Measure: Port of BBS' improved version of measure gizmo

Co-authored-by:  zhou.xu <zhou.xu@bambulab.com>
This commit is contained in:
Noisyfox 2024-11-05 21:45:50 +08:00
parent 1088d0a6c7
commit 6e9257c8ac
16 changed files with 1672 additions and 866 deletions

View file

@ -743,6 +743,7 @@ public:
m_scene_raycaster.set_gizmos_on_top(value);
}
float get_explosion_ratio() { return m_explosion_ratio; }
void reset_explosion_ratio() { m_explosion_ratio = 1.0; }
void on_change_color_mode(bool is_dark, bool reinit = true);
const bool get_dark_mode_status() { return m_is_dark; }

View file

@ -1412,5 +1412,84 @@ GLModel::Geometry smooth_torus(unsigned int primary_resolution, unsigned int sec
return data;
}
GLModel::Geometry init_plane_data(const indexed_triangle_set& its, const std::vector<int>& triangle_indices, float normal_offset)
{
GLModel::Geometry init_data;
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
init_data.reserve_indices(3 * triangle_indices.size());
init_data.reserve_vertices(3 * triangle_indices.size());
unsigned int i = 0;
for (int idx : triangle_indices) {
Vec3f v0 = its.vertices[its.indices[idx][0]];
Vec3f v1 = its.vertices[its.indices[idx][1]];
Vec3f v2 = its.vertices[its.indices[idx][2]];
const Vec3f n = (v1 - v0).cross(v2 - v0).normalized();
if (std::abs(normal_offset) > 0.0) {
v0 = v0 + n * normal_offset;
v1 = v1 + n * normal_offset;
v2 = v2 + n * normal_offset;
}
init_data.add_vertex(v0, n);
init_data.add_vertex(v1, n);
init_data.add_vertex(v2, n);
init_data.add_triangle(i, i + 1, i + 2);
i += 3;
}
return init_data;
}
GLModel::Geometry init_torus_data(unsigned int primary_resolution,
unsigned int secondary_resolution,
const Vec3f & center,
float radius,
float thickness,
const Vec3f & model_axis,
const Transform3f &world_trafo)
{
const unsigned int torus_sector_count = std::max<unsigned int>(4, primary_resolution);
const unsigned int section_sector_count = std::max<unsigned int>(4, secondary_resolution);
const float torus_sector_step = 2.0f * float(M_PI) / float(torus_sector_count);
const float section_sector_step = 2.0f * float(M_PI) / float(section_sector_count);
GLModel::Geometry data;
data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
data.reserve_vertices(torus_sector_count * section_sector_count);
data.reserve_indices(torus_sector_count * section_sector_count * 2 * 3);
// vertices
const Transform3f local_to_world_matrix = world_trafo * Geometry::translation_transform(center.cast<double>()).cast<float>() *
Eigen::Quaternion<float>::FromTwoVectors(Vec3f::UnitZ(), model_axis);
for (unsigned int i = 0; i < torus_sector_count; ++i) {
const float section_angle = torus_sector_step * i;
const Vec3f radius_dir(std::cos(section_angle), std::sin(section_angle), 0.0f);
const Vec3f local_section_center = radius * radius_dir;
const Vec3f world_section_center = local_to_world_matrix * local_section_center;
const Vec3f local_section_normal = local_section_center.normalized().cross(Vec3f::UnitZ()).normalized();
const Vec3f world_section_normal = (Vec3f) (local_to_world_matrix.matrix().block(0, 0, 3, 3) * local_section_normal).normalized();
const Vec3f base_v = thickness * radius_dir;
for (unsigned int j = 0; j < section_sector_count; ++j) {
const Vec3f v = Eigen::AngleAxisf(section_sector_step * j, world_section_normal) * base_v;
data.add_vertex(world_section_center + v, (Vec3f) v.normalized());
}
}
// triangles
for (unsigned int i = 0; i < torus_sector_count; ++i) {
const unsigned int ii = i * section_sector_count;
const unsigned int ii_next = ((i + 1) % torus_sector_count) * section_sector_count;
for (unsigned int j = 0; j < section_sector_count; ++j) {
const unsigned int j_next = (j + 1) % section_sector_count;
const unsigned int i0 = ii + j;
const unsigned int i1 = ii_next + j;
const unsigned int i2 = ii_next + j_next;
const unsigned int i3 = ii + j_next;
data.add_triangle(i0, i1, i2);
data.add_triangle(i0, i2, i3);
}
}
return data;
}
} // namespace GUI
} // namespace Slic3r

View file

@ -247,7 +247,15 @@ namespace GUI {
// the origin of the torus is in its center
GLModel::Geometry smooth_torus(unsigned int primary_resolution, unsigned int secondary_resolution, float radius, float thickness);
} // namespace GUI
GLModel::Geometry init_plane_data(const indexed_triangle_set &its, const std::vector<int> &triangle_indices,float normal_offset = 0.0f);
GLModel::Geometry init_torus_data(unsigned int primary_resolution,
unsigned int secondary_resolution,
const Vec3f & center,
float radius,
float thickness,
const Vec3f & model_axis,
const Transform3f &world_trafo);
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLModel_hpp_

View file

@ -8,6 +8,7 @@
#include "slic3r/GUI/GLModel.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/SceneRaycaster.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include <cereal/archives/binary.hpp>
@ -181,6 +182,13 @@ public:
virtual bool apply_clipping_plane() { return true; }
/// <summary>
/// Implement when want to process mouse events in gizmo
/// Click, Right click, move, drag, ...
/// </summary>
/// <param name="mouse_event">Keep information about mouse click</param>
/// <returns>Return True when use the information and don't want to propagate it otherwise False.</returns>
virtual bool on_mouse(const wxMouseEvent &mouse_event) { return false; }
unsigned int get_sprite_id() const { return m_sprite_id; }
int get_hover_id() const { return m_hover_id; }
@ -209,14 +217,6 @@ public:
/// </summary>
virtual void data_changed(bool is_serializing){};
/// <summary>
/// Implement when want to process mouse events in gizmo
/// Click, Right click, move, drag, ...
/// </summary>
/// <param name="mouse_event">Keep information about mouse click</param>
/// <returns>Return True when use the information and don't want to propagate it otherwise False.</returns>
virtual bool on_mouse(const wxMouseEvent &mouse_event) { return false; }
void register_raycasters_for_picking() { register_grabbers_for_picking(); on_register_raycasters_for_picking(); }
void unregister_raycasters_for_picking() { unregister_grabbers_for_picking(); on_unregister_raycasters_for_picking(); }

File diff suppressed because it is too large Load diff

View file

@ -12,16 +12,85 @@
namespace Slic3r {
enum class ModelVolumeType : int;
namespace Measure { class Measuring; }
namespace GUI {
enum class SLAGizmoEventType : unsigned char;
enum class EMeasureMode : unsigned char {
ONLY_MEASURE,
ONLY_ASSEMBLY
};
enum class AssemblyMode : unsigned char {
FACE_FACE,
POINT_POINT,
};
static const Slic3r::ColorRGBA SELECTED_1ST_COLOR = {0.25f, 0.75f, 0.75f, 1.0f};
static const Slic3r::ColorRGBA SELECTED_2ND_COLOR = {0.75f, 0.25f, 0.75f, 1.0f};
static const Slic3r::ColorRGBA NEUTRAL_COLOR = {0.5f, 0.5f, 0.5f, 1.0f};
static const Slic3r::ColorRGBA HOVER_COLOR = ColorRGBA::GREEN();
static const int POINT_ID = 100;
static const int EDGE_ID = 200;
static const int CIRCLE_ID = 300;
static const int PLANE_ID = 400;
static const int SEL_SPHERE_1_ID = 501;
static const int SEL_SPHERE_2_ID = 502;
static const float TRIANGLE_BASE = 10.0f;
static const float TRIANGLE_HEIGHT = TRIANGLE_BASE * 1.618033f;
static const std::string CTRL_STR =
#ifdef __APPLE__
""
#else
"Ctrl"
#endif //__APPLE__
;
class TransformHelper
{
struct Cache
{
std::array<int, 4> viewport;
Matrix4d ndc_to_ss_matrix;
Transform3d ndc_to_ss_matrix_inverse;
};
static Cache s_cache;
public:
static Vec3d model_to_world(const Vec3d &model, const Transform3d &world_matrix);
static Vec4d world_to_clip(const Vec3d &world, const Matrix4d &projection_view_matrix);
static Vec3d clip_to_ndc(const Vec4d &clip);
static Vec2d ndc_to_ss(const Vec3d &ndc, const std::array<int, 4> &viewport);
static Vec4d model_to_clip(const Vec3d &model, const Transform3d &world_matrix, const Matrix4d &projection_view_matrix);
static Vec3d model_to_ndc(const Vec3d &model, const Transform3d &world_matrix, const Matrix4d &projection_view_matrix);
static Vec2d model_to_ss(const Vec3d &model, const Transform3d &world_matrix, const Matrix4d &projection_view_matrix, const std::array<int, 4> &viewport);
static Vec2d world_to_ss(const Vec3d &world, const Matrix4d &projection_view_matrix, const std::array<int, 4> &viewport);
static const Matrix4d & ndc_to_ss_matrix(const std::array<int, 4> &viewport);
static const Transform3d ndc_to_ss_matrix_inverse(const std::array<int, 4> &viewport);
private:
static void update(const std::array<int, 4> &viewport);
};
class GLGizmoMeasure : public GLGizmoBase
{
protected:
using PickRaycaster = SceneRaycasterItem;
enum GripperType {
UNDEFINE,
POINT,
EDGE,
CIRCLE,
CIRCLE_1,
CIRCLE_2,
PLANE,
PLANE_1,
PLANE_2,
SPHERE_1,
SPHERE_2,
};
enum class EMode : unsigned char
{
FeatureSelection,
@ -69,30 +138,49 @@ class GLGizmoMeasure : public GLGizmoBase
}
};
struct VolumeCacheItem
{
const ModelObject* object{ nullptr };
const ModelInstance* instance{ nullptr };
const ModelVolume* volume{ nullptr };
Transform3d world_trafo;
//struct VolumeCacheItem
//{
// const ModelObject* object{ nullptr };
// const ModelInstance* instance{ nullptr };
// const ModelVolume* volume{ nullptr };
// Transform3d world_trafo;
bool operator == (const VolumeCacheItem& other) const {
return this->object == other.object && this->instance == other.instance && this->volume == other.volume &&
this->world_trafo.isApprox(other.world_trafo);
}
};
// bool operator == (const VolumeCacheItem& other) const {
// return this->object == other.object && this->instance == other.instance && this->volume == other.volume &&
// this->world_trafo.isApprox(other.world_trafo);
// }
//};
std::vector<VolumeCacheItem> m_volumes_cache;
//std::vector<VolumeCacheItem> m_volumes_cache;
EMode m_mode{ EMode::FeatureSelection };
Measure::MeasurementResult m_measurement_result;
std::map<GLVolume*, std::shared_ptr<Measure::Measuring>> m_mesh_measure_map;
std::shared_ptr<Measure::Measuring> m_curr_measuring{nullptr};
std::unique_ptr<Measure::Measuring> m_measuring; // PIMPL
//first feature
PickingModel m_sphere;
PickingModel m_cylinder;
PickingModel m_circle;
PickingModel m_plane;
struct CircleGLModel
{
PickingModel circle;
Measure::SurfaceFeature *last_circle_feature{nullptr};
float inv_zoom{0};
};
CircleGLModel m_curr_circle;
CircleGLModel m_feature_circle_first;
CircleGLModel m_feature_circle_second;
void init_circle_glmodel(GripperType gripper_type, const Measure::SurfaceFeature &feature, CircleGLModel &circle_gl_model, float inv_zoom);
struct PlaneGLModel {
int plane_idx{0};
PickingModel plane;
};
PlaneGLModel m_curr_plane;
PlaneGLModel m_feature_plane_first;
PlaneGLModel m_feature_plane_second;
void init_plane_glmodel(GripperType gripper_type, const Measure::SurfaceFeature &feature, PlaneGLModel &plane_gl_model);
struct Dimensioning
{
GLModel line;
@ -101,40 +189,36 @@ class GLGizmoMeasure : public GLGizmoBase
};
Dimensioning m_dimensioning;
// Uses a standalone raycaster and not the shared one because of the
// difference in how the mesh is updated
std::unique_ptr<MeshRaycaster> m_raycaster;
std::vector<GLModel> m_plane_models_cache;
std::map<int, std::shared_ptr<SceneRaycasterItem>> m_raycasters;
std::map<GLVolume*, std::shared_ptr<PickRaycaster>> m_mesh_raycaster_map;
std::map<GripperType, std::shared_ptr<PickRaycaster>> m_gripper_id_raycast_map;
std::vector<GLVolume*> m_hit_different_volumes;
std::vector<GLVolume*> m_hit_order_volumes;
GLVolume* m_last_hit_volume;
//std::vector<std::shared_ptr<GLModel>> m_plane_models_cache;
unsigned int m_last_active_item_imgui{0};
Vec3d m_buffered_distance;
Vec3d m_distance;
// used to keep the raycasters for point/center spheres
std::vector<std::shared_ptr<SceneRaycasterItem>> m_selected_sphere_raycasters;
//std::vector<std::shared_ptr<PickRaycaster>> m_selected_sphere_raycasters;
std::optional<Measure::SurfaceFeature> m_curr_feature;
std::optional<Vec3d> m_curr_point_on_feature_position;
struct SceneRaycasterState
{
std::shared_ptr<SceneRaycasterItem> raycaster{ nullptr };
bool state{true};
};
std::vector<SceneRaycasterState> m_scene_raycasters;
// These hold information to decide whether recalculation is necessary:
float m_last_inv_zoom{ 0.0f };
std::optional<Measure::SurfaceFeature> m_last_circle;
std::optional<Measure::SurfaceFeature> m_last_circle_feature;
int m_last_plane_idx{ -1 };
bool m_mouse_left_down{ false }; // for detection left_up of this gizmo
Vec2d m_mouse_pos{ Vec2d::Zero() };
bool m_mouse_left_down_mesh_deal{false};//for pick mesh
KeyAutoRepeatFilter m_shift_kar_filter;
SelectedFeatures m_selected_features;
bool m_pending_scale{ false };
int m_pending_scale{ 0 };
bool m_set_center_coincidence{false};
bool m_editing_distance{ false };
bool m_is_editing_distance_first_frame{ true };
bool m_can_set_xyz_distance{false};
void update_if_needed();
void disable_scene_raycasters();
@ -148,7 +232,6 @@ class GLGizmoMeasure : public GLGizmoBase
public:
GLGizmoMeasure(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
/// <summary>
/// Apply rotation on select plane
/// </summary>
@ -158,12 +241,12 @@ public:
void data_changed(bool is_serializing) override;
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
virtual bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
bool wants_enter_leave_snapshots() const override { return true; }
std::string get_gizmo_entering_text() const override { return _u8L("Entering Measure gizmo"); }
std::string get_gizmo_leaving_text() const override { return _u8L("Leaving Measure gizmo"); }
std::string get_action_snapshot_name() const override { return _u8L("Measure gizmo editing"); }
//std::string get_action_snapshot_name() const override { return _u8L("Measure gizmo editing"); }
protected:
bool on_init() override;
@ -172,20 +255,56 @@ protected:
void on_render() override;
void on_set_state() override;
//virtual void on_render_for_picking() override;
void show_selection_ui();
void show_distance_xyz_ui();
//void show_point_point_assembly();
void init_render_input_window();
virtual void on_render_input_window(float x, float y, float bottom_limit) override;
virtual void on_register_raycasters_for_picking() override;
virtual void on_unregister_raycasters_for_picking() override;
void remove_selected_sphere_raycaster(int id);
void update_measurement_result();
// Orca
void show_tooltip_information(float caption_max, float x, float y);
void reset_all_pick();
void reset_gripper_pick(GripperType id,bool is_all = false);
void register_single_mesh_pick();
//void update_single_mesh_pick(GLVolume* v);
private:
std::string format_double(double value);
std::string format_vec3(const Vec3d &v);
std::string surface_feature_type_as_string(Measure::SurfaceFeatureType type);
std::string point_on_feature_type_as_string(Measure::SurfaceFeatureType type, int hover_id);
std::string center_on_feature_type_as_string(Measure::SurfaceFeatureType type);
bool is_feature_with_center(const Measure::SurfaceFeature &feature);
Vec3d get_feature_offset(const Measure::SurfaceFeature &feature);
void reset_all_feature();
void reset_feature1_render();
void reset_feature2_render();
void reset_feature1();
void reset_feature2();
bool is_two_volume_in_same_model_object();
Measure::Measuring* get_measuring_of_mesh(GLVolume *v, Transform3d &tran);
void update_world_plane_features(Measure::Measuring *cur_measuring, Measure::SurfaceFeature &feautre);
void update_feature_by_tran(Measure::SurfaceFeature & feature);
void set_distance(bool same_model_object, const Vec3d &displacement, bool take_shot = true);
protected:
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
bool m_show_reset_first_tip{false};
bool m_selected_wrong_feature_waring_tip{false};
EMeasureMode m_measure_mode{EMeasureMode::ONLY_MEASURE};
AssemblyMode m_assembly_mode{AssemblyMode::FACE_FACE};
bool m_flip_volume_2{false};
float m_space_size;
float m_input_size_max;
bool m_use_inches;
bool m_only_select_plane{false};
std::string m_units;
mutable bool m_same_model_object;
mutable unsigned int m_current_active_imgui_id;
};
} // namespace GUI

View file

@ -61,7 +61,8 @@ std::vector<size_t> GLGizmosManager::get_selectable_idxs() const
out.reserve(m_gizmos.size());
if (m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView) {
for (size_t i = 0; i < m_gizmos.size(); ++i)
if (m_gizmos[i]->get_sprite_id() == (unsigned int)MmuSegmentation)
if (m_gizmos[i]->get_sprite_id() == (unsigned int) Measure ||
m_gizmos[i]->get_sprite_id() == (unsigned int) MmuSegmentation)
out.push_back(i);
}
else {
@ -158,7 +159,7 @@ void GLGizmosManager::switch_gizmos_icon_filename()
case(EType::MeshBoolean):
gizmo->set_icon_filename(m_is_dark ? "toolbar_meshboolean_dark.svg" : "toolbar_meshboolean.svg");
break;
case(EType::Measure):
case (EType::Measure):
gizmo->set_icon_filename(m_is_dark ? "toolbar_measure_dark.svg" : "toolbar_measure.svg");
break;
}
@ -342,6 +343,8 @@ bool GLGizmosManager::check_gizmos_closed_except(EType type) const
void GLGizmosManager::set_hover_id(int id)
{
// Measure handles hover by itself
if (m_current == EType::Measure) { return; }
if (!m_enabled || m_current == Undefined)
return;
@ -703,14 +706,7 @@ bool GLGizmosManager::on_char(wxKeyEvent& evt)
}
break;
}
case WXK_BACK:
case WXK_DELETE:
{
if ((m_current == Cut || m_current == Measure) && gizmo_event(SLAGizmoEventType::Delete))
processed = true;
break;
}
//skip some keys when gizmo
case 'A':
case 'a':
{
@ -737,14 +733,12 @@ bool GLGizmosManager::on_char(wxKeyEvent& evt)
//}
//case WXK_BACK:
//case WXK_DELETE:
//{
// if ((m_current == SlaSupports || m_current == Hollow) && gizmo_event(SLAGizmoEventType::Delete))
// processed = true;
// break;
//}
case WXK_BACK:
case WXK_DELETE: {
if ((m_current == Cut || m_current == Measure) && gizmo_event(SLAGizmoEventType::Delete))
processed = true;
break;
}
//case 'A':
//case 'a':
//{
@ -845,7 +839,6 @@ bool GLGizmosManager::on_key(wxKeyEvent& evt)
else if (keyCode == WXK_SHIFT)
gizmo_event(SLAGizmoEventType::ShiftUp, Vec2d::Zero(), evt.ShiftDown(), evt.AltDown(), evt.CmdDown());
}
// if (processed)
// m_parent.set_cursor(GLCanvas3D::Standard);
}

View file

@ -161,7 +161,9 @@ const ImVec4 ImGuiWrapper::COL_BUTTON_HOVERED = COL_ORANGE_LIGHT;
const ImVec4 ImGuiWrapper::COL_BUTTON_ACTIVE = COL_BUTTON_HOVERED;
//BBS
const ImVec4 ImGuiWrapper::COL_RED = ImVec4(1.0f, 0.0f, 0.0f, 1.0f);
const ImVec4 ImGuiWrapper::COL_GREEN = ImVec4(0.0f, 1.0f, 0.0f, 1.0f);
const ImVec4 ImGuiWrapper::COL_BLUE = ImVec4(0.0f, 0.0f, 1.0f, 1.0f);
const ImVec4 ImGuiWrapper::COL_BLUE_LIGHT = ImVec4(0.122f, 0.557f, 0.918f, 1.0f);
const ImVec4 ImGuiWrapper::COL_GREEN_LIGHT = { 0.f, 156 / 255.f, 136 / 255.f, 0.25f }; // ORCA used on various places like text selection bg. Replaced with orca color
const ImVec4 ImGuiWrapper::COL_HOVER = { 0.933f, 0.933f, 0.933f, 1.0f };
@ -856,6 +858,10 @@ bool ImGuiWrapper::radio_button(const wxString &label, bool active)
return ImGui::RadioButton(label_utf8.c_str(), active);
}
ImVec4 ImGuiWrapper::to_ImVec4(const ColorRGB &color) {
return {color.r(), color.g(), color.b(), 1.0};
}
bool ImGuiWrapper::input_double(const std::string &label, const double &value, const std::string &format)
{
return ImGui::InputDouble(label.c_str(), const_cast<double*>(&value), 0.0f, 0.0f, format.c_str(), ImGuiInputTextFlags_CharsDecimal);
@ -943,6 +949,19 @@ void ImGuiWrapper::text(const wxString &label)
ImGuiWrapper::text(label_utf8.c_str());
}
void ImGuiWrapper::warning_text(const char *label)
{
ImGui::PushStyleColor(ImGuiCol_Text, ImGuiWrapper::to_ImVec4(ColorRGB::WARNING()));
this->text(label);
ImGui::PopStyleColor();
}
void ImGuiWrapper::warning_text(const wxString &all_text)
{
auto label_utf8 = into_u8(all_text);
warning_text(label_utf8.c_str());
}
void ImGuiWrapper::text_colored(const ImVec4& color, const char* label)
{
ImGui::TextColored(color, "%s", label);

View file

@ -134,6 +134,7 @@ public:
bool button(const wxString& label, float width, float height);
bool button(const wxString& label, const ImVec2 &size, bool enable); // default size = ImVec2(0.f, 0.f)
bool radio_button(const wxString &label, bool active);
static ImVec4 to_ImVec4(const ColorRGB &color);
bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
bool input_double(const wxString &label, const double &value, const std::string &format = "%.3f");
bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
@ -144,6 +145,8 @@ public:
static void text(const char *label);
static void text(const std::string &label);
static void text(const wxString &label);
void warning_text(const char *all_text);
void warning_text(const wxString &all_text);
static void text_colored(const ImVec4& color, const char* label);
static void text_colored(const ImVec4& color, const std::string& label);
static void text_colored(const ImVec4& color, const wxString& label);
@ -323,6 +326,9 @@ public:
static const ImVec4 COL_BUTTON_ACTIVE;
//BBS add more colors
static const ImVec4 COL_RED;
static const ImVec4 COL_GREEN;
static const ImVec4 COL_BLUE;
static const ImVec4 COL_BLUE_LIGHT;
static const ImVec4 COL_GREEN_LIGHT;
static const ImVec4 COL_HOVER;

View file

@ -21,6 +21,9 @@ class SceneRaycasterItem
Transform3d m_trafo;
public:
SceneRaycasterItem(int id, const MeshRaycaster& raycaster)
: m_id(id), m_raycaster(&raycaster), m_trafo(Transform3d::Identity()), m_use_back_faces(false)
{}
SceneRaycasterItem(int id, const MeshRaycaster& raycaster, const Transform3d& trafo, bool use_back_faces = false)
: m_id(id), m_raycaster(&raycaster), m_trafo(trafo), m_use_back_faces(use_back_faces)
{}