class 3D callbacks moved to c++

This commit is contained in:
Enrico Turri 2018-06-07 11:18:28 +02:00
parent ff86407840
commit a8500d6bae
11 changed files with 250 additions and 92 deletions

View file

@ -96,6 +96,7 @@ public:
void call(int i) const;
void call(int i, int j) const;
void call(const std::vector<int>& ints) const;
void call(double x, double y) const;
// void call();
// void call(int i);
// void call(int i, int j);

View file

@ -266,6 +266,24 @@ void PerlCallback::call(const std::vector<int>& ints) const
LEAVE;
}
//##############################################################################################################
void PerlCallback::call(double x, double y) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(x)));
XPUSHs(sv_2mortal(newSVnv(y)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
//##############################################################################################################
#ifdef WIN32
#ifndef NOMINMAX
# define NOMINMAX

View file

@ -1832,6 +1832,11 @@ void _3DScene::set_print(wxGLCanvas* canvas, Print* print)
s_canvas_mgr.set_print(canvas, print);
}
void _3DScene::set_model(wxGLCanvas* canvas, Model* model)
{
s_canvas_mgr.set_model(canvas, model);
}
void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{
return s_canvas_mgr.set_bed_shape(canvas, shape);
@ -1992,11 +1997,6 @@ void _3DScene::register_on_model_update_callback(wxGLCanvas* canvas, void* callb
s_canvas_mgr.register_on_model_update_callback(canvas, callback);
}
void _3DScene::register_on_move_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_move_callback(canvas, callback);
}
void _3DScene::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_remove_object_callback(canvas, callback);
@ -2032,6 +2032,21 @@ void _3DScene::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* c
s_canvas_mgr.register_on_decrease_objects_callback(canvas, callback);
}
void _3DScene::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_instance_moved_callback(canvas, callback);
}
void _3DScene::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_wipe_tower_moved_callback(canvas, callback);
}
void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_enable_action_buttons_callback(canvas, callback);
}
//void _3DScene::_glew_init()
//{
// glewInit();

View file

@ -565,6 +565,7 @@ public:
static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
static void set_print(wxGLCanvas* canvas, Print* print);
static void set_model(wxGLCanvas* canvas, Model* model);
static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
static void set_auto_bed_shape(wxGLCanvas* canvas);
@ -609,7 +610,6 @@ public:
static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
static void register_on_select_callback(wxGLCanvas* canvas, void* callback);
static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
static void register_on_move_callback(wxGLCanvas* canvas, void* callback);
static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
static void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
@ -617,6 +617,9 @@ public:
static void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
static void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
static void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
// static void _glew_init();
//##################################################################################################################

View file

@ -947,6 +947,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_volumes(nullptr)
, m_config(nullptr)
, m_print(nullptr)
, m_model(nullptr)
, m_dirty(true)
, m_initialized(false)
, m_use_VBOs(false)
@ -1116,6 +1117,11 @@ void GLCanvas3D::set_print(Print* print)
m_print = print;
}
void GLCanvas3D::set_model(Model* model)
{
m_model = model;
}
void GLCanvas3D::set_bed_shape(const Pointfs& shape)
{
m_bed.set_shape(shape);
@ -1836,12 +1842,6 @@ void GLCanvas3D::register_on_model_update_callback(void* callback)
m_on_model_update_callback.register_callback(callback);
}
void GLCanvas3D::register_on_move_callback(void* callback)
{
if (callback != nullptr)
m_on_move_callback.register_callback(callback);
}
void GLCanvas3D::register_on_remove_object_callback(void* callback)
{
if (callback != nullptr)
@ -1884,6 +1884,24 @@ void GLCanvas3D::register_on_decrease_objects_callback(void* callback)
m_on_decrease_objects_callback.register_callback(callback);
}
void GLCanvas3D::register_on_instance_moved_callback(void* callback)
{
if (callback != nullptr)
m_on_instance_moved_callback.register_callback(callback);
}
void GLCanvas3D::register_on_wipe_tower_moved_callback(void* callback)
{
if (callback != nullptr)
m_on_wipe_tower_moved_callback.register_callback(callback);
}
void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback)
{
if (callback != nullptr)
m_on_enable_action_buttons_callback.register_callback(callback);
}
void GLCanvas3D::bind_event_handlers()
{
if (m_canvas != nullptr)
@ -2283,7 +2301,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
m_on_move_callback.call(volume_idxs);
_on_move(volume_idxs);
}
m_mouse.drag.volume_idx = -1;
@ -2511,7 +2529,6 @@ void GLCanvas3D::_deregister_callbacks()
m_on_right_click_callback.deregister_callback();
m_on_select_callback.deregister_callback();
m_on_model_update_callback.deregister_callback();
m_on_move_callback.deregister_callback();
m_on_remove_object_callback.deregister_callback();
m_on_arrange_callback.deregister_callback();
m_on_rotate_object_left_callback.deregister_callback();
@ -2519,6 +2536,9 @@ void GLCanvas3D::_deregister_callbacks()
m_on_scale_object_uniformly_callback.deregister_callback();
m_on_increase_objects_callback.deregister_callback();
m_on_decrease_objects_callback.deregister_callback();
m_on_instance_moved_callback.deregister_callback();
m_on_wipe_tower_moved_callback.deregister_callback();
m_on_enable_action_buttons_callback.deregister_callback();
}
void GLCanvas3D::_mark_volumes_for_layer_height() const
@ -3543,6 +3563,48 @@ void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& previe
}
}
void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
{
if ((m_model == nullptr) || (m_volumes == nullptr))
return;
std::set<std::string> done; // prevent moving instances twice
bool object_moved = false;
Pointf3 wipe_tower_origin(0.0, 0.0, 0.0);
for (int volume_idx : volume_idxs)
{
GLVolume* volume = m_volumes->volumes[volume_idx];
int obj_idx = volume->object_idx();
int instance_idx = volume->instance_idx();
// prevent moving instances twice
char done_id[64];
::sprintf(done_id, "%d_%d", obj_idx, instance_idx);
if (done.find(done_id) != done.end())
continue;
done.insert(done_id);
if (obj_idx < 1000)
{
// Move a regular object.
ModelObject* model_object = m_model->objects[obj_idx];
model_object->instances[instance_idx]->offset.translate(volume->origin.x, volume->origin.y);
model_object->invalidate_bounding_box();
object_moved = true;
}
else if (obj_idx == 1000)
// Move a wipe tower proxy.
wipe_tower_origin = volume->origin;
}
if (object_moved)
m_on_instance_moved_callback.call();
if (wipe_tower_origin != Pointf3(0.0, 0.0, 0.0))
m_on_wipe_tower_moved_callback.call(wipe_tower_origin.x, wipe_tower_origin.y);
}
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
{
std::vector<float> output(colors.size() * 4, 1.0f);

View file

@ -330,6 +330,7 @@ private:
GLVolumeCollection* m_volumes;
DynamicPrintConfig* m_config;
Print* m_print;
Model* m_model;
bool m_dirty;
bool m_initialized;
@ -355,7 +356,6 @@ private:
PerlCallback m_on_right_click_callback;
PerlCallback m_on_select_callback;
PerlCallback m_on_model_update_callback;
PerlCallback m_on_move_callback;
PerlCallback m_on_remove_object_callback;
PerlCallback m_on_arrange_callback;
PerlCallback m_on_rotate_object_left_callback;
@ -363,6 +363,9 @@ private:
PerlCallback m_on_scale_object_uniformly_callback;
PerlCallback m_on_increase_objects_callback;
PerlCallback m_on_decrease_objects_callback;
PerlCallback m_on_instance_moved_callback;
PerlCallback m_on_wipe_tower_moved_callback;
PerlCallback m_on_enable_action_buttons_callback;
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
@ -381,6 +384,7 @@ public:
void set_config(DynamicPrintConfig* config);
void set_print(Print* print);
void set_model(Model* model);
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
@ -447,7 +451,6 @@ public:
void register_on_right_click_callback(void* callback);
void register_on_select_callback(void* callback);
void register_on_model_update_callback(void* callback);
void register_on_move_callback(void* callback);
void register_on_remove_object_callback(void* callback);
void register_on_arrange_callback(void* callback);
void register_on_rotate_object_left_callback(void* callback);
@ -455,6 +458,9 @@ public:
void register_on_scale_object_uniformly_callback(void* callback);
void register_on_increase_objects_callback(void* callback);
void register_on_decrease_objects_callback(void* callback);
void register_on_instance_moved_callback(void* callback);
void register_on_wipe_tower_moved_callback(void* callback);
void register_on_enable_action_buttons_callback(void* callback);
void bind_event_handlers();
void unbind_event_handlers();
@ -528,6 +534,8 @@ private:
// sets gcode geometry visibility according to user selection
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
void _on_move(const std::vector<int>& volume_idxs);
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
};

View file

@ -268,6 +268,13 @@ void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print)
it->second->set_print(print);
}
void GLCanvas3DManager::set_model(wxGLCanvas* canvas, Model* model)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_model(model);
}
void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -543,13 +550,6 @@ void GLCanvas3DManager::register_on_model_update_callback(wxGLCanvas* canvas, vo
it->second->register_on_model_update_callback(callback);
}
void GLCanvas3DManager::register_on_move_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_move_callback(callback);
}
void GLCanvas3DManager::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -599,6 +599,27 @@ void GLCanvas3DManager::register_on_decrease_objects_callback(wxGLCanvas* canvas
it->second->register_on_decrease_objects_callback(callback);
}
void GLCanvas3DManager::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_instance_moved_callback(callback);
}
void GLCanvas3DManager::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_wipe_tower_moved_callback(callback);
}
void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_enable_action_buttons_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);

View file

@ -60,6 +60,7 @@ public:
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_print(wxGLCanvas* canvas, Print* print);
void set_model(wxGLCanvas* canvas, Model* model);
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
void set_auto_bed_shape(wxGLCanvas* canvas);
@ -112,7 +113,6 @@ public:
void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
void register_on_select_callback(wxGLCanvas* canvas, void* callback);
void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
void register_on_move_callback(wxGLCanvas* canvas, void* callback);
void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
@ -120,6 +120,9 @@ public:
void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);