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Moved some math macros (sqr, lerp, clamp) to libslic3r.h
Added UNUSED macro to libslic3r.h, used it to reduce some compile warnings. Split the Int128 class from Clipper library to a separate file, extended Int128 with intrinsic types wherever possible for performance, added new geometric predicates. Added a draft of new FillRectilinear3, which should reduce overfill near the perimeters in the future.
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19 changed files with 2106 additions and 289 deletions
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@ -88,6 +88,10 @@ inline std::string debug_out_path(const char *name, ...)
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#define PRINTF_ZU "%zu"
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#endif
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#ifndef UNUSED
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#define UNUSED(x) (void)(x)
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#endif /* UNUSED */
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// Write slices as SVG images into out directory during the 2D processing of the slices.
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// #define SLIC3R_DEBUG_SLICE_PROCESSING
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@ -142,6 +146,25 @@ inline std::unique_ptr<T> make_unique(Args&&... args) {
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return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
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}
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template<typename T>
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static inline T sqr(T x)
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{
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return x * x;
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}
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template <typename T>
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static inline T clamp(const T low, const T high, const T value)
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{
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return std::max(low, std::min(high, value));
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}
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template <typename T>
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static inline T lerp(const T a, const T b, const T t)
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{
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assert(t >= T(-EPSILON) && t <= T(1.+EPSILON));
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return (1. - t) * a + t * b;
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}
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} // namespace Slic3r
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#endif
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