizer_ams, 1, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(m_ams_fg_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10)); m_sizer_box->Add(m_ams_fg_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(m_sizer_other, 1, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10)); m_sizer_box->Add(m_sizer_other, 1, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(fg_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10)); m_sizer_box->Add(fg_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(m_sizer_custom, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(m_custom_cp, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(16));
m_sizer_box->Add(0, 0, 0, wxTOP, FromDIP(10)); m_sizer_box->Add(0, 0, 0, wxTOP, FromDIP(10));
@ -1145,6 +1166,28 @@ ColorPickerPopup::ColorPickerPopup(wxWindow* parent)
wxGetApp().UpdateDarkUIWin(this); wxGetApp().UpdateDarkUIWin(this);
} }
void ColorPickerPopup::on_custom_clr_picker(wxMouseEvent& event)
{
auto clr_dialog = new wxColourDialog(nullptr, m_clrData);
wxColour picker_color;
if (clr_dialog->ShowModal() == wxID_OK) {
m_clrData = &(clr_dialog->GetColourData());
picker_color = wxColour(
m_clrData->GetColour().Red(),
m_clrData->GetColour().Green(),
m_clrData->GetColour().Blue(),
254
);
m_custom_cp->SetBackgroundColor(picker_color);
set_def_colour(picker_color);
wxCommandEvent evt(EVT_SELECTED_COLOR);
unsigned long g_col = ((picker_color.Red() & 0xff) << 16) + ((picker_color.Green() & 0xff) << 8) + (picker_color.Blue() & 0xff);
evt.SetInt(g_col);
wxPostEvent(GetParent(), evt);
}
}
void ColorPickerPopup::set_ams_colours(std::vector<wxColour> ams) void ColorPickerPopup::set_ams_colours(std::vector<wxColour> ams)
{ {
@ -1202,6 +1245,8 @@ void ColorPickerPopup::set_def_colour(wxColour col)
} }
} }
m_custom_cp->SetBackgroundColor(m_def_col);
Dismiss(); Dismiss();
} }

View file

@ -54,6 +54,8 @@ public:
class ColorPickerPopup : public PopupWindow class ColorPickerPopup : public PopupWindow
{ {
public: public:
StaticBox* m_custom_cp;
wxColourData* m_clrData;
StaticBox* m_def_color_box; StaticBox* m_def_color_box;
wxFlexGridSizer* m_ams_fg_sizer; wxFlexGridSizer* m_ams_fg_sizer;
wxColour m_def_col; wxColour m_def_col;
@ -65,6 +67,7 @@ public:
public: public:
ColorPickerPopup(wxWindow* parent); ColorPickerPopup(wxWindow* parent);
~ColorPickerPopup() {}; ~ColorPickerPopup() {};
void on_custom_clr_picker(wxMouseEvent& event);
void set_ams_colours(std::vector<wxColour> ams); void set_ams_colours(std::vector<wxColour> ams);
void set_def_colour(wxColour col); void set_def_colour(wxColour col);
void paintEvent(wxPaintEvent& evt); void paintEvent(wxPaintEvent& evt);

View file

@ -2900,7 +2900,10 @@ DynamicPrintConfig ObjectList::get_default_layer_config(const int obj_idx)
wxGetApp().preset_bundle->prints.get_edited_preset().config.opt_float("layer_height"); wxGetApp().preset_bundle->prints.get_edited_preset().config.opt_float("layer_height");
config.set_key_value("layer_height",new ConfigOptionFloat(layer_height)); config.set_key_value("layer_height",new ConfigOptionFloat(layer_height));
// BBS // BBS
config.set_key_value("extruder", new ConfigOptionInt(1)); int extruder = object(obj_idx)->config.has("extruder") ?
object(obj_idx)->config.opt_int("extruder") :
wxGetApp().preset_bundle->prints.get_edited_preset().config.opt_float("extruder");
config.set_key_value("extruder", new ConfigOptionInt(extruder));
return config; return config;
} }
@ -3314,7 +3317,7 @@ void ObjectList::part_selection_changed()
Sidebar& panel = wxGetApp().sidebar(); Sidebar& panel = wxGetApp().sidebar();
panel.Freeze(); panel.Freeze();
wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event("", false); //wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event("", false);
// BBS // BBS
//wxGetApp().obj_manipul() ->UpdateAndShow(update_and_show_manipulations); //wxGetApp().obj_manipul() ->UpdateAndShow(update_and_show_manipulations);
wxGetApp().obj_settings()->UpdateAndShow(update_and_show_settings); wxGetApp().obj_settings()->UpdateAndShow(update_and_show_settings);

View file

@ -771,10 +771,12 @@ void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit)
m_imgui->text(_L("Thickness")); m_imgui->text(_L("Thickness"));
ImGui::SameLine(caption_size); ImGui::SameLine(caption_size);
ImGui::PushItemWidth(list_width); ImGui::PushItemWidth(list_width);
if(ImGui::InputFloat("###text_thickness", &m_thickness,0.0f, 0.0f, "%.2f")) float old_value = m_thickness;
m_need_update_text = true; ImGui::InputFloat("###text_thickness", &m_thickness, 0.0f, 0.0f, "%.2f");
if (m_thickness < 0.1f) if (m_thickness < 0.1f)
m_thickness = 0.1f; m_thickness = 0.1f;
if (old_value != m_thickness)
m_need_update_text = true;
const float slider_icon_width = m_imgui->get_slider_icon_size().x; const float slider_icon_width = m_imgui->get_slider_icon_size().x;
const float slider_width = list_width - 1.5 * slider_icon_width - space_size; const float slider_width = list_width - 1.5 * slider_icon_width - space_size;
@ -806,10 +808,12 @@ void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit)
m_imgui->text(_L("Embeded\ndepth")); m_imgui->text(_L("Embeded\ndepth"));
ImGui::SameLine(caption_size); ImGui::SameLine(caption_size);
ImGui::PushItemWidth(list_width); ImGui::PushItemWidth(list_width);
if (ImGui::InputFloat("###text_embeded_depth", &m_embeded_depth, 0.0f, 0.0f, "%.2f")) old_value = m_embeded_depth;
m_need_update_text = true; ImGui::InputFloat("###text_embeded_depth", &m_embeded_depth, 0.0f, 0.0f, "%.2f");
if (m_embeded_depth < 0.f) if (m_embeded_depth < 0.f)
m_embeded_depth = 0.f; m_embeded_depth = 0.f;
if (old_value != m_embeded_depth)
m_need_update_text = true;
ImGui::AlignTextToFramePadding(); ImGui::AlignTextToFramePadding();
m_imgui->text(_L("Input text")); m_imgui->text(_L("Input text"));
@ -1468,6 +1472,11 @@ void GLGizmoText::generate_text_volume(bool is_temp)
TextInfo text_info = get_text_info(); TextInfo text_info = get_text_info();
if (m_is_modify && m_need_update_text) { if (m_is_modify && m_need_update_text) {
if (m_object_idx == -1 || m_volume_idx == -1) {
BOOST_LOG_TRIVIAL(error) << boost::format("Text: selected object_idx = %1%, volume_idx = %2%") % m_object_idx % m_volume_idx;
return;
}
plater->take_snapshot("Modify Text"); plater->take_snapshot("Modify Text");
const Selection &selection = m_parent.get_selection(); const Selection &selection = m_parent.get_selection();
ModelObject * model_object = selection.get_model()->objects[m_object_idx]; ModelObject * model_object = selection.get_model()->objects[m_object_idx];

View file

@ -160,6 +160,12 @@ static wxIcon main_frame_icon(GUI_App::EAppMode app_mode)
wxDEFINE_EVENT(EVT_SYNC_CLOUD_PRESET, SimpleEvent); wxDEFINE_EVENT(EVT_SYNC_CLOUD_PRESET, SimpleEvent);
#ifdef __APPLE__
static const wxString ctrl = ("Ctrl+");
#else
static const wxString ctrl = _L("Ctrl+");
#endif
MainFrame::MainFrame() : MainFrame::MainFrame() :
DPIFrame(NULL, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, BORDERLESS_FRAME_STYLE, "mainframe") DPIFrame(NULL, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, BORDERLESS_FRAME_STYLE, "mainframe")
, m_printhost_queue_dlg(new PrintHostQueueDialog(this)) , m_printhost_queue_dlg(new PrintHostQueueDialog(this))
@ -2026,7 +2032,6 @@ static void add_common_publish_menu_items(wxMenu* publish_menu, MainFrame* mainF
static void add_common_view_menu_items(wxMenu* view_menu, MainFrame* mainFrame, std::function<bool(void)> can_change_view) static void add_common_view_menu_items(wxMenu* view_menu, MainFrame* mainFrame, std::function<bool(void)> can_change_view)
{ {
const wxString ctrl = _L("Ctrl+");
// The camera control accelerators are captured by GLCanvas3D::on_char(). // The camera control accelerators are captured by GLCanvas3D::on_char().
append_menu_item(view_menu, wxID_ANY, _L("Default View") + "\t" + ctrl + "0", _L("Default View"), [mainFrame](wxCommandEvent&) { append_menu_item(view_menu, wxID_ANY, _L("Default View") + "\t" + ctrl + "0", _L("Default View"), [mainFrame](wxCommandEvent&) {
mainFrame->select_view("plate"); mainFrame->select_view("plate");
@ -2057,8 +2062,6 @@ void MainFrame::init_menubar_as_editor()
m_menubar = new wxMenuBar(); m_menubar = new wxMenuBar();
#endif #endif
const wxString ctrl = _L("Ctrl+");
// File menu // File menu
wxMenu* fileMenu = new wxMenu; wxMenu* fileMenu = new wxMenu;
{ {

View file

@ -41,8 +41,7 @@ namespace BBL {
#define BAMBU_NETWORK_LIBRARY "bambu_networking" #define BAMBU_NETWORK_LIBRARY "bambu_networking"
#define BAMBU_NETWORK_AGENT_NAME "bambu_network_agent" #define BAMBU_NETWORK_AGENT_NAME "bambu_network_agent"
#define BAMBU_NETWORK_AGENT_VERSION "01.06.00.01" #define BAMBU_NETWORK_AGENT_VERSION "01.06.02.01"
//iot preset type strings //iot preset type strings
#define IOT_PRINTER_TYPE_STRING "printer" #define IOT_PRINTER_TYPE_STRING "printer"

View file

@ -10,5 +10,5 @@ endif()
if(NOT DEFINED BBL_INTERNAL_TESTING) if(NOT DEFINED BBL_INTERNAL_TESTING)
set(BBL_INTERNAL_TESTING "1") set(BBL_INTERNAL_TESTING "1")
endif() endif()
set(SoftFever_VERSION "1.6.3") set(SoftFever_VERSION "1.6.4-dev")
set(SLIC3R_VERSION "01.06.00.66") set(SLIC3R_VERSION "01.06.02.04")