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https://github.com/SoftFever/OrcaSlicer.git
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125 lines
3.8 KiB
C++
125 lines
3.8 KiB
C++
#ifndef slic3r_SceneRaycaster_hpp_
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#define slic3r_SceneRaycaster_hpp_
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#include "MeshUtils.hpp"
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#include "GLModel.hpp"
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#include <vector>
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#include <string>
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#include <optional>
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namespace Slic3r {
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namespace GUI {
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struct Camera;
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class SceneRaycasterItem
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{
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int m_id{ -1 };
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bool m_active{ true };
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bool m_use_back_faces{ false };
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const MeshRaycaster* m_raycaster;
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Transform3d m_trafo;
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public:
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SceneRaycasterItem(int id, const MeshRaycaster& raycaster)
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: m_id(id), m_raycaster(&raycaster), m_trafo(Transform3d::Identity()), m_use_back_faces(false)
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{}
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SceneRaycasterItem(int id, const MeshRaycaster& raycaster, const Transform3d& trafo, bool use_back_faces = false)
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: m_id(id), m_raycaster(&raycaster), m_trafo(trafo), m_use_back_faces(use_back_faces)
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{}
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int get_id() const { return m_id; }
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bool is_active() const { return m_active; }
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void set_active(bool active) { m_active = active; }
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bool use_back_faces() const { return m_use_back_faces; }
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const MeshRaycaster* get_raycaster() const { return m_raycaster; }
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const Transform3d& get_transform() const { return m_trafo; }
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void set_transform(const Transform3d& trafo) { m_trafo = trafo; }
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};
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class SceneRaycaster
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{
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public:
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enum class EType
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{
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None,
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Bed,
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Volume,
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Gizmo,
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FallbackGizmo // Is used for gizmo grabbers which will be hit after all grabbers of Gizmo type
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};
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enum class EIdBase
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{
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Bed = 0,
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Volume = 1000,
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Gizmo = 1000000,
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FallbackGizmo = 2000000
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};
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struct HitResult
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{
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EType type{ EType::None };
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int raycaster_id{ -1 };
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Vec3f position{ Vec3f::Zero() };
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Vec3f normal{ Vec3f::Zero() };
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bool is_valid() const { return raycaster_id != -1; }
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};
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private:
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std::vector<std::shared_ptr<SceneRaycasterItem>> m_bed;
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std::vector<std::shared_ptr<SceneRaycasterItem>> m_volumes;
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std::vector<std::shared_ptr<SceneRaycasterItem>> m_gizmos;
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std::vector<std::shared_ptr<SceneRaycasterItem>> m_fallback_gizmos;
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// When set to true, if checking gizmos returns a valid hit,
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// the search is not performed on other types
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bool m_gizmos_on_top{ false };
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#if ENABLE_RAYCAST_PICKING_DEBUG
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GLModel m_sphere;
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GLModel m_line;
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std::optional<HitResult> m_last_hit;
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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public:
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SceneRaycaster();
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std::shared_ptr<SceneRaycasterItem> add_raycaster(EType type, int picking_id, const MeshRaycaster& raycaster,
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const Transform3d& trafo, bool use_back_faces = false);
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void remove_raycasters(EType type, int id);
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void remove_raycasters(EType type);
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void remove_raycaster(std::shared_ptr<SceneRaycasterItem> item);
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std::vector<std::shared_ptr<SceneRaycasterItem>>* get_raycasters(EType type);
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const std::vector<std::shared_ptr<SceneRaycasterItem>>* get_raycasters(EType type) const;
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void set_gizmos_on_top(bool value) { m_gizmos_on_top = value; }
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HitResult hit(const Vec2d& mouse_pos, const Camera& camera, const ClippingPlane* clipping_plane = nullptr) const;
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#if ENABLE_RAYCAST_PICKING_DEBUG
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void render_hit(const Camera& camera);
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size_t beds_count() const { return m_bed.size(); }
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size_t volumes_count() const { return m_volumes.size(); }
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size_t gizmos_count() const { return m_gizmos.size(); }
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size_t fallback_gizmos_count() const { return m_fallback_gizmos.size(); }
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size_t active_beds_count() const;
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size_t active_volumes_count() const;
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size_t active_gizmos_count() const;
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size_t active_fallback_gizmos_count() const;
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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static int decode_id(EType type, int id);
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private:
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static int encode_id(EType type, int id);
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static int base_id(EType type);
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_SceneRaycaster_hpp_
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